
Originally Posted by Taurela
What kind of tanking rotations do you use for M'uru adds, assuming that you're tanking all 3 and the mage isn't going to be cc'd. What we do is kill the mage, I mark a beserker, that is killed after the mage, then the unmarked beserker is killed.
I tank ramp side and I've been starting with a white hit on the mage, then a swipe on all 3. Swipe again, mark one of the beserkers, maul it, swipe, mangle the mage, swipe, tab to the unmarked beserker, maul it, swipe, maul the mage, swipe, maul the marked add, swipe, mangle the unmarked add, swipe, etc.
I'm admittedly a bit undergeared for this and have been struggling to build enough threat with blade flurry rogues/sweeping strikes/whirlwinding warrior.
What I use for gear is:
T6 helm with 15 stam socket, 18 stam w/ stun resist meta, 18 stam / 20 resil enchant.
Brooch of Deftness
T6 shoulders with 15 stam sockets, 15 defense/10 dodge enchant
Slikk's cloak of placation with 12 agi.
T6 chest w/ 15 stam all sockets, +6 all stats enchant
Vindicator's dragonhide bracers with 15 stam socket, 12 stam enchant
T6 gloves w/ 15 stam socket, 15 agi enchant
Belt of natural power w/ 15 stam all sockets
T6 pants w/ 15 stam socket, 40 stam + 12 agi enchant
Treads of the Den mother w/ 12 stam enchant
Band of the Abyssal Lord
Ring of Stalwart protector
Guardian alchemist's stone (wtb shadowmoon insignia  )
Commendation of Kael'thas
Pillar of Ferocity / Idol of Terror
I have a 2nd T6 helm I can sub in, as well as T6 belt. I don't have the twins' staff or T6 bracers yet, or any offset Sunwell loot.
With this my unbuffed hp in bear is 20679, 31710 armor, 35% dodge, 2316 ap, 29.47% crit.
What kind of gear substitutions should I make that are available to me? Can I improve my tanking rotation?
Thanks.
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you have lots of armor in this setup from what I see.
substitutions:
head: T5/PvP/illidan/zlu'jin helm with agi gems, consider defense to bracers and the defense head enchant in main set
neck: badge (agi), JC crafted, reliquery/brut neck
shoulder: T5 agi gems (if you have one stored)
chest: supremus chest with avoidance gemming might be better, defense enchant
bracer: T6, defense enchant
gloves: crafted dusk gloves (if you have the sunmotes/recipe)
belt: badge belt (2 agi gems), T6
pants: badge pants most likely have higher avoidance, lack hit though, big investment though
boots: badge boots, 12 agi chant, agi gems, second yellow for agi meta activation
ring1: LC exalted, ZA chest 3, hyjal exalted, revenge badge ring, JC crafted ring (low threat)
trinkets: SMI, moroes trinket
Weapon: badge staff may be better (threat), SSC trash stave (avoidance)
I highly advise alternative enchants, agi boots, defense helm, defense bracer, (defense chest is slightly better avoidance if you can fit it somewhere). Be advised the cap is 133 defense rating as opposed to 154

EDIT: Wow, Taurela posted the exact same question as me right after I started writing my post. You guys can ignore this one if you like
Since we're talking about tanking M'uru adds, I figured I'd ask: How do you guys effectively hold aggro over multiple targets that are all taking DPS simultaneously (including stuff other than M'uru adds)? I've read that you want your rogues to be blade flurrying, warriors to be cleaving/sweeping, etc on M'uru adds... and I know from experience that swipe spamming is just not going to cut it on the second and third mobs. So, what kind of rotation to do you use to get a few direct attacks off on your secondary (and tertiary) tank targets while not losing aggro on your primary target?
I've been fortunate (unfortunate?) enough to have a prot pally in every AOE-fest raid (read Hyjal trash), so it hasn't come down to me going all out TPS on more than one target. I've gotten some practice for fun by pulling 2 aboms out of the consecrate and alternating mangles while swipe spamming, but I'm not sure I was doing it well enough that I'd be able to hold multiple targets off of the melee attackers hitting more than one target at a time.
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I have tanked against two hunters, two mages; two hunters, two warlocks; melee groups with a rogue, warrior, ret paladin, enhance shaman mix. Warlocks curse off-targets, mages sheep after 5ish seconds of building threat on the three, rogues flurry, warriors cleave, shaman/retadin do considerable single-target threat.
I have had every class pull and die from main and off-targets. All I suggest is you and melee monitor threat via omen on all targets, after some time everyone will get comfortable enough. Max tps is hitting the berserkers, have others lockdown/rip the mage, taunt. Mangle/maul (whatever offtarget needs more threat), swipe x3. All you can do is consider what pieces can double as avoidance/threat/hit gear.
I have logged in my avoidance set (19ishk hp ~70% avoidance wet), no piece is used only for door tanking, everything is dual purpose. Tested the JC / brut rings but unhappy with the tps/avoidance balance, waiting for reliquery neck, wish I kept my T5 shoulders for avoidance gems.
edit - (i'm a fool that pops everything before logging)
question:
how can I find a WWS parse of my attempts? Do I use the program myself and review, or is there an easy method to review submitted. If I use the program for my own records, how does this affect game performance?
what % uptime do people have on their agi idol using mangle every cooldown?