Originally Posted by Deltronzero
Can you elaborate? I assume anyone attempting those bosses seriously would be uncrittable and close to armor capped as would be expected. Are you saying that 20k with high dodge won't cut it?
Has anyone had experience to the contrary? Seems like this would be good to know for gear prep for 2.4... I imagine some people are like me and have a more dps-heavy role... choices of enchants and gems have left my tank set leaning more towards agility than stamina.
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I won't go into details, since EJ's policy about PTR raid discussion still applies, but basically on Kalecgos, there's a situation where you WILL take a ~10500 instant spike in one attack which also stuns you, guaranteeing you'll be hit for 1-2 more 4.5k melee attacks. (This is at capped armor).
Likewise on Brutallus, you can very well get hit for 5k + 2.5k + 5k + 2.5k in the space of under two seconds, very frequently. That's survivable (naturally :P) but if he does it right after a Stomp, which is guaranteed to land, deals ~5k and
reduces your armor by half that shit can hurt... a LOT.
My gear on live was for maximum threat since we were looking at clearing BT/Hyjal as fast as possible each week. After the first night on PTR, I regemmed 15sta's over all the 5agi/5hit and 10agi's (and died a little inside), reenchanted helms, shoulders, pants for max mitigation tanking, and swapped a few pieces around to maximize the amount of armor/stam/dodge I could squeeze out of being just over crit immunity. The difference between 21.5k hp raid buffed and 25k raid buffed on both those fights was like night and day. It's like Blizzard balanced around the higher number consciously. (This is as they are most recently tuned on PTR, to be fair - things can change before they go live)
Both fights have all tanks sharing the MT role - and as a gearcheck they really push hard against the weak links in a raid's tank lineup.