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Old 10/15/12, 4:06 PM   #106
Royalite
Von Kaiser
 
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Night Elf Druid
 
Aggramar
Originally Posted by Hamlet View Post
If I had to suggest a change to WM right now... it would be having the Resto version use only one Mushroom instead of 3. First of all I'm not sure that 3 adds anything--I doubt there will be many situations where you spread out 3 Mushrooms to give a tiny heal to people in different places.
The healing situation you describe is not very practical, I agree. But I wouldn't be too quick to discount the probably unintended use of three shrooms. Since the mushrooms are targetable with wild charge and the ability to displace yourself 25 yards to three specific different positions every 15 secs. Bascially a shorter CD and shorter range lock port (30 sec w/ 40yd) with destination choices.

Glyph choice instead perhaps?

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Old 10/16/12, 4:23 AM   #107
bcl
Glass Joe
 
Tauren Druid
 
Executus
As of 10/16 early AM NA, the Thousand-Year Pickled Egg trinket still procs and buffs haste (seen both in the character panel and in cast times). I don't know if this is a bug or intended. I can't find anything in the data sources to suggest that the proc buff (Essence of Life) is Brewfest bound, but I'm also not clear that festivals are meaningfully tracked in that regard.

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Old 10/16/12, 7:04 AM   #108
Arentios
Wisdom as dump stat
 
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Tauren Druid
 
Lightning's Blade
I'm not clear, was the item supposed to have changed somehow? I don't see any patch notes or blue posts. Festival items are generally only bound to their festival if they're used for quests/turn ins. Actual gear is not influenced by the time of year and is yours to keep.

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Old 10/16/12, 9:38 AM   #109
bcl
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Tauren Druid
 
Executus
Not really sure why, but I interpreted the comment in the trinket table the wrong way. Ignore the above.

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Old 10/16/12, 4:21 PM   #110
 Earen
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Troll Druid
 
Balnazzar
This was tucked away in a snippet the other day and may have been missed by many people:

Are healing mushrooms where you want them? I found them completely ineffective last night in MV.
We don't want shrooms to be rotational for Resto, but we do want them to get used. May need tweaking.
Source.

I know there has been a little discussion on the topic, but this may be a good time for some additional constructive feedback on the ability and how to improve it. (Warning: be careful not to cross over into wish listing!).

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Old 10/16/12, 6:08 PM   #111
 Glayde
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Thrall
Maybe something where exploding the mushrooms extend your existing hots by 1 second each?

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Old 10/17/12, 10:56 AM   #112
 Hamlet
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Tauren Druid
 
Mal'Ganis
Part of the wishlisting was my fault. Just to get back to live stuff--a few things I think after playing even more in 5-man (heroic/challenge).

Nature's Swiftness is bordering on "required". It's a key part of the Resto spell array now. I have a cooldown for it in the main visible part of my UI right next to WG/SM/Harmony. Bringing it down to 1min changes it from an incredibly lame "tank cooldown" (we have Ironbark to properly do that now) to a very solid general-purpose heal that you can freely use whenever you need something more than Swiftmend. Does anyone her not use NS for any serious PvE content?

SotF I'm starting to think is borderline even for "situational." It's not as skewed as the NS/CW comparison, but I'm not totally sure what the "situation" for it is. It's definitely novel and moderately strong on paper, and a lot people are trying to find ways to feel like you're squeezing extra efficiency out of the SM/WG combo, but I don't know if the material benefits are really there. The biggest problem is that the best situation for it is when there's constant raidwide damage and you're going to get full value out of WG, and are basically trying to pump out raw healing using a rotation. But a talent that's amazing in exactly that situation is--Tree of Life.

(Aside, should add a specific note for people to remember to swap out Glyph of WG for 5-mans, now that there's serious 5-man content).

This is just a hunch, but I wonder if people need to be told to have a very visible alert for Clearcasting. I have one right in the middle of my screen in the same place that I have Starsurge for Balance. I'm thinking about it because of all the people talking about mana strain this expansion--if you don't make Clearcasts a specific thing you make use of every time with a free Regrowth, that's effectively thousands of MP5 down the tubes. I'll often hold up on the tank for a bit when I get a proc, use a moment to HoT someone or drop a WG, then get a free full-value RG and LB refresh on the tank after he takes a hit. The thing procs almost every 20 seconds, I think that's actually where the bulk of my LB refreshes come from.

