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Old 03/26/08, 5:07 AM   #2701
Raerianna
Glass Joe
 
Night Elf Druid
 
Alleria
Originally Posted by seminarca View Post
/badger


In the hit rating area (re: taunt):



While it's true that 142 hit rating (9%) will cap hit for physical attacks, Warrior testing concluded that taunt skills still use spell miss mechanics (17% miss chance), so 142 hit rating isn't quite enough to cap taunts (but it will reduce the taunt resist chance to 8% as opposed to before where you would need spell hit rating to accomplish the same).


Thanks! And much <3 for keeping this up to date even though you're not playing anymore.
I can attest to this whole needing taunt to not resist thing. Five taunts in a row resisted (including challenging roar) on the first boss in Sunwell tonight. That..hurt.

For my fellow fuzzballs who ventured in there tonight, is there *anything* we can do to help out our healers on the demon? I was sitting at 21k with flask, food, improved mark, improved fort and kings. (I normally don't get commanding or an imp.) And I got smacked around fairly well in full t6 mostly gemmed for Stamina.

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Old 03/26/08, 8:14 AM   #2702
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Free Action Potion will make you immune to the stun caused by Corrupting Strike. You'll still take the 10k damage from it, but being stun immune basically means you at least have a chance to dodge the 2 subsequent 4k-6k hits.

I pop FAP when im the first one entering the portal, with only 2 healers. After that point, 4-5 healers will be watching your health that using FAP becomes unnecessary

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Old 03/26/08, 8:45 AM   #2703
dukes
--
 
dukes's Avatar
 
Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by seminarca View Post
/badger
Mushroom. All sorted.

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Old 03/26/08, 9:22 AM   #2704
Tyjet
Von Kaiser
 
Tauren Druid
 
Twilight's Hammer (EU)
Originally Posted by Sadirin View Post
/script local gcd=GetSpellCooldown("Dire Bear Form"); if gcd==0 then CancelPlayerBuff("Dire Bear Form") end;
/use [nostance] item:22105
/use [nostance] item:32905
/use [nostance] item:32947
/use [nostance] item:22829
/cast [nostance] Dire Bear Form

Uses Master Healthstones, Nethergon, Auchenai und Super Healing Potions, checks for the GCD, if yes, no shift, if no => shift-pot-shift.

It seems to functions, several other of my bear collegues are using it in T5-raids.

oh god yes, why has it taken this long to get such a decent macro for this job?
I've adapted it for cat form powershifting, as it is also very annoying when you try to powershift during a global cooldown and end up standing at the boss hitting with your staff for a few seconds. Not tested it with cat form yet though, at work.

/script local gcd=GetSpellCooldown("Cat Form"); if gcd==0 then CancelPlayerBuff("Cat Form") end;
/cast [nostance] Cat Form

Should work yes?

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Old 03/26/08, 9:45 AM   #2705
Merple
King Hippo
 
Merple's Avatar
 
Merple
Undead Priest
 
No WoW Account
Originally Posted by Sadirin View Post
You wiped because of the macro or because of the old /use item => /cast Dire Bear Form?



Thats a good question. The item is linked to the basic version, because i just had one warlock to test it ... I am afraid that it will only use one type of the healthstone. I suppose that you can remove the [nostance] to stay under the 255 letter limit. It is not my macro, but the macro of one of my collegues. I will see, if I can get an optimized version. :-)
I wiped due to an old macro that I hit once on the GCD and quickly pasted in caster form :\

-In our country, any CBC reporter can dream of becoming head of state.

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Old 03/26/08, 10:02 AM   #2706
Sadirin
Von Kaiser
 
Night Elf Druid
 
Die Silberne Hand (EU)
Originally Posted by Tyjet View Post
Should work yes?
In this case this specific macro is not neccessery because with
/cast !cat form
does the same thing. See the powershifting part of the cat post on the first page.

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Old 03/26/08, 11:15 AM   #2707
Torpesh
Von Kaiser
 
Tauren Druid
 
Khadgar
Originally Posted by Merple View Post
If that's the case, then we'd all be much better off going back to using a one-hander like [Blessed Qiraji War Hammer] + properly itemized offhand.
Except for the fact that the [Blessed Qiraji War Hammer] has an iLevel of 79. Of course, at the time that it came out this was the best feral tanking weapon in the game (of course, that's not saying much given the lack of feral itemisation back then).

