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05/28/08, 2:24 PM
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#3976
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Don Flamenco
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For unlimited rage situations, [Idol of the White Stag] is higher average TPS/DPS than [Idol of Terror]. However, [Idol of Brutality] is actually the highest TPS available though (even for single target).
I haven't completely modeled the rage gain value for crit yet though for limited rage situations. Based on threat per rage values, [Idol of Terror] is probably near to equal when limited rage.
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05/28/08, 2:35 PM
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#3977
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by droeber
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Is Raven Goddess worth using in the hunter group? I thought it was only worthwhile if 4 other high DPSers were getting it, in terms of rDPS over Everbloom.
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05/28/08, 3:11 PM
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#3978
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Salty
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Originally Posted by Valerian
Is Raven Goddess worth using in the hunter group? I thought it was only worthwhile if 4 other high DPSers were getting it, in terms of rDPS over Everbloom.
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They're all Beast Mastery, and do about 1500 DPS on average, where I usually do around 1100 DPS.
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05/28/08, 3:29 PM
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#3979
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Don Flamenco
Night Elf Druid
Alterac Mountains
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Hunter damage starts getting pretty nuts with decent gear. My alt in badge/za/pvp gear is consistently around 2100-2200 dps in any fight I can stand still with 2 bm hunters, a feral druid, a resto shaman, and either a 3rd bm hunter, a mut rogue, or a fury warrior. So, if you have 3 hunters doing that kind of damage, the crit idol is worth about 20 dps per hunter plus whatever it's worth for you. So, depends on how much damage you're doing I guess.
[e] Wait, you're in 5t6 and your hunters are doing 1500 dps? You might want to look into that unless they're super undergeared. I think supremus and archimonde are about the only fights where they should be that low.
Last edited by lairpie : 05/28/08 at 3:35 PM.
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05/28/08, 6:43 PM
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#3980
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Piston Honda
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Originally Posted by Mijae
For unlimited rage situations, [Idol of the White Stag] is higher average TPS/DPS than [Idol of Terror]. However, [Idol of Brutality] is actually the highest TPS available though (even for single target).
I haven't completely modeled the rage gain value for crit yet though for limited rage situations. Based on threat per rage values, [Idol of Terror] is probably near to equal when limited rage.
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How do you figure?
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05/28/08, 7:23 PM
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#3981
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Don Flamenco
Night Elf Druid
Alterac Mountains
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If you ignore the benefits of getting more rage because you're assuming you already have infinite rage, which is more threat, 94 ap essentially all of the time, or 64 agi worth of crit some of the time. Someone can run the math, but I'd imagine for most people's gear 94 ap is going to win almost all of the time. With limited rage, critting gets you primal fury rage along with just doing a bit more damage.
Last edited by lairpie : 05/28/08 at 7:24 PM.
Reason: capital letters, I always lower case that first letter out of lazy habit, then remember to mind it the rest of the way
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05/28/08, 7:26 PM
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#3982
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Don Flamenco
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Originally Posted by Maeltne
How do you figure?
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Umm... the calculations are quite detailed. It is based on threat modeling from my spreadsheet.
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05/28/08, 9:38 PM
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#3983
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Glass Joe
Blood Elf Paladin
Shattered Halls (EU)
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Hey droods!
I am DPS druid in Cat form and I've got a problem because I don't know which Waist I should use.
Option1:
Belt of The Silent Path
34agi
78ap
23hit
33sta
yellow slot with +2agi slot bonus
Option2:
Belt of Deep Shadow
32agi
66ap
18hit
14sta
2 blue sockets with +3agi slot bonus
I calculated that:
Option1 gives me 118AP and 1.4% crit
Option2 gives me 102AP and 1.32% crit
Thats without sockets and bonuses.
As I know the best stat for Feral DPS is agility, so I will put +8/+10agi gem(s)
So when I put +10agi gem(s), that will be:
Option1: 131AP + 1,89% crit
Option2: 124AP + 2.14% crit
So I think that Belt of Deep Shadow is better, but maybe you see here any mistakes or something like that?
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05/28/08, 10:05 PM
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#3984
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Bare Extraordinare
Night Elf Druid
Outland (EU)
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Use Rawr for all your gear related questions, Rawr - Home
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05/29/08, 8:11 AM
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#3985
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hates having a job
Tauren Druid
Hellscream (EU)
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Personally I'd put a [Glinting Pyrestone] in the [Belt of the Silent Path] for a total of 41 agility, 28 hit rating, 119 AP.
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John O'Groats to Lands End 2009 for Leukaemia Research
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05/29/08, 8:42 AM
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#3986
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Glass Joe
Blood Elf Paladin
Shattered Halls (EU)
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Murwen:
Does Rawr show a real statistics of that items for sure ? Can I trust in everything it shows ?
Farstrider:
Ok but: 1) I see you have Belt of Deep Shadow.
2) I have 127 Hit Rating atm so I don't think I need so much of it.
Help me please. :P
BTW. My nickname: Route, Shattered Halls (EU) server. Maybe any of you can help me with other items? 
