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03/27/08, 2:21 PM
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#2746
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Piston Honda
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Originally Posted by Chojee
Considering the fact that the [Shard of Contempt]'s proc only has a 45s cooldown with a 10% proc rate, it should proc at least twice within the 2 minute cooldown of the [Bloodlust Brooch].
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Ohh, good point. I completely forgot about the additional procs/minute of Shard over Brooch/Call.
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03/27/08, 2:26 PM
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#2747
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Von Kaiser
Night Elf Druid
Nathrezim
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Ok, my reply came amid a sea of others pointing out the same first thing. But I still wonder about both the second issue (whether the fact that <the value of a usable effect with benefit x once per time period y exceeds x/y unless the fight duration is an exact multiple of y> is modeled in various tools druids use) and the side question (whether it's worth clipping a Rip to get a third in during the bonus AP).
Last edited by Goedel : 03/27/08 at 2:59 PM.
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03/27/08, 2:59 PM
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#2748
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Von Kaiser
Night Elf Druid
Stormrage
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I noticed a HUGE increase in the TPS I was outputting last night. Its possible that this was due to the new version of Omen, but no one elses TPS was any different then it normally is.
While offtanking Gruul (using only mangle and lacerate) I was sustaining 1400-1500 TPS which resulted in me pulling aggro off our Warrior MT (despite him having 4 hunter chain MD to him) Once I pulled aggro off him, my TPS soared into the 1800+ range with spikes over 2k. Again, I'm not sure if this an issue with the new omen or if my TPS was actually that high.
After talking with Astrylian, we did some napkin math and came up with the tentative assumption that the new lacerate does ~12% more threat then the old. 12% more threat from "one" move shouldn't equate to a 50-80% TPS increase.
Aside from demo roar having no threat multiplier in the Threat 2.0 Lib, its exactly the same as the Threat 1.0 Lib. which "rules out" omen 2.0 as the culprit.
Anyone have any insight into this? Not that I'm complaining of course...
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03/27/08, 3:21 PM
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#2749
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Rawr
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It's not like all the benefit of a trinket comes from Rip.
230ap from SoC, on a cat grouped with an Enh Shaman will increase the damage on each attack by:
Melee: 21.87
Mangle: 34.90
Shred: 63.98
Rip: 95.51
If SoC procs, it's going to get 20 melee attacks, 1 Mangle, 3 Shreds, 1 Rip, and either [another Mangle, another Shred], [another Shred, another Rip], or [another Rip, another Mangle]. (I think, really depends on subtle timing and energy procs, but I think that's usually right, correct me if I'm wrong)
So it's always going to do 20*21.87 + 1*34.90 + 3*63.98 + 1*95.51, plus either [34.90+63.98], [63.98+95.51], or [95.51+34.90]. Totals in those cases are 858.63, 919.24, and 890.16. That's only a 6.6% difference from worst case to best case. And Rawr averages it out so it's in the middle.
Sure, you could probably do about 3.3% more damage per proc, on average, if you could control when it procs. However, that small difference is made up for by the fact that you don't use on-use trinkets the instant they come up, you wait for the next perfect moment. Wait just 4sec after the cooldown is up on Bloodlust Brooch before using it, and you've already lost the 3.3% bonus you would get by perfectly timing it.
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03/27/08, 3:22 PM
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#2750
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Piston Honda
Orc Death Knight
Dunemaul
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Originally Posted by Relative
I noticed a HUGE increase in the TPS I was outputting last night. Its possible that this was due to the new version of Omen, but no one elses TPS was any different then it normally is.
While offtanking Gruul (using only mangle and lacerate) I was sustaining 1400-1500 TPS which resulted in me pulling aggro off our Warrior MT (despite him having 4 hunter chain MD to him) Once I pulled aggro off him, my TPS soared into the 1800+ range with spikes over 2k. Again, I'm not sure if this an issue with the new omen or if my TPS was actually that high.
After talking with Astrylian, we did some napkin math and came up with the tentative assumption that the new lacerate does ~12% more threat then the old. 12% more threat from "one" move shouldn't equate to a 50-80% TPS increase.
Aside from demo roar having no threat multiplier in the Threat 2.0 Lib, its exactly the same as the Threat 1.0 Lib. which "rules out" omen 2.0 as the culprit.
Anyone have any insight into this? Not that I'm complaining of course...
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The T is constant, but is the time constant between omen1 and omen2? If Omen2 discounts non-active time that would easily do it.
