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09/26/08, 10:32 AM
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#4936
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Bald Bull
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Here's mine - which is just BT gear.
Teron Gorefiend try
Not stellar, but I wasn't using haste pots and wasn't totally buffed. For that fight, bloodlust triggered 10 times. That was in the melee group though. Usually I get in the hunter group, and I'm lucky to hit 1500 with haste pots.
On your gear - while the Helm of Malorne isn't as good as Grimgrin, and the Gloves aren't as good as the handwraps, they're not such a large downgrade that you will be hurting all that much. Especially with the metagem.
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09/26/08, 11:20 AM
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#4937
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Rawr
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Originally Posted by scient
Well the gloves are actually the best gloves out of anything attainable before SW. When looking a the gloves alone (not considering any possible set bonuses) then Handwraps of the Aggressor are by far superior to Gauntlets of Malorne.
Grimgrin Faceguard on the other hand is very little below stag-helm of Malorne (with the meta gem).
Ill do some math in the evening...
Edit: next time ill think a bit before writing bs 
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Trading those gloves and helm for T4 gloves/helm would indeed be a *huge* DPS upgrade for you. 2T4 bonus is incredibly powerful, and only worth dropping once you have every single piece of loot from Sunwell that you could want.
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Rawr!
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09/26/08, 12:55 PM
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#4938
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Glass Joe
Tauren Druid
Al'Akir (EU)
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Originally Posted by Astrylian
Trading those gloves and helm for T4 gloves/helm would indeed be a *huge* DPS upgrade for you. 2T4 bonus is incredibly powerful, and only worth dropping once you have every single piece of loot from Sunwell that you could want.
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I think i would actually benefit more by changing my helm and shoulders to T4 pieces, and regemming my boots and legs (for the metagem requirement) to get to 141 hit rating. RAWR shows me a boost of 44 DPS points, loss of 68 AP and a bit over 1% of loss on crit. My noobish theoryskills would say that it basically evens out unless the fights are longer (not like heroic bosses) and Bloodlust really procs around 2-3 times per minute.
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09/26/08, 1:13 PM
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#4939
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Rawr
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Originally Posted by scient
I think i would actually benefit more by changing my helm and shoulders to T4 pieces, and regemming my boots and legs (for the metagem requirement) to get to 141 hit rating. RAWR shows me a boost of 44 DPS points, loss of 68 AP and a bit over 1% of loss on crit. My noobish theoryskills would say that it basically evens out unless the fights are longer (not like heroic bosses) and Bloodlust really procs around 2-3 times per minute.
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Indeed, Helm+Shoulders may be better; that's what Rawr is for. I just meant that any switch to 2T4 will be a huge DPS gain.
And no, when Rawr says it's a 44 dps boost, it means it's a 44 dps boost. That doesn't 'even out' with lower ap/crit, that's already including the ap/crit. And use a powershifting macro, for more DPS.
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Rawr!
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09/26/08, 4:22 PM
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#4940
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Von Kaiser
Tauren Druid
Magtheridon (EU)
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Originally Posted by scient
Also i have been looking for some WWS examples with feral DPS druid who can spit out decent dps, still yet to find any. Most of the discussions consist of some random druids doing 900 dps in Karazhan runs 
I would actually like to find a dedicated DPS feral to check out the gear and stats and the DPS number for that gear.
Anyhow any good tips would be welcome, perhaps i have missed some aspects of kitty dps, i would gladly be enlightened.
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Wow Web Stats
Managed to do 2180dps on RoS, but wws doesn't have that since the guy was out of the raid for the fight.
1) Without awesome group you can forget about getting 1700+ even with the best gear there is
2) You need to pay a lot of attention to OoC and 2T4 procs to shred when they occur, if you cba then I wouldn't bother with 2T4 once you are at T6+ gear
3) Rawr, Rawr, Rawr :]
4) Practice powershifting
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09/26/08, 5:35 PM
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#4941
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Von Kaiser
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RoS is awesome for big numbers, and timing a 5cp ferobite with trinket during deiden can make even the sadest kitty to smile.
Sadly were not alone to benefit from deiden so when the dust settles were more than often fighting in the lower region of the dpsmeter with shadowpriests anyway.
Dont get to crazy about feraldps in TBC, we just dont have what it takes to be competing against other dps-specs in high end raids(not counting shadowpriests). It´s like playing hockey with one arm and one leg, even tho you know everything about hockey, you got the latest blade and a shiny new hockeystick ducktaped to your one arm you would still not be on par with other players. And even if you would outplay a blind man and a guy in a wheelchair you wont get invited to world cup.
Regarding powershifting, take a look at an addon called "FeralKit". You macro your shred/mangle/rip etc to powershift automatically when youre low on energy. Im pretty sure there´s another thread here that covers everything you need to know about it.
Last edited by summlan : 09/26/08 at 5:42 PM.
