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05/23/08, 12:58 AM
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#3926
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Glass Joe
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Probably has to do with the your meta going inactive if you use reds.
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05/23/08, 1:00 AM
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#3927
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Piston Honda
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Meta gem requirements for a yellow/blue possibly?
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05/23/08, 1:12 AM
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#3928
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Glass Joe
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Yup.. that was it. Doh, I'm brilliant.
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05/23/08, 3:22 AM
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#3929
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Feorthas
You've actually got that slightly backwards; when End of Dreams was released in Naxx, the Feral AP was free, not the other stats. Same went for all Feral AP items in WoW Vanilla--the AP was free on top of whatever other stats the weapon had.
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I think he knows this, it is just that there isn't an example of it working the opposite way.
Originally Posted by Promethius
On the INT on feral gear issue, wouldn't a pretty elegant solution be to simply add a 10/20/30% (adjustable numbers for balance obviously) conversion of INT to attack power in predatory strikes?
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How about removing int from feral gear and having Predatory strikes, in addition to its current effect, give + 1/2/3% ap to int converstion (so 5000 ap = +150 int).
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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05/23/08, 3:50 AM
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#3930
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Von Kaiser
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Originally Posted by Vaccine
How about removing int from feral gear and having Predatory strikes, in addition to its current effect, give + 1/2/3% ap to int converstion (so 5000 ap = +150 int).
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That's not too bad an idea, but considering ap isn't very static opposed to INT depending on our form, it could have some funky workings.
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05/23/08, 4:08 AM
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#3931
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Piston Honda
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Originally Posted by Vaccine
How about removing int from feral gear and having Predatory strikes, in addition to its current effect, give + 1/2/3% ap to int converstion (so 5000 ap = +150 int).
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Ooo, I like this idea, but in a slightly different way: make it AP -> mana regen. Direct 3% AP -> mp5 would be a LOT, so it'd have to be less than that, but it'd be an awesome talent for powershifters.
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05/23/08, 4:48 AM
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#3932
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King Hippo
Tauren Druid
Twisting Nether (EU)
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It would probably be better workng as a STR > INT skill rather than AP. It's a lot easier for the devs to control the relative power of the skill then.
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05/23/08, 4:49 AM
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#3933
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Von Kaiser
Night Elf Druid
Tarren Mill (EU)
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If we allow ourselves wishful thinking about changes to Predatory Strikes, my favourite remains the "swap 2T4 feral bonus with Predatory Strikes" idae, as that would both make the talent worthwhile and perfectly scaling and reduce the set bonus to something that's more appropriate in power and means we won't be using 2T4 in WotLK. 
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05/23/08, 5:00 AM
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#3934
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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Originally Posted by Deliverance
If we allow ourselves wishful thinking about changes to Predatory Strikes, my favourite remains the "swap 2T4 feral bonus with Predatory Strikes" idae, as that would both make the talent worthwhile and perfectly scaling and reduce the set bonus to something that's more appropriate in power and means we won't be using 2T4 in WotLK. 
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Like +105 ap?
Remember these ideas for beta though, they'll be far more receptive then than in a PTR patch.
The only thing you've got to be careful of is Pred Strikes is pretty obtainable for a Resto Druid, can't have it give them int/regen so cheap.
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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05/23/08, 5:18 AM
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#3935
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Piston Honda
Night Elf Druid
Proudmoore
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Originally Posted by Daloc
Is there a point where strength becomes better than Agi?
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I believe str starts gaining on agi when you reach the "soft" crit cap: 75%-(miss+dodge+parry), the point at which no more of your white attacks can crit because they are glancing blows instead.
Not that anyone is reaching that point anytime soon.
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05/23/08, 7:15 AM
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#3936
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wants scorpions that hovar without flapping
Night Elf Druid
Argent Dawn (EU)
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It depends on your AP really. In theorycrafting if you had high enough crit and low enough AP then strength would be better than agility.
In practice it is near impossible to get that without some form of stacking "...of agility" gear or something.
If you're versed in reading these weirdy 3d graphs then theres a site here that tries to plot it and comes up with the opinion that point for point they are the same. I don't know enough maths to be able to agree or dispute that though.
Anúbereth’s Bearings
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Originally Posted by Shadowed
The best part is, not only were you late in linking it, that's an April fools topic from 6 months ago.
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05/23/08, 11:06 AM
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#3937
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Don Flamenco
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Originally Posted by Vaccine
If you're versed in reading these weirdy 3d graphs then theres a site here that tries to plot it and comes up with the opinion that point for point they are the same. I don't know enough maths to be able to agree or dispute that though.
Anúbereth’s Bearings
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Unfortunately, I found a number of issues wrong with the simulator used to create this graph including unimplemented mechanics like armor pen, set bonuses, incorrect multipliers, and more. It was created before the str>ap change for HotW. Also, note the graph is plotting ap vs crit, not str vs agi. It's hard to say how many of the issues actually change the outcome, but I wouldn't trust it.