Basically if you're someone who just has Clearcast lumped in with your other buffs and don't treat it like a special proc that's central to our rotation, probably a big source of mana issues.

Random thing I noticed--at the beginning of a fight my Lightweave, Fruit Barrel, and Alch Stone all proc and more than double my Int (and Windsong is similar, and eventually people will have Jade Spirit). I'm not sure what to do with the information, but the huge variation is something to keep in mind. Alch stone is the most important one--might be worth a more visible bar for it so I can cast stuff before it expires.


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Old 10/17/12, 12:58 PM   #113
Akusei
Glass Joe
 
Tauren Druid
 
Frostmane
Originally Posted by Hamlet View Post
This is just a hunch, but I wonder if people need to be told to have a very visible alert for Clearcasting.

I use the defualt UI and it does create a very visible graphic around my character similar to the Power Aura addon. It's a leafy green looking thing.

I do the same thing you mentioned regarding those procs, though I go one step further--if the tank is just not taking damage, and there's someone else who can use that healing, I'll heal that person (forgoing the LB refresh). I try to use those free casts ASAP, without wasting them on a full HP target. My reasoning is that those procs (this is anectdotal) can be streaky and I'd rather not lose out on a new proc because I didn't act quickly enough. I look at it as a way to squeeze a bit more healing/mana out if I can efficiently/correctly use the procs.

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Old 10/17/12, 1:13 PM   #114
 Hamlet
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Mal'Ganis
Forgot that that existed--I keep it off because I don't like all of them and you can't choose.

There is a small chance of wasting a proc if you wait, and given my logic above that's obviously significant. I do use them right away if there's a clear target--the LB refresh isn't something to obsess over.


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Old 10/17/12, 1:15 PM   #115
itsmommy
Glass Joe
 
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Night Elf Druid
 
Turalyon
Originally Posted by Hamlet View Post
I wonder if people need to be told to have a very visible alert for Clearcasting.
The standard UI does a great job of showing this (perhaps I should also add an aura sound for those cases where I tunnel). I try to cast an immediate RG on the tank if LB is less than 5 secs left otherwise RG anyone not at full health.

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Old 10/17/12, 10:00 PM   #116
apostolis
Von Kaiser
 
Troll Druid
 
Twisting Nether (EU)
I think the solution to mushrooms is to apply them with one click in a big triangle area , since we already see the triangle in our screen but to increase the original range. This will make them cast faster and help their placement while we run etc.

In addition i am slowly changing away from my initial setup of sotf with nature vigil to sotf with the passive 6% intellect buff from heart talent. I tested tonight and i think though i need more logs to be sure that hps was better especially when bursting wild growth after swiftmend (with sotf up). In other forums it was mentioned something i have not seen discussed here and its that our wild growth healing is healing pets and minions and not the actual raiders therefore our healing is lost . Anyone have any thoughts on that?

Finally can someone tell me why we cant place mushrooms inside the inner ring of elegon unless we are also inside? (you can try it before the raid to be sure i am right in what i am saying). Has anyone else test that the haste limits work correctly lately? it seems though i need to test it again that the ticks are not giving the correct ammount of ticks that are suppose to give. Also is the traquility range working as intended ? it seems that while in ds it could cover the raid in mop it does't .

Many questions and i would appreciate some answers or feedback from you all.

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Old 10/18/12, 12:09 PM   #117
Numiro
Von Kaiser
 
Worgen Druid
 
Ravencrest (EU)
Originally Posted by apostolis View Post
I think the solution to mushrooms is to apply them with one click in a big triangle area , since we already see the triangle in our screen but to increase the original range. This will make them cast faster and help their placement while we run etc.

In addition i am slowly changing away from my initial setup of sotf with nature vigil to sotf with the passive 6% intellect buff from heart talent. I tested tonight and i think though i need more logs to be sure that hps was better especially when bursting wild growth after swiftmend (with sotf up). In other forums it was mentioned something i have not seen discussed here and its that our wild growth healing is healing pets and minions and not the actual raiders therefore our healing is lost . Anyone have any thoughts on that?

