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02/14/13, 3:02 AM
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#61
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Glass Joe
Worgen Druid
Sylvanas (EU)
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Regarding Tsulung healing:
Tsulongevity, Part 1: Druid Strategies | healiocentric
"Talents: NS, SotF, HotW (normal)/NV (Heroic)
Glyphs: Glyph of Blooming, Glyph of Regrowth, (Glyph of Healing Touch – if you lack 4-piece t14)
Between breaths: Get 3xLB up, refresh it with 4 sec to Sun Breath cast; keep Rejuvenation rolling (but do not overwrite a Bathed-in-Light-boosted Rejuv); use Swiftmend as soon as it comes off cooldown, then hold it ’til the next Sun Breath; cast Healing Touch unless you have Omen of Clarity/Clearcasting, in which case cast Regrowth.
During breaths: Swiftmend, Rejuvenation, Regrowth, Regrowth, Wild Growth or NS/HT; allow LB to bloom"
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02/19/13, 12:06 PM
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#62
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Glass Joe
Troll Druid
Twisting Nether (EU)
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Will of the Emperor HC
Hi everyone, like many others in this thread this is the first time i have posted on these forums, so please excuse me if I break a rule. (I think) I have understood them all, however I may have missed one somewhere, so if so please let me know and I'll correct my post to comply.
Healing will of the emperor heroic the other week, I noticed I was quite a bit behind some of the other healers and I want to get an outside opinion of my spell usage. I realise that according to sims I shouldn't be able to keep up with disc/holy currently however they seem to jump extremely far ahead of me on this fight.
World of Logs Link: Dashboard - 10-02 21:12 - Renovo - World of Logs
My Glyphs: WG, RG, LB
Talents: Feline Grace, NS, Typhoon, Inc., Vortex, NV
Thanks in advance
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02/19/13, 7:15 PM
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#63
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Moonkin Hatchling
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Spec SotF and HotW for that fight, and any other fight with a constant ticking damage aura. Line up every WG cast after your SM cast and your AoE throughput should match up with the other healers.
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03/10/13, 9:33 PM
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#64
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Glass Joe
Night Elf Druid
Lightbringer
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With soul of the forest, when only the tank is taking damage, is it better to use the haste buff on rejuv on the tank or use it to refresh LB?
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03/11/13, 2:27 PM
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#65
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<Druid Trainer>
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The lifebloom is slightly more total healing over the duration, and might give an extra clearcast. Do remember that if you ever RG the tank you overwrite it though.
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03/12/13, 1:58 AM
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#66
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Glass Joe
Night Elf Druid
Frostmourne
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Originally Posted by Zendath
Hi everyone, like many others in this thread this is the first time i have posted on these forums, so please excuse me if I break a rule. (I think) I have understood them all, however I may have missed one somewhere, so if so please let me know and I'll correct my post to comply.
Healing will of the emperor heroic the other week, I noticed I was quite a bit behind some of the other healers and I want to get an outside opinion of my spell usage. I realise that according to sims I shouldn't be able to keep up with disc/holy currently however they seem to jump extremely far ahead of me on this fight.
World of Logs Link: Dashboard - 10-02 21:12 - Renovo - World of Logs
My Glyphs: WG, RG, LB
Talents: Feline Grace, NS, Typhoon, Inc., Vortex, NV
Thanks in advance
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Kind of a late response, but maybe you will still find something useful.
As mentioned, SotF is superior on this fight due to the consistent damage and near 100% benefit from the buff. Importantly, even in tree of life spec, there were around 7 or 8 occassions where you hit 4 or less targets with WG, which is a considerable loss of healing.
More importantly, your CD usage was suboptimal. You missed 2 Incs, 2 Tranqs and 2 Innervates. In practise depending on your raid CD needs you may have needed to hold tranq and tree from the start of the fight, so maybe 1. But you definitely shortchanged yourself on mana from innervate. I also question your CD order. Using Berserking & Tree > NV > Tranq, you missed the NV buff on tranq as well as delaying your tranq 30 seconds. NV > Tranq > Ber&Tree seems more logical, or even use the Tranq during Tree for a healing boost if you are not afraid of clumping your cooldowns a bit more.