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05/23/08, 11:15 AM
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#3938
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Piston Honda
Tauren Druid
Talnivarr (EU)
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Originally Posted by unitsinc
So the rest of Kil'Jaedens loot has been unlocked and there might be a new DPS cloak for us to look at....not that too many of us will be downing him soon, but it is The Cloak of Unforgivable Sin.
26 Agi
27 Stam
Yellow Socket(4AP)
32 Haste
72 AP
We do lose some hit as compared to the Shadowmoon Destroyers, but this is like a buffed version of the Cloak of Fiends and just might pull on top.
Sorry for no item links....don't know how.
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This cloak beats every cloak out there by a large margin. Equipping full sunwell dps gear in rawr, this cloak gives 50% more dps than the bt cloak.
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05/23/08, 2:44 PM
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#3939
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Von Kaiser
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Originally Posted by Deliverance
If we allow ourselves wishful thinking about changes to Predatory Strikes, my favourite remains the "swap 2T4 feral bonus with Predatory Strikes" idae, as that would both make the talent worthwhile and perfectly scaling and reduce the set bonus to something that's more appropriate in power and means we won't be using 2T4 in WotLK. 
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I'd actually like to see master shapeshifter change from 4% crit to 4% chance to restore energy for cat form a la 2t4. Then haste might actually scale for us like other classes instead of only increasing the 40% or so white damage we do.
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05/23/08, 4:35 PM
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#3940
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Von Kaiser
Night Elf Druid
Zenedar (EU)
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Since people are sharing thier ideas on changes for talents, I thought I'd share my own:
Talents
Heart of the Wild
Rank 0/5
You regenerate mana equal to up to 10%/20%/30%/40%/50% of your intellect every 5 sec while in Bear, Dire Bear or Cat Form. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4%/8%/12%/16%/20% and while in Cat Form your attack power is increased by 2%/4%/6%/8%/10%.
-This would make it a really nice talent for PVP and because of the Feral Form requirement and placement in the talent tree, it can't be abused by non-feral druids.
Nurturing Instinct
Rank 0/2
Increases your healing spells by up to 50%/100% of your Agility. In addition, when you shift out of Bear, Dire Bear or Cat Form, your next nature spell takes 0.5/1 fewer sec. to cast.
-I think one of our major weaknesses in PVP is the fact that everyone knows exactly when we are going to heal.
Improved Leader of the Pack
Rank 0/3
Your Leader of the Pack ability also causes affected targets to have a 100% chance to heal themselves for 2%/4%/6% of their total health over 6 seconds when they critically hit with a melee or ranged attack.
-One of the problems with ILotP is that the health regeneration is random and it has an internal cooldown and the fact that it can proc when you are at full health meaning that you could be within the cooldown time when you really need it. This would fix all 3 things by giving your group a constant stream of healing without it being too powerful as even if you get two crits within 6 seconds, it will just refresh the HoT. It would also mean that if you crit when you are at full health, you would not waste the heal if you took damage within the 6 seconds of the HoT.
Spells
Shred
Shred the target, causing 180% damage plus X to the target. Causes an additional 25% more damage when behind the target. Awards 1 combo point.
-I feel that making it a requirement for you to be behind the target is a bit stupid, especially when it comes to PVP and non-group PVE as we have few stuns to keep us behind our target unlike a rogue would. This allows us to use Shred while infront of the target but with less damage and bonus damage if we are behind the target.
Frenzied Regeneration
Converts up to 10 rage per second into health for 10 sec. Each point of rage is converted into 0.2% of max health.
-The current 0.1% of max health for every rage seems abit more like a nerf than a buff as you would need 25,000 health to get the amount of health you do now.
Also, Predatory Strikes really needs to change because the talent gets worse and worse every expansion. At level 60 it was probably one of the best feral druid talents because of the amount of Attack Power you got from it and even after the TBC came out where you got epic quality stats on green items, it was still a very good talent, espeically when you were leveling. But I fear that when we get into WOTLK, this is going to be a really bad waste of 3 talent points that every Feral Druid MUST spend because of HotW. The talent doesn't scale with your gear nor does it get the huge stat increase that we will get with the new items in the expantion.
Last edited by North101 : 05/23/08 at 4:52 PM.
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05/23/08, 4:58 PM
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#3941
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Don Flamenco
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Originally Posted by North101
Shred
Shred the target, causing 180% damage plus X to the target. Causes an additional 25% more damage when behind the target. Awards 1 combo point.
-I feel that making it a requirement for you to be behind the target is a bit stupid, especially when it comes to PVP and non-group PVE as we have few stuns to keep us behind our target unlike a rogue would. This allows us to use Shred while infront of the target but with less damage and bonus damage if we are behind the target.
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What you're looking for is called "Mangle". I think I saw it somewhere in my spellbook the other day.
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05/23/08, 5:16 PM
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#3942
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Von Kaiser
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Originally Posted by North101
Frenzied Regeneration
Converts up to 10 rage per second into health for 10 sec. Each point of rage is converted into 0.2% of max health.
