Originally Posted by Naturemeld
You can't "macro" your tailoring cloak enchant into Tiger's Fury - it's a chance on hit, not an on use.
Swordguard Embroidery
Edit: Included quote.
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Fixed. Thank you.
From the data mined 5.1 Patch Notes:

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Click Here
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Mangle now does 500% normal damage plus 78, up from 400% normal damage plus 62.
Rake damage reduced by 15%.
Ravage! now does 950% weapon damage, up from 750%.
Wrath damage and SP scaling increased by 9%.
Shred now does 500% damage plus 78, up from 400% damage plus 62.
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From Ghostcrawler on Twitter:
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Originally Posted by Ghostcrawler
Nearly all data-mined 5.1 class changes are old hotfixes that everyone already has. We haven't made many new 5.1 class changes yet.
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I looked into the code of the current version of simulationcraft and it's difficult to say which version is being used as I can't find specific weapon damage multipliers for Mangle, Shred, or Ravage. Since I get the same results from the built in values as when I pull the spell from wowhead, which shows 400% for Mangle and Shred and 750% for Ravage, I am going to assume that it does not use the other values that are, apparently, likely to already have been implemented via hotfix and thus not represented in tooltips.
I adjusted the code of simcraft to give a boost of 25% to the damage of Mangle and Shred, and one of 26,66% to Ravage as well as giving rake a damage multiplier of 0.85. Rerunning the simulation with the same priority list as previously nets me a result that seems roughly an par, in terms of damage and talent choices as before. I'm not certain I implemented it 100% correctly, but the results seem reasonable enough. I did not sim stat weightings though, which I imagine are shifted slightly by this, giving a boost of value to haste, crit, hit, and expertise, and lowering the relative value of Mastery.
What interests me though is, if these changes are not represented in simcraft, how this effects simming for HotW with Wrath spam. 9% is a significant boost, especially since we are gaining such a huge increase to it with HotW.
According to napkin math, it would end up resulting in almost a 1% flat dps increase overall for a HotW + SotF spec.