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Old 10/08/12, 6:34 AM   #46
Robosaurus
Von Kaiser
 
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Tauren Druid
 
Khaz'goroth
HotW clearly > DoC

I'm so glad that Heart of the Wild Wrath Spam does similar dps to Dream of Cenarius. Now I won't have to time HT's to buff my bleeds.

Quick comparison of DoC vs Heart of the Wild per fight after week 1 of raiding.
Feng the Accursed
Rank 1 (HotW) Redhet 79099
Rank 2 (DoC) Robosaurus 76584
Rank 3 (HotW) Troidz 74901
Rank 4-8 (HotWx3, DoC x1)

Spiritbinder
Rank 1 (HotW) Troidz 79486
Rank 2 (DoC) Robosaurus 73508
Rank 3 (HotW) Grondrid 72748
Rank 4- 8 (1DOC + 1NV + 2 HotW)

The Spirit Kings
Rank 1 (HotW) Керровитарр 70010
Rank 2 (HotW) Troidz 68425
Rank 3 (HotW) Drought 67151
Rank 4-8 (HotW)

Elegon
Rank 1 (DoC) Robosaurus 143835
Rank 2 (HotW) Noreko 142852
Rank 3 (HotW) Jagger 138714
Rank 4-8 (HotW)

Will of the Emperor
Rank 1 (DoC) Robosaurus 86882
Rank 2 (HotW) Troidz 81931
Rank 3 (UNKNOWN) Meaningless 79711
Rank 4- 8(HotW)

With short kill timers, HotW definitely pulls ahead because of the insane burst.

everyone is a HotW Genius which is IMO the harder spec.

Edit: Apparently Heart of the Wild Wrath Damage got nerfed by 30%
Heart of the Wild STEALTH nerf... 30% damage - Forums - World of Warcraft


So I guess that would be a 10% ish nerf to all the HotW logs? Unfortunate.

edit: removed offensive line. Sorry for insulting myself Robosaurus.

Last edited by Robosaurus : 10/13/12 at 8:21 PM.

DoC for life. Because Wrath spam is too hard.

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Old 10/08/12, 11:24 AM   #47
Jazdia
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Night Elf Druid
 
Mannoroth
I need to do some sims to find out whether the 5% agi bonus from agi potions is better than the spellcrit you gain from int potions. I am not in a position to do that right now, but I will when I can. Does anyone already have these numbers?

I would think the 5% is better.

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Old 10/08/12, 1:11 PM   #48
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Originally Posted by Smoketreez View Post
Elegon:

Instead of opening with bleeds you should start the fight with an Intellect pre-pot
Due to leather specialization and the mechanics of HotW, you should use an agility pot for HotW. It was one of the first things we simmed when we realized how strong HotW is.

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Old 10/08/12, 1:30 PM   #49
 Hamlet
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Tauren Druid
 
Mal'Ganis
Hmm, wonder if that's Wrath only or also Cat stuff. I heard the Feral->Wrath version was a lot stronger, so maybe that one more urgently needed fixing.


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Old 10/08/12, 1:51 PM   #50
Hoedown
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Night Elf Druid
 
Shattrath
I'm definitely not seeing a 30% nerf to HotW wrath spamming. Appears the same to me.

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Old 10/08/12, 3:23 PM   #51
Jagger911
Glass Joe
 
Troll Druid
 
Kazzak (EU)
They say it's currently only live on US realms.

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Old 10/08/12, 5:06 PM   #52
aggixx
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Tauren Druid
 
Hyjal
Feral to Balance has not yet been nerfed on live servers. If that rumor isn't completely full of garbage then it's probably one of the other transitions that was nerfed (Resto to Balance?). Contrary to what the tooltip may lead you to believe, all of the bonuses are coded seperately per spec.

@Robosaurus: While it does seem that DoC and HotW are both in a quite a good place, I don't think it'll stay that way for long. For now, most of the top parses are HotW parses because it's easier, but as soon as you replace your melee weapon and it becomes better than your caster weapon, DoC becomes a much more lucrative option. Without changes I think we'll probably only see HotW being so dominant at the beginning and end of tiers.

Last edited by aggixx : 10/08/12 at 5:17 PM.

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Old 10/08/12, 8:08 PM   #53
Dentie
Glass Joe
 
Tauren Druid
 
Defias Brotherhood (EU)
What is our bite usage supposed to look like >25%? I'm often presented with the choice of refreshing a rip that has 10+ seconds remaining or using bite - the latter possibly giving me a few seconds of Rip downtime. What's your prerequisite for biting?

Last edited by Dentie : 10/08/12 at 10:12 PM.

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Old 10/09/12, 3:58 AM   #54
Jagger911
Glass Joe
 
Troll Druid
 
Kazzak (EU)
Personally I barely bite at all unless both are 20 sec (meaning I just refreshed rip and got it to 20 sec with 3 shreds).

Even this can be dangerous though, depending on whether tiger's fury comes off cd soon it may be an easier decision.

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Old 10/09/12, 10:01 AM   #55
Jazdia
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Night Elf Druid
 
Mannoroth
Originally Posted by Dentie View Post
What is our bite usage supposed to look like >25%? I'm often presented with the choice of refreshing a rip that has 10+ seconds remaining or using bite - the latter possibly giving me a few seconds of Rip downtime. What's your prerequisite for biting?
Sub 25% you should have zero Rip downtime. FB no longer snapshots your current buffs on the Rip refresh, so if you pop potions, TF, DoC, etc and put up a huge Rip, you can refresh it indefinitely till the boss dies. Definitely better to FB in this instance and, keep in mind, you do not need 5CP to get a fully powered Rip refresh off a FB. A 1CP FB at 25 energy that will refresh a Rip is better than a 5 CP FB at 50 energy.

