
Originally Posted by Gebuz
This only applies to dps dks, not tanks. Also, once they reach high amounts of haste they get gcd capped and it's value decreases a lot. Might be to a point were it is not even a dps increase. I prefer to give it to my dk tank for the extra tank cd whenever I want AMS.
Jin'rokh the Breaker
A new pools spawn every 90 seconds, which lines up perfectly with NV. The healing also double dips into the pool buff. On HC it is even more useful as you will be moving for most of the lightning storm phase, reducing damage during Nature's Vigil's downtime quite significantly.
Tortos
If assigned to kicking Turtles Displacer Beast is great for getting into position to kick them.
Durumu
HotW catform + feral wep is great for movement dps during the maze phase.
Iron Qon
AMS allows you to run through fire/lightning/frost on the ground without getting debuffs. Especially handy if you want to maximize dps during frost phase.
Twin Consorts
Make sure to dot the Day boss during the night phase when she appears. You can usually get a CA/INC dot up at the very end of CA when she appears for the first time. Timing Starfalls for when she is up is a dps increase aswell.
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In current gear, WM: P is still a DPS increase for DKs, and no other class gets anything in the way of DPS from Symbiosis, so I'm going to leave that there.
The math is currently showing that NV is not appreciably better than HotW on any encounter at this point (logs prove this, even for Jin'rokh), so default to HotW and pick NV if the healing is better suited to the encounter.
As far as Symb on Iron Qon goes, I'm still pretty convinced that Unending Resolve is the way to go. The only time you're ever in danger of dying if you play well (at least in normal mode) is Fist Smash in the final phase.
Originally Posted by Lilija
What was the nature of those issues?
As for the SS procs, I guess something might be on afterall. I checked out the log in details and I have noticed SS procs out of the blue sky when dino was up (when I was still using MF/SnF on it). I still would like to have FF in my macro tho. It would be perfect to have MF and FF in one macro so does FF is used if MF can't be, but simple /cast Moonfire /cast Faerie Fire doesn't work.
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I was using /cast [target=Direhorn Spirit] blah blah blah; which doesn't work. /tar Direhorn Spirit; /cast Moonfire will work, but the reason why I like having the focus is because I can always see if it's in range or not. The macro I use is:
#showtooltip
/use [@focus, nomod] Moonfire;
/use [@focus, mod:shift] Sunfire;
/use [@focus, mod:alt] Faerie Fire