Originally Posted by Dalamar
I am kind of annoyed at this point, am I the only one that thinks Feral Loot should be better DPS than the rogue alternative when properly gemmed and enchanted? With the changes and the nerfs to shapeshifter's now I am forced to pull out up to several rogue loots to reach the hit cap while looking for expertise that no feral gear has. Is it time for a reitemization of feral loot? Well other than sticks, cuz those have needed a fix for several months now.
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Part of me shares your viewpoint (You probably can find some old posts on the Feral threads telling various people why making feral spec have an AP multiplier vs a Strength multiplier was a 'bad idea') but as it is, there are more options.
Feral loot almost universally has int and armor tacked on. Previously, even with those drains on item budget, it came out around to 'the same' DPS value as rogue loot due to the fact that Strength was 20% better (not counting kings/sotf yet) and AP was just plain shit.
Now that Str and AP are more balanced in terms of DPS value, rogue loot with no item points spent on AC/int will definitely come out farther. It doesn't make aforementioned feral-specific loot obsolete though, just shifts its focus more clearly into a tanking or hybrid raid role.
After I got over lamenting the death of the feral druid's itemization niche, it really seems that much better to have -guaranteed- itemization in future, regardless how many upgrade tiers go in the game.