Make sure you utilise hero as well. You should be rolling more rejuvs than you did, else lining it up so that you pop tree as hero goes off for lifebloom blanketing. Your rejuv accounts for a relatively low amount of your healing - with proper innervate management, you could easily double your rejuv usage and then some, which on its own should bring you up to around your holy priests healing done.
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03/12/13, 1:26 PM
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#67
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Glass Joe
Troll Druid
Twisting Nether (EU)
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Hey Booshie, thanks very much for the reply
I had never even considered using SotF, swapped to it after it was mentioned before and noticed a considerable increase. Your first point about the my WG hitting too few targets; this is caused by me using WG on a target that is not in range of 5 other targets with sub 100% health? If not would you mind explaining how to avoid hitting WG on too few targets, after reading through the resto 5.2 thread, I think I have been doing exactly what someone described as using WG wrongly as a no-thought win button and just hitting it on whoever on cooldown.
Taken heed of what you said about order of cooldowns, was something that I overlooked when thinking about the fight, foolishly I might add
Regarding what you said about my cooldowns, I gained the innervate buff 3 times over a 12m 13s fight, so didn't I only miss one innervate in total? I reckon this was due to the nature of Will as a fight, with the start of the fight before the bosses spawn being very easy and not requiring much mana to heal up - Is this legit reasoning for missing that innervate assuming I'm correct in saying I only missed one?
Afterthought: as I say below about my tranq usage, the only way I could (or atleast from my understanding) fit 5 innervates in would be to pop it on the pull, is this worth doing and just spamming rejuvs till it ends? Doing this almost seems a bit meter motivated, and I don't really want to make sure I top meters, but to aim to heal more effectively.
I also gained Incarnation: Tree of Life 4 times over the encounter, according to the buffs gained tab, could you explain why you reckon I am missing 2 Incarnates? Also in the buffs gained tab I have two seperate tranquility rows, one with 3 buffs gained, one with two, I can only assume one is the HoT and one is the actuall channel of the spell, not sure how to differentiate between the two, however testing my tranq ingame I gain 4 ticks on myself over the duration from the direct heal component; as it heals up to 5 players each tick and I have 60 direct heals from it over the fight in total I think I am correct to assume I used 3 tranqs over the fight. The only way I see myself fitting in 5 tranqs (as you suggested I was missing two) would be to tranq on the pull, which perhaps would be worth it but doesn't that mean it comes down to the dps depending on how fast we kill the boss as that strategy would be totally wasted if we took 13 seconds less to kill it?
As for the Hero tip, i'll make sure I do that in future!
Thanks very much for your time reading this, and I know I am asking alot of questions, so feel free to not answer me or to only answer certain parts if you feel my questions are daft/ things I should already know.
Last edited by Zendath : 03/12/13 at 1:33 PM.
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03/13/13, 8:29 AM
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#68
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Glass Joe
Night Elf Druid
Frostmourne
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Originally Posted by Zendath
Hey Booshie, thanks very much for the reply
I had never even considered using SotF, swapped to it after it was mentioned before and noticed a considerable increase. Your first point about the my WG hitting too few targets; this is caused by me using WG on a target that is not in range of 5 other targets with sub 100% health? If not would you mind explaining how to avoid hitting WG on too few targets, after reading through the resto 5.2 thread, I think I have been doing exactly what someone described as using WG wrongly as a no-thought win button and just hitting it on whoever on cooldown.
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Correct. Bear in mind you do not need to cast WG on somebody that is injured, and it will jump to people who are otherwise out of your casting range. Thus while doing something like running the lightning charge out on first boss tot, you can bounce it off 1 person in range to the rest of the group who is not.
Also, WG will be consumed by pets. While allowing it to do so will prevent other smart heals like atonement or chain heal from then being used, it's suboptimal for you, particularly if it's important that the raid group gets topped up quickly. (this is rare because pets have aoe damage reduction, but it will happen more frequently if your raid doesn't have many smart heals) You may prefer to use WG on the ranged group for this reason and allow the melee to be topped up by efflo/rain/atonement.
