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Old 10/17/07, 4:35 AM   #286
SS_Keera
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
Coming back to the weapon discussion for a bit.
As most of us I'm pretty disappointed by [Item not found!] and its stat assignment. I can't see really whether it is an upgrade from [Terestian's Stranglestaff] I'm currently wearing or not. Assuming you are hit capped i suppose the ignore armor plus the added AP are worth more than the agility on the Stranglestaff.
Being a casual raider compared to most of the posters on this board and no big PvPer I consider [Vengeful Gladiator's Staff] out of my range but i will see once S3 hit the table.
The [Merciless Gladiator's Maul] would be the "last" alternative but i would think that i will be better using my "rare" arena points for some random S3 armor which doesn't require a personal rating. As these pieces are really great for my point of progression (2/4 TK..) for both tanking and dps.
So what are you guys using for dps or what would you use at that point of progression?

I'm not happy with it but i think i have to live with the fact that you have to be "good" at PvP to fill your PvE role as good as possible as a druid

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Old 10/17/07, 4:37 AM   #287
Yaelle
Von Kaiser
 
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Night Elf Druid
 
Arthas (EU)
Originally Posted by seminarca View Post
Bear tanking progression
I think this is a very nice list and I totally agree.
How about making this complete for all bosses?

Therefore I would like to add some bosses known to me.

Hyjal:

- Rage Winterchill can be tanked by a Druid.
- Anetheron can be tanked by a Druid.
- Kaz'rogal favors a Druid, because he has a warstomp and during that stun the only mitigation will happen through armor.
- Azgalor can be done by Druid, but I think he slightly favors a Warrior.
- Archimonde has already been discussed.

Black Temple:

- Naj'entus - no big deal to any tank.
- Supremus - no big deal to any tank.
- Shade of Akama - here you just tank adds, defenders slightly favour a druid.

I don't know about much about the other bosses there yet, we had a test fight with Teron Gorefiend and it seemed that a Druid could do him.

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Old 10/17/07, 5:04 AM   #288
Murwen
Bare Extraordinare
 
Night Elf Druid
 
Outland (EU)
Originally Posted by Yaelle View Post
I think this is a very nice list and I totally agree.
Black Temple:

- Naj'entus - no big deal to any tank.
- Supremus - no big deal to any tank.
- Shade of Akama - here you just tank adds, defenders slightly favour a druid.

I don't know about much about the other bosses there yet, we had a test fight with Teron Gorefiend and it seemed that a Druid could do him.
I've tanked Teron, Gurtogg, RoS (Bears are amazing for phase 3), Shahraz and Veras Darkshadow on Council. Illidan is pretty much impossible and/or stupid to have a bear tank on because we cant avoid shears in a reliable manner.

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Old 10/17/07, 5:10 AM   #289
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by Yaelle View Post
Black Temple:
To continue the list:

- Teron: Hit's very hard, possibly favours a warrior because of shield block, although I'm sure a druid can tank him.
- Gurtogg: Needs 2 tanks, almost favours druid tanks because of threat generation.
- RoS: P1 is shared anyway, P2 a warrior tank is pretty much required while learning (spell reflect or else you won't have the DPS to kill it in general), P3 can be done by anyone really, but there's a fair amount of magic damage = favours warrior slightly.
- Shahraz: Advantages either way (less magic damage or more armour). Can't crush.
- Council: Multi-tank fight. Favours warrior on priest/paladin because of reflect/(easier) interrupt.
- Illidan: Shear requires shield block. P2: Easier to get crit immunity in fire res as a druid, and generally higher health pool.

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Old 10/17/07, 5:40 AM   #290
Murwen
Bare Extraordinare
 
Night Elf Druid
 
Outland (EU)
Originally Posted by dukes View Post
To continue the list:
- RoS: P1 is shared anyway, P2 a warrior tank is pretty much required while learning (spell reflect or else you won't have the DPS to kill it in general), P3 can be done by anyone really, but there's a fair amount of magic damage = favours warrior slightly..
Are you sure that a warrior would be slightly better for phase 3? Phase 3 being the dps race it is it would seem that a high aggro tank would be preferable, and with most of our threat being directly derived from our dps our threat would scale at the same rate as the dpsers.

