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08/14/08, 6:25 AM
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#4771
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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The problem with mangle being up and sequence being stuck on lacerate is easily solved by setting sequence reset also on an modifier, for example ALT. That way, when you press ALT and the macro, it will mangle right away. If mangle is not up, you will get an error message and the macro will get stuck on magle.
I use 2 versions of tank macro, one with mangle and 3 lacerates, one with mangle and 3 swipes.
I think having spammable tank macro is important. It improves your situation awareness, at least for me its the case. If the macro is good, meaning it does allow you to do all the things you need.
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08/14/08, 2:38 PM
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#4772
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Glass Joe
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I remain a bit confused as to the reset functionality on the castsequence part of the macro.
My desire is to keep the Mangle debuff up as often as possible, Get (and maintain) a stack of 5 Lacerates within the first 30 seconds of the fight, have a Demoralizing Roar and a Feral Faerie Fire up in that time as well. As for the rest of the attacks I wish to optimize my threat with Maul or Swipe (if rage starved) and have a snap aggro attack available for any adds that go for my healers.
I believe Astyrlian may have hit on the issue I found with the castsequence command line and the GCD of my attacks. Could any of you shed some light on how I might refine the macro? Here is what I can put together:
Button 1 (Fight Opener): Enrage and cancel Blessings of Salvation [instant cast, produces 20+ rage]
Button 2 (Pulling/refresh every ~30 sec): Feral Faerie Fire [rage free cost, CD=6.0, duration 40 sec.]
Button 3 (Used when needed ~30 sec): Demoralizing Roar [10 rage, GCD=1.5, duration 30 sec.]
Button 4 (Used when I have lots of rage): Maul [substitutes on next attack/instant, 15 rage/plus rage lost from next white attack, GCD=0]
Button 5 (AE attack, high damage, medium threat): Swipe [15 rage, CD=2.5(swing speed)]
Button 6 (spammable macro): Mangle/Lacerate/Lacerate.
Now what type of reset value would I attach to this macro-button-6 ? I have tried reset=6.0 sec but that does not seem to produce the results I desire. Any clarification would be appreciated on the best sequence and the exact meaning of the reset value.
Mangle/Lacerate/Lacerate/Lacerate
Mangle/Lacerate/Maul/Lacerate
Mangle/Lacerate/Swipe/Lacerate
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08/14/08, 2:48 PM
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#4773
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Bald Bull
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The reset value specifies how long, in seconds, you can not press the macro button before the cast sequence resets to the start. If you have it set at 6 seconds, it means it will take 6 seconds of not pushing the button before the cast sequence resets to the first item in the sequence.
As stated by Astrylian, what you probably want is something like
#showtooltip Mangle
/castsequence reset=1 Mangle(Bear)(Rank 3), Lacerate, Lacerate, Lacerate
/startattack
And then making sure that if you swipe, you swipe at the last part of the cast sequence and not anywhere else. This will allow you to spam that button as you see fit, then insert swipes at the end of the sequence. You can maul as you like as well; it won't affect the spamming of that button.
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08/14/08, 3:17 PM
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#4774
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Rawr
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Personally, I have 4 macros for my threat cycle:
1) Sequence of Mangle, Swipe, Swipe, Swipe, with a 1sec reset
2) Sequence of Mangle, Lacerate, Lacerate, Lacerate, with a 1sec reset
3) Maul + /click macro #1
4) Maul + /click macro #2
I use 1/3 or 2/4 depending on whether I want to lacerate or swipe. I use the one with Maul in rage unlimited situations, and the one without for rage limited situations. Using a /click to the other macro means that they share the same sequence, instead of having independent sequences, so I can swap between them depending on rage, without breaking the sequence.
Then I just hit FFF and Demo in place of the last swipe/lacerate in the rotation, and don't hit the macro til it resets back to mangle.
