Stop spreading bull****. Ferals will always be in every single circumstance above any Shadowpriests and capable of holding up extremly good with the pure classes considering that with the same talent build we're both best tanks (Sunwell) and good damage dealers. Best geared, best played compared with eachother you can do 80% of a Rogue/Warlock/Hunter and 90+% of the other classes which is damn viable if you ask me.
I think he might have meant that you're never going to break top 10 if you're using 5/5 T6 (especially gemmed/enchanted for tanking) for DPS. ie, 2T4+2T6+1Offset are much better. Not sure. *shrug*
I think, if you're 5/5 T6, he wanted to say that your raid-dps should not suck. So there are warlocks, rogues and hunters above you, about 20%. And there are probably Mages, furies, enhancer and ele above you, by 10%. In our raid setup, that are about 9-11 people, which will just kick you out of the top 10. Not because I do bad DPS, but just because the DPs of those classes is a bit higher than mine.
That would be some of the very rare situations where "I am reasonably good, but the others are just better" states true.
So, out of interest based on the earlier enquiry about Feral DPS on Brutallus, I went and had a look at wwsscoreboard (fortunately it's got Sunwell stuff in it). And lo and behold if I didn't find the top 5 Druid spots taken by Moonkins (the highest being 1932 dps). In contrast, the top Feral I found was 1550 dps.
Now, guilds that are killing Brutallus at this stage are undoubtedly "fairly advanced", and it's great to see the Moonkin spec being embraced at this level. In contrast, specially given Feral tanking strength on the encounter in question, Cats are not only rarer, but also don't seem to be performing nearly as well (also due to the high armor thing).
Expect Brutallus to aggro many Bears (but not many Cats)!
Well yes they can get the talent, but can they keep up Regrowth, Rejuv and a Lifebloom stack on 2 tanks while also giving 100% Insect Swarm uptime? I meant in context to this one fight specifically.
Well yes they can get the talent, but can they keep up Regrowth, Rejuv and a Lifebloom stack on 2 tanks while also giving 100% Insect Swarm uptime? I meant in context to this one fight specifically.
I'm no resto, but... Every 6sec rotation would contain 2 lifeblooms, 1 rejuv, and 2/3 of the time a regrowth. That leaves one spell every 3rd rotation. But insect swarm is 12sec, not 18. So, you'd have to have 6sec of regrowthless time between each regrowth, on one tank. However, if you had enough haste to fix 5 casts in, in 7 sec, you'd have no problem.
I'm no resto, but... Every 6sec rotation would contain 2 lifeblooms, 1 rejuv, and 2/3 of the time a regrowth. That leaves one spell every 3rd rotation. But insect swarm is 12sec, not 18. So, you'd have to have 6sec of regrowthless time between each regrowth, on one tank. However, if you had enough haste to fix 5 casts in, in 7 sec, you'd have no problem.
You tree druid isn't going to have any spell hit gear and can't cast Insect Swarm in tree form so I don't think you will see anyone trying this, certainly not this early on at least.
Back on the feral part of the druid.
Schnigges you need to calm down, what minn3h said is right:
If the rest of your T6 killing guild is at a similar gear level then breaking into the top ten will be hard, this assumes that they know what they are doing though.
If you are in a guild where you constantly perform as DPS in the top ten and you don't out gear people the chances are you are just better at optimising your DPS than your guild mates, in other words you are a big fish in a little pond.
I am not saying we can't do decent damage, we can do quite well if given the gear and group to help us achieve that.
Did anyone else notice a change to [Thunderheart Leggings] from pants to a kilt? I just noticed it today. I only got mine a couple weeks ago and I was enjoying having a full tabard again.
Did anyone else notice a change to [Thunderheart Leggings] from pants to a kilt? I just noticed it today. I only got mine a couple weeks ago and I was enjoying having a full tabard again.
Still showing up as pants for me. Are you sure you're not looking at the full-bodied robe that comes with the T6 body?
Damnit, guess so. I just got the chestpiece Sunday. Kinda strange to be 1 piece when the chest graphic is different than the leg part. I should have stayed with T5. Oh well.
Damnit, guess so. I just got the chestpiece Sunday. Kinda strange to be 1 piece when the chest graphic is different than the leg part. I should have stayed with T5. Oh well.
