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Old 02/26/08, 7:30 PM   #2221
Morthis
Von Kaiser
 
Goblin Priest
 
Area 52
Originally Posted by Tuhalu View Post
As overpowered as the 2t4 head/shoulder combo is for dps, you can afford to put tanking enchants in your T6 gear for those slots. Either one would make up for the loss of the tanking enchant on the wrist (especially the [Item not found!]).

Str and AP are virtually interchangeable. 630 AP vs the loss of 30 str (equivalent to 68 AP with kings + talent) is a 562 AP increase. And honestly, I don't see why you would drop the 4t6 at all. You would simply retain one piece from the old T6 to keep the bonus in a threat tanking set. Given those factors, there is no way the extra bleed damage from Lacerate (which does not count for anywhere near as much threat as the initial hit) is going to outdo swipe for pure threat.
That was, perhaps, a poor abbreviation on my part, the AP there was Armor Pen, not attack power.

Now as for the bracer enchant, even with both the my helm and shoulders enchanted for defense, and jewelry with defense on it, along with a shadowmoon insignia, I'm still not defense capped unless I put defense on my bracers or gem for defense (and defense to bracers is far better in terms of budget then).

Honestly, I see no point of removing a superior piece of gear to gain the 4T6 set bonus, unless you are tanking several mobs at once and swipe threat actually matters.

If lacerate outperforms swipe without 4T6, and swipe barely outperforms lacerate with 4T6, at the cost of a worse piece of gear, why bother? Even when you reach the point where swipe puts out more than the base threat of lacerate (which is 285 or 290 I believe), there's still the bleed damage. Despite the massive threat reduction on the bleed damage, it is still a decent amount of threat, and I don't think swipe currently reaches the point where it is more efficient to simply spam swipe entirely and ignore at least keeping lacerate up (all theoretical of course). Now we're talking about really minor differences in tps here anyway. So looking at it like that, unless you're actually using swipe to tank multiple mobs, or the extra tiny bit of damage matters that much, I can't see a reason to swap out a piece to get 4T6 swipes, instead of just using lacerate.

Course swipe does benefit from all that armor pen, while lacerate doesn't really. ><

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Old 02/26/08, 7:54 PM   #2222
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
There is really no point in using 2piece t4 for tanking because in most situations you will not be rage starved. If you are you can simply swap from a tanking weapon to a DPS weapon or put up a couple of DPS accessories. The general rule of thumb is not losing 4p t6 if you can help it.

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Old 02/26/08, 10:27 PM   #2223
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Originally Posted by Vidandric View Post
this weapons ilvl is WAY too high. Even w/ 0 expertise your sitting around ilvl 165 which is still higher but close
It's an identical ilvl to the Stanchion of Primal Instinct.

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Old 02/27/08, 1:53 AM   #2224
bluenote
Von Kaiser
 
Gnome Rogue
 
Kargath
Originally Posted by david0925 View Post
There is really no point in using 2piece t4 for tanking because in most situations you will not be rage starved. If you are you can simply swap from a tanking weapon to a DPS weapon or put up a couple of DPS accessories. The general rule of thumb is not losing 4p t6 if you can help it.

I agree, 2pc T4 is useless for tanking. I actually tank 5 man regular/heroics in full dps gear, with a good healer I haven't had any issues with rage and TPS is always high in dps gear along high high amount of dodge.

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Old 02/27/08, 8:43 AM   #2225
stayclean
Von Kaiser
 
Troll Rogue
 
Barthilas
Originally Posted by Maeltne View Post
It's an identical ilvl to the Stanchion of Primal Instinct.
Doesn't the stat allocation work so that the more of 1 stat you put on an item, the more item budget it uses? So all of the stam you added to your weapon might cost more than you're thinking.

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Old 02/27/08, 9:00 AM   #2226
herzausgold
Glass Joe
 
Night Elf Druid
 
Dethecus (EU)
armor ignore on bosses

Hi!