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03/27/08, 3:47 PM
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#2751
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Von Kaiser
Night Elf Druid
Stormrage
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Well, I appeared on the threat meter when we engaged (due to me casting FFF followed by mangle) and I left it when Gruul died (because it turned off). Based on this, I'd say that the combat time was the same for everyone in the raid. What confuses me is that my TPS seemed to take a HUGE increase but everyone elses stayed where it normally does.
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03/27/08, 4:05 PM
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#2752
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Piston Honda
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Maybe the Mangle (Bear) GCD change accidentally affected Mangle damage? I remember having some unusually high Mangle crits in Kara the other day, could potentially help explain both things.
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03/27/08, 4:13 PM
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#2753
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Piston Honda
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I think any TPS reported by omen for the last few days can be safely regarded as faulty. At one point in ZA last night I was reported at having over 4.5 million threat on the bear boss. I'm pretty sure I'm good at threat gen but not that good.
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03/27/08, 4:27 PM
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#2754
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Rawr
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Originally Posted by Bula
I think any TPS reported by omen for the last few days can be safely regarded as faulty. At one point in ZA last night I was reported at having over 4.5 million threat on the bear boss. I'm pretty sure I'm good at threat gen but not that good.
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The 4.5 billion/million/trillion/whatever thing is when you taunt when the boss isn't targeting anyone. I'd be willing to just assume that Omen was reporting faulty data, but it's giving expected TPS values for other classes, and those classes are riding my (sky high) threat, and not pulling aggro, and Gwin was able to pull aggro exactly when it said he would... So it's seeming like the high values are accurate.
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03/27/08, 4:39 PM
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#2755
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Bald Bull
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While the TPS reported may be faulty, the behavior is not. I did pull off Gruul from the warrior last night doing mangle/lacerate only (and not even that all the way; I was pretty rage-starved) and I did pull off from the warrior on Mags doing the same thing. The lacerate hits with AP do appear to be decent but not that great; I don't know where the rest of the threat is coming from. But it looks substantial. Does the AP scaling affect the lacerate bleed as well?
In other news, the threat generated on undead/robots is insane compared to before. So nice.
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03/27/08, 5:20 PM
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#2756
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Von Kaiser
Night Elf Druid
Stormrage
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The AP scaling does effect the bleed as well, I cant recall the coefficient at the moment. Maybe it was posted earlier in the thread? As I mentioned previous, quick napkin math from Astrylian when I spoke to him shows a threat increase of ~12%, no where near the 50-80% which some of us are seeing.
Also, I dont think I'd call the reports faulty, I pulled aggro off my warrior tank in gruul exactly when I should have (I had passed his 100%, he got groundslammed away, Gruul stopped targetting him to shatter, and then went to the person HIGHEST on aggro (me)
While main tanking he was doing around 1100 TPS which is about normal for him. Everyone else's numbers seemed correct, and the game reacted to my TPS just like I would have assumed it would.
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03/27/08, 5:35 PM
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#2757
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Piston Honda
Orc Death Knight
Thaurissan
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Kind of off topic now but:
Originally Posted by barrabus
/script if GetSpellCooldown("Dire Bear Form")==0 then CancelPlayerBuff("Dire Bear Form") end;
is even shorter still, by a whole two characters. 
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I got it shorter than that.
/script local D="Dire Bear Form"; D=GetSpellCooldown(D)>0 or CancelPlayerBuff(D)
short circuiting boolean operators ftw baby!
More on topic.
Perhaps they realised that the AP scaling they had didn't change the threat. The obviously fix for be for the initial damage to do 4 - 5 times the threat. (and perhaps all the threat of the move (has anyone checked if the dot will pull agro?). That way the AP scaling would come out to about that of devastate although there's still the shield block issue.
Last edited by Larisroth : 03/27/08 at 6:04 PM.
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03/27/08, 5:49 PM
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#2758
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Piston Honda
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In our version of omen at the time I was showed with 4.5 million threat and the second highest person had a few thousand. This is what I meant by faulty.
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03/27/08, 5:52 PM
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#2759
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Rawr
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/run local D=GetSpellCooldown()>0 or CancelPlayerBuff("Dire Bear Form")
Originally Posted by Bula
In our version of omen at the time I was showed with 4.5 million threat and the second highest person had a few thousand. This is what I meant by faulty.
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Yeah, it gives you 4.5mil when you taunt off nobody. It's a bug. Other than that, as far as I've seen, it's given correct data.
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03/27/08, 5:53 PM
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#2760
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Bald Bull
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And to be clear - both on Gruul and Mags I pulled threat exactly when Omen said I would. What was surprising was how much threat I was generating.
I'm really, really looking forward to tackling VR now. Between the lacerate buff, whatever threat buff we've been given and the mechanicals being subject to bleeds, I'm curious how much threat we can do.
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