In terms of placement, I have them arranged in a square like so:
4 2
3 1
They're on 2/3/F2/F3 for me. Since the /click references an actual button name, not a specific macro, I can swap the positions of 1 and 2 depending on whether I'm going to be primarily swiping or primarily lacerating on any given swipe, so I can just comfortably spam 2 or 3 (depending on rage levels) for the primary attack in that situation, but still move my finger up a bit for the secondary attack. I'm actually probably one of the few people who regularly move buttons during combat; I swap 1 and 2 back and forth all the time, such as between ground and air phase on Felmyst, or between single and multitarget trash pulls. I don't expect many other people to do that though, as it's kinda crazy, and risky (though I've still never accidentally dropped one of the macros, knock on wood).
I'm also toying with the idea of making my FFFs, Bashes, Swipes, and maybe even Mangle target my mouseover if I have one, or default back to target if not.
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Rawr!
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08/14/08, 6:10 PM
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#4775
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Glass Joe
Night Elf Druid
Mal'Ganis
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Originally Posted by Astrylian
Personally, I have 4 macros for my threat cycle:
1) Sequence of Mangle, Swipe, Swipe, Swipe, with a 1sec reset
2) Sequence of Mangle, Lacerate, Lacerate, Lacerate, with a 1sec reset
3) Maul + /click macro #1
4) Maul + /click macro #2
I use 1/3 or 2/4 depending on whether I want to lacerate or swipe. I use the one with Maul in rage unlimited situations, and the one without for rage limited situations. Using a /click to the other macro means that they share the same sequence, instead of having independent sequences, so I can swap between them depending on rage, without breaking the sequence.
Then I just hit FFF and Demo in place of the last swipe/lacerate in the rotation, and don't hit the macro til it resets back to mangle.
In terms of placement, I have them arranged in a square like so:
4 2
3 1
They're on 2/3/F2/F3 for me. Since the /click references an actual button name, not a specific macro, I can swap the positions of 1 and 2 depending on whether I'm going to be primarily swiping or primarily lacerating on any given swipe, so I can just comfortably spam 2 or 3 (depending on rage levels) for the primary attack in that situation, but still move my finger up a bit for the secondary attack. I'm actually probably one of the few people who regularly move buttons during combat; I swap 1 and 2 back and forth all the time, such as between ground and air phase on Felmyst, or between single and multitarget trash pulls. I don't expect many other people to do that though, as it's kinda crazy, and risky (though I've still never accidentally dropped one of the macros, knock on wood).
I'm also toying with the idea of making my FFFs, Bashes, Swipes, and maybe even Mangle target my mouseover if I have one, or default back to target if not.
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When you are doing Mangle, Lacerate x3, and mauling when not rage starved, what is the average threat you build on a boss like...gorefiend, in a gimp group? That is, if you don't mind me asking.
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08/14/08, 6:24 PM
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#4776
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Rawr
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Personally, like 1200 maybe? It all depends on gear. Doing maximum TPS for your gear just depends on using every GCD effectively. Mangle every time it's up, lacerate or swipe every other GCD, except 1 for FFF and 1 for DemoRoar when they're about to fall off, and Mauling every attack. With my macros, I do that, or at least get rather close, I do mess up demo/FFF sometimes and lose a lacerate/swipe, I'm not perfect, but it's pretty close.
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Rawr!
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08/15/08, 1:46 PM
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#4777
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Bald Bull
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I'm about 1200 as well on bosses where I'm not specifically inserting swipes and don't have a special group (usually the hunter group). With swiping I can get a bit higher, but I tend to be conservative with my swipe rotation since I don't have as much hit as I'd like to (stupid lack of pendant of titans...bah). It also is very, very dependent on my gear. If I'm in high avoidance gear I tend to occasionally get rage starved and so lose a few maul hits. If I'm going more mitigation I don't have as much crit. If I go in my threat set (high expertise/hit/damage), I can get 1400-1500 depending on the group makeup. Having an enhancement shaman is a ridiculous boost; unleashed rage and strength of earth give another 200 TPS.
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08/15/08, 3:05 PM
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#4778
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Glass Joe
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New armor cap?
