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Old 10/12/12, 1:23 PM   #61
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Keep in mind the impending HotW nerf http://us.battle.net/wow/en/forum/topic/6863976345:

Originally Posted by Daxxarri
While we aren’t always able to provide advance warning when an ability changes, there’s still some time before this change goes into effect, and we wanted to offer affected players a chance to plan their strategies appropriately in the meantime.

The following changes are currently planned for retuning the Druid talent, Heart of the Wild:

[ul][li]The spell damage bonus that Heart of the Wild provides to Feral and Guardian Druids will soon be reduced from +500% to +320%.[/li][li]The agility bonus that Heart of the Wild provides to Balance, Restoration, and Guardian Druids in Cat Form will soon be changed to +110%. It was previously +50% for Guardian Druids, and +200% for Balance and Restoration Druids.[/li][/ul]

Currently, the change is expected to go into effect during next Tuesday’s maintenance.

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Old 10/12/12, 2:42 PM   #62
Jazdia
Von Kaiser
 
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Night Elf Druid
 
Mannoroth
I had not seen that. That kind of renders the entire discussion regarding Wrath moot from the standpoint of it being the clear winner in terms of max, overall, dps. That said, the increase of Wrath SP scaling by 9% becomes much more valuable with the decrease in HotW scaling. Napkin math places the dps loss at between 4.5% and 6% for SotF, depending on your other talent.

DoC takes a slight hit with the reduced value of Rake, as the 25% boost doesn't give quite as much dps and spending DoC procs on direct damage abilities is not optimal. Rough napkin math places the dps loss at just under 1000 dps lost in optimal conditions which is less than a 1% loss.

Nature's Vigil, however, gains considerably in simulations, gaining right around 4% - 5% in dps. I'm now showing it (NV + Incarnation) as within 1% difference in overall dps when compared to DoC + SotF with NV+Incarnation coming out ahead.

It's also within about 4% of SotF+HotW and Wrath spamming.

It's looking like talent choices just got a whole lot less obvious.

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Old 10/13/12, 6:49 AM   #63
Authopsy
Glass Joe
 
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Night Elf Druid
 
Garona (EU)
Originally Posted by Jazdia View Post
...

It's also within about 4% of SotF+HotW and Wrath spamming.

It's looking like talent choices just got a whole lot less obvious.
I'm not sure I understand what you're saying. You mean NV+ Incarnation is 4% ahead of SotF + HotW or 4% behind?

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Old 10/13/12, 10:22 PM   #64
aggixx
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Tauren Druid
 
Hyjal
I guess MMO-Champion didn't do a good enough job of explaining, so let me be clear: All of the datamined changes have been implemented both on live and in SimulationCraft for weeks. All of the information that was datamined was incorrectly "flagged" as changes because of the way the hotfixes were applied, when in fact nothing has changed at all.

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Old 10/14/12, 1:40 AM   #65
Hoedown
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Night Elf Druid
 
Shattrath
Originally Posted by aggixx View Post
I guess MMO-Champion didn't do a good enough job of explaining, so let me be clear: All of the datamined changes have been implemented both on live and in SimulationCraft for weeks. All of the information that was datamined was incorrectly "flagged" as changes because of the way the hotfixes were applied, when in fact nothing has changed at all.
But the HotW change wont go into effect until tues maint. At least that's what the blue post said. So I think he's referring to how things sim out after that change goes live.

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Old 10/14/12, 11:23 AM   #66
Authopsy
Glass Joe
 
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Night Elf Druid
 
Garona (EU)
Yes, the HotW change will indeed go live next week, but that doesn't mean that the other specs will have increased or lowered dps.

In the end, after the HotW change we should have (correct me if I'm wrong) DoC coming out ahead while being a bit harder to pull off perfectly. HotW should still come some % behind. NV isn't buffed nor nerfed and should stay the lower dps option, as it is now.

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Old 10/14/12, 1:55 PM   #67
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Based on simulations (with the T14H simc script I have been refining), using only the passive bonus from HotW does 4.1% less dps then DoC while NV does 3.7% less.

Note: I am still working on the simc script in conjunction with my Ovale script, and once I run out of things to test/change, I will be checking it into simulationcraft. If anyone wants to use it, I keep it posted at Fluiddruid.