So, out of interest based on the earlier enquiry about Feral DPS on Brutallus, I went and had a look at wwsscoreboard (fortunately it's got Sunwell stuff in it). And lo and behold if I didn't find the top 5 Druid spots taken by Moonkins (the highest being 1932 dps). In contrast, the top Feral I found was 1550 dps.
Now, guilds that are killing Brutallus at this stage are undoubtedly "fairly advanced", and it's great to see the Moonkin spec being embraced at this level. In contrast, specially given Feral tanking strength on the encounter in question, Cats are not only rarer, but also don't seem to be performing nearly as well (also due to the high armor thing).
Expect Brutallus to aggro many Bears (but not many Cats)!
edit: Just had a thought, do you think it's conceivable guilds are having their Druids respec Moonkin for Insect Swarm alone?
I was doing about 1600 (drums, haste pots, weight stone) on some attempts yesterday, these weren't kills but he did enrage on a few, we had no hunters and fundamentally crap setup except for melee really, our enh shammy wasn't twisting though. Another rogue in my position would have been far better and cats are really all to welcome on this bus, as fun as it was to go all out for six minutes.
As for moonkin for some reason I don't seem too surprised they can do such awesome dps, they must be teetering on the edge of aggro all the time though, it's like blizzard said, moonkins are ranged casters and ferals can tank AND dps, i think its quite natural our dps would not be as high as a perfectly geared and grouped moonkin.
OK couple questions I have. Yea, hit is good - but how good? I'm at 120 +hit right now with about (unbuffed) 3300 ap and 39% or so crit - I also have 28 expertise rating. Is it worth it to get that hit cap or just chug spicy hot talbuk? On a similar note, I just got Pillar, but using that for dps instead of Stranglestaff is losing another 25 hit rating, bringing me down to 95... how bad is THAT? To the point I should re-gem? To the point I shouldn't use it? Thanks in advance for all advice.
As for tank stats I had 20.7k hp, 35k armor (mostly 44.5k with insp.) and 47.4% (Aura included) avoidance with trinkets while tanking him, never got under 5k HP as far as I remember (may upload video sometime). 2 tank tactic.
20.7k hp looks a bit low to me. No matter how high your dodge are, you can get unlucky hit streaks (our warrior has the same avoidance as you and he got hit 8 times in a row last night). If you dont have inspiration and ironshield potion, one round of attacks is about 13-15k dmg. I must say that i am quite surprised that you didnt get under 5k hp.
20.7k hp looks a bit low to me. No matter how high your dodge are, you can get unlucky hit streaks (our warrior has the same avoidance as you and he got hit 8 times in a row last night). If you dont have inspiration and ironshield potion, one round of attacks is about 13-15k dmg. I must say that i am quite surprised that you didnt get under 5k hp.
Yeah, 20.7k seems low, I remember taunting Kalecgos and dying pretty damn quick, and I am pretty sure I was sitting over 25K HP with commanding shout along with full raid buffs and flask.
20.7k hp looks a bit low to me. No matter how high your dodge are, you can get unlucky hit streaks (our warrior has the same avoidance as you and he got hit 8 times in a row last night). If you dont have inspiration and ironshield potion, one round of attacks is about 13-15k dmg. I must say that i am quite surprised that you didnt get under 5k hp.
With heals coming in a average 250ms interval I couldn't care less.
