Originally Posted by Chainfire
I would go so far as to say refreshing LB with a hasted-Regrowth was never intended. It feels weird to have the properties of a regrowth propagate to a lifebloom, but I'm still not sure why people are using SotF to refresh lifebloom? Why not rejuv?
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While I would understand that double dipping from SotF may be seen as unintended, even manually casting a lifebloom consumes the buff yet grant no haste to LB unless you target yourself. As for the reasons, you mentioned a few yourself. Another benefit is that you could spend less time healing the tank and intead cast heals on the raid while your SotF+LB and Rejuvenation keeps him up, and thus keeping the haste up too.
Originally Posted by Chainfire
Even looking at numbers (napkin math from my logs):
SotF Rejuv = 3 extra ticks of 25k = 75k
LB ticks for 3000... you would need 25 extra ticks for that to be equal, which you definitely don't get from SotF.
If I'm incorrect on anything please let me know as I'm really not seeing the point in SotF+LB.
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You seem to use the healing for a single stack of lifebloom. Assuming 3k is correct, 3xLB would then be 9k each tick, with an extra 8.333 ticks needed to overtake Rejuvenation. As I can't remember the haste breakpoint formula, going from 0% haste (15 ticks) to 75% haste get you to 26 ticks. (15/[1/1.75]). It may not grant more total healing (depending on how the breakpoints behave with haste) but it could be worth it.
Glyph of Wild Growth
Is it really worth it now with 15 second CD on Swiftmend? I understand that it was a net gain to push WG cooldown 2 seconds for a constant +75% haste on 6 targets, but is the same true for 15 sec SM? It's less mana spent, but my napkin math show that it even for best case (15 ticks SotF+WG but only 8 ticks WG) result in less ticks.
Non-glyph (on 5 targets)
0 sec: SM
1.5 sec: SotF+WG - 15 ticks
9.5 sec: WG - 8 ticks
15 sec: SM
17.5 sec: SotF+WG - 15 ticks
Hold WG
30 (0) sec: SM
31.5 (1.5) sec: SotF+WG
Total: (2*15+8)*5=190 ticks on 5 targets over 30 seconds - 6.333 ticks/second
The reason that I hold WG after the second SM is that the cycle isn't tight, and I assume it's unacceptable to wait more then 2.5 sec (GCD included) after the SM and not do anything while waiting for WG cooldown to come back up. Assuming you're healing output is strained, or optimising healing in a given time is of little point.
Glyph (on 6 targets)
0 sec: SM
1.5 sec: SotF+WG - 15 ticks
Hold WG
15 (0) sec: SM
16.5 (1.5) sec: SotF+WG
Total: 15*6=90 ticks on 6 targets over 15 seconds - 6.0 ticks/second
Conclusion: Even with worst conditions, Non-Glyph heal for more, at the cost of increased mana. Is it worth it? I can't tell myself. Personally I like being able to WG more, so run with no glyph. But I'm not cutting edge either.
[edit: with 8/15 ticks, running with no glyph but using WG on CD, if more then 22.86% of your WG are affected by SotF, the result will be more healing. Ignoring that some of your SotF will instead increase other heals and as such make the actual portion for the same total healing done less, as glyphed would want to use all SotF (and is assumed to) on WG.]