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Old 03/04/13, 4:57 PM   #391
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
That our proc rate will be half what it used to be. I did a quick mod to the sheet and it's almost exactly even with other trinkets using the model I had. If that's verified more (might be interesting to see if the sims say anything very different), I probably wouldn't use it. All the aforementioned issues about how it's pretty tricky to use well mean there isn't much reason to bother if there's no measurable DPS gain.

I'm holding off on the legendary meta for now since I'm assuming some of those numbers are bugs/errors unless we see differently.


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Old 03/04/13, 5:41 PM   #392
Slippykins
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Worgen Druid
 
Cenarius
That's quite a blow to UVLS... I'll add that in manually to my WrathCalcs as well, but if it really is close in DPS to Cha-Ye's and Hydra, then there's no point in overcomplicating our rotation in favour of little to no benefit. Also, if we were to miss a proc over the course of a fight, due to it not proccing often, it would significantly hamper the DPS contribution of the trinket moreso than the other options.

I'm hoping the meta multiplier wasn't a typo for 0.6172, as that change compounded with the UVLS proc rate will drop us down quite a bit...

Edit: looks like with UVLS: 180k DPS, with Cha-Ye's: 181k. That sucks.

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Old 03/04/13, 6:16 PM   #393
 Hamlet
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Mal'Ganis
WC doesn't yet have the scaling proc rates with ilvl, so try comparing normal to normal. Result is basically the same though.


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Old 03/04/13, 6:31 PM   #394
Slippykins
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Cenarius
Originally Posted by Hamlet View Post
WC doesn't yet have the scaling proc rates with ilvl, so try comparing normal to normal. Result is basically the same though.
Oh yeah, forgot I hadn't added the heroic scaling with the new WrathCalcs.

Normal to normal: 177619 (UVLS) vs. 177066 (Cha-Ye's). A very, very, negligible difference.

Adding in the heroic coefficient of 1/(1.15^((528-535)/15)=1.067396216 and comparing: 181317(UVLS) vs. 181174 (Cha-Ye's). Again, even less of a difference than normal to normal: 0.08% change.

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Old 03/04/13, 8:00 PM   #395
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
GC confirmed that the only number that was a typo was the destro number, so I guess we can work with that multiplier now.

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Old 03/04/13, 8:17 PM   #396
 Hamlet
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Mal'Ganis
ref. this post? PTR Class and Set Bonus Issues, Part III - Forums - World of Warcraft

I think it's a bit ambiguous--could easily be read to say that all of the Sinister Primal numbers are (potentially) erroneous, and that all the other numbers in the post are fine. I'm more likely to read it that way in fact, since he says plural "those numbers" are wrong. Still not convinced it's accurate that Balance needs an amazingly high meta proc rate to get the proper benefit out of it :P .

When I do post an update I can include the meta that will have an 80% uptime if you guys want, I just don't think likely that's going to be very useful.

e: clarified, all the Sinister numbers were wrong: PTR Class and Set Bonus Issues, Part III - Forums - World of Warcraft

Last edited by Hamlet : 03/04/13 at 8:41 PM.


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Old 03/04/13, 9:53 PM   #397
 Hamlet
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Mal'Ganis
Alright, here are good numbers: Blue Tracker - World of Warcraft


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Old 03/05/13, 4:51 AM   #398
Furein
Glass Joe
 
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Troll Druid
 
Barthilas
A few questions:

1. I read somewhere that for HOTW (come 5.2) it was better to switch to cat form get a feral weapon and dps for hotw duration. Or is dps benefit better for just the stat increase for normal rotations?

2. Should you be switching to t15 set pieces straight when you get them (even if it stops your t14 4pc bonus)? or should you be waiting to get the 2 piece bonus?

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Old 03/05/13, 5:31 AM   #399
 Tecton
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Mal'Ganis
Unless you're replacing two fully upgraded T14H pieces with two LFR T15 pieces (which is actually only a small difference), it looks like a DPS increase to go 2t14 + 2t15 when it's available. This was just a quick look in Wrathcalcs with the BiS T14H profile, so check for your own setup.


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Old 03/05/13, 12:56 PM   #400
Xavy
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Troll Druid
 
Kul Tiras (EU)
So, many questions:
1. should we re-gem to haste if possible get to the next haste breakpoint? or should we just continue stack crit no matter what.
2. what is the best combo right now? Inca \ hotw for 6% int for multi-target.
Also, is it dps increase to active HotW, or just ignore it and enjoy the 6% int?