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Old 10/17/07, 5:47 AM   #291
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Thanks for the rundown on stuff I haven't seen or read up on yet =D

Would it be worth adding a concise, paraphrased list like this to the bear post?

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Old 10/17/07, 6:06 AM   #292
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by seminarca View Post
Would it be worth adding a concise, paraphrased list like this to the bear post?
I'll work on it.

Murwen: I'm not sure really. P3 is generally no problem for us agro wise with a warrior tank, and never has been. I suppose it depends on your tank - we have someone who knows what they're doing with agro as they're always pushed to the limit to do as much as possible. Also, having a prot warrior DPSing in p3 is generally worse than having a feral DPSing. For mitigation's sake, I'm pretty sure a warrior is better in general (partly because they can just shield wall the end of it if need be).

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Old 10/17/07, 6:19 AM   #293
Murwen
Bare Extraordinare
 
Night Elf Druid
 
Outland (EU)
Originally Posted by dukes View Post
Murwen: I'm not sure really. P3 is generally no problem for us agro wise with a warrior tank, and never has been. I suppose it depends on your tank - we have someone who knows what they're doing with agro as they're always pushed to the limit to do as much as possible. Also, having a prot warrior DPSing in p3 is generally worse than having a feral DPSing. For mitigation's sake, I'm pretty sure a warrior is better in general (partly because they can just shield wall the end of it if need be).
I suppose our warrior tanks are a bit undergeared since we've had below average number of tank drops. Though does your guild have any glaives yet? I'm curious to know how well a warrior could keep up with a rogue or a fury warrior (lol) with the main hand and going all out for dps.

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Old 10/17/07, 6:39 AM   #294
Venomia
Von Kaiser
 
Night Elf Druid
 
Bloodhoof (EU)
Originally Posted by dukes View Post
I'll work on it.

Murwen: I'm not sure really. P3 is generally no problem for us agro wise with a warrior tank, and never has been. I suppose it depends on your tank - we have someone who knows what they're doing with agro as they're always pushed to the limit to do as much as possible. Also, having a prot warrior DPSing in p3 is generally worse than having a feral DPSing. For mitigation's sake, I'm pretty sure a warrior is better in general (partly because they can just shield wall the end of it if need be).
Damage wise p3 souls is definetely better for warriors but aggro wise, I'm not sure. Dont know if our tanks (and druid tanks) suck but in general on reliquary the dps is always just behind the MT and could easily get over. From this point of view (and especially in p3 where every second matters) it sounds better to have a druid tank to squeeze out maximum potential dps rather than 1.5k less dmg on MT every few seconds.

As for Teron, hes definetely doable as well and actually its even not that bad with the crushings (he got quite slow attack speed and massive hit potential, so armor works awesome there). Aggro wise it was about 300-500 tps difference, which can count aswell.

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Old 10/17/07, 7:32 AM   #295
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
We've got one Glaive. The rogues never have agro issues as long as they use their vanish at the right time. The only people who pull are Warriors generally (although our Ret pala has a couple of times, and I've forgotten to get a new salv once or twice which has led to me dying as soon as someone else rips generally).

It depends on whether you need the damage or not. If you have a lot of people doing sub-par DPS then you need your "main" DPS'ers to pull out as much as possible (i.e. you need amazing threat generation). We're also lucky in that even our worst DPS'ers do good DPS.

I've also updated the main post with a bear boss tanking list, along with a summary in the summary bit.

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Old 10/17/07, 7:57 AM   #296
Yaelle
Von Kaiser
 
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Night Elf Druid
 
Arthas (EU)
Originally Posted by dukes View Post
I've also updated the main post with a bear boss tanking list, along with a summary in the summary bit.
Great work.

