Originally Posted by Maeltne
The only stats I really care about is STAM and AGI, hence +6 Stats = 12 item points and +15 DEF/RES = 15 items points. I think you'd be better served by enchanting the chest with def/res, and socketing stam/agi.
Also for equal items points DEF > RES+AGI for a combination for crit immunity/mitigation/avoidance. If crit immunity is your chief concern, sure use RES as a stopgap, get settling on DEF is superior.
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The resilience vs defense vs stam vs agi vs dodge stuff is tough and is mostly only comparable by mentioning trade-offs and specific gear setups.
Per stat:
1 def / 59.25 = 0.01688 miss, 0.01688 dodge, 0.01688 anticrit (or total 0.03376 avoid)
1 resil / 39.4 = 0.02538 anitcrit
1 agi * 1.1 [bok] * 1.03 [sotf] / 14.7059 = 0.07704 dodge (ignore 2 armor, ignore 0.04532 crit)
1 dodge / 18.92 = 0.05285 avoid
1 sta * 1.1 [bok] * 1.03 [soft] * 1.2 [hotw] * 1.25 [bear] * 10 [hp/sta]
[top] 17 hp
Chest:
15 def
> 0.5064 avoid, 0.2532 anticrit
15 resil => 0.3807 anticrit
6 stats [6 sta, 6 agi]
[top]> 0.4622 avoid, 102 hp
15 def seems the winner on average.
15 def provides the most avoidance.
If you're over 2.6 anticrit, 6 stats is slightly better.
If you're really under 2.6 anticrit, 15 resil is better (might be the situation with "T7"/expertise gear and lack of +def on the new tanking ring and trinket.)
Head:
18 sta, 20 resil
> 0.5076 anticrit, 306 hp
16 def, 17 dodge => [0.5402 + 0.8984] 1.439 avoid, 0.2700 anticrit
Gem:
10 resil = 0.2538 anticrit
10 def = 0.3376 avoid, 0.1688 anticrit
10 agi = 0.7704 avoid
10 dodge = 0.5285 avoid
15 sta = 255 hp
10 agi provides best avoidance.
2x 10 def is debatably better than 10 agi + 10 resil, which basically means socketing for resilience sucks (enchant resil and socket agility/sta/def is a better strategy)
It's more interesting, however, when used in combination:
Head [18 sta, 20 resil] + Gem [10agi] + Chest [15 def] = 0.7608 anticrit, 306 hp, 1.2768 avoid
Head [16 def, 17 dodge] + Gem[15sta] + Chest [15 resil] = 0.6507 anticrit, 255 hp, 1.439 avoid
The new helm enchant and new chest enchant looks like the winners next patch (when your not going for 100% avoid) since you trade 0.1622 avoid for 0.1101 anticrit (and 51 hp). Considering 10 agi vs 10 resil provides 3x the avoid per resil, the 1.5:1 trade above is deal.)
Although we're still talking small gains/losses, getting more anticrit per customizable option (enchant, socket) and keeping the same avoidance is always better since it gives us increasing flexibility elsewhere.