20:34'27.927 Brutallus's Swing hits Schnigges for 9932 Physical damage
20:34'27.943 Brutallus's Swing misses Schnigges
20:34'28.301 Onai's Chain Heal heals Schnigges for 3270
20:34'28.707 Traldor's Holy Light crit heals Schnigges for 8105
20:34'28.707 Zerkneter's Greater Heal heals Schnigges for 5847
20:34'29.132 Onai's Heal heals Schnigges for 206
20:34'29.144 Brutallus's Swing hits Schnigges for 9691 Physical damage
20:34'29.144 Brutallus's Swing dodged by Schnigges
20:34'29.503 Schnigges's Improved Leader of the Pack heals Schnigges for 776
20:34'29.503 Gunde's Greater Heal heals Schnigges for 5908
20:34'29.827 Vardahil's Lifebloom dot heals Schnigges for 291
20:34'30.282 Wassup's Chain Heal heals Schnigges for 1307
20:34'30.298 Ronesen's Holy Light crit heals Schnigges for 7622
20:34'30.451 Traldor's Flash of Light heals Schnigges for 2215
20:34'30.456 Brutallus's Swing hits Schnigges for 10097 Physical damage
20:34'30.456 Brutallus's Swing hits Schnigges for 4649 Physical damage
20:34'30.719 Onai's Chain Heal heals Schnigges for 2355
20:34'30.735 Vardahil's Lifebloom dot heals Schnigges for 291
20:34'31.094 Zerkneter's Greater Heal heals Schnigges for 6132
20:34'31.523 Onai's Heal heals Schnigges for 199
20:34'31.530 Spaceman's Chain Heal crit heals Schnigges for 2383
20:34'31.749 Vardahil's Lifebloom dot heals Schnigges for 290
20:34'31.889 Zerkneter's Heal heals Schnigges for 217
20:34'31.920 Gunde's Greater Heal heals Schnigges for 5875
20:34'31.920 Ronesen's Flash of Light crit heals Schnigges for 3029
Was pretty much the highlight of the fight, the rest he didn't do anything above 10k main + offhand attack together. Even if I hadn't dodged those 2 hits I would have survived with a 3k buffer inbetween hits: 44.1k dmg in for 55k heals in 4 seconds. Only time he hits like this is during the 10 second stomp, in which normally I just used the trinkets to even it out even more. I don't know how any of you can get like 25k hp because I simply don't reach that in my equipment, nor do I want to gem everything with 15 sta.
Random picked tank cycle:
20:35'26.241 Brutallus's Swing hits Schnigges for 2395 Physical damage
20:35'26.241 Brutallus's Swing hits Schnigges for 6294 Physical damage
20:35'27.474 Brutallus's Swing hits Schnigges for 5036 Physical damage
20:35'27.474 Brutallus's Swing hits Schnigges for 2798 Physical damage
20:35'28.748 Brutallus's Swing hits Schnigges for 6113 Physical damage
20:35'28.748 Brutallus's Swing misses Schnigges
20:35'29.634 Schnigges's Swipe parried by Brutallus
20:35'30.246 Brutallus's Swing heals Schnigges for 0 < wtf blizz ^^?
20:35'30.246 Brutallus's Swing hits Schnigges for 5281 Physical damage
20:35'30.589 Brutallus's Stomp hits Schnigges for 4795 Physical damage
20:35'30.902 Schnigges is afflicted by Stomp
20:35'31.353 Brutallus's Swing misses Schnigges
20:35'31.353 Brutallus's Swing dodged by Schnigges
20:35'33.537 Schnigges's Maul dodged by Brutallus
20:35'33.787 Brutallus's Meteor Slash hits Schnigges for 2154 Fire damage
20:35'34.177 Schnigges is afflicted by Meteor Slash
20:35'34.704 Brutallus's Swing hits Schnigges for 6529 Physical damage
20:35'34.704 Brutallus's Swing hits Schnigges for 4387 Physical damage
20:35'35.972 Brutallus's Swing misses Schnigges
20:35'35.972 Brutallus's Swing misses Schnigges
20:35'37.151 Brutallus's Swing dodged by Schnigges
20:35'37.156 Brutallus's Swing dodged by Schnigges
20:35'38.354 Brutallus's Swing dodged by Schnigges
20:35'38.354 Brutallus's Swing dodged by Schnigges
20:35'39.646 Brutallus's Swing dodged by Schnigges
20:35'39.646 Brutallus's Swing hits Schnigges for 4317 Physical damage
20:35'40.754 Brutallus's Swing dodged by Schnigges
20:35'40.754 Brutallus's Swing dodged by Schnigges
20:35'41.946 Brutallus's Swing dodged by Schnigges
20:35'41.946 Brutallus's Swing hits Schnigges for 2960 Physical damage