Taken heed of what you said about order of cooldowns, was something that I overlooked when thinking about the fight, foolishly I might add
Originally Posted by Zendath
Regarding what you said about my cooldowns, I gained the innervate buff 3 times over a 12m 13s fight, so didn't I only miss one innervate in total? I reckon this was due to the nature of Will as a fight, with the start of the fight before the bosses spawn being very easy and not requiring much mana to heal up - Is this legit reasoning for missing that innervate assuming I'm correct in saying I only missed one?
Afterthought: as I say below about my tranq usage, the only way I could (or atleast from my understanding) fit 5 innervates in would be to pop it on the pull, is this worth doing and just spamming rejuvs till it ends? Doing this almost seems a bit meter motivated, and I don't really want to make sure I top meters, but to aim to heal more effectively.
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A major factor of this is that your disc priest is pre-stacking spirit shells, which may be making the damage seem lower than it is. (it is, afterall, roughly 20k/per person per second meaning your raid HPS needs to sit at about 500k before tank damage) There's absolutely no reason that you should not prehot, or if not start rolling rejuv immediately upon entering the fight, and use innervate. It takes stress off the other healers and lets them conserve mana at no detriment to yourself. Unless you intentionally pop your trinket ICDs before the fight (which is often beneficial) you will normally also have darkglow and both your mana trinkets popping at the start of the fight as well anyway.

Originally Posted by Zendath
I also gained Incarnation: Tree of Life 4 times over the encounter, according to the buffs gained tab, could you explain why you reckon I am missing 2 Incarnates? Also in the buffs gained tab I have two seperate tranquility rows, one with 3 buffs gained, one with two, I can only assume one is the HoT and one is the actuall channel of the spell, not sure how to differentiate between the two, however testing my tranq ingame I gain 4 ticks on myself over the duration from the direct heal component; as it heals up to 5 players each tick and I have 60 direct heals from it over the fight in total I think I am correct to assume I used 3 tranqs over the fight. The only way I see myself fitting in 5 tranqs (as you suggested I was missing two) would be to tranq on the pull, which perhaps would be worth it but doesn't that mean it comes down to the dps depending on how fast we kill the boss as that strategy would be totally wasted if we took 13 seconds less to kill it?
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Likewise it's important to remember that Incarnation is an efficiency cooldown and and a moderate healing boost rolled into one. You should almost be at a net mana gain, depending on your spirit, when using Incarnation on a fight like H Will. You might be inclined to think instant regrowth, yay, since it can help when juggling the health of energy soaks and the tanks and save it entirely for that (in reality the cast time is identical, however the heal just comes out at the start of the global rather than the end). On the other hand, you will gain a lot lot lot more HPM and probably HPS just using WG on CD, rolling lifebloom and throwing out every clearcasting proc immediately on a tank (if your reaction time is not so good or people are near topped, at least you will benefit from the living seed proc). Make sure you get WG as soon as it comes off CD upon entering Tree and you should get 3 empowered casts off (the added target is a pretty good deal and you want to take advantage of it.) The value of using 3 GCDs to stack lifebloom on the second tank is debatable. It resulted in 75% overhealing on both the ticks and the bloom for you, whereas the overhealing on the raid was consistently 0 or near.
As for tranq, popping it immediately as the fight starts and fitting 5 in would be best from a meters perspective. I don't generally advise this as a rule, but as H Will has no burst AoE that you need to account for as a CD I see no reason not to. Obviously assuming it won't overheal. Tranq becomes very powerful on fights with persistent damage as the likelihoon of the HoT portion being refreshed on someone after they take a tick is incredibly low, so you get the full spread of the HoT. Your mileage may vary.
As for NV, my opinion is that if you are not using it on CD every CD, you are better off sticking with HotW.
Oh and take nourish off your bars.
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03/21/13, 3:01 AM
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#69
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Glass Joe
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I understand that crit is bad for us, but how bad is it? I ask this because I'm thinking of swapping out a piece of loot, but I'm going to lose a ton of mastery in the process, and gain a lot of crit. Is +166 int, +67 spirit, 793 crit> 695 mastery. Is there a rough point comparison between these stats? (like 2 crit = 1 mastery as an example).
