This is written with HC progression in mind, your mileage may vary
Originally Posted by Booshie
Regrding Horridon's Last Wish
It doesn't seem to proc with any increased reliability from wild growth (I have a limited understanding on RPPM so not sure what is meant to affect it). It seems unable to proc from overhealing which may give it a heavy bias to high raid damage fights (although my results don't reflect this).
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I've been messing around with a few of the trinkets and I've come to the same conclusion, they don't seem proc off over-healing. This drops their value a bit, will need to confirm. Most trinkets this tier seem pretty bad, I'm waiting for HC trinkets before upgrading anything major (beyond the valor option for specific reasons).
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Originally Posted by Chiata
What do you think about the new Mushrooms? Is trying to use them efficiently worth the effort?
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It's always worth it to weave them into your rotation when you have downtime. Remember that dropping a fully charged set of mushrooms can even be used to top yourself instantly, or a tank if you feel like micromanaging that badly. It's not as black and white as "We don't really stack on this encounter, therefore don't use them".
That said, remember that they rely on overhealing from rejuv, which is wasted HPS. It's merely a catchup mechanic you can abuse if you play smartly.
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Originally Posted by KrinKer
I would love to hear what other druids are thinking about keeping 2pc t14 heroic until 4pc t15 heroic.
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T14 2p: Godly. The mana you save while spamming rejuv makes this really worth keeping untill ilvl and T15 4p is an option.
T14 4p: Believe it or not, the once-hated playstyle of SotF is actually quite powerful now, I have been experimenting with it since t14 farm and I'm pleasantly surprised. With the enhanced haste bonus I'm seeing WG really picking up the pace. It's still not comparable to RJ during heavy raid damage fights but there is almost always an overlooked ability where 5-7(I'm talking 25man here) people take about 1/3 of their health in damage. Timing your SM to land on melee and dropping a WG on the raid just after a damage spike is amazing and really fills the gap in our repertoire for spike healing groups.
T15 2p: Pretty useless. Efflorescence healing was great in DS but it's pretty lacklustre compared to our other options.
T15 4p: If you can get this, GET IT. As stated previously this boosts your RJ by around 19%. If not for DPS having tier priority during progress I would have pushed hard to get 4p. (Value of LFR T15 pieces vs HC ilevel T14 should still be taken into account).
My plan: Stick with T14 4p SotF abuse for now. The mana gain during progress outweighs the benefits and stretch it takes to get T15.
As soon as T15 becomes a definite option, and only when I get all 4 pieces(chest is offset this time), will I switch over to T15 and Incarnation.
Lastly, as for Trinkets and RPPM, go have a look at the resto shaman subforum as well as Hamlet's RPPM writeup. There have been some great insights from both.
Hamlet's RPPM post
5.2 Healing Trinket Compendium/
PS: The WeakAuras string for mushroom management earlier in this thread is brilliant, thanks!