Finally can someone tell me why we cant place mushrooms inside the inner ring of elegon unless we are also inside? (you can try it before the raid to be sure i am right in what i am saying). Has anyone else test that the haste limits work correctly lately? it seems though i need to test it again that the ticks are not giving the correct ammount of ticks that are suppose to give. Also is the traquility range working as intended ? it seems that while in ds it could cover the raid in mop it does't .

Many questions and i would appreciate some answers or feedback from you all.
The mushrooms seems to have some weird clipping errors, but if you move your camera to watch more from above you can click inside, atleast I managed to, it takes some trial and error to get used to, but it works.

Yes, Wild Growth heals pets, but this isn't always a bad choice, since pets are in general always on higher hp then their master, and for example warlocks can doubledip from a single wild growth this way.

I used to be a huge fan of SotF and HotW in DS while we were doing 10 man hc madness, but because of the mana situations I tend to favour Tree of Life rather then SotF, because Tree of Life tends to be very mana efficent in its healing, and therefor you waste less mana, which makes it a better option for mana managment. It also ends up being about the same amount of healing when it's needed since SotF + Wild growth will rarely be up at the exact times you want to click it and therefor may waste a couple of seconds on Wild Growth uptime.

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Old 10/18/12, 1:54 PM   #118
Hardane
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Gel
Tauren Druid
 
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Originally Posted by Hamlet View Post
If I had to suggest a change to WM right now, even before worrying about the coefficient, it would be having the Resto version use only one Mushroom instead of 3.
Or, perhaps, the strength of the detonate diminishes with more mushrooms laid.

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Old 10/19/12, 5:37 AM   #119
clintonio12
Glass Joe
 
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Worgen Druid
 
Blade's Edge
Originally Posted by apostolis View Post
In addition i am slowly changing away from my initial setup of sotf with nature vigil to sotf with the passive 6% intellect buff from heart talent. I tested tonight and i think though i need more logs to be sure that hps was better especially when bursting wild growth after swiftmend (with sotf up).
Personally, I was running with sotf for the beginning of the tier, but having gotten used to the amount of regen I actually need I moved away from it. Incarnation gives me better mana conservation, obviously, and puts less stress on swiftmend+wild growth combo, which might be more manageable later in the tier.

My guild is currently stuck on Elegon, and I'm actually considering switching to hotw for both the int buff and for the ability to switch to kitty to kill extra sparks. May or may not work, would love to hear what other people are doing for this phase/how they use the other talents (Mainly Nature's Vigil) and when they're being used.

Originally Posted by apostolis View Post
Also is the traquility range working as intended ? it seems that while in ds it could cover the raid in mop it does't .
I haven't noticed anything personally, nor has the other Resto Druid in my guild, but that could be because we haven't exactly been testing the limits of it. Thus far the only fights that could have an effect on it could be Spirit Kings and Elegon, but I've noticed Tranq kicks ass for Elegon (probably due to the healing taken buff, woo) excluding when we're so spread out that it obviously wouldn't hit us.

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Old 10/19/12, 12:37 PM   #120
apostolis
Von Kaiser
 
Troll Druid
 
Twisting Nether (EU)
Its good for explosions if you time it..but not sure it can keep a raid up alone (25man) without a use of a personal cd or another raid cd . I am combining it with spirit link from shaman (we have 2 rshamans). Not sure but while in first 2 adds in elegon i can do some dps after the 3rd i need to heal people up and only have time to put a dot and fairie in spark (or keep spamming the dot) I am still saving the heart talent since it has a 6 min cd so havent exactly test it to see if it helps or not. Depends how many you are letting through we are doing 4 and dps the boss when 5th comes.

I dont know i think in 25man if you are healing with more than 5 healers its hard to be in top of the healing . Mind you i am doing more dispells than shamans and priests and try to use my utility as a healer as much as possible. When i was running with nature vigil i did it so i can have an extra cd to cover for not taking incarnation (same cd time and and nice 20% extra healing seems nice in paper) but cant say i notice any increase in hps. Perhaps if you combine it with incarnation instead of sotf it can actually be very powerful. Have to say after running with sotf since it came out its hard to adjust my healing style again .

Has anyone with 476+ ilvl gear happy with sotf +heart or vigil? (happy in terms of hps , mana management)

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