20:35'43.249 Brutallus's Swing dodged by Schnigges
20:35'43.249 Brutallus's Swing dodged by Schnigges
20:35'44.987 Brutallus's Meteor Slash hits Schnigges for 3821 Fire damage
20:35'45.362 Schnigges is afflicted by Meteor Slash
20:35'46.064 Brutallus's Swing hits Schnigges for 3087 Physical damage
20:35'46.064 Brutallus's Swing dodged by Schnigges
20:35'47.178 Brutallus's Swing hits Schnigges for 2714 Physical damage
20:35'47.178 Brutallus's Swing hits Schnigges for 5198 Physical damage
20:35'48.408 Brutallus's Swing misses Schnigges
20:35'48.419 Brutallus's Swing hits Schnigges for 2442 Physical damage
20:35'49.573 Brutallus's Swing misses Schnigges
20:35'49.573 Brutallus's Swing dodged by Schnigges
20:35'51.025 Brutallus's Swing dodged by Schnigges
20:35'51.025 Brutallus's Swing dodged by Schnigges
20:35'51.585 Schnigges's Swipe hits Brutallus for 313 Physical damage
20:35'52.225 Brutallus's Swing hits Schnigges for 3208 Physical damage
20:35'52.225 Brutallus's Swing dodged by Schnigges
20:35'53.457 Brutallus's Swing hits Schnigges for 5345 Physical damage
20:35'53.457 Brutallus's Swing hits Schnigges for 2415 Physical damage
20:35'54.643 Brutallus's Swing hits Schnigges for 5089 Physical damage
20:35'54.643 Brutallus's Swing hits Schnigges for 2916 Physical damage
20:35'55.659 Schnigges's Swipe parried by Brutallus
20:35'57.062 Brutallus's Meteor Slash hits Schnigges for 5555 Fire damage
20:35'58.123 Brutallus's Swing dodged by Schnigges
20:35'58.123 Brutallus's Swing dodged by Schnigges
20:35'59.250 Brutallus's Swing hits Schnigges for 5311 Physical damage
20:35'59.250 Brutallus's Swing dodged by Schnigges
20:36'00.462 Brutallus's Swing dodged by Schnigges
20:36'00.462 Brutallus's Swing misses Schnigges
20:36'00.667 Schnigges's Mangle (Bear) parried by Brutallus
20:36'00.695 Brutallus's Stomp hits Schnigges for 4923 Physical damage
20:36'01.011 Schnigges is afflicted by Stomp
20:36'01.740 Brutallus's Swing dodged by Schnigges
20:36'01.741 Brutallus's Swing hits Schnigges for 3577 Physical damage
20:36'05.438 Schnigges gains Cat Form
--dps--
20:36'39.451 Brutallus's Swing dodged by Schnigges
20:36'39.451 Brutallus's Swing misses Schnigges
20:36'40.650 Brutallus's Swing hits Schnigges for 4530 Physical damage
20:36'40.650 Brutallus's Swing hits Schnigges for 3076 Physical damage
20:36'41.419 Schnigges gains Swing of Brutallus < again wtf
20:36'41.659 Schnigges's Swipe hits Brutallus for 296 Physical damage
20:36'41.858 Brutallus's Swing hits Schnigges for 4336 Physical damage
20:36'41.862 Brutallus's Swing hits Schnigges for 2186 Physical damage
20:36'43.081 Brutallus's Swing dodged by Schnigges
20:36'43.081 Brutallus's Swing dodged by Schnigges
20:36'44.452 Brutallus's Meteor Slash hits Schnigges for 2500 Fire damage
20:36'44.828 Schnigges is afflicted by Meteor Slash
20:36'45.481 Brutallus's Swing dodged by Schnigges
20:36'45.481 Brutallus's Swing hits Schnigges for 5235 Physical damage
20:36'46.619 Brutallus's Swing dodged by Schnigges
20:36'46.619 Brutallus's Swing hits Schnigges for 4801 Physical damage
20:36'47.962 Brutallus's Swing dodged by Schnigges
20:36'47.962 Brutallus's Swing hits Schnigges for 4778 Physical damage
20:36'49.020 Brutallus's Swing dodged by Schnigges
20:36'49.022 Brutallus's Swing hits Schnigges for 2471 Physical damage
20:36'50.301 Brutallus's Swing hits Schnigges for 6109 Physical damage
20:36'50.301 Brutallus's Swing dodged by Schnigges
20:36'51.739 Brutallus's Swing hits Schnigges for 2722 Physical damage
20:36'51.739 Brutallus's Swing dodged by Schnigges
20:36'52.906 Brutallus's Swing hits Schnigges for 5656 Physical damage
20:36'52.906 Brutallus's Swing dodged by Schnigges
20:36'54.138 Brutallus's Swing dodged by Schnigges
20:36'54.138 Brutallus's Swing hits Schnigges for 2365 Physical damage
20:36'56.603 Brutallus's Meteor Slash hits Schnigges for 4375 Fire damage
