Originally Posted by Torpesh
I'm not sure what you mean by "logically" should not apply.
|
By "logically" I meant that it is logical that swapping a weapon must reset the melee swing timer because of the probability of the new weapon having a different attack speed. Swapping a relic (idol) never affects attack speed. (Unfortunately, even the weapon swapping "logic" argument sort of breaks down for feral druids, since the weapon's own speed doesn't affect the speed of our paws, though it might have a haste enchant that does.)
Perhaps a better argument in my second rationale would be, "Since swapping an item in a relic slot does not reset the global cooldown if one is already in progress, it should similarly not reset the melee swing timer if one is already in progress."
I realize that this sort of change is unlikely to happen, so I will cheerfully open my umbrella and prepare for plenty of rain on my parade.
Edit: It's not necessariliy my intent to show a
large imbalance by suggesting this, only to show a potentially
unintentional imbalance on the part of developers that could be corrected. I.e., did developers intend to allow this advantage for relic swapping with non-instant cast spells? Perhaps they also intended some advantage for relics that impact melee dps as well.
I would wager that very few Blizzard testers have experimented with relic swapping in-combat as much as players on this forum have. It's possible they are completely unaware of the swing timer reset and its implications for melee dps.
I've made one previous suggestion that was actually implemented in-game. (That was rewriting the druid stance bar to allow direct form-to-form shifting in patch 2.3 when the /cancelform command was processed client-side.) That additional (and non-trivial) code change was not originally planned for patch 2.3, so I hope with your help, the kinds of logical arguments I provided in that situation might have a similar impact with this suggestion.