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07/31/08, 6:44 PM
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#4676
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Von Kaiser
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I don't believe mangle uptime is quite that simple. If you only landed 80% of your mangles, by your proposed formula the uptime of mangle would be 96%, whereas the uptime would be more like 89% using the trinket proc formulas listed here: Proc Mechanics
You can model mangle uptime as if it were a trinket with a 6 sec internal cooldown, 12 sec duration, attacking 1/6 sec with a 1-(M+D+P) chance to proc. For mangle, it simplifies to 12/(6+6/(1-(M+D+P))).
EditL: Actually, looking over the proc mechanics again, your formula is just the simplified version proc mechanic for mangle as if it had no internal cooldown, which is why it's overestimating the uptime.
Last edited by Promethius : 07/31/08 at 6:50 PM.
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07/31/08, 7:01 PM
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#4677
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Von Kaiser
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My formula was determined numerically and has a very low margin of error. I could be wrong of course, but any modeling I try to do always comes out the same.
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07/31/08, 7:04 PM
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#4678
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Glass Joe
Tauren Druid
Zenedar (EU)
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Has anyone tested, inspiration and other armor buffs ignores armor cap or no?
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07/31/08, 7:10 PM
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#4679
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Rawr
Night Elf Druid
Stormrage
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No, no armor buffs allow you to bypass the armor cap.
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Rawr!
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07/31/08, 7:27 PM
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#4680
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Glass Joe
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Given that crit immunity can be achieved at 415 defense or 103 resilience, is it safe to say that ~1 point of resilience is equal to ~4 points of defense when combining the two?
Meaning, can I have 380 defense coupled with 10 resilience and be crit immune? I am probably overlooking something because it doesn't sound right.
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07/31/08, 8:10 PM
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#4681
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Rawr
Night Elf Druid
Stormrage
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A) You get 350 def skill from being 350/350 at lvl 70.
B) You need 154 def rating or 103 resil, on top of the base 350 def skill. So for rule of thumb, it's 3def rating = 2 resil, as far as uncritability goes.
C) Just use Rawr, it'll take care of it for you: Rawr - Home
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Rawr!
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07/31/08, 8:17 PM
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#4682
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Von Kaiser
Tauren Druid
Ткач Смерти (EU)
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Originally Posted by gamerfreak
Given that crit immunity can be achieved at 415 defense or 103 resilience, is it safe to say that ~1 point of resilience is equal to ~4 points of defense when combining the two?
Meaning, can I have 380 defense coupled with 10 resilience and be crit immune? I am probably overlooking something because it doesn't sound right.
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Level 70 character has passive 350 defense, so you only need 65 of 415 from gear (154 defense rating) or 103 resilience.
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07/31/08, 8:46 PM
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#4683
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by Astrylian
No, no armor buffs allow you to bypass the armor cap.
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Uh is this new? I don't recall that being the case....
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07/31/08, 8:51 PM
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#4684
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Von Kaiser
Dwarf Hunter
Shadowsong (EU)
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While your number gets bigger, you don't get more than 75% reduction.
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07/31/08, 8:53 PM
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#4685
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Rawr
Night Elf Druid
Stormrage
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No, not new... Whether you have 36k armor or 136k armor, you still only have 75% physical damage reduction.
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Rawr!
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07/31/08, 8:54 PM
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#4686
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Don Flamenco
Retired
Tauren Druid
No WoW Account
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Originally Posted by Valerian
Uh is this new? I don't recall that being the case....
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He probably meant mitigation, which is hard capped at 75% (35,880) armor. Of course the armor value on your character sheet can go higher than this, but it doesn't have any actual effect beyond the cap (aside from exceptional cases such as Stomp).
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07/31/08, 11:02 PM
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#4687
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King Hippo
Night Elf Druid
Blackhand
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My bad I misread the sentence I thought the "no no" was together and you were saying you COULD bypass the armor cap
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08/01/08, 4:41 AM
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#4688
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Blazefire
I average in the low 800s for DPS when tanking Brutalls, and thats with a hunter or two as my only group buffs. Oddly, our first 3 kills were my best showing for DPS by far and lately I feel like I've been doing very poorly.