Originally Posted by dukes View Post
- Kaz'rogal: Possible druid advantage due to lack of shield block while stunned. No real difference.
- Archimonde: Fears. Possible this won't be an issue if you have a Dwarf/Dranei priest (fear ward), or post 2.3 if you have 4 priests who can organise themselves well.
I'd like to point out that during stun a Warrior looses 3 abilities (Block, Parry, Evade) and is left with pure armor mitigation (+ less damage from Defensive Stance). Same thing for Druids, but they only loose Evade. In addition to that, we can easily have 20% stun resist (15% from Talent and 5% from Metagem). I think it comes down to, how much the Warrior or Druid can mitigate while stunned to evaluate who should tank that Boss (I believe T6-Warriors are able to Mitigate more than 75% of damage even while stunned)

Archimonde does not crush.

Morogrim Tidewalker favors a Druid especially if you have the choice between a T4-Warrior and a T4-Druid, later on the Warrior becomes more and more viable.

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Old 10/17/07, 9:04 AM   #297
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Vaccine View Post
Basically the energy counter is now a fixed ticking counter rather than a new one created when you shift into cat form.

Furor will now give you a % of the energy based on how long is left in the current tick timer. So if you switch to cat with 1 second left on the timer, you get 20 energy at the first tick instead of 40. It made power shifting less effective but overall its still worth it if you can time it well.
If we're talking about efficiency the most you should be able to get is 20 energy back. When powershifting you're clearly going to want to shift at lowest energy possible which means you will have just attacked. Even with the insta-shifting on the PTR there's still the 1 sec GCD to deal with before you can shift back in. That means at least 1 second will be wasted when powershifting meaning a net gain of 20 Energy. With the one button shifting it should be quite easy to actually do this though, so its not that big a deal. 3 shifts per minute at this rate is already the same energy generation as the 2T4 bonus which is quite important dps wise and still a good boost to dps.

My fixed spirit regen is something like 114 MP5 while not casting so that returns 1368 mana per minute. Combined with raid buffs and pots/dark runes (if needed), not to mention your initial mana pool, it should be possible to shift much more than 3 times per minute, especially for short fights. With the instant changes its going to pretty much be a button you press to gain you 20 energy. Thats pretty good in my opinion.

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Old 10/17/07, 9:07 AM   #298
 masanbol
Space Goats Coast to Coast
 
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Origins
Draenei Shaman
 
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I was under the impression that /cancelform was like cancelaura in that it did not trigger a GCD.


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Old 10/17/07, 9:15 AM   #299
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Murwen View Post
Are you sure that a warrior would be slightly better for phase 3? Phase 3 being the dps race it is it would seem that a high aggro tank would be preferable, and with most of our threat being directly derived from our dps our threat would scale at the same rate as the dpsers.
Threat really isn't an issue at this point for the warrior in the game. Also, 10-16% reduction from the Aura of Anger and Soul Scream comes a long way considering how much potential damage they can do (especially with a Max Rage Bar Soul Scream) and the amount of damage the raid is receiving

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Old 10/17/07, 9:17 AM   #300
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by masanbol View Post
I was under the impression that /cancelform was like cancelaura in that it did not trigger a GCD.

There's two options here:

0.0 Energy tick, 42 energy.
0.0 Shred -> 0 Energy. 1 second GCD.
1.0 Powershift (instant) -> 40 Energy + restart energy tick.
3.0 60 Energy

Or:

0.0 Energy tick, 42 energy.
0.0 Shred -> 0 Energy. 1 second GCD on abilities.
0.0 Powershift (instant) -> 40 Energy + restart energy tick.
2.0 60 Energy

In the first the maximum gain is 30 energy. In the second the maximum gain is 40 energy.
I believe it's the second one. As long as Form changes work like Stance changes for warriors (pretty sure they do), where the stance cooldown is independant of the GCD.

Last edited by dukes : 10/17/07 at 9:23 AM.

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