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06/27/08, 12:35 PM
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#4276
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Piston Honda
No Account
Tauren Druid
No WoW Account
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Looking over the WWS reports posted in this thread about M'uru, it seems that having the higher dodge/miss (80%+ after buffs) is really really key for tanking the side adds. Angi's gearset shows him with 80-84% dodge/miss on his attempts, and taking far less damage then Phrozty (Coldturkey). If you look at the mid/max incoming physical damage they take, there is only a ~300hp difference in the actual hits they take. This seems to seal the deal for me, and I will be gemming/enchanting and picking up gear to hit that ~80% dodge/miss rate. Currently my healers are very annoyed at how hard it is to keep me up during tanking the adds if we do not use a sheep, and I have been showing ~65% dodge/miss rate on our WWS of the attempts.
My real question is: does anybody know how accurate the Rawr numbers are for calculating dodge/miss %? I have been using it to evaluate my gear alternatives (as I am primarily resto, while I have 7/8 t6 feral I am missing any of the BT/Hyjal jewelry.) The gear list provided by Angi has also been invaluable to me in considering alternatives.
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06/27/08, 2:04 PM
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#4277
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Von Kaiser
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Originally Posted by Taurela
What kind of tanking rotations do you use for M'uru adds, assuming that you're tanking all 3 and the mage isn't going to be cc'd. What we do is kill the mage, I mark a beserker, that is killed after the mage, then the unmarked beserker is killed.
I tank ramp side and I've been starting with a white hit on the mage, then a swipe on all 3. Swipe again, mark one of the beserkers, maul it, swipe, mangle the mage, swipe, tab to the unmarked beserker, maul it, swipe, maul the mage, swipe, maul the marked add, swipe, mangle the unmarked add, swipe, etc.
I'm admittedly a bit undergeared for this and have been struggling to build enough threat with blade flurry rogues/sweeping strikes/whirlwinding warrior.
What I use for gear is:
T6 helm with 15 stam socket, 18 stam w/ stun resist meta, 18 stam / 20 resil enchant.
Brooch of Deftness
T6 shoulders with 15 stam sockets, 15 defense/10 dodge enchant
Slikk's cloak of placation with 12 agi.
T6 chest w/ 15 stam all sockets, +6 all stats enchant
Vindicator's dragonhide bracers with 15 stam socket, 12 stam enchant
T6 gloves w/ 15 stam socket, 15 agi enchant
Belt of natural power w/ 15 stam all sockets
T6 pants w/ 15 stam socket, 40 stam + 12 agi enchant
Treads of the Den mother w/ 12 stam enchant
Band of the Abyssal Lord
Ring of Stalwart protector
Guardian alchemist's stone (wtb shadowmoon insignia  )
Commendation of Kael'thas
Pillar of Ferocity / Idol of Terror
I have a 2nd T6 helm I can sub in, as well as T6 belt. I don't have the twins' staff or T6 bracers yet, or any offset Sunwell loot.
With this my unbuffed hp in bear is 20679, 31710 armor, 35% dodge, 2316 ap, 29.47% crit.
What kind of gear substitutions should I make that are available to me? Can I improve my tanking rotation?
Thanks.
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you have lots of armor in this setup from what I see.
substitutions:
head: T5/PvP/illidan/zlu'jin helm with agi gems, consider defense to bracers and the defense head enchant in main set
neck: badge (agi), JC crafted, reliquery/brut neck
shoulder: T5 agi gems (if you have one stored)
chest: supremus chest with avoidance gemming might be better, defense enchant
bracer: T6, defense enchant
gloves: crafted dusk gloves (if you have the sunmotes/recipe)
belt: badge belt (2 agi gems), T6
pants: badge pants most likely have higher avoidance, lack hit though, big investment though
boots: badge boots, 12 agi chant, agi gems, second yellow for agi meta activation
ring1: LC exalted, ZA chest 3, hyjal exalted, revenge badge ring, JC crafted ring (low threat)
trinkets: SMI, moroes trinket
Weapon: badge staff may be better (threat), SSC trash stave (avoidance)
I highly advise alternative enchants, agi boots, defense helm, defense bracer, (defense chest is slightly better avoidance if you can fit it somewhere). Be advised the cap is 133 defense rating as opposed to 154

EDIT: Wow, Taurela posted the exact same question as me right after I started writing my post. You guys can ignore this one if you like
Since we're talking about tanking M'uru adds, I figured I'd ask: How do you guys effectively hold aggro over multiple targets that are all taking DPS simultaneously (including stuff other than M'uru adds)? I've read that you want your rogues to be blade flurrying, warriors to be cleaving/sweeping, etc on M'uru adds... and I know from experience that swipe spamming is just not going to cut it on the second and third mobs. So, what kind of rotation to do you use to get a few direct attacks off on your secondary (and tertiary) tank targets while not losing aggro on your primary target?