Edit: all testing is with SotF

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Old 10/17/12, 3:10 AM   #68
psuman99
Von Kaiser
 
Troll Druid
 
Hydraxis
When I run simulations using Simcraft, I don't see any information regarding damage done from healing touch casts while NV is active. I did some napkin math and it should be worth about 400-600 dps depending on how big your heals are and fight length. If we are min/maxing, weaving in instant cast healing touches should be included in any rotation while NV is active.

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Old 10/17/12, 2:41 PM   #69
rundweich
Glass Joe
 
Troll Druid
 
Azshara (EU)
So will it still be worth it to use HotW during bloodlust or only if you cant melee the target?

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Old 10/18/12, 12:31 AM   #70
Rainman5419
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Worgen Druid
 
Garona
Since it hasn't been mentioned, for Elegon I highly recommend Feline Swiftness over Wild Charge. Charge works inconsistently enough to justify it. Maybe something to add to the tips/tricks section until it's addressed via hotfix/patch.

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Old 10/18/12, 5:20 AM   #71
Gurrshael
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Tauren Druid
 
Drak'thul (EU)
Originally Posted by Rainman5419 View Post
Since it hasn't been mentioned, for Elegon I highly recommend Feline Swiftness over Wild Charge. Charge works inconsistently enough to justify it. Maybe something to add to the tips/tricks section until it's addressed via hotfix/patch.
I disagree. You just have to realize that you have more than one kind of charge now. Here's how I use it there:
1. Cat-charging to the add when he's about to explode to reset my stacks.
2. Bear-charging to Elegon after killing sparks near the pillar or when I helped with damage on the add or after the floor reappears.
3. Staying on Elegon as long as I can and then Tauren-leaping to my ally near the pillar.

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Old 10/18/12, 1:27 PM   #72
Fengel
Glass Joe
 
Night Elf Druid
 
Silvermoon (EU)
I have a question I hope to get an answer too. Crystal of Insanity - Item - World of Warcraft, is an item that works like elixirs, giving a 500 all stats buff. The strangest thing about this is, when I have this on and then try to use a +1k agi flask, the system tells me I can't because there is a more powerfull buff active. Thus I have to remove the 500stats buff manually and apply the flask then. I was wondering why the system would prevent me to use my flask when I have that items buff active. After all, agi is much better for a kitty. Sure, the 500 stamina is handy to have, and 500 strenght is a nice AP buff, but still Agi is our strongest stat. Should I keep using the item's buff then? Or just do as normal and use flasks?

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Old 10/18/12, 5:33 PM   #73
Authopsy
Glass Joe
 
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Night Elf Druid
 
Garona (EU)
You should use the flask, no matter what. The feral cat has no real synergy with strength, intell or stamina whatsoever. The buff count as battle and guardian elixir (same as flasks) so I think the game tells you that the buff is stronger because the sum of +500 all stats is larger than 1k agi but you'll benefit far more from the flask. The wow engine isn't that good at theorycrafting.

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Old 10/18/12, 7:26 PM   #74
Rainman5419
Von Kaiser
 
Worgen Druid
 
Garona
Originally Posted by Gurrshael View Post
I disagree. You just have to realize that you have more than one kind of charge now. Here's how I use it there:
1. Cat-charging to the add when he's about to explode to reset my stacks.
2. Bear-charging to Elegon after killing sparks near the pillar or when I helped with damage on the add or after the floor reappears.
3. Staying on Elegon as long as I can and then Tauren-leaping to my ally near the pillar.
Are you not having pathing issues at all? Provided it worked solidly Wild Charge would easily be the go to choice. The third one isn't a point I'd considered at all though, so thanks.

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Old 10/19/12, 3:56 AM   #75
Leafkiller
Piston Honda
 
Worgen Druid
 
Stormrage
Originally Posted by psuman99 View Post
When I run simulations using Simcraft, I don't see any information regarding damage done from healing touch casts while NV is active. I did some napkin math and it should be worth about 400-600 dps depending on how big your heals are and fight length. If we are min/maxing, weaving in instant cast healing touches should be included in any rotation while NV is active.
I ran some sims on this today. Here is a link to my analysis (once I fixed it): The Fluid Druid - View topic - Leafkiller's MoP Feral/Guardian Script

Even though the damage from NV heals are not in simc, the amount of healing done by the HTs is, so you can estimate the damage. On a T14H profile, I measured it at around a 160 dps up (from a base of 117357 error 36.86). This is a 0.14% dps increase which is tiny, but it is an up.

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