First kill was 842, then 895, and then I peaked at 905. Since then its been flucuating from mid 700 to mid 800s.
Even more peculiar to me is that Since the first 3 kills, I've included more DPS gear into my tanking set and it doesn't seem to help 
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You didn't by any chance have a Moonkin for your higher dps attempts?
My dps varies wildly also on this fight, I think it's probably more related to the lack of +hit, lucky crits and how the taunt timings work out (i.e. can you Mangle/Rip a stack of 4/5 before you need to go Bearform and Prepare to taunt.
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08/01/08, 10:38 AM
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#4689
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Glass Joe
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Originally Posted by blackmatt
I normally tank Brut, but our prot/ret pally didn't show one night so I got to dps, and for the first couple attempts I was relying on the feral tanking to be the mangle-bot. But with all the things going on and the lack of hit/exp on his gear, the mangle uptime was inconsistent at best and horrid at worst, so my dps was much better when I just used a normal dps cycle and kept mangle on myself.
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I normally dps and noticed the same problem when I have a bear tank keeping up mangle. I use mangler to track mangles so if the tank misses a mangle, I can immediately (or quickly anyways) throw up a mangle. I figured it is better to apply a mangle myself than to have an un-mangled rip ticking off.
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08/01/08, 11:16 AM
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#4690
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Von Kaiser
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Originally Posted by Daboran
You didn't by any chance have a Moonkin for your higher dps attempts?
My dps varies wildly also on this fight, I think it's probably more related to the lack of +hit, lucky crits and how the taunt timings work out (i.e. can you Mangle/Rip a stack of 4/5 before you need to go Bearform and Prepare to taunt.
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We don't raid with a Moonkin, so thats definitely not it. On our initial attempts, I was in full Tanking gear, with hit around 90ish, since then I've obviously gotten the T6 belt and swapped in a few other pieces of gear, getting me up to 130ish hit for the fight now, with overall more DPS stats. Hell our kill last week we beat enrage by over 20 seconds (5:38 kill, which we lose 4 seconds on the pull) and thats with 8 healers in the raid, but my DPS was down at 757, which is over 50 DPS from my average. I can always squeeze out a mangle/rip stack before having to go back to tanking, most of the time even 2.
But, yeah same results for me... very wildly varying results since our initial couple kills
edit: As a clarification, the 2 at the end of the sentence is used as a number, not a replacement for the word too
Last edited by Blazefire : 08/02/08 at 2:19 AM.
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08/02/08, 1:18 PM
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#4691
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Glass Joe
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A question I have still remains that no matter how many people I ask I never get a consistent answer.
I understand that there is a delicate balance between the two stats but which is better to stack (for sockets and ect.)
Agility or Stamina.
I use 12 stamina in almost every socket. I use a gladiator glyph to remain uncritable and an 18 stam gem on my helm. Every piece of my gear is enchanted for stam with the exception of a few to remain uncritable.
I rescently had a discussion with someone regarding the balance of these stats and which are better, I am now looking for an answer.
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08/02/08, 1:56 PM
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#4692
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Von Kaiser
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Originally Posted by Otivlasc
A question I have still remains that no matter how many people I ask I never get a consistent answer.
I understand that there is a delicate balance between the two stats but which is better to stack (for sockets and ect.)
Agility or Stamina.
I use 12 stamina in almost every socket. I use a gladiator glyph to remain uncritable and an 18 stam gem on my helm. Every piece of my gear is enchanted for stam with the exception of a few to remain uncritable.
I rescently had a discussion with someone regarding the balance of these stats and which are better, I am now looking for an answer.
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The answer for me is easy, every single gem slot I have has agility in it in one way or another for my tanking set. Generically Red = 10 agi, Yellow = 5 agi/hit, Blue = 5 agi/7 stam. I have personally never used a pure stamina gem. Doing this lets me reach a healthy amount of HP, dodge, and even hit at the same time and with the right combination of neck, rings, cloak, enchants, trinkets you can be easily crit immune as well. Example stats for Brutallus after raid buffs is ~24.8k HP, ~50% dodge (does not count SW radiance).