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Old 03/05/13, 1:08 PM   #401
Slippykins
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Cenarius
Originally Posted by Xavy View Post
So, many questions:
1. should we re-gem to haste if possible get to the next haste breakpoint? or should we just continue stack crit no matter what.
2. what is the best combo right now? Inca \ hotw for 6% int for multi-target.
Also, is it dps increase to active HotW, or just ignore it and enjoy the 6% int?
1. The haste breakpoint looks like a good option to go for at the moment, even for more than 1 target, but it wont be apparent until you drop T14 4pc. Sitting at 10289, you might want to wait until you're fully normal geared before you start shooting for the breakpoint, as there would be a good deal of crit you miss out of (crit scales better for multi-targets than haste), which may supercede the breakpoint at that point. It's definitely worth getting once you're ~3k haste from, and gems was where I got the majority of my haste. We'd be going back to crit = haste = spirit in terms of "weightings," since both haste and hit will have caps at which they become less valuable.

2. As far as I can see, Incarnation/HotW should be the best option right now, but SotF may be competitive if it does indeed scale exceptionally well with multi-target fights. I'm not sure about the active use of HotW, though.

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Old 03/06/13, 7:54 PM   #402
nephyron
Von Kaiser
 
Troll Druid
 
Nemesis (EU)
Did the 9% buff really made it to live ? Or is it that shadow priest looks amazingly good for the first bosses (maybe a little over the top) and my moonkin pales in comparison?
When i look at my SS damage before and after the patch not only i can't see it hitting for more, but looks like it hits for less :S

I'll check with a wol tomorrow

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Old 03/07/13, 10:13 AM   #403
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by nephyron View Post
Did the 9% buff really made it to live ? Or is it that shadow priest looks amazingly good for the first bosses (maybe a little over the top) and my moonkin pales in comparison?
When i look at my SS damage before and after the patch not only i can't see it hitting for more, but looks like it hits for less :S

I'll check with a wol tomorrow
Doing some quick math on my raid's WOL reports from before and after the patch, yes, the 9% buff is live. Remember, even with the buff, moonkin single-target DPS isn't exactly outstanding. In particular, on our Jin'rokh kill, our moonkin was the low man on the totem pole because of the movement involved. It didn't help that we were missing the 5% SP buff, but even over that, the hunter and the melee dominated.

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Old 03/08/13, 9:24 PM   #404
Reddayspring
Von Kaiser
 
Troll Druid
 
Proudmoore
Our single target dps really isn't that bad right now, if you want to go anecdotal, I was top on jinrokh beating our rogue that consistently gets top 10 parses on wol. Went to compare overall damage numbers and top moonkin parse was like 32nd overall with only affliction locks and sub rogues ahead of that. Jin'rohk numbers are really going to depend on whether you get focused on an orb, how well you move, and if you get a second set of inc/ca or your raid kills it to fast to make use of that. Only thing that really punishes our dps right now is high movement + single target. If you've got a bunch of targets, just throw dots on the universe and starsurge all the things to move your eclipse bar. One thing I was noticing personally looking over mine and our other moonkin's logs is how high shootingstars procs are starting to creep into priority. I spent a lot of last tier trying to game energy on the Solar -> Lunar leg of our rotation so I'd as often as possible be shooting that second starsurge to leave solar at 5 or 10 energy to not have the extra cast. But now if I look at a fight like horridon or council where I've got 4-10 dots rolling at any given time, I'm losing a lot of procs by not just casting ss the second it's available. I haven't gotten to test this new theory enough, but I've got a strong suspicion that there are going to be several situations where I have enough targets that I'm only rolling eclipsed dots on everything and using as many procs as I can to travel between eclipses, especially with other things like dodging turtles.

I also want to do some practical comparison of INC/HotW vs SotF/HotW as there often aren't great burst windows or important targets at exactly the right times, or I'm just tunneling some new encounter mechanic and didn't notice my cd's were up in 10s and just pushed into lunar.

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Old 03/11/13, 12:47 AM   #405
Furein
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Barthilas
Now with snapshot crit values obviously it is best to apply dots when we have all our procs going at once or most of them (trinkets/weapon/eclipse) but should we now be modifying our rotation to maximise the procs?

as usually you would only need to reapply dots when they are about to expire; at least having 1 eclipsed dot up at a time. Do we now reapply when procs are up, letting your current dot tick for as long as possible and re-applying new procced ones before the procs fall off?

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