Base stats behave really strangely - base agility for hunters had a problem doing this before TBC, in that hunters seemed to have a negative base crit or something.
<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
Daze immunity is 475 for 70s + 5 for each level up. 490 for bosses. SotF does nothing for druid daze immunity.
This is realistically unattainable for druids while tanking and you will probably see a daze or two while tanking mobs that need to move fast, yes being dazed has killed my and wiped our Illidan attempts more than once.
I believe to remember a patch note saying that Defense no longer reduced the chances of becoming dazed. Cannot find it anywhere though.
They intended to fix that but didn't pull through with it so Defense still makes you Daze immune.
Indeed. However it will make warriors daze immune, druids would need an ungodly amount of defense to reach daze immunity because SotF doesn't count towards it. So for ferals it's still "daze reduction" in all likelihood.
They intended to fix that but didn't pull through with it so Defense still makes you Daze immune.
Haha. Blizzard needs to lay off the drugs. I find it amusing how they restrict some random issues from coming along with the patch notes. Some while ago they were bragging about improving the graphics of Warlocks' Ritual of Souls, which I hardly noticed any change of - and when they actually greatly improved the graphics of Cyclone it was as if they were shouting amongst themselves: "-Oh noes! We changed the graphics of Cyclone! We must NOT tell!".
#show Cat Form
/cancelaura [stance:3] Cat Form
/stopcasting
/cast [nostance] Cat Form
to powershift?
<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
I've been playing around with this macro
#show Shred(Rank 7)
/cast [nostealth] Shred(Rank 7); [stealth] Shred(Rank 7)
or may be Pounce > Shred.
It well should be something else from stealth otherwise you could just put shred on the action bar.
I actually use this macro to free up one slot on my Cat action bar, casting Ravage when prowling and Shred otherwise. I think it looks somethin like this:
It well should be something else from stealth otherwise you could just put shred on the action bar.
I actually use this macro to free up one slot on my Cat action bar, casting Ravage when prowling and Shred otherwise. I think it looks somethin like this:
/cast [nostealth] Shred; [stealth] Ravage
If you use bongos (and many other bar mods), you can just have it show a different button when stealthed, thus saving a macro slot.
Stopcasting is not necessary in 2.3. If you want to use say a haste potion then you can just do
/cancelform
/use Haste Potion
/cast Cat Form
and it is still nearly instant. If you have no potion or the potion is on cooldown, it will still shift you back into cat at the end.
Is there a way for a macro to remember what form you are in and then to shift you back to that form after drinking a HS/pot? I don't want to have 3 different versions (cat, bear, travel) of the same macro when I've already run out of space for macros.
Is there a way for a macro to remember what form you are in and then to shift you back to that form after drinking a HS/pot? I don't want to have 3 different versions (cat, bear, travel) of the same macro when I've already run out of space for macros.
Get bongos dude, and set up custom action bar/keys, it helps out a lot and gives you a lot of space to work with.
Here's my current UI setup with all of the macros, check out the action bar setup. It really helps having a small action in the middle of my screen, which i use for trinkets, dispel curse or potions, it makes things much quicker. Also, bongos gives you option to cast a spell on yourself with right click, which is pretty handy. I also use debuff filter, it shows timer on mangle, bash, cyclone, rip. It's a must have mod to keep track of rip or mangle, check the UI screen i posted, you can see the timer mod next to the unit frame.
They intended to fix that but didn't pull through with it so Defense still makes you Daze immune.
I loved it when that came up, warrior came out in droves about how tanking while being dazed would create some unplayable universe where tanks would be unable to do anything. They quickly reverted their daze change and warriors continued to be immune, meanwhile druids have been tanking with daze for as lon as we have been tanking. Where is our free daze immunity?
Originally Posted by Edenfall
Haha. Blizzard needs to lay off the drugs. I find it amusing how they restrict some random issues from coming along with the patch notes. Some while ago they were bragging about improving the graphics of Warlocks' Ritual of Souls, which I hardly noticed any change of - and when they actually greatly improved the graphics of Cyclone it was as if they were shouting amongst themselves: "-Oh noes! We changed the graphics of Cyclone! We must NOT tell!".
Improvement to cyclone ?!?!?!
That new graphic has been the single largest cause of people in my raids dying since 2.2 came out. Every time I try to click on some ghoul running off after a Warlock or Mage in hyjal, I end up selecting some god damn enhancement shaman or rogue with that fucking cyclone around them. It happens at least twice a boss clear and is outright ridiculous that I cannot select mobs through the damned graphic.
Is there a way for a macro to remember what form you are in and then to shift you back to that form after drinking a HS/pot? I don't want to have 3 different versions (cat, bear, travel) of the same macro when I've already run out of space for macros.
Wow, you must really like macro's!
I have a few but on the whole I don't find I need any due to the way I setup my key bindings, I use all of the extra buttons on my mouse.
