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Old 10/18/07, 12:44 PM   #331
Crowbite
Soda Popinski
 
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Orc Hunter
 
Mal'Ganis
Feral have a 15% chance to resist fear with talents and a 15% chance to resist AoE effects with talents. I know it use to be that you then had a 30% chance to resist AoE fears. Now that we get Fear ward on both sides, but it has a longer cooldown. Would a resisted fear eat a fear ward proc or would the fear ward go off before you had a chance to resist it?

Originally Posted by missiletoad View Post
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

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Old 10/18/07, 1:37 PM   #332
Thessaly
Piston Honda
 
Night Elf Druid
 
Kargath
In my experience, resisted fears don't consume Fear Ward.

Edit:

I ran most of my five man rep grinds with a Dwarf Priest healing, and distinctly recall resisting a fear by one of the large Demons prior to the first boss in SL and retaining Fear Ward. It is possible that the resist may have been for something else and the Dwarf Priest exceptionally fast at reapplying, though.

Last edited by Thessaly : 10/18/07 at 1:57 PM. Reason: added anecdotal "evidence"

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Old 10/18/07, 1:47 PM   #333
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Tytal View Post
Feral have a 15% chance to resist fear with talents and a 15% chance to resist AoE effects with talents. I know it use to be that you then had a 30% chance to resist AoE fears. Now that we get Fear ward on both sides, but it has a longer cooldown. Would a resisted fear eat a fear ward proc or would the fear ward go off before you had a chance to resist it?
I never saw any testing on the AoE fear being effected by Predatory Instincts but I do remember people asking if it would, can you enlighten me or are you being hopeful about how it works?

If you have a fear ward active on you when you are feared you are immune to the fear and it consumes the ward, I have never seen a resist in these circumstances.

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Old 10/18/07, 2:10 PM   #334
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Cluey View Post
I never saw any testing on the AoE fear being effected by Predatory Instincts but I do remember people asking if it would, can you enlighten me or are you being hopeful about how it works?

If you have a fear ward active on you when you are feared you are immune to the fear and it consumes the ward, I have never seen a resist in these circumstances.
If you go feral without Primal Tenactiy and play on an AoE fight. You'll be experencing a much higher resistance rate than the normal resistance rate from a boss ability (for best results, don't buff yourself with MoTW)

Granted, I have not test this to a large sample scale, I have been at least looking at the resist rate of the Nightbane kills very early on, and more recently, the Archimonde ones.

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Old 10/18/07, 4:38 PM   #335
reign
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
expertise rating

hi, ive been looking at the modified kitty - calculator for 2.3 patch The Druid Wiki ยป ToskksDPSGearMethod
and i dont quite understand how the expertise rating can be valued as high as it is....

negating dodge and parry in catform wont realy help much since you should be attacking from behind the target, thus making the stat only work for doges since mobs can't parry from behind.
Am i missing something here? The stat is prolly one of the best tanking stats, but for a druid in catform it seems to me like any other stat would be better almost

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Old 10/18/07, 6:01 PM   #336
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
Toskk equates it directly with hit rating, which makes sense. The blue post said .25% dodge and .25% parry per point of expertise, and it takes 4 rating per points. Hit rating is worth ~0.063% per rating * 4 rating = .2535%.

So, it's exactly equivalent to hit except when attacking from the front, in which case it's approximately double that. And it doesn't count against the hit cap and further improves your chance of hitting specials. I don't see a downside!

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Old 10/18/07, 6:11 PM   #337
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Allev View Post
Toskk equates it directly with hit rating, which makes sense. The blue post said .25% dodge and .25% parry per point of expertise, and it takes 4 rating per points. Hit rating is worth ~0.063% per rating * 4 rating = .2535%.

So, it's exactly equivalent to hit except when attacking from the front, in which case it's approximately double that. And it doesn't count against the hit cap and further improves your chance of hitting specials. I don't see a downside!
For most dpsing its very slightly worse than hit rating due to caster mobs being unable to dodge while casting. I guess also if you can somehow stun a mob you're dpsing hit rating is better since you can't dodge when stunned either.

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Old 10/18/07, 6:32 PM   #338
reign
Glass Joe
 
Night Elf Druid
 
Bronze Dragonflight (EU)
Originally Posted by Allev View Post
Toskk equates it directly with hit rating, which makes sense. The blue post said .25% dodge and .25% parry per point of expertise, and it takes 4 rating per points. Hit rating is worth ~0.063% per rating * 4 rating = .2535%.

So, it's exactly equivalent to hit except when attacking from the front, in which case it's approximately double that. And it doesn't count against the hit cap and further improves your chance of hitting specials. I don't see a downside!

you cant compare it directly to hit rating though?
you need 142 hitrating to remove all chance of ever "miss" wheras expertise rating never negates the chance to "miss", only "dodge" and "parry", which in turn only affects "dodge" since you should be attacking from behind the mob...