I was looking into breaking up my T4 set, but was skeptical in doing so, because I knew I would be significantly lower than the 35580 armor cap. However, when I finally put on some T5 pants with T6 gloves, on the defense tab by scrolling over the armor, at 33320, I was still at 75% damage mitigation. When I lowered myself below 33,000 it began to lower less than 75% mitigation.
When did this change occur (and is the new armor cap for 75% 33,000) or is it an ingame fault on the defense tab?
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08/15/08, 3:11 PM
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#4779
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Rawr
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The character sheet shows damage reduction against a level 70 target. The cap for 73s (bosses) is still 35880.
EDIT: And by popular demand, by macros mentioned on the previous page:
MACRO 16777232 "ManL" INV_Misc_QuestionMark
#showtooltip
/castsequence reset=1.5 Mangle (Bear)(), Lacerate, Lacerate, Lacerate
/startattack
END
MACRO 16777233 "ManS" INV_Misc_QuestionMark
#showtooltip
/castsequence reset=1.5 Mangle (Bear)(), Swipe, Swipe, Swipe
/startattack
END
MACRO 16777222 "MaulL" INV_Misc_QuestionMark
#showtooltip Maul
/cast Maul
/click BonusActionButton3
/cancelaura Blessing of Salvation
/cancelaura Greater Blessing of Salvation
END
MACRO 16777236 "MaulS" INV_Misc_QuestionMark
#showtooltip Maul
/cast Maul
/click MultiBarBottomLeftButton3
/cancelaura Blessing of Salvation
/cancelaura Greater Blessing of Salvation
END
Note that the Maul ones include /click lines to specific buttons, which I swap back and forth sometimes, so they aren't actually tied to lacerate or swipe specifically, but rather whichever macro is in that specific button slot. The buttons named above are the 3rd button on the bear primary hotbar (BonusActionButton3) and the 3rd button on the bottom left extra bar (MultiBarBottomLeftButton3, ie the button directly above BonusActionButton3).
Last edited by Astrylian : 08/15/08 at 3:20 PM.
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Rawr!
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08/15/08, 6:53 PM
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#4780
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Glass Joe
Troll Rogue
Burning Blade
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Hello,
First time on the feral druid side of the forums- had a question I hope you guys don't mind entertaining. It has probably been touched on, but I searched the thread for about 20 minutes and I can't find my answer- so here it goes:
Basically I was trying to understand the differences in feral staves, and how their speeds will effect dmg output. I was curious if slower weapons were better for yellow dmg in the same way that they were for other classes. If so I was confused as to why the S4 feral staff was so fast, if a slower weapon would give you harder hitting shreds, mangles, etc. I was trying to compare S4 with Staff of the Forest Lord.
Brutal Gladiator's Staff
86 - 200 Damage Speed 2.00 (71.4 dps)
+50 Str, +66 Sta
hit rating by 26 (1.65% @ L70)
critical strike rating by 50 (2.26% @ L70).
resilience rating by 33 (0.84% @ L70).
attack power by 1197
Staff of the Forest Lord
135 - 298 Damage Speed 3.00 (72.2 dps)
+50 Str, +52 Agi, +78 Sta
attack power by 1110
Average dmg : 143 for Brutal, 216.5 for forest lord.
Are these average damages the ones that get modified? For Mangle and Shred are these the average damage numbers that are scaled percentagewise by these abilities? If so, why wouldnt you prefer the Forest Lord for PvP as it will hit and crit harder giving you more burst? Are they not scaled this way?
If this is this case, the only reason I could see wanting a faster staff is for Omen of Clarity procs, but personally I would rather take higher yellow dmg over more procs that you have no control over.
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08/15/08, 7:11 PM
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#4781
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Rawr
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Weapon speed and damage has entirely 0 impact on damage in feral forms.
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Rawr!
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08/16/08, 2:49 AM
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#4782
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Piston Honda
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To expound upon Astrylian's comment, the speed of your weapon has no impact for ferals because we have set attack speed based on form. With no haste, cats attack at 1.00 speed, and bears attack at 2.50 speed. Only haste rating affects that.