I can shift forms and use my most common attacks without losing any mobility, by that I mean none of my shifting or spam attack buttons are pressed by my movement pressing fingers.
I expect I will make one for using pots and health stones in forms though.
In the thread on the Blizzard forums asking about why it wasn't returning you to the form you were in one of the druids providing feedback said they were working on a mod to do just what you are asking, sorry I don't have a link but it's linked a couple of pages back in this thread.
Edit. Dalamar most of your recent posts have been blatant whine's, it isn't helpful.
There are some encounters where a druid tank may be movement impaired because of being dazed, if it is a constant occurrence a warrior tank would be a better choice for that role.
Accept what we have and try and avoid the grass is greener for X, it isn't always the case and you find warriors and paladins who are jealous of us for various reasons.
Edit. Dalamar most of your recent posts have been blatant whine's, it isn't helpful.
There are some encounters where a druid tank may be movement impaired because of being dazed, if it is a constant occurrence a warrior tank would be a better choice for that role.
Accept what we have and try and avoid the grass is greener for X, it isn't always the case and you find warriors and paladins who are jealous of us for various reasons.
Yeah kinda, but to turn it away from that whines. Feral druids would be better choices for FR tanks for Illidan because we can do somewhat less terribly on damage afterwards, but I can recall times where we wiped because of a daze on a cross over or during an eyebeam. Is it perhaps a tanking necessity as claimed, or just another limitation to live with? Does anyone else in here tank the Flames of Azzinoth and has daze affected their tanking on that encounter?
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Macro space is gonna hurt next patch, I can think of at least a half dozen new macros to include on my already cramped keyboard. Can't say I am disappointed though, ++potting, improved powershifting, healthstoning, improved drumming, etc.
Yeah, but they are gonna take up a couple more binds, or in the least buttons on my bars. Definitely not down about that one though, just gotta find a place for em
Yeah kinda, but to turn it away from that whines. Feral druids would be better choices for FR tanks for Illidan because we can do somewhat less terribly on damage afterwards, but I can recall times where we wiped because of a daze on a cross over or during an eyebeam. Is it perhaps a tanking necessity as claimed, or just another limitation to live with? Does anyone else in here tank the Flames of Azzinoth and has daze affected their tanking on that encounter?
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Macro space is gonna hurt next patch, I can think of at least a half dozen new macros to include on my already cramped keyboard. Can't say I am disappointed though, ++potting, improved powershifting, healthstoning, improved drumming, etc.
I have never been dazed in... 5? Illidan kills ==== I don't think it is ever necessary to ever take a chance of being dazed... I mean even if you run directly through the flame at the end of your path you would practically have to be a keyboard turner to leave enough time to get dazed
Just rewatched the first kill I fraps'd (Audillidan.divx - FileFront.com) and I only run through the flame twice, once at the very beggining and again after 1 loop is done before it dies. Again... if you aren't playing with your right mouse button down /sadface
I have never been dazed in... 5? Illidan kills ==== I don't think it is ever necessary to ever take a chance of being dazed... I mean even if you run directly through the flame at the end of your path you would practically have to be a keyboard turner to leave enough time to get dazed
Just rewatched the first kill I fraps'd (Audillidan.divx - FileFront.com) and I only run through the flame twice, once at the very beggining and again after 1 loop is done before it dies. Again... if you aren't playing with your right mouse button down /sadface
You got dazed ~2 seconds after the flame spawned in that video, fyi
I have my own issues when tanking the flames, but daze hasn't been one of them. Walking backwards or strafing prevents that for the most part and you should pretty much always be in a position where you don't need to move too far/quickly.
I have never been dazed in... 5? Illidan kills ==== I don't think it is ever necessary to ever take a chance of being dazed... I mean even if you run directly through the flame at the end of your path you would practically have to be a keyboard turner to leave enough time to get dazed
Just rewatched the first kill I fraps'd (Audillidan.divx - FileFront.com) and I only run through the flame twice, once at the very beggining and again after 1 loop is done before it dies. Again... if you aren't playing with your right mouse button down /sadface
Hmm it seems you have a different path than I run, which is probably to be expected. But for that video alone, a daze during that last 5% when the eye beam snuck up on you there would have easily caused a wipe(similar circumstances to what I have experienced in the past but during a pickup and reposition after the other tank died, should be a wipe in its own right but yeah). Also you do risk a daze every time you run through the flame, low chance as you turn quick enough, but a chance none the less.
My path basically runs around the arc once, similar to your first pass, then I cross over quickly and restart the same path. This is meant to keep the melee on the Flame virtually 100% of the time, save an unfriendly eyebeam path.
PS - thanks for that video btw, I thought they broke Improved Camera like a year ago, found the new version on Curse.
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Foofer, you guys seem to run a reasonably high rogue damage on the flames, what is your path and are you the primary tank or the second one?
While we're on the subject of Flames, what gear are people using to get the necessary Fire Resist while maintaining crit immunity? Are you using the Badge pieces or crafted pieces?