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Old 02/13/13, 7:49 PM   #316
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Hamlet View Post
Meta's going to proc over once per minute then, with all the haste we have from NG and otherwise. Should be over 5% mean haste. Very strong for us.
Works out to be over 5.5% of our DPS, and almost triple the value of the Burning Primal.

Edit: On second thought, that is if it was raw PPM. Using Real PPM, it turns out to be more like 3.5% DPS and double the value of the Burning Primal.

Last edited by thedopefishlives : 02/13/13 at 8:22 PM.

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Old 02/13/13, 8:24 PM   #317
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by Hamlet View Post
Meta's going to proc over once per minute then, with all the haste we have from NG and otherwise. Should be over 5% mean haste. Very strong for us.
Wouldn't .84 realPPM be less than once a minute? .84 would seem like roughly once every 70 seconds.

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Old 02/13/13, 8:40 PM   #318
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
It's 0.84 before haste. We have 15% near-constant haste from NG, as as well as the usual gear/buffs and whatever procs you may already have. 40-45% mean haste shouldn't be atypical at all.


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Old 02/13/13, 9:06 PM   #319
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
I'm looking at the Real PPM proc rates for the trinkets, and for some reason, they all seem rather underwhelming. Underwhelming as in, if my math is correct (and it rarely is), they seem to be coming out below some of the heroic-mode trinkets from the current tier. Could it be that all of the procs being straight Intellect lessens their power for us as compared to nice tasty Haste/Crit procs?

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Old 02/14/13, 1:44 AM   #320
fountaiin
Von Kaiser
 
Troll Druid
 
Deathwing
Has anyone done the math on the 522 Rep trinket vs 517 Essence of Terror?

Also I don't see us getting the crit trinket outside of coins any time soon. Even though we favor crit more than anyone else, other classes have snapshot crit ratings with their dots, meaning shadow-priests with two-piece will only have to dot once per fight. Obviously broken.

It will be really good for affliction too with all of their overwhelming haste procs; soul burning Dark Soul, Berserking, lusted, meta gemmed dots with 100% crit is going to be outrageous.

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Old 02/14/13, 4:41 AM   #321
Lazerdollarz
Moonkin Hatchling
 
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Troll Druid
 
Mal'Ganis
iirc DoT ticks update dynamically with your crit chance. Spriests aren't going to get a 6 minute set of DoTs with 100% crit chance no matter what anyone is conjecturing.

Aftermath, 10/13H - recruiting a shaman of each spec.

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Old 02/14/13, 8:34 AM   #322
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Lazerdollarz View Post
iirc DoT ticks update dynamically with your crit chance. Spriests aren't going to get a 6 minute set of DoTs with 100% crit chance no matter what anyone is conjecturing.
The only stats that are set at the time of DoT cast are haste and damage multipliers. Crit, mastery, and spell power are all dynamic. Also, I believe the spell damage taken debuff might apply dynamically.

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Old 02/14/13, 8:34 AM   #323
fountaiin
Von Kaiser
 
Troll Druid
 
Deathwing
Originally Posted by Lazerdollarz View Post
iirc DoT ticks update dynamically with your crit chance. Spriests aren't going to get a 6 minute set of DoTs with 100% crit chance no matter what anyone is conjecturing.
Nope. For whatever reason the dynamic scaling doesn't apply to shadow-priests or warlocks, and so when they put up 100% crit VT/SWP, they will spawn apparitions which extend their dots forever because of their 2-piece. Hopefully this gets nerfed or every top guild will be stacking shadow-priests instead of moonkins, lol.

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Old 02/14/13, 11:04 AM   #324
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
We know crit was dynamic for us with 4t11. I can't remember (and haven't been able to find) any testing since then. Obviously the new meta will make it easy to test again.

Very short and strong non-dynamic procs are a pain for Balance. With cooldowns, our DoTs can tick for about three times their non-cooldown, non-Eclipse value. That makes clipping an existing DoT in order to benefit from some new temporary buff a very "chancy" proposition.

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Old 02/14/13, 11:05 AM   #325
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
The crit updating was never really figured out for certain--the one case that was easy to test was Balance Tier 11 4-piece (was +99% crit at the time, which definitely did update dynamically). So either crit always updates dynamically, or they had the tech to do something unique for that set bonus (in which case I wonder why they wouldn't use it elsewhere). Maybe the Shadow Priest case proves it's the latter, but that should probably be changed either way.


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Old 02/14/13, 11:32 AM   #326
fountaiin
Von Kaiser
 
Troll Druid
 
Deathwing
Originally Posted by Erdluf View Post
We know crit was dynamic for us with 4t11. I can't remember (and haven't been able to find) any testing since then. Obviously the new meta will make it easy to test again.

Very short and strong non-dynamic procs are a pain for Balance. With cooldowns, our DoTs can tick for about three times their non-cooldown, non-Eclipse value. That makes clipping an existing DoT in order to benefit from some new temporary buff a very "chancy" proposition.
It's definitely still dynamic. You can get a 100% crit buff on the Luckydo items in Kun'Lai and test it.

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Old 02/14/13, 12:23 PM   #327
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Beaten by fountaiin

Confirm crit is still dynamic. Naked I have a 2.72% crit-chance before suppression. In 98 ticks against a raider's target dummy, I get zero crits (WC says 3% crit suppression)

If I use naked/MF/Shadowmeld/Gear up, I get 4 crits out of 21 ticks

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Old 02/14/13, 12:25 PM   #328
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Ok, good to know. I wonder what's going on with Shadow Priests then. Anyone have a link to a good discussion of that?


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Old 02/14/13, 1:04 PM   #329
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
It looks like it may be spell-specific. Moonfire (Balance & Resto) and Sunfire seem to be updating crit dynamically. Rejuv (Balance and Resto) and Lifebloom seem to not be dynamic (although when Lifebloom is extended with Regrowth, it does pick up the new crit value).

These were just gear-swapping tests (not 100% crit tests), and I only ran about 40 ticks of each, so somebody may want to confirm. I wouldn't be surprised if Moonfire/Sunfire got special handling specifically for 4t11, and it was never changed back.

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Old 02/14/13, 1:32 PM   #330
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Hmm. You tested Rejuv and Lifebloom in the same way just now?


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