I've been fortunate (unfortunate?) enough to have a prot pally in every AOE-fest raid (read Hyjal trash), so it hasn't come down to me going all out TPS on more than one target. I've gotten some practice for fun by pulling 2 aboms out of the consecrate and alternating mangles while swipe spamming, but I'm not sure I was doing it well enough that I'd be able to hold multiple targets off of the melee attackers hitting more than one target at a time.
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I have tanked against two hunters, two mages; two hunters, two warlocks; melee groups with a rogue, warrior, ret paladin, enhance shaman mix. Warlocks curse off-targets, mages sheep after 5ish seconds of building threat on the three, rogues flurry, warriors cleave, shaman/retadin do considerable single-target threat.
I have had every class pull and die from main and off-targets. All I suggest is you and melee monitor threat via omen on all targets, after some time everyone will get comfortable enough. Max tps is hitting the berserkers, have others lockdown/rip the mage, taunt. Mangle/maul (whatever offtarget needs more threat), swipe x3. All you can do is consider what pieces can double as avoidance/threat/hit gear.
I have logged in my avoidance set (19ishk hp ~70% avoidance wet), no piece is used only for door tanking, everything is dual purpose. Tested the JC / brut rings but unhappy with the tps/avoidance balance, waiting for reliquery neck, wish I kept my T5 shoulders for avoidance gems.
edit - (i'm a fool that pops everything before logging)
question:
how can I find a WWS parse of my attempts? Do I use the program myself and review, or is there an easy method to review submitted. If I use the program for my own records, how does this affect game performance?
what % uptime do people have on their agi idol using mangle every cooldown?
Last edited by sal : 06/27/08 at 2:16 PM.
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06/27/08, 3:11 PM
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#4278
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Von Kaiser
Night Elf Druid
Stormrage
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Originally Posted by sal
question:
how can I find a WWS parse of my attempts? Do I use the program myself and review, or is there an easy method to review submitted. If I use the program for my own records, how does this affect game performance?
what % uptime do people have on their agi idol using mangle every cooldown?
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You have to clear out your combat-log first and record it by /combatlog command I think, and once you are done with your raid, you pretty much upload the log on WWS website, it's pretty simple. Just read up on it, it's not that hard to do. This doesn't cause any lag or any issues that cause game lag, so don't worry about that.
As for the mangle idol, it has around 85% chance to proc, so you should be spamming mangle every time it's up while tanking these adds for the dodge/threat.
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06/27/08, 3:55 PM
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#4279
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Piston Honda
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Originally Posted by monster
As for the mangle idol, it has around 85% chance to proc, so you should be spamming mangle every time it's up while tanking these adds for the dodge/threat.
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85% chance to proc, but a 10-sec internal CD. That means that at best, you'll only be able to re-apply it 85% of the time after it's been down for 2-sec since it's last proc. I remember reading that you'll get something like 50-60% avg uptime if you mangle every CD.
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06/27/08, 4:02 PM
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#4280
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Von Kaiser
Night Elf Druid
Kil'Jaeden (EU)
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Originally Posted by Mezoth
My real question is: does anybody know how accurate the Rawr numbers are for calculating dodge/miss %? I have been using it to evaluate my gear alternatives (as I am primarily resto, while I have 7/8 t6 feral I am missing any of the BT/Hyjal jewelry.) The gear list provided by Angi has also been invaluable to me in considering alternatives.
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Rawr is accurate in this, i have 84% dodge+miss according to it.
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06/27/08, 4:47 PM
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#4281
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Glass Joe
Tauren Druid
The Underbog
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Originally Posted by Mezoth
My real question is: does anybody know how accurate the Rawr numbers are for calculating dodge/miss %? I have been using it to evaluate my gear alternatives (as I am primarily resto, while I have 7/8 t6 feral I am missing any of the BT/Hyjal jewelry.) The gear list provided by Angi has also been invaluable to me in considering alternatives.