20:36'56.901 Schnigges is afflicted by Meteor Slash
20:36'57.497 Brutallus's Swing dodged by Schnigges
20:36'57.497 Brutallus's Swing hits Schnigges for 4955 Physical damage
20:36'58.762 Schnigges's Swipe parried by Brutallus
20:36'58.762 Brutallus's Swing dodged by Schnigges
20:36'58.762 Brutallus's Swing hits Schnigges for 5922 Physical damage
20:37'00.012 Brutallus's Swing hits Schnigges for 3058 Physical damage
20:37'00.020 Brutallus's Swing hits Schnigges for 4651 Physical damage
20:37'01.054 Brutallus's Swing hits Schnigges for 2949 Physical damage
20:37'01.054 Brutallus's Swing hits Schnigges for 5268 Physical damage
20:37'01.922 Schnigges's Swipe parried by Brutallus
20:37'02.343 Brutallus's Swing hits Schnigges for 4890 Physical damage
20:37'02.343 Brutallus's Swing dodged by Schnigges
20:37'03.482 Brutallus's Swing dodged by Schnigges
20:37'03.482 Brutallus's Swing hits Schnigges for 2328 Physical damage
20:37'03.482 Schnigges's Swipe parried by Brutallus
20:37'04.801 Brutallus's Swing dodged by Schnigges
20:37'04.801 Brutallus's Swing dodged by Schnigges
20:37'04.933 Brutallus's Stomp hits Schnigges for 4524 Physical damage
20:37'05.339 Schnigges is afflicted by Stomp
20:37'05.964 Brutallus's Swing hits Schnigges for 3142 Physical damage
20:37'05.964 Brutallus's Swing dodged by Schnigges
20:37'08.178 Brutallus's Meteor Slash hits Schnigges for 6250 Fire damage
20:37'08.552 Schnigges is afflicted by Meteor Slash
20:37'09.161 Brutallus's Swing dodged by Schnigges
20:37'09.161 Brutallus's Swing hits Schnigges for 8403 Physical damage
20:37'10.368 Brutallus's Swing dodged by Schnigges
20:37'10.368 Brutallus's Swing hits Schnigges for 8649 Physical damage
20:37'11.781 Brutallus's Swing hits Schnigges for 3418 Physical damage
20:37'11.781 Brutallus's Swing dodged by Schnigges
20:37'16.180 Schnigges gains Cat Form
Incidentally, I've found stamina to be king on fights other than Brutallus. On Kalecgos for example, there's quite a bit of random damage, and sometimes periods where only 2-3 healers are in the vicinity. The larger buffer there helps more than on a fight where everyone is more or less standing still with full concentration on one job scope.
Not to mention Corrupting Strike, Free Action Potions aside.
Incidentally, I've found stamina to be king on fights other than Brutallus. On Kalecgos for example, there's quite a bit of random damage, and sometimes periods where only 2-3 healers are in the vicinity. The larger buffer there helps more than on a fight where everyone is more or less standing still with full concentration on one job scope.
Not to mention Corrupting Strike, Free Action Potions aside.
I found stamina to be king on Brutallus as well, at least with the 2 tank strat.
Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
Schnigges i really don't know how you survive in that gear - how many MT Healers do you have ?
Today i tanked him with over 26k hp (reaching about 28k with shadowmoon) and i went under 2k with activated trinket twice. And i didn't even get hit as hard as you did, my max hit was 8500.
Edit: In your Combat Log Excerpt i see at least 8 Healers giving you direct Heals with an additional resto druid having lifebloom on you. Granted you need at least one additional Healer for Burn Heals, do you run with 10 Healers ?
Schnigges i really don't know how you survive in that gear - how many MT Healers do you have ?
Today i tanked him with over 26k hp (reaching about 28k with shadowmoon) and i went under 2k with activated trinket twice. And i didn't even get hit as hard as you did, my max hit was 8500.
Edit: In your Combat Log Excerpt i see at least 8 Healers giving you direct Heals with an additional resto druid having lifebloom on you. Granted you need at least one additional Healer for Burn Heals, do you run with 10 Healers ?