Edit: Sorry, misread that as <25%. Your question has been answered below.

Last edited by Jazdia : 10/09/12 at 4:19 PM.

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Old 10/09/12, 10:50 AM   #56
Jazdia
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Night Elf Druid
 
Mannoroth
Originally Posted by aggixx View Post
You should be able to get a hold of me through EJ just fine as well. I wasn't aware there was any meaningful feral discussion going on over here so I hadn't really checked.

@Jazdia: I'd be interested in seeing what profile you used to run HotW tests, as your scale factors seem to be somewhat (although not drastically) different than what I've gotten.

This is the profile I've been using for T14H BiS HotW: #!./simc chardev=1709 name="Druid_Feral_T14H_HotW" origin="unknown" level - Pastebin.com

And here's a 25k iteration scale factor run of above profile: Simulationcraft Results
More iterations could be done as some of the stats are too close to each other to really be distinguishable (such as if Crit is actually better than Haste at a certain point).
Mine is definitely inferior to yours. I was just happy to get it to work as I was working off a version that did not have HotW support and, when I finally got a pre-release version supporting HotW compiled, I just did a basic implementation and did not sync HotW with Synapse Springs, Potions, or Heroism. Additionally, I did not account for gear reforged for haste, and I did not cancel Wrath casts if the time to finish casting was greater than the time remaining on HotW. Implementing those changes, over 100k iterations, brings me to within 1 - 4% of your stat weightings.

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Old 10/09/12, 12:39 PM   #57
Gurrshael
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Tauren Druid
 
Drak'thul (EU)
Originally Posted by Dentie View Post
What is our bite usage supposed to look like >25%? I'm often presented with the choice of refreshing a rip that has 10+ seconds remaining or using bite - the latter possibly giving me a few seconds of Rip downtime. What's your prerequisite for biting?
If I recall correctly even the best (damage-wise) simulationcraft scripts for feral don't have 100% uptime (it was around 90%). Sometimes it's worth squeezing in a FB even if it means few seconds of Rip downtime.

Rough thresholds when it is still beneficial to use FB can be obtained from those scripts.

Alternatively, you can try one of the suggestion addons (the most up-to-date seems to be Ovale with Nerien scripts) which will tell you that in game.

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Old 10/11/12, 6:50 PM   #58
aggixx
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Tauren Druid
 
Hyjal
Originally Posted by Gurrshael View Post
If I recall correctly even the best (damage-wise) simulationcraft scripts for feral don't have 100% uptime (it was around 90%). Sometimes it's worth squeezing in a FB even if it means few seconds of Rip downtime.
This is correct. You have to remember that when you're considering if you should ferocious bite, the question is not "can I cast a FB here without reducing my Rip uptime?", it should be "Is the amount of rip uptime I lose from casting ferocious bite worth less damage than not ferocious biting at all?". This is why the SimulationCraft rotation will FB all the way down to 4 seconds remaining on Rip (Soul of the Forest plays into this threshold as well, the threshold is higher if you're using a different talent in that tier).

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Old 10/11/12, 9:26 PM   #59
Naturemeld
Glass Joe
 
Pandaren Monk
 
Burning Legion
Profession buffs

Originally Posted by Jazdia View Post
Tailoring 4000AP for 15s every 60s Cloak Enchant 1000 avg AP bonus or ~340 - 400 Agility. Best when macro'd into Tiger's Fury
You can't "macro" your tailoring cloak enchant into Tiger's Fury - it's a chance on hit, not an on use.

Swordguard Embroidery


Edit: Included quote.

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Old 10/12/12, 12:49 PM   #60
Jazdia
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Night Elf Druid
 
Mannoroth
Originally Posted by Naturemeld View Post
You can't "macro" your tailoring cloak enchant into Tiger's Fury - it's a chance on hit, not an on use.

Swordguard Embroidery


Edit: Included quote.
Fixed. Thank you.


From the data mined 5.1 Patch Notes:

Click Here ← Click Here
Mangle now does 500% normal damage plus 78, up from 400% normal damage plus 62.
Rake damage reduced by 15%.
Ravage! now does 950% weapon damage, up from 750%.
Wrath damage and SP scaling increased by 9%.
Shred now does 500% damage plus 78, up from 400% damage plus 62.


From Ghostcrawler on Twitter:
Originally Posted by Ghostcrawler
Nearly all data-mined 5.1 class changes are old hotfixes that everyone already has. We haven't made many new 5.1 class changes yet.
I looked into the code of the current version of simulationcraft and it's difficult to say which version is being used as I can't find specific weapon damage multipliers for Mangle, Shred, or Ravage. Since I get the same results from the built in values as when I pull the spell from wowhead, which shows 400% for Mangle and Shred and 750% for Ravage, I am going to assume that it does not use the other values that are, apparently, likely to already have been implemented via hotfix and thus not represented in tooltips.

I adjusted the code of simcraft to give a boost of 25% to the damage of Mangle and Shred, and one of 26,66% to Ravage as well as giving rake a damage multiplier of 0.85. Rerunning the simulation with the same priority list as previously nets me a result that seems roughly an par, in terms of damage and talent choices as before. I'm not certain I implemented it 100% correctly, but the results seem reasonable enough. I did not sim stat weightings though, which I imagine are shifted slightly by this, giving a boost of value to haste, crit, hit, and expertise, and lowering the relative value of Mastery.

What interests me though is, if these changes are not represented in simcraft, how this effects simming for HotW with Wrath spam. 9% is a significant boost, especially since we are gaining such a huge increase to it with HotW.
According to napkin math, it would end up resulting in almost a 1% flat dps increase overall for a HotW + SotF spec.

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