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Rawr has always been 100% accurate for me, both in bear and cat calculations; I used to question it's accuracy (specifically in the constants that it uses based on threat and survivability, but how can you rank this in the scheme of things anyways), but I realized all the features Rawr has and more about the buff/drum uptime settings, boss armor, and all those settings.
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06/27/08, 5:07 PM
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#4282
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Von Kaiser
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The threat values for bear are still broken, but shoudl be much improved in the next release. Also, many of the numbers won't match your character sheet (because your character sheet assumes a level 70 opponent). Keep in mind though, that the opponent rawr is simulating is kind of generic, and armor and level are pretty much the only configurable items right now.
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06/27/08, 5:42 PM
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#4283
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Piston Honda
No Account
Tauren Druid
No WoW Account
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Yeah, the main things I was looking for were the dodge/miss% numbers. With only ~50% uptime on the idol, my dodge/miss should clock in with my gear (while fully buffed) at about 79%. Without the shadowmoon insignia, I am not sure how I can push it higher right now.
The gear I am looking at using:
Thunderheart Cover (8agi/agi meta gem) (17dodge/16def enchant)
Necklace of the Juggernaut
Merciless Gladiator's Dragonhide Spaulders (8 agi/4agi-4hit gems) (15 dodge/10def enchant)
Thunderheart Chestguard (15stam/7stam-5resil/8agi gems) (+15 def enchant)
Thunderheart Waistguard (8 agi gem)
Thunderheart Leggings (8 agi gem) (12 agil/40stam enchant)
Thunderheart Treads (10 agi gem) (12 agi enchant)
Thunderheart Wristguards (8 agi gem)
Thunderheart Gauntlets (18 stam gem)
Ring of the Stalwart Protector
Angelista's Revenge
Badge of Tenacity
Figurine - Empyrean Tortoise
Slikk's Cloak of Placation (12 agi enchant)
Stanchion of Primal Instinct (35 agi enchant)
Idol of Terror
Sadly, I am limited to +8 agi in many gem slots due to my badge gem vendor not being opened (and a critical shortage of spinels horde-side, period). The resil gems are to keep me uncrittable in my level 73 tanking gear, but if I ever get a shadowmoon insignia I can push those to agil/hit gems.
Any suggestions are welcome to tweak this.
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06/27/08, 6:19 PM
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#4284
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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This is probably at nitpick level, but you could swap exalted hyjal ring in for Angelista's and get a minor boost in HP.
Then again, if you aren't dying, the armor pen will be a small boost in your DPS for P2.
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06/27/08, 8:14 PM
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#4285
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Von Kaiser
Tauren Druid
Alleria (EU)
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Originally Posted by Mezoth
[...]
Thunderheart Cover (8agi/agi meta gem) (17dodge/16def enchant)
Necklace of the Juggernaut
Merciless Gladiator's Dragonhide Spaulders (8 agi/4agi-4hit gems) (15 dodge/10def enchant)
Thunderheart Chestguard (15stam/7stam-5resil/8agi gems) (+15 def enchant)
Thunderheart Waistguard (8 agi gem)
Thunderheart Leggings (8 agi gem) (12 agil/40stam enchant)
Thunderheart Treads (10 agi gem) (12 agi enchant)
Thunderheart Wristguards (8 agi gem)
Thunderheart Gauntlets (18 stam gem)
Ring of the Stalwart Protector
Angelista's Revenge
Badge of Tenacity
Figurine - Empyrean Tortoise
Slikk's Cloak of Placation (12 agi enchant)
Stanchion of Primal Instinct (35 agi enchant)
Idol of Terror
[...]
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I assume you're only wearing PvP Spaulders for the Resilience?
If that is true and you possess any other Item with more Agility, you could use [Elixir of Ironskin] for remaining uncrittable.
And vs. level 71 opponents you could as well swap [Necklace of the Juggernaut] for [Necklace of the Deep](2x 8agi) and gain another ~0.6% dodge
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06/28/08, 9:23 AM
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#4286
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Von Kaiser
Night Elf Druid
Archimonde
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From WWI, they're changing windfury to a buff, so druids will finally be able to benefit from it in forms.
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06/28/08, 11:33 AM
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#4287
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Don Flamenco
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Originally Posted by Skysec
From WWI, they're changing windfury to a buff, so druids will finally be able to benefit from it in forms.