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05/29/08, 9:16 AM
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#3987
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Von Kaiser
Blood Elf Paladin
Dunemaul (EU)
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Sob if you have 127 hitrating you are still 15 rating short of hitcapped (142 rating) plus that the socket bonus is +2agi which is worth it.
You are taking +8/+10 agi above +6/+7 agi AND +4/+5 hitrating. So basically +2/+3 agi vs +4/+5 hitrating.
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05/29/08, 9:26 AM
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#3988
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Piston Honda
Night Elf Druid
Die Todeskrallen (EU)
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Originally Posted by Sob
Can I trust in everything it shows ?
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Yes. Try it out. You'll love it.
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05/29/08, 11:48 AM
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#3989
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Glass Joe
Blood Elf Paladin
Shattered Halls (EU)
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Yes I have it but Im not sure if its so good as you say. But if you say so, I will trust it.
So as Rawr says that Belt of Deep Shadow with 2x10 agi is better than Belt of Silent Path, I will craft Deep Shadow.
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05/29/08, 1:02 PM
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#3990
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hates having a job
Tauren Druid
Hellscream (EU)
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Well, remember that it does not value stamina at all. Personally I like the upgrade in stamina and hit and will probably get the Belt of the Silent Path as soon as I have built up the badges again (have already bought 5 or so items from the new vendor, the new tanking legs were just too good). The other thing to remember is most guilds probably have more [Pyrestone] available than they do [Crimson Spinel], assuming you don't want to spend badges on the gems, which I don't.
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John O'Groats to Lands End 2009 for Leukaemia Research
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05/29/08, 7:01 PM
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#3991
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Von Kaiser
Tauren Druid
Korialstrasz
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Best new tanking setup?
So I was playing around in Rawr today and I think I may have figured out a new best geat setup for tanking. All I did was switch out the Violet Eye ring, and the Mag's head ring with the new badge ring, and the ring off of Muru. With those equpped, I was slightly under the defense cap, so I tossed in a few Enduring Seaspray Emeralds. The only real downside to this is I'm(theoretically...I've not even gotten close to killing Muru) about 433 armor(0.25551% mitigation) short of the cap without a Scroll of Protection or devo aura.
As for trinkets I'm using the Shadowmoon Insignia and the Commendation of Kael'thas. I suppose Badge of Tenacity is an option get armor capped, but a lot of that armor would go to waste. I also chose Pendant of the Titans as the neck. Everything else is the "best" Sunwell gear except I have the T6 shoulders for the 4 piece set bonus. If it is a red socket I put in a 10 agi gem. If it's yellow I used a def/stam gem, and in the blue sockets I used 4 def/stam gems and agi/stam for the last ones.
I'm using standard enchants, and buffs.
The overall number that Rawr is giving me is 227510.7 with overall mitigation at 94.4361%
Any comments, questions, namecalling?
Sorry again for no item links, still don't know how.
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05/29/08, 7:08 PM
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#3992
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Don Flamenco
Night Elf Druid
Alterac Mountains
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To create item links:
[ i t e m ] name of item [ / i t e m ]
Without the obvious spaces. Such as:
[ i t e m ]Commendation of Kael'thas[ / i t e m ]
becomes
[Commendation of Kael'thas]
I think if you quote this post (obviously not actually hitting it, just to see what it puts in the editing window) it will show you.
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05/29/08, 7:34 PM
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#3993
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Don Flamenco
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Originally Posted by unitsinc
As for trinkets I'm using the Shadowmoon Insignia and the Commendation of Kael'thas. I suppose Badge of Tenacity is an option get armor capped, but a lot of that armor would go to waste. I also chose Pendant of the Titans as the neck. Everything else is the "best" Sunwell gear except I have the T6 shoulders for the 4 piece set bonus. If it is a red socket I put in a 10 agi gem. If it's yellow I used a def/stam gem, and in the blue sockets I used 4 def/stam gems and agi/stam for the last ones.
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Using socket colors as a guide is generally a very bad idea. For epic gems with def/stam or agi/stam you end up with fewer stats (2x 5def/7sta < 10def + 15sta). Also, most of our socket bonuses are not worth trying to get in the first place.
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05/29/08, 7:54 PM
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#3994
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Von Kaiser
Tauren Druid
Korialstrasz
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Thank You
Duly noted on the quoting items. Thank you.
And I did as you recommended with the gemming(putting in two 10 def gems and thus freeing up other slots for stam or stam/agi) which I had noticed for agi/stam, but not def/stam. So I changed that around a bit, but I've gotta say that the set bonus on [Harness of Carnal Instinct] and the [Leggings of the Immortal Beast] have pretty good set bonuses. Though the [Thunderheart Pauldrons] shoulder bonus is nothing too great.
And please correct me if I'm wrong because I'm still fairly new to the theorycrafting thing, but Rawr rates agi/stam MUCH higher than pure stam.
Any other possibly suggestions?
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05/29/08, 8:05 PM
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#3995
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Von Kaiser
Night Elf Druid
Archimonde
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Originally Posted by unitsinc
Duly noted on the quoting items. Thank you.