If it affected your chance to miss aswell id say its worth it, otherwise its a tank stat.

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Old 10/18/07, 6:56 PM   #339
Cuer
Piston Honda
 
Tauren Druid
 
Earthen Ring
It all comes down to itemization. It's not too difficult to get the necessary hit rating to remove misses off the table, even for the majority of druids at level 70 who are in Karazhan / tier 4 gear. Now Expertise gives a clear stat to remove dodges off the table as well; even for the odd feral druid who only ever does cat DPS, that's still worthwhile.

As the numbers keep increasing for hit rating and such on gear, it becomes increasingly easy to reach the hit cap; if they put in more gear with Expertise, that can be fit into outfits as well. Of course this is all reset with the next expansion, with higher levels and new numbers that have to be reached. But until then, at the very least, there's no reason not to try to get gear with Expertise, while still reaching the hit rating cap.

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Old 10/18/07, 7:45 PM   #340
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by reign View Post
you cant compare it directly to hit rating though?
you need 142 hitrating to remove all chance of ever "miss" wheras expertise rating never negates the chance to "miss", only "dodge" and "parry", which in turn only affects "dodge" since you should be attacking from behind the mob...

If it affected your chance to miss aswell id say its worth it, otherwise its a tank stat.
Why would you say it's only a tank stat? Whether you outright miss a swing or have it dodged, it still didn't do damage. So unless you are above the expertise cap for dodges it is very much worth it to get even while doing pure dps.

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Old 10/18/07, 8:12 PM   #341
Allev
King Hippo
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by reign View Post
you cant compare it directly to hit rating though?
you need 142 hitrating to remove all chance of ever "miss" wheras expertise rating never negates the chance to "miss", only "dodge" and "parry", which in turn only affects "dodge" since you should be attacking from behind the mob...

If it affected your chance to miss aswell id say its worth it, otherwise its a tank stat.
So, quick review of the combat table.

Misses, dodges, and parries are all separate events. To eliminate "misses", you get hit rating. Expertise does nothing to mitigate misses. You "miss" 9% of the time against a boss, and thus you need 142 hit rating to reach that 9%.

However, even if you mitigate the misses, you still get dodged. the current theory on the amount dodged by a boss is somewhere between 4 and 8 percent (I haven't kept up with the exact number, but the last one I heard was 5.5%). You would need 5.5/.25, or 22 expertise, which is 22 * 4 = 88 expertise rating to reach 5.5%. This is completely separate from misses and Hit Rating.

However, a miss and a dodge are effectively the same: each is a non-hit, with the same energy penalty for not hitting the target, and are thus often categorized the same in things like Recount.

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Old 10/18/07, 10:14 PM   #342
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
Originally Posted by Cluey View Post
I never saw any testing on the AoE fear being effected by Predatory Instincts but I do remember people asking if it would, can you enlighten me or are you being hopeful about how it works?

If you have a fear ward active on you when you are feared you are immune to the fear and it consumes the ward, I have never seen a resist in these circumstances.
I have seen, multiple times, a resist on a fear while warded and it did not consume the fear ward. I think it will be easy to keep fear ward up on a druid with about 3-4 priests in most encounters. Easier than a warrior, although the warrior could stance dance if he's not warded, of course.

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Old 10/18/07, 11:27 PM   #343
Lawill
Glass Joe
 
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Tauren Druid
 
Archimonde (EU)
I was thinking about Expertise, and I realise that we are the only class whithout a talent with it.
In 2.3 patch, Prot warriors will have expertise through Defiance.
Fury warriors will have Weapon Mastery (and Precision for +hit).
Rogues have Weapon Expertise, Mace Spec (Precision too).
Enhance Shamans, well... no Expertise, "just" 9% hit through talents.

And we have nothing similar. Neither for tanking nor dpsing.

In addition, all other classes have lots of items (armor that we could wear, but mostly weapons) that add Expertise and hit.

Our feral itemisation is really poor regarding those 2 stats.

My point is, we have 2 talents that are useless (Nurturing Instinct) or not that usefull (Predatory Strikes). Why not adding to one of those, or simply changing them, into a Expertise bonus or dodge reduction ?

This will help filling a hole in our crappy itemisation as well as keeping us more in line with other dps classes.

What is your point about that ?

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Old 10/18/07, 11:40 PM   #344
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Warriors, Rogues and Shaman only get 5% crit through talents, we get 11%.

What is your point about that ?

I think itemization is a better focus of attention (like that high Sta/Hit/Exp neck).

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Old 10/18/07, 11:57 PM   #345
Lawill
Glass Joe
 
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Tauren Druid
 
Archimonde (EU)
I'd say we get 6% and we share 5%.

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