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It's already a buff and druids don't benefit from it... They would need to change the mechanics of how the buff is applied or managed for it to make a difference.
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06/28/08, 11:41 AM
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#4288
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King Hippo
Tauren Shaman
Wildhammer (EU)
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* Windfury won't be a weapon enchant anymore and will be changed to a buff. You will be able to use it in bear form or with poison.
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Slow, slower, shaman weapon.
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06/28/08, 11:48 AM
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#4289
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Piston Honda
Tauren Druid
Gorgonnash (EU)
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All I can say is finally. And YES! One thing hindering our scaling gone away.
I just hope they don't do it they way they did in TBC - make ferals OP and nerf them afterwards.
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06/28/08, 12:01 PM
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#4290
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King Hippo
Tauren Shaman
Wildhammer (EU)
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# Totems are being "condensed" into a smaller amount of totems, for exemple Strength of Earth and Grace of Air totems will be merged into the same totem
# Totems will also affect raid members, not just the local party.
Also you get agi with wf too and no more totem twisting needed.(briljant solutin without nerf)
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Slow, slower, shaman weapon.
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06/29/08, 2:24 AM
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#4291
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Glass Joe
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Somehow i can't shake the feeling that there are too many good news ...
Raiding armor sets and PvP rewards sets will look different and won't share the same model anymore in Wrath of the Lich King.
The attacker/target range mechanics are being re-evaluated it might be changed for Wrath of the Lich King to fix most of the existing bugs, including the ones affecting the attack range of Feral Druids.
There will be a new model for the Druid's Dire Bear form and the Dire Cat form will be introduced.
Most of the shaman totems, Unleashed Rage, and Battle Shout are some of the buffs changed in WotLK to affect the whole raid instead of the party.
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And of course the previously mentioned Windfury Change ... maybe im thinking too much into it, but if they work an all this "neat" stuff i am terribly afraid they screw up our Itemisation. Anyway fun times are coming if you dont have to fight your way into a MeleeGroup to benefit from your only Enhancer. Can't wait for the Beta to see how things will turn out.
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06/29/08, 3:24 AM
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#4292
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Von Kaiser
Night Elf Druid
Archimonde
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Originally Posted by Mijae
It's already a buff and druids don't benefit from it... They would need to change the mechanics of how the buff is applied or managed for it to make a difference.
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It is a weapon imbue right now, not a buff.
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06/29/08, 8:37 PM
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#4293
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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Wow Web Stats Our first night on M'uru.
I am logged out in my M'uru gear. Most of it is from badges/pvp/boe and pretty easy to get. The bracers are Guardian's Leather Bracers with a 10 agi gem but they aren't showing on armory atm.
I tweaked the setup for a while and disregarding some direct upgrades like [Leggings of the Immortal Beast] and [Stanchion of Primal Instinct], I think it's the best setup possible.
If you want to use [Wildfury Greatstaff], it ends up being 17 armor short of the cap without GoA, and 1 defense over crit immunity with 12def on bracers.
This might be one wws too many, but all the posts here helped me alot.
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06/30/08, 4:17 AM
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#4294
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Don Flamenco
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A few more interesting bits from WWI Q&A.
- The attacker/target range mechanics are being re-evaluated it might be changed for Wrath of the Lich King to fix most of the existing bugs, including the ones affecting the attack range of Feral Druids."
- There is a plan to give player access to two talent specs to switch between them without having to respec all the time.
- There will be a new model for the Druid's Dire Bear form and the Dire Cat form will be introduced.
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06/30/08, 9:25 AM
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#4295
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Von Kaiser
Night Elf Druid
Stormrage
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Originally Posted by Hoofhearted
Wow Web Stats Our first night on M'uru.
I am logged out in my M'uru gear. Most of it is from badges/pvp/boe and pretty easy to get. The bracers are Guardian's Leather Bracers with a 10 agi gem but they aren't showing on armory atm.
I tweaked the setup for a while and disregarding some direct upgrades like [Leggings of the Immortal Beast] and [Stanchion of Primal Instinct], I think it's the best setup possible.
If you want to use [Wildfury Greatstaff], it ends up being 17 armor short of the cap without GoA, and 1 defense over crit immunity with 12def on bracers.
This might be one wws too many, but all the posts here helped me alot.
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I am pulling around the same numbers as you, and also using [Stanchion of Primal Instinct].