I have just played with Rawr.Cat and Toskks calculator, i noticed that [Choker of Serrated Blades] is rated higher than [Choker of Vile Intent] for some Bosses with lower armor, whereas the Choker is better for Bosses with higher Armor.

Is there an addon that calculates stat values that precise ingame, looking at your current buffs+debuffs (we sometimes have a rogue keeping imp. Expose Armor on), such that you can adjust your gear right before the pull.
Or at least an Addon with different stat weights configurable?

Regarding the [Item not found!].. do you think we could be able to do something about it by reporting the dps Staff on the PTR with our desired values, or is it already too late?

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Old 02/27/08, 11:10 AM   #2227
lairpie
Don Flamenco
 
Pandaren Monk
 
Sargeras
Originally Posted by herzausgold View Post
Hi!

Or at least an Addon with different stat weights configurable?
http://files.wowace.com/ItemValue/ItemValue.zip
That addon does essentially just that. And you can create different "sets" which are just different formulas for stat weighting. For instance i have 1 for weighting healing gear assuming I'm in a tank group where it counts spirit as both an aura and as mana regen, and a different formula that counts spirit as only regen, and it just lists both values on the tooltip of any item. So you could setup a tanking formula, a dps formula, a low armor boss dps formula, a mitigation over sta formula, and whatever else you wanted.

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Old 02/27/08, 12:12 PM   #2228
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Originally Posted by stayclean View Post
Doesn't the stat allocation work so that the more of 1 stat you put on an item, the more item budget it uses? So all of the stam you added to your weapon might cost more than you're thinking.
Then general formula is:

StatValue: the amount of the stat on the item
StatMod: the value associated with the stat (Most stats/ratings are 1, stamina is .666, armor is .1, armor penetration is .15)

((StatValue1*StatMod1)^1.5 + ... + (StatValueN*StatModN)^1.5)^.666

All the stats assigned have either been direct swaps (i.e. 350 armor penetration = 525 Armor) or have been based on the formula above.

As per the stamina:
The original was
75 Agility
50 Stamina

And these value were directly swapped, however Stamina has a lower value than the standard stats, so this swap yields
112 Stamina
33 Agility

If you plug these value into the above formula (noting the StatMod of .666 for Stamina), you will get the exact same ilvl.

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Old 02/27/08, 12:52 PM   #2229
lairpie
Don Flamenco
 
Pandaren Monk
 
Sargeras
Drakescale hauberk of strength is 60 strength.

Drakescale Hauberk of the Invoker
619 armor
+ 31 int
+ 36 spell dmg/heals
+ 31 spell crit

of the elder
619 armor
+41 Stamina
+31 Intellect
+12 mana per 5 seconds

of the boar
39 spirit
39 strength

of the eagle
39 intell
60 stam


of of these are the same item level. strength and spirit are (aside from being obviously worthless as an item, but yeah, that's beside the point) both worth the same amount, but the version of it with the stats split evenly has 78 total stats, the pure strength one has 60. The ones using 3 stats are even better, as that invoker chest is even more points by your formula.

basing things on the formula works. direct swaps ignoring the formula do not. if it adds up right in the formula, its fine. However, because of the part of the equation where its raised to the 1.5, that's where stacking 1 stat gets penalized.

Last edited by lairpie : 02/27/08 at 12:58 PM.

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Old 02/27/08, 1:01 PM   #2230
lairpie
Don Flamenco
 
Pandaren Monk
 
Sargeras
oh, no, there's the problem, your forumula is wrong. you multiply by the stat mod before raising it to the 1.5, and after raising it. Can't do that.


wowwiki
ItemValue = [(StatValue[1]*StatMod[1])1.5 + (StatValue[2]*StatMod[2])1.5 + ...]1/1.5

Last edited by lairpie : 02/27/08 at 1:03 PM. Reason: added the forumula from wowwiki

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Old 02/27/08, 1:17 PM   #2231
racy
Von Kaiser
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Gelbvieh View Post
From the newest PTR game files as of now -



It appears that the talent has been changed again, with the entire 'increases healing done to you' aspect removed from it now for simply a flat +Healing bonus. Whether this is just a placeholder until Blizzard is able to make the now-gone part of the new talent work as they intend it to, who knows- this seems to be the way things are for now.