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Old 03/26/08, 11:19 AM   #2708
Merple
King Hippo
 
Merple's Avatar
 
Merple
Undead Priest
 
No WoW Account
Originally Posted by Torpesh View Post
Except for the fact that the [Blessed Qiraji War Hammer] has an iLevel of 79. Of course, at the time that it came out this was the best feral tanking weapon in the game (of course, that's not saying much given the lack of feral itemisation back then).
I thought this was obvious, but I didn't literally mean use the [Blessed Qiraji War Hammer]. I meant we would be better served if Blizzard moved to a MH/OH model for Feral Weapon Itemization.

-In our country, any CBC reporter can dream of becoming head of state.

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Old 03/26/08, 11:51 AM   #2709
Ducimus
Glass Joe
 
Tauren Druid
 
Earthen Ring
I highly doubt that blizzard will go back to that model (1H + OH), given their expressed interest to consolidate loot across classes. Doing so would introduce a new drop category that no other class would want. Speaking of weapons, any other Tauren players put off by the change to our weapon size? My sheathed weapons look like twigs now. Apparently it was changed to eliminate them clipping with the ground.

Also, unless the new Omen isn't profiled correctly, I noticed a rather large increase in my TPS last night. I was able to consistently hover around 1500 TPS, where I usually manage around 1000 TPS (During Raids). Anyone else notice something similar? I was wearing my normal gear suit, no upgrades yet. I asked our warriors and they didn't really notice much of a change. The only change I can think of that we received was the AP scaling to Lacerate. I apologize that this is highly anecdotal, I was just curious if anyone else had a similar experience.

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Old 03/26/08, 11:55 AM   #2710
Merple
King Hippo
 
Merple's Avatar
 
Merple
Undead Priest
 
No WoW Account
Originally Posted by Ducimus View Post
Also, unless the new Omen isn't profiled correctly, I noticed a rather large increase in my TPS last night. I was able to consistently hover around 1500 TPS, where I usually manage around 1000 TPS (During Raids). Anyone else notice something similar? I was wearing my normal gear suit, no upgrades yet. I asked our warriors and they didn't really notice much of a change. The only change I can think of that we received was the AP scaling to Lacerate. I apologize that this is highly anecdotal, I was just curious if anyone else had a similar experience.
The only thing I did notice was my attack speed seemed to go through the roof last night. I don't have any haste gear whatsoever, but it certainly felt like I was under perma-bloodlust. Needless to say, I didn't question it much and pranced around killing things.

-In our country, any CBC reporter can dream of becoming head of state.

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Old 03/26/08, 12:46 PM   #2711
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
I noticed much large damage output in bear form as well, especially from my mangle crits. Normally I'm used to seeing 1100-1200 or so, but I recall multiple 1500s with a fairly standard group.

Edit: One thing I just thought about, is people are saying for sunwell bosses its ideal to be armor capped and have a massive health pool and avoid excessive dodge. Does this mean that the pillar of ferocity would actually be an ok weapon for tanking in SWP? More AP than any other tank weapon, str rather than agi for less dodge and even more AP, the most stam and armor of any tank weapon as well.

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Old 03/26/08, 12:53 PM   #2712
Chojee
Glass Joe
 
Chojee's Avatar
 
Tauren Druid
 
Argent Dawn
Originally Posted by Raerianna View Post
I can attest to this whole needing taunt to not resist thing. Five taunts in a row resisted (including challenging roar) on the first boss in Sunwell tonight. That..hurt.
One of the Wild Magic debuffs is a -50% to hit effect which would make such taunt resist streaks possible.

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Old 03/26/08, 12:55 PM   #2713
coriantor
Glass Joe
 
Tauren Druid
 
Sargeras
Guardian's Alchemist Stone

Post 2.4 Patch:
How useful is the Guardian's Alchemist Stone for feral tanking?
When should it be used, and when should it be passed over in favor of other trinkets?

For reference, my armory is provided:
The World of Warcraft Armory

If I were to use this trinket, I would gain 54 defense rating, helping towards crit immunity.
This trinket can free up gem slots and enchantments for other uses such as stamina, agility and plus stats.

Last edited by coriantor : 03/26/08 at 1:12 PM.

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Old 03/26/08, 1:22 PM   #2714
 Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Not to mention that's a pretty insane multiplier to Druid's only instant/reliable oh-shit button. You already gain almost 50% more hp from a pot because of how the macro works - pots are consumed in caster form, so 2k/16k instead of 2k/22k, for example. 40% more on top of that, multiplicative is pretty hefty.