Wow Web Stats
Also, that staff is amazing, my dps went up to 750~ last night using that staff to tank during p1 and it's amazing for threat.
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06/30/08, 1:23 PM
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#4296
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Von Kaiser
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I am not sure if this has been noted before but I believe it applies for evaluating the best avoidance setup.
Currently in rawr (14.1 I believe) the statistics on stanchion have strength and agility swapped (75 str instead of agi). If one right clicks the item it can be updated via the internet to import the proper values. I must say, the placement for non-radiance mobs is staggering.
Considering the updated values stanchion can safely be used in all non-sunwell radiance boss content without sacrificing much. For non-radiance bosses natural power belt and badge of tenacity can easily make up the difference.
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07/01/08, 6:58 AM
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#4297
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Von Kaiser
Night Elf Druid
Elune (EU)
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Hello here
I want some advises of sunwell feral, who looted the t6 bracers, and put them in place of the pvp ones for tanking. I'm in front of a problem, how to manage the loose of 19 resilience to continue to be immune crit against boss, with the t6 bracers ? Did you enchanted them with 12 def ? But 12 def is not enough, i'll need to enchant my cloak also with 12 def (my other available slots are filled with resi/def enchants). That will be a 12 agi + 4 strength / 4 agi / 4 stam loose, don't you think that the price to pay is too heavy ? Also, i'll certainly use these bracers for dps, and having 12 def in them is strange, but well, i suppose that the dps bracers enchant don't bring too much (4 agi / 4 strength or 12 strength). Or do you start to use elixir of ironskin ?
Thanks in advance for your advises 
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07/01/08, 8:29 AM
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#4298
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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head: glyph of the gladiator, 20 resilience
neck: juggernaut, 22 defense (BT and Sunwell necks have both defense so i use this one as an example)
shoulder: aldor enchant, 10 defense
back: slikk's cloak, 16 defense
chest: 15 resilience
ring: violet signet, 19 defense
elixir of ironskin: 30 resilience
total: defense 67, resilience 65, provides 2.735% crit reduction
Personally i use 12 defense enchant on bracers and Brooch of Deftness (i dont have brutallus neck yet) which keeps me uncritable, however i am scryer, i am not sure if that 5 defense difference will matter or not.
Cloak is very bad place for defense enchant, the tradeoff of 12 agility is hard to justify. Similarly try to avoid gemming for crit immunity, use it as last resort. I have zero crit immunity gems.
edit: elixir of ironskin is a must i'd say. Item budged wise, major agility + ironskin have twice as much itempoint than flask of fortification when counting defensive stats only.
Last edited by Inaiwae : 07/01/08 at 8:37 AM.
Reason: added note about elixirs vs flask
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07/01/08, 10:25 AM
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#4299
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Glass Joe
Night Elf Druid
Stormrage
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Originally Posted by Yilfin
Hello here
I want some advises of sunwell feral, who looted the t6 bracers, and put them in place of the pvp ones for tanking. I'm in front of a problem, how to manage the loose of 19 resilience to continue to be immune crit against boss, with the t6 bracers ? Did you enchanted them with 12 def ? But 12 def is not enough, i'll need to enchant my cloak also with 12 def (my other available slots are filled with resi/def enchants). That will be a 12 agi + 4 strength / 4 agi / 4 stam loose, don't you think that the price to pay is too heavy ? Also, i'll certainly use these bracers for dps, and having 12 def in them is strange, but well, i suppose that the dps bracers enchant don't bring too much (4 agi / 4 strength or 12 strength). Or do you start to use elixir of ironskin ?
Thanks in advance for your advises 
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Considering everything you said here and the fact that you plan on using the bracers for kitty as well, I wouldn't use the t6 bracers for tanking. The trade off seems too high; You loose a lot of crit immunity for no substantial gain. I'd use (and do use) the pvp bracers with defense enchant on them for tanking for that extra punch of crit immunity.
You already have 6t6 with the bracers, so why do you want to use t6 bracers for tanking? Just because it's t6, doesn't make it better for your gear and your stats. If you had to use them to get 4t6, then I'd understand having to find a way to use them. That isn't the case for you. Go go pvp bracers.
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07/01/08, 10:55 AM
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#4300
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Occasional Success
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Shadowmoon Insignia is also pretty handy for maintaining crit immunity. I use it for my general-purpose tanking set. When I swap it out for specific purpose trinkets, I use an Ironskin elixir.
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