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01/21/13, 2:36 AM
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#271
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Glass Joe
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so I was talking to a friend who recently came back to the game, and when he was asking me questions I realized how unsure I was of AOE situations, and questions in general.
A while back there was a discussion about number of targets to hurricane. Someone made a chart and said 8 targets is when hurricane is better, but I feel like this is wrong. I realize how strong lunar showerx3 is, but I've watched a few streams, and Zoomkins of BL specifically says he hurricanes at 5 targets in solar.
1) Does anyone have a chart or a confident response as to when to Hurricane and Astral Storm, with and without nature's grace, as far as number of targets go. Think Heroic Sha or Wind Lord where all the adds have lots of hp.
2) Why do I see top druids like Pacteh and Zoomkins in WoL using the eclipsed dot first. I know 45% Lunar Shower isn't a big deal, but for the sake of min maxing why would they not sunfire before moonfire when they reach Lunar? I asked Zoomkins once in his stream and I didn't understand his answer at all, but he said it was better and I would love to know why.
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01/21/13, 7:53 AM
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#272
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Von Kaiser
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Originally Posted by Hamlet
It will widen it a little. You can think of the bonus as basically being off whenever you're moving (because movement time more or less directly subtracts from NG uptime). But it does look very strong on Patchwerk, so think we'd still be happy.
Or just buff SotF further. The current PTR buff helps a little for Resto although I've still never been a fan of the concept. For Balance, the current PTR buff doesn't do much because--well in one half of the rotation it doesn't do anything, mostly. And in the other half you could still produce the same effect by using an SS post-Solar (I think people just didn't practice this since nobody had the talent anyway). That would be a good point for feedback actually.
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I'd never take the talent anyway, I'm pretty sure that if i entered faster into an eclipse i would always find myself with dots falling off while i'm not in an eclipsed state.
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01/21/13, 8:29 PM
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#274
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Piston Honda
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Originally Posted by mightymax474
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I don't where you saw that, looking back in the past few pages of Eluial's thread I don't see anything like that being mentioned. In fact Eluial himself linked to mmo champion post for the BiS which has the Mace as BIS. The only thing I see mentioned in the past month or so in this thread is the convenience of the staff over the Mace/OH. This is true because you basically save yourself 1500 VP by only having to upgrade your staff for maximum value, where as you have to upgrade both the mace and off hand in order to reach maximum potential there.
You can take that however you want, but I haven't seen anyone trying to argue that the Staff is a BiS option, upgrades aside.
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01/23/13, 11:28 AM
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#275
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Glass Joe
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Originally Posted by doomboomxd
so I was talking to a friend who recently came back to the game, and when he was asking me questions I realized how unsure I was of AOE situations, and questions in general.
A while back there was a discussion about number of targets to hurricane. Someone made a chart and said 8 targets is when hurricane is better, but I feel like this is wrong. I realize how strong lunar showerx3 is, but I've watched a few streams, and Zoomkins of BL specifically says he hurricanes at 5 targets in solar.
1) Does anyone have a chart or a confident response as to when to Hurricane and Astral Storm, with and without nature's grace, as far as number of targets go. Think Heroic Sha or Wind Lord where all the adds have lots of hp.
2) Why do I see top druids like Pacteh and Zoomkins in WoL using the eclipsed dot first. I know 45% Lunar Shower isn't a big deal, but for the sake of min maxing why would they not sunfire before moonfire when they reach Lunar? I asked Zoomkins once in his stream and I didn't understand his answer at all, but he said it was better and I would love to know why.
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Anyone confident in perhaps answering? Especially the first question. I'm really struggling.
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01/23/13, 12:53 PM
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#276
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Moonkin Hatchling
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The answer was posted a long time ago in this thread. This still holds true for my gear; it's very easy to figure this out for your own gear in WrathCalcs.
Originally Posted by Erdluf
Looking at WC (gear may not match yours):
Solar
Eight target Hurricane is slightly higher DPET than full duration (NG+4t14) Sunfire without LS, slightly lower than Sunfire with LS3.
Both are stronger than Shooting Stars, so you'd ignore those procs.
Losing either NG or 4t14, Sunfire loses about 1/7 of its damage per GCD, so Hurricane pulls ahead.
Lunar
Astral Storm is not in WC, but is about 75% as strong as Hurricane.
Full-duration MF > Shooting Stars > 8-target AS > Sunfire
If you start AS near the end of NG, you are effectively gaining several seconds of NG (the full channel gets the haste benefit). In that case, I'd move AS ahead of shooting stars, but still behind MF.
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01/23/13, 12:58 PM
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#277
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Glass Joe
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That was my point though. I saw that post, but I see so many people casting hurricane at 5+. I assume the 8 targets looked at the damage and not the rate of hurricane ticks, ie hurricane will tick 3 times before you can cast 3 sunfires.