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08/16/08, 6:52 AM
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#4783
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Glass Joe
Night Elf Druid
Tichondrius
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I haven't been on this post in a few days/weeks or so but I've read over the posts since my last ones on the different encounters. It seems to me that a lot of bears starting sunwell have the concept that they will need to switch to stam for all the heavy incoming damage and sunwell radiance, which could only be incorrect.
Take a look at this logic that is at the situation: "The sunwell radiance is taking out 20% of my avoidance, so I'm gonna take out even more so that I can soak more hits."
You're taking 9-11k hits ... it's either you get past 27k hp or you might as well stay with your agility. Like, I mentioned a few weeks back that I tank with a very low amount of hp, and other bears commented they don't feel that safe going that low, which is understandable. But I just posted so that the bears just arriving in sunwell don't need to be pressured by their warriors to gem like them with all stam. For the bears who love the badge of tenacity as much as I do, just use that while you are tanking brutallus with a non-armor weapon such as staff of the forest lord or stanchion, and switch into pillar just for stomps. It maxes and mins your effective armor bonus and threat/avoidance.
Like Hibernicus, I have several tanking sets which I rotate through during sunwell bosses and trash (thank god for item rack). The oddest set that I have is my KJ tanking set which has my T6 cat gemmed items with steely naaru sliver and pepe's cloak. Odd combination, but it allows me to survive any random crits on the first string of adds while putting out incredible values of tps. Tanking that first add, I'm usually at 18k hp with pillar on, and then when I'm on KJ, I use stanchion. The reason for those two items, is so that I am at 141 hit and 18 expertise, which has allowed my tps to hit 4400 (haste pot, zerker's call, heroism, haste buff, 3x bm hunters, goa). I can easily sustain 2200 tps with my gear setup.
And I think there was one post about how someone uses commendation since it procs on every wave of adds for muru. You shouldn't ever be that low from either bad heals or too much damage. I typically take less damage than the sentinel tank, opposite warrior tank who has a sheep, and I MT entropius. I've really been just pushing for a very high static amount of avoidance to eliminate rng. Waiting on the chest, legs, and helm and I'll have my sunwell set completed. Currently, those items have been going to our dpsers to speed up our sunwell farm nights. It hasn't been that much of an issue, since none of the bosses wreck me, and my tps has been high enough to keep them content with omen. I am going to start socketing more hit into my gems such as glinting pyrestones for red slots to compensate for the lack of hit in sunwell items.
Astrylian, I haven't taken a look at the newer versions of rawr, but does it break down how much arp factors into threat? All I ever hear from other ppl when I ask how it factors is that it scales with the more you have. But I was just trying to figure out a value that I can gauge it to test how big of an increase it is. I am currently running at 973 arp, last I checked.
Last edited by taigabear : 08/16/08 at 4:02 PM.
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08/16/08, 8:34 AM
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#4784
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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There have been 20 posts like yours. Gearing for stamina when you don't have access to sunwell loot yet, aka progressing on brutallus, is arguably a good choice. When progressing further people switch back to agility.
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08/16/08, 11:02 AM
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#4785
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Glass Joe
Troll Rogue
Burning Blade
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Originally Posted by coredumperror
To expound upon Astrylian's comment, the speed of your weapon has no impact for ferals because we have set attack speed based on form. With no haste, cats attack at 1.00 speed, and bears attack at 2.50 speed. Only haste rating affects that.
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Thanks for the reply guys. I understand cats and bears attack at the same rate regardless of actual weapon speed. I guess I was asking more along the lines of modified dmg attacks, like shred getting a 225% bonus. With a harder hitting slower weapon will your shreds hit harder because dmg gets more of a gain from percentage based modification, or is weapon dmg range completely irrelavant and is shred dmg based completely on AP(obviously other factors go in as well, but im speaking of the percentage bonus increase).
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