Try the Ace mod, MyThreat. It shows how much of a threat lead the tank has over you and your percent to aggro. Sorry, I don't have a link on hand, but it can easily be found on wowace.
As long as the mod is on the SVN figuring out the hyperlink is mad easy.
I love MyThreat. Its basically a set of numbers that you can stick anywhere you want. I put them directly under my toon. It even disapears while you are in bear tanking.
Correct. They add about 24dps for me. Dunno how 'common practice' it is, though, not as common place as it is for rogues/warriors/shamans, I'd guess, but it does add up.
How do you guys control your Haste potion usage? Do you have two buttons for powershifting? One with Haste Potion & one without? I would imagine if you use one every power shift, supplies will run out very fast and it'll be very costly. Thanks.
Supplies should be no worry first of all if you're maximising your dps. Second of all, the 2 min CD should prevent excessive usage during a fight. Just break the use haste pot part of the macro if you're learning a fight.
Supplies should be no worry first of all if you're maximising your dps. Second of all, the 2 min CD should prevent excessive usage during a fight. Just break the use haste pot part of the macro if you're learning a fight.
You can use the [modifier] option in your macro, e.g.
/cancelform
/use [modifier:ctrl/alt/shift] haste potion
/cast !Cat Form
Which will only use the haste potion if you have ctrl, alt or shift held down.
Alternately you can use the [nomodifier] option, which will use a Haste Potion unless you have one of those keys held down.
I use IceHud for monitoring energy ticks. It's unobtrusive and also will display mana as a bar and percentage when in bear / cat / etc.
There does appear to be some minor lag on when the extra 20 energy appears when you power shift. My UI will show me at 40 energy and then it'll jump up to 60 halfway through another energy tick.
To the best of my knowledge I thought that you could no longer get the extra 20 energy after a shift. The 20 energy you get between ticks is probably from 2pc t4 procs you didn't notice.
Originally Posted by Heidlana
well but i dont think you need that /cancelform anymore.
using the potion will cancel your form automatically and without the /cancelform you prevent staying in normal form without any mana left for kitty
If you use a haste potion wont it force you out of cat anyway? If you were talking about just regular powershifting then it makes sense.
So I have been searching Rawr for the last few days and this is the best tanking set using currently known items that I could come up with.
I went with retaining the 4 piece T6 bonus and max armour mit. I also used the following buffs in Rawr (Imp PW:F, Imp MotW, BoK, Flask of Fort, Agility Scroll, 30 stam food) as they are my normal raid buffs.
Stats come out at around
HP:25876
Armour: 36594
Dodge: 47.2285%
I've been looking at making this for a while, the reason being to plan my ugprades in SWP.
Upgrades needed are:
Brutallus neck
All 3 tier 6 tokens
All the new leather tanking gear except for shoulders. (8 items total).
Dunno if it helps anyone but I thought I'd share, be interested to see if anyone could find a better set using same criteria.
Last edited by Vaccine : 04/25/08 at 11:52 AM.
Reason: Bad item link
Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
How do you use a haste potion? Pop it during a powershift through a macro? I've never heard of ferals using haste potions, is it a common practice?
I have one button (F2) to which i bind different macros for different encounters. When doing cat dps, there's powershift with Haste potion. On Kalecgos, /cancelform macro with Free action potion and Barkskin. On Brutallus, /cancelform macro with Ironshield potion, Nightmare seed and barkskin.
I have one button (F2) to which i bind different macros for different encounters. When doing cat dps, there's powershift with Haste potion. On Kalecgos, /cancelform macro with Free action potion and Barkskin. On Brutallus, /cancelform macro with Ironshield potion, Nightmare seed and barkskin.
How do you macro in barkskin? I wouldn't want to be in caster form for a GCD on that boss.
when not tanking, I'm in cat form. Button1 (which is usually where I have my Powershift-Macro) gets replaced with the following macro.
/use ironshield potion
/cast barkskin
That leaves me in caster form. For convenience I have a simple /cast bear form macro on Button1 of the caster form cast bar. 4-5 seconds taunt, I hit the first macro (bars change) and leave the finger on that position while waiting for the global cool down. Usually I have 1-2 seconds left before actually taunting to build up some initial rage.
This worked fine for me although I'm sure there might be some smarter solution.
Downed him for the first time last night, without having any instagib problems (although our Warrior Tank had a few).
So I have been searching Rawr for the last few days and this is the best tanking set using currently known items that I could come up with.
I went with retaining the 4 piece T6 bonus and max armour mit. I also used the following buffs in Rawr (Imp PW:F, Imp MotW, BoK, Flask of Fort, Agility Scroll, 30 stam food) as they are my normal raid buffs.
Stats come out at around
HP:25876
Armour: 36594
Dodge: 47.2285%
I've been looking at making this for a while, the reason being to plan my ugprades in SWP.
Upgrades needed are:
Brutallus neck
All 3 tier 6 tokens
All the new leather tanking gear except for shoulders. (8 items total).
Dunno if it helps anyone but I thought I'd share, be interested to see if anyone could find a better set using same criteria.
Hm, missing the Weapon but that should be the SSC random?
Correct. They add about 24dps for me. Dunno how 'common practice' it is, though, not as common place as it is for rogues/warriors/shamans, I'd guess, but it does add up.
EDIT: Oh, that reminds me... Question for all you cats who powershift a ton: What addon(s) do you use for watching your energy?
I just use the build in X-Perl energy ticker. It can occasionally get hung up a tad, but you can tell when that is and it catches up on the tick.
As for powershifting - i dont use any energy watch addon. I am not sure what benefit woult it bring. My powershift decisions are based on knowing how much energy am i going to have after next shred. When i see that next shred is going to leave me with "almost zero" energy, i decide to powershift.
