Originally Posted by Dummy
Why would Regrowth never benefit from Crit?
The Glyph just gives RG 40% more Crit, i would say it is the other way around, it profits more than other spells.
Since the base value is higher
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Because the base spell already has a bonus 60% crit rate. So the glyph boosts it by 40%, up to 100%. Well, once you hit 100%, you're crit capped with that spell. If you add the 7 or 10% crit you get from gear, you get up over 100%, which is all useless since you either crit or don't. It's not like Chaos Bolt for warlocks which specifically states it always crits and gets additional benefit from bonus crit.
@ Apostolis:
For the additional healing provided by LS, I based it off of the base spell's average non crit heal, doubled it (to account for how much it heals when it crits), then "averaged it out" by multiplying it by the crit chance, and finally accounted for how much LS's worth would be by multiplying it by .3 (30% of the heal).
From cast to cast, the numbers will vary significantly but over thousands upon thousands of casts it will average out to an expected value of what I included earlier.
The thing about a glyphed RG is that it will ALWAYS trigger LS. So mathematically it looks like this:
Nourish: [Base Heal + 20% Rejuv bonus (if applicable)] X 2 x
.0741 (crit chance) X .3
RG: Base Heal X 2 X
1 (crit chance) X .3
The crit chance for this makes a huge difference in whether or not you trigger LS, which has a large numerical impact on the expected value (the average) of the total healing available.
All of this being said, I found myself casting Nourish a bit more than I thought I would last night in raid. As I described earlier, when the tank is very close to max health and you are simply maintaining his health, Nourish made more sense. Once the tank was below 80%, I switched back to RG since the healing from LS was much more likely not to over heal, or at least significantly reduce the chance that it would over heal. Ultimately, Nourish felt like a Rejuv tick and wasn't great at bringing the health of the tank back up once he started getting trucked.
@Hamlet, I really need to get my hands dirty with your spreadsheet.
And on the topic of Warlock/Symbiosis, in a PVE environment, it is very niche. It's nice when you're in a fight where everyone is going to stack at a preset spot and the warlock is putting their Demonic Circle there. I'm sure there will be other creative ways to use it. While playing a warlock, I was always looking for ways to make it useful. Back in Naxx, you could use the portal on Gothik right where the gate is. It allows you to port and pick which side to go to in order to have higher dps uptime when he ports back and forth. Is it huge? No, but it's things like this we can look for when considering Symbiosis targets.
In PVP, that kind of coordinated movement is pretty neat. For example, on WSG, a resto druid could be healing a warlock holding the flag. If things get rough on top, you drop down--all of you! They'd have to chase you down since there's nothing to do up top. They then have to make the decision to split their forces or all drop down. Having both the healer and warlock being able to port back up significantly delays their assault.