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08/02/08, 1:57 PM
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#4693
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Glass Joe
Night Elf Druid
Kirin Tor
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Originally Posted by Otivlasc
A question I have still remains that no matter how many people I ask I never get a consistent answer.
I understand that there is a delicate balance between the two stats but which is better to stack (for sockets and ect.)
Agility or Stamina.
I use 12 stamina in almost every socket. I use a gladiator glyph to remain uncritable and an 18 stam gem on my helm. Every piece of my gear is enchanted for stam with the exception of a few to remain uncritable.
I rescently had a discussion with someone regarding the balance of these stats and which are better, I am now looking for an answer.
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You do not get a consistant answer, as there isn't one. It's open to opinion, and in this thread there's been many examples of the agility/stamina balance controversy. Variables include the encounter, your group/raid makeup, etc...
Read, experience, and make your own decisions. Once you have, post and share on the thread for the next guy. 
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08/02/08, 3:53 PM
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#4694
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Glass Joe
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Originally Posted by hlidskialf
You do not get a consistant answer, as there isn't one. It's open to opinion, and in this thread there's been many examples of the agility/stamina balance controversy. Variables include the encounter, your group/raid makeup, etc...
Read, experience, and make your own decisions. Once you have, post and share on the thread for the next guy. 
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Thank you, i recently had a situation where the ability to join a new guild was impaired by the fact that i was stacking stam as apposed to dodge. My reaction was that this is just my style...
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08/02/08, 4:19 PM
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#4695
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Mr. Sandman
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Originally Posted by Astrylian
A) You get 350 def skill from being 350/350 at lvl 70.
B) You need 154 def rating or 103 resil, on top of the base 350 def skill. So for rule of thumb, it's 3def rating = 2 resil, as far as uncritability goes.
C) Just use Rawr, it'll take care of it for you: Rawr - Home
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Why are we quoting 154 as the correct number here? Isn't the math this:
2.6% anti-crit * 1 def skill / .04% anti-crit * 2.4 def rating / 1 def skill = 156 Defense Rating required?
2.6% anti-crit * 39.4 resilience rating / 1% anti-crit = 102.44 ~ 103 Resilience Rating required? (This is correct)
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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08/02/08, 5:20 PM
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#4696
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Don Flamenco
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Originally Posted by Kazanir
Why are we quoting 154 as the correct number here? Isn't the math this:
2.6% anti-crit * 1 def skill / .04% anti-crit * 2.4 def rating / 1 def skill = 156 Defense Rating required?
2.6% anti-crit * 39.4 resilience rating / 1% anti-crit = 102.44 ~ 103 Resilience Rating required? (This is correct)
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Because your "2.4 def rating" is incorrect. The real conversion number is 82/52*1.5 ~= 2.3654.
Last edited by Mijae : 08/02/08 at 9:33 PM.
Reason: fixed typo
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08/02/08, 5:54 PM
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#4697
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Mijae
~= 2.6354.
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^Typo. It's ~2.36538462...
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Rawr!
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08/02/08, 6:41 PM
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#4698
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Mr. Sandman
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k. I dunno if dukes still updates the front page of the thread but that should probably be noted with a "~=" somewhere.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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08/02/08, 6:48 PM
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#4699
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<Druid Trainer> Emeritus
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Originally Posted by Kazanir
k. I dunno if dukes still updates the front page of the thread but that should probably be noted with a "~=" somewhere.
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I think what happened is that the OP hadn't been updated for a long time and said 2.4 / 156. I got confused when I was making my tank suit and asked about it:
http://elitistjerks.com/f30/t11107-i...23/#post815158
Next time Dukes showed his face here, Ast asked him to correct the defense value:
http://elitistjerks.com/821445-post4608.html
So only that got changed.
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08/02/08, 6:50 PM
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#4700
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Mr. Sandman
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Gotcha. I haven't paid attention to the feral mechanics threads in around a year since I didn't realize something had changed; I'm just starting to read them again with the beta and WLK changes in the air.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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