Is this wrong? Zoomkins seems to stand by it on his stream when he hurricanes 5 adds on H Sha, and when I do it on 6-7 targets it seems like my dps sky-rockets over multi dotting. I just want to make sure I'm not doing it wrong if it actually is 8.
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01/23/13, 2:44 PM
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#278
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<Druid Trainer>
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I think I'm still conservative about it in the guide even, but yeah, WC should be the best thing to go by here. Eclipsed Moonfire is really strong. Most things that would affect one option or the other (AoE vs. DoTs) affect both equally--being in Eclipse, having Elements on the targets, having Nature's Grace or not, etc.
The only thing to really add is that for multi-dots to work, the target has to live for 14-16 seconds, and that's a long time. I'm not that familiar with current raid encounters so I can't say in detail. But if you think about any clump of 5+ adds, you should be Hurricaning for the last 10-12 or so seconds of their life, which could be most or all of it.
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01/24/13, 12:34 PM
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#279
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Mercurial Rapper
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Speaking of dots, is there any rule of thumb for when an add is too short-lived to be worth dotting? For example, in Heroic Protectors, there's a steady stream of single adds that need to be killed, and they tend to only live 7 seconds or so.
There's enough time to refresh dots on the boss to help with SS procs between adds, but I was having a hard time determining whether it was worth dotting those adds or not. SS procs are great for bursting the guys down, but I kind of doubted that one additional ticking dot was worth it when it was dying in half of the dot's duration.
In the end, I decided to hit it with just the eclipsed dot (if I was eclipsed) as soon as it got in range if I didn't have a SS proc waiting, but it still felt kind of questionable.
Last edited by Melador : 01/24/13 at 1:24 PM.
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01/24/13, 1:20 PM
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#280
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<Druid Trainer>
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On paper a half-duration Eclipsed DoT is a little better than an Eclipsed nuke, but it depends on whether you have NG and how consistent that 7 seconds actually is (i.e. do you always get the DoT up the instant the thing appears and then it lives 7+ seconds after that, or is it actually only 4-5 seconds once it's in range and targeted and DPS has started). It's pretty close either way.
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02/01/13, 2:34 PM
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#281
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Glass Joe
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Hi everyone, I have a question about priority gemming for 5.2.
Given that we would probably choose HotW, is there any possibility about going inte gems for red sockets and inte-crit for yellow?
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02/02/13, 3:43 AM
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#282
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Glass Joe
Troll Druid
Kul Tiras (EU)
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Originally Posted by Lhokz
Hi everyone, I have a question about priority gemming for 5.2.
Given that we would probably choose HotW, is there any possibility about going inte gems for red sockets and inte-crit for yellow?
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I still think what they did to NV is good. 10% dmg done for 30sec- 1.5min cd > 20% dmg done for 30sec 3min cd.
they didnt touch the duration, so it will be like 1min off, make our dmg moar stable.
on aoe fights ofc, 6% int for dots will pull ahead. But, I dont think it worth to active HotW, am i wrong?
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02/02/13, 3:56 AM
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#283
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Von Kaiser
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The new NV could be stronger in some highly specific case but overall it's clear that the new NV is weaker because you go from full uptime of Incarnation and CA under NV to half uptime (and you also lose BL and banner uptime). If you want to argue against the consensus then we'd love to see your math, but this case looks clear-cut (check my post @ TMR)
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02/02/13, 3:00 PM
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#284
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Mercurial Rapper
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There's some fight-to-fight fuzziness to it though. There are certainly times where I'd love to be able to lay on some burst but NV's on cooldown, and likewise times where NV's up but it's an awful time for burst so I end up holding it (potentially costing me another cast of it later in the fight).
Math-wise it's worse, but in practice there's value in cast flexibility that's hard to quantify.
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02/02/13, 5:02 PM
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#285
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Piston Honda
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Along with Tusc, I made a post on the official forums about the NV change, and showed that it was indeed a nerf, and couldn't possibly be a buff because of the way we stack our CDs. The only possible way it could ever be a buff were there to be a damage mod on the boss that sync'd perfectly with our new NV cooldown, and was larger than the overall damage mod we get from Incarnation/eclipse. I very much doubt there will ever be a situation like that, so we can safely assume it's a nerf.
I used current H BiS numbers to calculate the change, and even though it looks like only a 1% damage reduction, it's significant enough and warrants a look at alternatives. On top of that, it means we'll need to modify our NV/Incarnation macros to ensure NV is pressed twice as much as Incarnation.
Post: natures vigil being changed. - Forums - World of Warcraft
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