For comparison, Darkmoon Card: Vengeance is 51 stamina, or 34 stat points.

Only thing you'd want to consider is... do you have -too- much defense? It seems like quite an awful lot to try to shuck in favor of other tanking stats. You could always gear for defense-less tanking pieces like the expertise/hit neck, of course.


Edit: Working backwards...
Originally Posted by savernon View Post
Edit: One thing I just thought about, is people are saying for sunwell bosses its ideal to be armor capped and have a massive health pool and avoid excessive dodge. Does this mean that the pillar of ferocity would actually be an ok weapon for tanking in SWP? More AP than any other tank weapon, str rather than agi for less dodge and even more AP, the most stam and armor of any tank weapon as well.
Nah, it's not so much avoiding dodge so much as not sacrificing stamina and armor for the sake of dodge. If you can rack up 50% unbuffed dodge, by all means go for it. The point is, from what we've seen so far you'll want extremely close to armor cap and a reasonable HP buffer because the encounters can and will gib tanks for upwards of 20k in a couple of seconds. (And dodge doesn't help at all in some of these situations by fight design)

I'd say shooting for 21-22k (more for Tauren - curse you ) with kings/fort/consumables for Kalecgos and 24-25k with commanding/imp for Brutallus is a good goal to set.

Originally Posted by david0925 View Post
Free Action Potion will make you immune to the stun caused by Corrupting Strike. You'll still take the 10k damage from it, but being stun immune basically means you at least have a chance to dodge the 2 subsequent 4k-6k hits.

I pop FAP when im the first one entering the portal, with only 2 healers. After that point, 4-5 healers will be watching your health that using FAP becomes unnecessary
This is coming a little close to skirting the policy, but you could also choose not to tank Sathrovarr until more healers arrive. Kalecgos himself makes an awesome punching bag.

Last edited by Falk : 03/26/08 at 1:31 PM.

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Old 03/26/08, 1:59 PM   #2715
Cluey
King Hippo
 
Cluey's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Tuhalu View Post
There are very very few weapons with 5 stats on them. [Fleshling Simulation Staff] was one. The Druid PVP weapons were another (but only because every PVP weapon has Resilience as a "bonus" stat). The Druid [Atiesh, Greatstaff of the Guardian] (actual link here) was another. Maybe we will see 5 stat items become common in WotLK, but I wouldn't bet on it before then.

Until then, I would be happy with an Armor, Stamina, Agility, Expertise weapon for tanking and a Stamina, Agility, Expertise, Hit weapon for DPS. That would be good itemization. Triple sockets on either would make them great.
I would prefer to see another tanking weapon with defense on it, or resilience I guess, as we can swap weapons in combat.
This would let us perform better in a fight requiring a more hybrid roll, be it tank first DPS after or DPS until you need to pick a mob up.
I find myself still using [Earthwarden] for trash for this reason and it is also part of my threat set because of the expertise.
I also use it when tanking heroics to try and stay ahead of the crazy DPS classes, if the mangle doesn't land clothies die!

What is it about gnomes with an AoE button? They all seem to go mad.

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Old 03/26/08, 2:03 PM   #2716
Druidus
Glass Joe
 
Tauren Druid
 
Warsong
Originally Posted by kalbear View Post
So ideally, the macro would look like this?

/script local gcd=GetSpellCooldown("Dire Bear Form"); if gcd==0 then CancelPlayerBuff("Dire Bear Form") end;
/stopmacro [stance:1]
/use Master Healthstone
/use item:32905 #bottled nethergon vapor
/use item:32784 #red ogre brew
/use item:28100 #volatile healing pot
/use item:22829 #super healing pot
/cast Dire Bear Form

(removing the comments, of course)

That's under the 255 limit. I couldn't get the auchenai brew in there.

I also believe that the item budget for offhands is very, very low - and the item budget for 1h+oh is less than a 2h is. Could be wrong though.
How about this:
create a macro with all the pots (hs, nethergon, ogre brew, healing pots, fel blosson, etc) you can normally use.
Assign it to a button in your castbar
Use this command with your mouse over the button:
/run DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName())
it will show something like ButtonX
and create your macro like:

/script local gcd=GetSpellCooldown("Dire Bear Form"); if gcd==0 then CancelPlayerBuff("Dire Bear Form") end;
/stopmacro [stance:1]
/click ButtonX
/cast Dire Bear Form

It should work nicely...