20:34'28.301 Onai's Chain Heal heals Schnigges for 3270 <- shaman one, direct
20:34'28.707 Traldor's Holy Light crit heals Schnigges for 8105 <- paladin one, direct
20:34'28.707 Zerkneter's Greater Heal heals Schnigges for 5847 <- priest one, direct
20:34'31.920 Gunde's Greater Heal heals Schnigges for 5875 <- priest two, direct
20:34'31.920 Ronesen's Flash of Light crit heals Schnigges for 3029 <- paladin two, direct
He has 2 priests (Zerkneter and Gunde) and 2 paladins (Traldor and Ronensen) directly healing, a shaman half directly healing (Onai, one direct heal, one indirect heal), two shamans with indirect heals (Wassup and Spaceman), and a druid with an indirect heal (Vargahil). 4 direct healers with three indirect, and one half/half. Seems alright to me.
From the sheer amount of damage being dealt out (especially when stomped) it seems like avoidance would help more than stam unless you can get to ridiculously high hp total. Without avoiding any hits the tank WILL need a heal between two sets of attacks (unless he manages 30k+ hp). You would need a ton of extra stam to survive a period of no heals whereas a lucky dodge would provide longer time to live in the absence of heals.
From the sheer amount of damage being dealt out (especially when stomped) it seems like avoidance would help more than stam unless you can get to ridiculously high hp total. Without avoiding any hits the tank WILL need a heal between two sets of attacks (unless he manages 30k+ hp). You would need a ton of extra stam to survive a period of no heals whereas a lucky dodge would provide longer time to live in the absence of heals.
This is mostly correct. The max hit a druid should take with a standard CoR/ Imp demo/ shadow embrace is about 8-8.5k: the large hits from the log posted above are under the effect of stomp plus enrage.
With stomp hitting for 5k max and a MH/OH round approx 11.5-12k max then you might well need 5k +12k +12k = 29k hp. Even assuming some lifebloom ticks between hits that sta value just seems just about out of reach even for the best geared Taurens.
I went with ~26k hp 39k armour and ended up with 22.3% avoidance over the course of the raid (No GoA/ scorpid sting).
During non- stomp stages stacking sta might give a buffer to let you survive another round or take a meteor slash between heals but really the stomp and tank transitions are pretty much the whole fight.
We can have barkskin active for the crucial first few seconds of a transition onto us and really smooth that part out but it seems like the gear threshold to survive a second round of attacks with no heals during stomp is just a bit beyond what's currently available.
With the new badge loot coming out shortly I have a question regarding the effect of haste on tanking mitigation which hasn't been rigorously analysed as far as I'm aware in this thread.
Going directly with mitigation figures from Rawr:
[Embrace of Everlasting Prowess](upgrade over T5 chest in mitigation according to Rawr)...but 20 haste. [Handwraps of the Aggressor](upgrade over T5 hands in mitigation according to Rawr)...but 13 haste. [Tameless Breeches](upgrade over T6 according to Rawr - (! apparently at least for my gear setup atm))...but 17 haste.
Rawr does not consider haste in its mitigation model...but I'm assuming haste increases parry rate thereby increasing incoming damage (please correct me if I'm wrong).
Would the increase in parry rate due to haste be enough to significantly downgrade these new pieces of badge gear relative to tier gear in terms of outright tanking mitigation? Would you make those upgrades listed for raid boss tanking gear above?
With the new badge loot coming out shortly I have a question regarding the effect of haste on tanking mitigation which hasn't been rigorously analysed as far as I'm aware in this thread.
Going directly with mitigation figures from Rawr:
[Embrace of Everlasting Prowess](upgrade over T5 chest in mitigation according to Rawr)...but 20 haste. [Handwraps of the Aggressor](upgrade over T5 hands in mitigation according to Rawr)...but 13 haste. [Tameless Breeches](upgrade over T6 according to Rawr - (! apparently at least for my gear setup atm))...but 17 haste.
Rawr does not consider haste in its mitigation model...but I'm assuming haste increases parry rate thereby increasing incoming damage (please correct me if I'm wrong).
Would the increase in parry rate due to haste be enough to significantly downgrade these new pieces of badge gear relative to tier gear in terms of outright tanking mitigation? Would you make those upgrades listed for raid boss tanking gear above?
T6 set bonus is amazing for tanking, you should look in to it....