Hmm... I may need to learn to read.
I believe it may just be a fix for the way that the +healing you gain seemed broken for some people.
If it turns out to be 100% of your agility as +healing I know I will try it out for pvp. Could be pretty nice for that then. 500 +healing from agility and switch in a healing weapon and you get 400 more.

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Old 02/27/08, 1:46 PM   #2232
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Originally Posted by lairpie View Post
oh, no, there's the problem, your forumula is wrong. you multiply by the stat mod before raising it to the 1.5, and after raising it. Can't do that.


wowwiki
ItemValue = [(StatValue[1]*StatMod[1])1.5 + (StatValue[2]*StatMod[2])1.5 + ...]1/1.5
Are you disagreeing with me? , thats the same formula?

Originally Posted by lairpie View Post
basing things on the formula works. direct swaps ignoring the formula do not.
I never ignore the formula. Take the of the eagle gear 39/60 int/stam. Swapping all the Int for Spi yields the exact same ilvl. Moving any amount of Int to Stam does not.

To everyone (and no one in particular): this isn't about ilvl, it was just a suggestion with an example. I don't think we should go through the basics of the ilvl formula here. If you have a problem with my item, prove it with the formula, otherwise go read the wiki and other articles and don't post about ilvl:P.

Last edited by Maeltne : 02/27/08 at 3:02 PM.

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Old 02/27/08, 2:56 PM   #2233
Edwardino
Glass Joe
 
Blood Elf Paladin
 
Executus
This may be a bit off the current topic, but, I have some questions regarding bear tanking. Specifically: How do you do it?

The common knowledge floating around online is that tanking is typically one of the more difficult things to do for PvE content. Having sat through excruciating heroics with terrible tanks, it would seem that this is true. However, in practice, I find it to be extremely easy... boring really. As a bear offtank, I'm currently sitting with full t4, having done most of the game's pre-raid and beginning raid content. As I move through SSC, I'm not really finding encounters very difficult.

The most work I have to do to hold aggro and mitigate damage is to autoattack and spam 3 button at once.

If you compare this to how much effort my guild's MT, a warrior, is putting into his tanking it gets pretty pathetic. I'm falling asleep while he's drinking his third mountain dew!

I understand that Blizzard can't give one form too much utility- because a Druid has to be thought of in terms of all of its forms. But as a tank, you're not going to be swapping forms- you're stuck with a very small moveset. It's simply too risky to shift.

So am I doing anything wrong? Is it this boring through the entire game? Should I just reroll a more active/reactive class?

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Old 02/27/08, 3:06 PM   #2234
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Originally Posted by Edwardino View Post
...
The most work I have to do to hold aggro and mitigate damage is to autoattack and spam 3 button at once.
...
So am I doing anything wrong? Is it this boring through the entire game? Should I just reroll a more active/reactive class?
What you are doing wrong is that you should macro mangle/maul into a single button so that you only spam 2 buttons at once. That way if you have a fail keyboard you won't get the ghosting effect.

Yes some fight are boring to tank. Snore through Morogrim. Leo is kinda fun. Vashj is neat.

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Old 02/27/08, 3:24 PM   #2235
Ledneh
Von Kaiser
 
Ledneh's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Maeltne View Post
What you are doing wrong is that you should macro mangle/maul into a single button so that you only spam 2 buttons at once. That way if you have a fail keyboard you won't get the ghosting effect.

Yes some fight are boring to tank. Snore through Morogrim. Leo is kinda fun. Vashj is neat.
Ugh I hate tanking Leo, at least once per fight I miss a post-Whirlwind/post-switch-to-human pickup because I was in the wrong place, and feral charge loves to send me way way too far from him. Not to mention how often I miss/get my Mangos parried, argh bear gear needs more hit/expertise!

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