And I did as you recommended with the gemming(putting in two 10 def gems and thus freeing up other slots for stam or stam/agi) which I had noticed for agi/stam, but not def/stam. So I changed that around a bit, but I've gotta say that the set bonus on [Harness of Carnal Instinct] and the [Leggings of the Immortal Beast] have pretty good set bonuses. Though the [Thunderheart Pauldrons] shoulder bonus is nothing too great.
And please correct me if I'm wrong because I'm still fairly new to the theorycrafting thing, but Rawr rates agi/stam MUCH higher than pure stam.
Any other possibly suggestions?
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That's because agi/stam is better if you're not tanking anything with sunwell radiance and you haven't completely skimped out on dodge. If you are tanking something with sunwell radiance, it could also be making sure you meet your meta requirements.
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05/29/08, 8:29 PM
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#3996
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Glass Joe
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Originally Posted by unitsinc
Any other possibly suggestions?
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Play around with [Elixir of Ironskin], [Stanchion of Primal Instinct] and drop either Trinket for [Badge of Tenacity]. [Stanchion of Primal Instinct] is far superior to [Wildfury Greatstaff] if you can afford the drop in Armor & HitPoints. Using [Elixir of Major Agility] & [Elixir of Ironskin] is usually better than [Flask of Fortification].
If you have the majority of the Sunwell Items you are practicly "overgeared" (I know the use of that word can be dangerous) and you should focus on Threat over Migration. Since most Fights get easier with better Gear the chance of your DamageDealers getting threatcapped will become a problem; any situation where max threat is needed (First 30 seconds on Brutallus, Twins with Sacrolash first, M'uru Adds).
I recently regemmed a few pieces for M'uru Adds where i benefit more from Agility than HitPoints. 60% Dodge VS DualWield Level 71 Mobs sure helps to keep me alive, while added Crit Chance helps me to generate even more Threat. I would therefore agree to use 10 Agility in red sockets and 5 Agi / 7 Stam for blue sockets. The yellow one in [Harness of Carnal Instinct] could be anything from 5 Def / 7 Stam, 5 Res / 7 Stam, 10 (12) Def or 5 Agi / 5 Hit depending on your enchants.
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05/29/08, 8:42 PM
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#3997
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Von Kaiser
Tauren Druid
Korialstrasz
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Originally Posted by Kaeleb
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I wasn't using a Flask, but I didn't even think of the 30 resil....that does free up a good bit of other items. Good idea.
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05/29/08, 8:50 PM
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#3998
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Von Kaiser
Night Elf Druid
Neptulon (EU)
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Let's talk about M'uru.
Level 71 humanoid adds so we need -5.2% crit reduction and 33075 armour to be capped.
Sunwell Radiance isn't active so the value of avoidance is dramatically different to other fights in the zone and the other thing that strikes me is how for once the total damage taken really seems to matter a lot since you want to really cut down on the healers you take.
I've been using heavy avoidance- something like 73% dodge+ miss fully buffed and 19.3k hp with about 5.7% hit and -4% dodge/ parry from expertise.
We're currently tanking the 3 guys and keeping the mage to last to utlise spell fury by having one of our mages focus/ spellsteal very quickly.
The major threat: avoidance trade I make is using Shard of Contempt over Moroes or Commendation and I just looted the t6 belt today- the trade between that and Belt of Natural Power could add some nice avoidance at the cost of a lot of hp.
How low do people feel safe dropping their hp pools for this fight?
Also in general do people have much experience of killing the mage first and third? The extra dps from spellfury seems significant and could perhaps help cut off a full wave of spawns at the end of the phase, but the tradeoff is taking the occasional spellfuried cast hitting our tanks throughout the fight. We have 1 holy paladin/ resto shaman at each side and my survivability is very good but if it was even better I guess the shaman in particular might have more opportunity to heal the sentinel tank etc.
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05/30/08, 11:42 AM
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#3999
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Von Kaiser
Night Elf Druid
Zuluhed (EU)
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My experience on M'uru ist that the higher the avoidance, the better, the Berserkers are Dualwielders, so they have a fast attack rate and the chance of them hitting you straight in a row is smaller. I also pretty much didn't put much thought into getting crit immunity because eating a crit from them isn't tragic, but losing 1% avoidance for getting those 0.4% -crit is. I was averaging out at 73% real avoidance with use of trinkets and all and have an incoming dps of 1450-1550 average on multiple waves. I even used Immortal Night because of the massive dodge over T6 and 600 more HP, running around 18.6k with only Fort & BoK as HP raid buffs.
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05/30/08, 1:27 PM
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#4000
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Von Kaiser
Night Elf Druid
Shadowsong
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Trash Kitty Cycle
Hi,
I've read about the standard mangle, shred to 4/5 points, rip cycle for mobs that are going to live for at least another 12 seconds, but what about mobs that won't live that long? Is it better to finish off with a ferocious bite? Or perhaps just keep shredding until the mob dies? Are there certain cutoffs I should worry about (i.e. If you're going to get 4 rip ticks, rip otherwise bite)? What's the best strategy?
Thanks for your time
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