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Old 03/26/08, 2:50 PM   #2717
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Druidus, if I understand you correctly you'd have a macro to hit another button, and have that other button assigned to a macro? That would likely work. I thought that chaining macros was forbidden, but that I think would work okay. I'll try it tonight and see.

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Old 03/26/08, 3:09 PM   #2718
Tuhalu
Von Kaiser
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Cluey View Post
I would prefer to see another tanking weapon with defense on it, or resilience I guess, as we can swap weapons in combat. This would let us perform better in a fight requiring a more hybrid roll, be it tank first DPS after or DPS until you need to pick a mob up. I find myself still using [Earthwarden] for trash for this reason and it is also part of my threat set because of the expertise. I also use it when tanking heroics to try and stay ahead of the crazy DPS classes, if the mangle doesn't land clothies die!
This begs the question, if you want Defense (or resilience) on your weapon, which tanking stat would it replace if you were to follow Blizzard's apparently guideline of 4 stats per weapon?

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Old 03/26/08, 3:29 PM   #2719
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Stormrage
Originally Posted by Tuhalu View Post
This begs the question, if you want Defense (or resilience) on your weapon, which tanking stat would it replace if you were to follow Blizzard's apparently guideline of 4 stats per weapon?
Expertise, IMO. I want a purely defensive weapon that's an upgrade from Wildfury. If I want threat, I'll switch to a cat weapon.

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Old 03/26/08, 5:37 PM   #2720
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
IMO, expertise is a tanking stat, and one of the more important ones for druids. Just 1% more expertise can significantly reduce your chance of taking spike damage from multiple hits, and honestly that's the most dangerous thing that druids cannot reasonably mitigate.

I wish it was on more gear, not less. Earthwarden is, IMO, almost perfectly itemized. If they simply took Earthwarden and made it a iLvl 150 item with the appropriate stats, that would be ideal.

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Old 03/26/08, 6:00 PM   #2721
raffy
Piston Honda
 
Night Elf Druid
 
Suramar
script local gcd=GetSpellCooldown("Dire Bear Form"); if gcd==0 then CancelPlayerBuff("Dire Bear Form") end;
/stopmacro [stance:1]
is freaking awesome.

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Old 03/26/08, 6:27 PM   #2722
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Originally Posted by Tuhalu View Post
This begs the question, if you want Defense (or resilience) on your weapon, which tanking stat would it replace if you were to follow Blizzard's apparently guideline of 4 stats per weapon?
I'd want 5, in roughly the following order:
Armor
Stamina
Agility
Expertise
Defence

If I had to drop something, I'd start at the bottom of the list and work up.

It has been shown that (1) there are druid weapons with 5 stats, and (2) there are main hand/off-hand warrior tanking combos that have 8 stats. So I see no issue in asking for 5. No idea if Blizzard will give us it, or anything at all for that matter.

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Old 03/26/08, 7:20 PM   #2723
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
You miss the obvious thing for a decent tanking stick: 3 sockets.

It's pretty sad that most of the sunwell 2Hers have 3 sockets, and most of the 1H have one. Not to mention all the socketed shields that warriors and paladins can get for tanking.

I had another pretty crazy thought the other day. While the obvious way to get us dps weapons that other can use would be to make the feral AP a property of any weapon, they could instead rejig hunters a bit, and then itemise ranged AP and feral AP as a weapon property.

ETA: surely we can shorten the macro a bit, does the following not work?

/script local dbf="Dire Bear Form"; if GetSpellCooldown(dbf)==0 then CancelPlayerBuff(dbf) end;
/stopmacro [stance:1]

The feral druid is a different beast altogether.

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Old 03/27/08, 12:09 AM   #2724
barrabus
Glass Joe
 
Night Elf Druid
 
Silver Hand
Originally Posted by Larisroth View Post
ETA: surely we can shorten the macro a bit, does the following not work?

/script local dbf="Dire Bear Form"; if GetSpellCooldown(dbf)==0 then CancelPlayerBuff(dbf) end;
/stopmacro [stance:1]
/script if GetSpellCooldown("Dire Bear Form")==0 then CancelPlayerBuff("Dire Bear Form") end;

is even shorter still, by a whole two characters.

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Old 03/27/08, 5:19 AM   #2725
Nathariel
Piston Honda
 
Night Elf Druid
 
Blackrock
Originally Posted by barrabus View Post
/script if GetSpellCooldown("Dire Bear Form")==0 then CancelPlayerBuff("Dire Bear Form") end;

is even shorter still, by a whole two characters.
True, but you could probably use the "dbf" in the other macro on the shift back in as well.

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