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03/23/13, 2:54 AM
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#70
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Von Kaiser
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You will probably reforge that crit -> mastery so that you will have 476 crit and 317 mastery so the comparison is more like 166 int, 67 spirit, 476 crit vs 378 mastery.
Generally an ilvl increase of that magnitude is worth the loss in mastery. because you are gaining an equivalent of 1 red gem, 1.5 of a yellow gem that isn't the greatest but helps, and some spirit as well. Most likely you will also be adding some stam which will have some meaning during progression.
So go forward with your upgrade in good conscience unless you needed a set bonus or the reforging to reach a haste breakpoint.
Last edited by Kjeldorian : 03/23/13 at 2:59 AM.
Reason: Grammar
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03/30/13, 10:01 AM
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#71
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Glass Joe
Night Elf Druid
Lightbringer
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It's not that crit is *that* horrible for us. It's just that mastery is better, so for gemming and reforging mastery > crit. ILVL upgrades generally trump itemization. Remember INT is roughly twice as good as any secondary stat so picking up 150 int is kind of like picking up 300 mastery by itself.
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04/18/13, 5:20 AM
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#72
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Glass Joe
Dwarf Death Knight
Emerald Dream (EU)
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Could some kind soul point me in the direction of how to find higher haste breakpoints than are typically shown in guides/graphs and such? Either a chart/source that goes significantly farther than the Resto Guide here does (I'm thinking at least 150% haste rating) or the formulae to mathematically compute said breakpoints would be perfect.
The unnecessary backstory:
I've been toying around with Berserking a bit lately, since I've always been a strong believer that being able to keep up when things get rough is vastly more important than having a small amount more throughput for the entire fight.
At the suggested 3043 haste rating, I'm only a couple of % away from additional Tranquility, Lifebloom, Wild Growth, Rejuvenation, and Moonfire ticks with Berserking up. A lot happens going from 35% (12.52% + Berserking) to 37.6%, and I'm considering capitalizing on the effectively empowered Incarnation, Tranq, HotW, and just general Rejuv/WG spam. Just going to be doing some testing at first really.
At the moment the racial is practically wasted, giving only one Wild Growth tick and a Lifebloom tick. I'll pop it if I want to spam Regrowth or Wrath harder.
If my math is right, I can get all this by getting to 3886 Haste. So that's effectively a cost of 842 Mastery, or 2%ish healing. But now I'm wondering if I'm not within 50 haste points of another breakpoint under the effects of SotF or some such bonus. Or perhaps the advanced 6652 is within a Berserking of something worthwhile.
(Either that or some source out there that's beaten me to the punch. 
I try to never ask for hand holding to the extent of making other people do my math, but if it's been done I'll happily be lazy.)
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04/23/13, 12:20 PM
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#74
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Von Kaiser
Pandaren Priest
Bladefist (EU)
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Originally Posted by KiqJaq
If my math is right, I can get all this by getting to 3886 Haste. So that's effectively a cost of 842 Mastery, or 2%ish healing. But now I'm wondering if I'm not within 50 haste points of another breakpoint under the effects of SotF or some such bonus. Or perhaps the advanced 6652 is within a Berserking of something worthwhile.
(Either that or some source out there that's beaten me to the punch. 
I try to never ask for hand holding to the extent of making other people do my math, but if it's been done I'll happily be lazy.)
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Some math to investigate this. I'm only investigating Tranquility+Berserking. The increase from 5 to 6 ticks is a 20 % increase in Tranq HoT power. If you instead geared for 850 mastery, your total healing would increase by roughly 1.5 %. Thus, to make it worthwhile more than 7.5 % of your healing would have to consist of the Tranq HoT. That's unrealistic now; however, in 5.3 it might be the case for some fights in 25 man raids due to the large buff to Tranq.
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04/23/13, 3:53 PM
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#75
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Glass Joe
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Oh and take nourish off your bars.
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I was looking at a top-ranked resto druid's logs and noticed he uses "Nourish" in most fights. He's even uses Glyph of Rejuv (faster Nourish cast).
Details for Drujt - 21-03 19:03 - The Death Itself - World of Logs
Can anyone explain the rationale for using this spell? I'm guessing its mana-efficient and can be used to refresh "Harmony." Other than that, I thought it was useless in MoP.
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