What benefit do energy ticks watching bring to you? I understand that they were important earlier, but since the patch where ticks are not global, but relative to the caster, i dont see the benefit. You cant do better than to shapeshift as fast as GCD allows you.
What benefit do energy ticks watching bring to you? I understand that they were important earlier, but since the patch where ticks are not global, but relative to the caster, i dont see the benefit. You cant do better than to shapeshift as fast as GCD allows you.
Seeing the ticks helps me because I have 200 ms latency. Reacting to energy gain is much slower for me than using my ability the instant I know I will have the energy.
I have noticed in previous posts that a lot of tanks are opting for [Pillar of Ferocity] instead of [Wildfury Greatstaff] for this boss. I was under the assumption the consensus was Wildfury was almost always better for tanking than Pillar except on caster type mobs and clearly Brutallus is the epitome of a melee boss. Does the additional 350ish HPs and minimal armor(during stomp) from Pillar make up for the ~3% dodge loss for this boss?
[Pillar of Ferocity] is and always has been better for both survival and threat generation, while [Wildfury Greatstaff] is better for mitigation. The fight will determine which you want to max. I use the Pillar much more often.
/script local gcd=GetSpellCooldown("Cat Form"); if gcd==0 then CancelPlayerBuff("Cat Form") end;
/stopmacro [stance:3]
/use [modifier:ctrl] haste potion
/use [modifier:alt] major combat mana potion
/use [modifier:shift] super healing potion
/cast Cat Form
I think this would work, but I haven't tested it yet. It comes in at exactly 255 characters
I have noticed in previous posts that a lot of tanks are opting for [Pillar of Ferocity] instead of [Wildfury Greatstaff] for this boss. I was under the assumption the consensus was Wildfury was almost always better for tanking than Pillar except on caster type mobs and clearly Brutallus is the epitome of a melee boss. Does the additional 350ish HPs and minimal armor(during stomp) from Pillar make up for the ~3% dodge loss for this boss?
After taking Brutallus down (a couple of days ago), and having experienced the fight all the way thru the end, I'd probably say that you want to get as much armor as possible. Switching gear (if you notice a previous post) I lost probably 20% dodge (trinketed, with moroes and tenacity activated), but I was almost at the armor cap.
During Stomps, and Inspiration, my armor was @ around 24.6k (with pots and other consums), and as someone said, you'd rather have averange damage versus random high spikes. Keep in mind that, even tho 50 armor seems minimal, it does gets multiplied, and you want to push it as most as possible.
Still, keep in mind that you will probably have double the amount of armor than a warrior has, the same health and probably almost double their dodge.
If you want check my profile with the gear I used for the fight.
I have noticed in previous posts that a lot of tanks are opting for [Pillar of Ferocity] instead of [Wildfury Greatstaff] for this boss. I was under the assumption the consensus was Wildfury was almost always better for tanking than Pillar except on caster type mobs and clearly Brutallus is the epitome of a melee boss. Does the additional 350ish HPs and minimal armor(during stomp) from Pillar make up for the ~3% dodge loss for this boss?
While I don't completely ignore dodge, I feel hitpoints/ac is king in Sunwell. Constant mediocre hits vs spiky hits is easier on healers. I've used Pillar for the first 4 bosses and truthfully the only time I pull out Wildfury is on Bloodboil and ROS in max dodge set.
For Sunwell we already get the huge dodge penalty.
Kalecgos - demon stun completely negates our dodge, hp/ac superior imo. This is usually the only time our tanks have issues dropping low.
Brutallus/Felmyst - highest possible ac/sta to survive stomps/corrosion.
Eredar Twins - Sacrolash has some fantastic coding which allows her to hit with Confounding blow for 10k and duel wield/swing directly after before switching tanks. Resulting in some very high damage. Lots of spell damage going around in this fight through sear, blades, etc on the tanks.
The difference in dodge is just so gigantic between the two weapons, there's no contest for me. Pillar is a *threat* staff, not normal tanking staff, IMO. Sta/ac is king in Sunwell, yeah, but not at a cost THAT high. Neither Allev or I have seen a Pillar drop (though all our resto druids have one), and I'm not too upset about it.
regarding the Shattered Sun Pendant of Might, does anyone know if the scryer proc has a miss/resist chance based on melee hit or spell hit, and which hit rate of the player, if any, is taken into consideration? I'm tempted to swap my druid from aldor to scryer, since all it really takes at this point is gold, and I would be sorely disappointed if it turned out to have the 16% miss rate of spells that I can't do anything as a feral to mitigate.
There some discussion about what modifiers the Pendant of Might uses in one of the rogue threads. It suggests that it takes melee hit and crit rates on the damage and is modified by debuffs on the mob as spell or arcane damage like misery and curse of shadow.
regarding the Shattered Sun Pendant of Might, does anyone know if the scryer proc has a miss/resist chance based on melee hit or spell hit, and which hit rate of the player, if any, is taken into consideration? I'm tempted to swap my druid from aldor to scryer, since all it really takes at this point is gold, and I would be sorely disappointed if it turned out to have the 16% miss rate of spells that I can't do anything as a feral to mitigate.
It's basically an arcane based melee attack - it can be dodged, miss and parried, not resisted. I find it really good in ganking situations as it's almost a guaranteed proc within the initial 5s of engagement (given the hidden cd isn't up) so it's an additional 350-800 extra burst damage.
I could have sworn I've seen it be partially resisted, but I could very well be wrong. I have a few combat logs on my PC at home that were taken while I had the neck equipped. I'll parse them and post back.