-The current 0.1% of max health for every rage seems abit more like a nerf than a buff as you would need 25,000 health to get the amount of health you do now.
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Since high end bears are reaching 25k now, I fully expect level 80 bears to have well beyond that many hit points and therefore to be getting well beyond what we currently get for FR.
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05/23/08, 5:19 PM
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#3943
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by North101
Also, Predatory Strikes really needs to change because the talent gets worse and worse every expansion. At level 60 it was probably one of the best feral druid talents because of the amount of Attack Power you got from it and even after the TBC came out where you got epic quality stats on green items, it was still a very good talent, espeically when you were leveling. But I fear that when we get into WOTLK, this is going to be a really bad waste of 3 talent points that every Feral Druid MUST spend because of HotW. The talent doesn't scale with your gear nor does it get the huge stat increase that we will get with the new items in the expantion.
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Really, Predatory Strikes is fine, and completely balanced. It's value is not in the effect it provides (105ap), but rather in that it unlocks HotW. Just consider HotW to be an 8pt talent, with a bonus 105ap thrown in.
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Rawr!
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05/23/08, 5:47 PM
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#3944
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Piston Honda
Tauren Druid
Gorgonnash (EU)
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Originally Posted by Draugdae
Since high end bears are reaching 25k now, I fully expect level 80 bears to have well beyond that many hit points and therefore to be getting well beyond what we currently get for FR.
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On the other hand, I had expected to get another rank of this talent instead of the current one, probably even with encreased health regen. So... I don't think that argument is really valid, is it?
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05/23/08, 5:47 PM
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#3945
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Von Kaiser
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Was there any specification on the rage consumption rate for the remodeled frenzied regen? If it's 0.1% max hp/rage, at 10 rage/sec it's a nerf unless you're fully raid buffed or stacking stam pretty heavy, but if it's allowed to do something like consume 20-30 rage per sec, it could be a decent "oh crap" ability, especially with the copious amounts of rage sunwell bosses are giving. Don't think it would be too overpowered in pvp either since 200-300 rage generation in 10 sec would be pretty difficult unless you're under such a ff train you're dead anyway.
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05/23/08, 6:50 PM
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#3946
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Great Tiger
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by charriu
On the other hand, I had expected to get another rank of this talent instead of the current one, probably even with encreased health regen. So... I don't think that argument is really valid, is it?
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I don't really see what the complaining is about. First there's whining it doesn't scale. Now it will scale and there's still complaints. If we see another doubling of health, I don't quite think it's a 'nerf'.
That aside, its exact scaling might still be adjusted.
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05/23/08, 7:09 PM
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#3947
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Piston Honda
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Originally Posted by Duilliath
I don't really see what the complaining is about. First there's whining it doesn't scale. Now it will scale and there's still complaints. If we see another doubling of health, I don't quite think it's a 'nerf'.
That aside, its exact scaling might still be adjusted.
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What if they changed it to 30 rage per second, for 4 seconds, for .2% HP per rage? That'd give you 6% hp per second, for a total of 24%. That's about how much warriors get from last stand, and it's bursty enough to actually save your life in that emergency in which you needed to use it. It won't be OP in PvP because it uses up so much rage so fast that you won't be able to get the full benefit, but it'll still heal you enough to be respectable while you're taking damage (making it still just as useful as it is now).
Last edited by coredumperror : 05/23/08 at 7:18 PM.
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05/23/08, 9:57 PM
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#3948
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Von Kaiser
Night Elf Druid
Nathrezim
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Regarding rogue tanking: Druid total avoidance tanking comes up in this thread periodically and had its share of posts in the total avoidance thread. See in particular my compilations before Sunwell, when it was indeed possible, and after, which I actually posted in this thread and linked in the other.
Regarding dps cloaks: The [Cloak of Fiends] already was my top dps cloak in Rawr much of the time, including with top Sunwell choices (2t4 + 4t6 + others, with full raid buffs). It's no surprise for the new cloak from Kil'Jaeden to be best; I never cared for [Shadowmoon Destroyer's Drape] anyway, its itemization being so undruidy.
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05/24/08, 1:26 AM
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#3949
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Von Kaiser
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Originally Posted by Duilliath
...If we see another doubling of health, I don't quite think it's a 'nerf'.
That aside, its exact scaling might still be adjusted.
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I distinctly remember a dev(Tigole I think) saying that we won't be seeing another huge drop in stam relative to item cost that we saw from vanilla WoW to TBC.
Originally Posted by coredumperror
What if they changed it to 30 rage per second, for 4 seconds, for .2% HP per rage? That'd give you 6% hp per second, for a total of 24%...
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While I think the larger problem of lack of scaling was important to fix, a bit more potency like this is a good idea(since this IS supposed to be an O SHIT ability).
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05/24/08, 2:19 AM
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#3950
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Von Kaiser
Night Elf Druid
Arathor (EU)
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[e] All right, no presuming builds on non confirmed talents. deleted.
Last edited by Wickedgirl : 05/24/08 at 10:49 AM.
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