Originally Posted by seminarca
Sure, we have naturally high AP, and UR would add a higher absolute amount of AP for us as opposed to a Rogue. The real question is, can we translate that raw AP to actual DPS more effectively than a Rogue? I'm a huge fan of 2 x Enh Shaman tank/melee groups anyway.
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The answer is yes.
A rogue gets about 300ap from UR, we get around 500 (at my level, beginning Hyjal/BT).
On white hits, we get (without counting crits or armor) 7% of our ap into damage per second.
Rogues get a little more because they are dual wielding, 11%.
So for white hits, we get an additionnal 36 dps, and they get an additionnal 32 dps. The intersting part comes here:
Their main attack, say as combat, is Sinister Strike. This attack deals 100% of one swing's worth of damage, plus a little bonus. If the rogue uses a 2.6 weapon, 300 ap will add 56 damage to each hit, and in turn
56 more damage to each Sinister Strike. Sinister Strike costs 40 energy, and I will compare it to our Shred, which costs 42 energy.
Our shred inflicts 225% of our base damage, + a fixed value, and then multiplied by 30% thanks to mangle. Since we hit at 1 per second, with 500 ap we get an extra 36 damage per hit. On a Shred, this equals a
bonus of 105 damage.
This is a very crude estimation, but I think it partially goes to the point :p