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09/26/08, 9:43 PM
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#4942
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Piston Honda
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Im quite interested in hearing from people who are still raiding MH/BT/SW. Specifically whether you'll regem your gear come 3.0 to continue tanking at level 70. Currently, im gemmed almost pure agility. With the changes, is it wise to regem to stamina, dodge (cringe) , hit/crit ?
Judging by some posts in the wotlk thread, it sounds like strength might be the best stat for dps gear. Are any of you going to regem your 70 gear at 3.0 for strength?
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09/26/08, 10:29 PM
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#4943
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Rawr
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Rawr will be able to answer that for you, when we get Rawr 2.0 released (sometime pre-3.0, unless they really surprise us with it or something).
BTW, has anyone checked the hit rate of FFF (in bear most importantly, if it matters) in 3.0? Is it still 17% miss rate like spells, or 9% like physical damage now, or what?
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Rawr!
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09/27/08, 4:39 AM
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#4944
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Von Kaiser
Tauren Druid
Magtheridon (EU)
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Originally Posted by summlan
RoS is awesome for big numbers, and timing a 5cp ferobite with trinket during deiden can make even the sadest kitty to smile.
Sadly were not alone to benefit from deiden so when the dust settles were more than often fighting in the lower region of the dpsmeter with shadowpriests anyway.
Dont get to crazy about feraldps in TBC, we just dont have what it takes to be competing against other dps-specs in high end raids(not counting shadowpriests). It´s like playing hockey with one arm and one leg, even tho you know everything about hockey, you got the latest blade and a shiny new hockeystick ducktaped to your one arm you would still not be on par with other players. And even if you would outplay a blind man and a guy in a wheelchair you wont get invited to world cup.
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I wouldn't mention RoS if I didn't end up second on damage done. Warlocks/mages are too scared to kill themselves I guess. Still made me happier inside.
I wouln't be that pessimistic about feral dps, they did solve some of the issues we had (bad haste scaling, limited weapon enchants, limited gains from WF), they gave us new toys that will help us scale better (Savage roar).
This alone wouldn't mean anything, but the fact that blues have stated several times that if feral dps (with appropriate spec and gear) lacks behind other pure dps, they would tweak a few numbers/coefficients for us to be competative.
At least I hope this expansion will finally bring bright future for all feral druids, which some of us have been waiting for a few years. (Ok, TBC was decent, but still...)
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09/27/08, 5:09 AM
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#4945
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Astrylian
BTW, has anyone checked the hit rate of FFF (in bear most importantly, if it matters) in 3.0? Is it still 17% miss rate like spells, or 9% like physical damage now, or what?
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I'm pretty sure (although I can't find a source) that spell hit is now 9% on bosses, and there is no longer the 1% guaranteed miss chance. Remember that spell hit = melee hit = hit now too, so with both changes I don't think it matters which of the two it is classified as.
Edit: Been searching for a while and still can't find a source for the 9% spell hit on bosses, so maybe this is just plain wrong. They definitely have removed the 1% guaranteed miss chance though.
Edit2: Just went and checked Org, and there's a boss level dummy there but it's acting as a level 80 boss level dummy (i.e. every hit I do against it is glancing, and fairie fire resists 9/10 times). Could do with someone who has an 80 feral with a decent amount of hit gear (preferably capped) go and check whether they can still get resists against it, and how frequently. Unfortunately there aren't pre-made characters for EU-Beta yet :<
Last edited by dukes : 09/27/08 at 5:35 AM.
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09/27/08, 8:47 AM
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#4946
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Piston Honda
Tauren Druid
Gorgonnash (EU)
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Originally Posted by dukes
I'm pretty sure (although I can't find a source) that spell hit is now 9% on bosses, and there is no longer the 1% guaranteed miss chance.
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Well, based on quite some posts here on EJ, spell hit cap on bosses is still 17%, but the 1% guaranteed miss chance is gone...
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09/27/08, 9:05 AM
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#4947
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Don Flamenco
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Originally Posted by manapaws
Im quite interested in hearing from people who are still raiding MH/BT/SW. Specifically whether you'll regem your gear come 3.0 to continue tanking at level 70. Currently, im gemmed almost pure agility. With the changes, is it wise to regem to stamina, dodge (cringe) , hit/crit ?
Judging by some posts in the wotlk thread, it sounds like strength might be the best stat for dps gear. Are any of you going to regem your 70 gear at 3.0 for strength?
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Based on some initial numbers, it seems like we're going back to a sort of "sweet spot" again where we need to balance AP and Agi. There are points where one becomes better than the other, but as you stack it there are points where which one is better flip-flops. In general, strength and agility are close enough that it is still more beneficial to stack agility in case you ever go bear.
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09/27/08, 10:19 AM
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#4948
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Von Kaiser
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Originally Posted by Huggme
I wouldn't mention RoS if I didn't end up second on damage done. Warlocks/mages are too scared to kill themselves I guess. Still made me happier inside.
I wouln't be that pessimistic about feral dps, they did solve some of the issues we had (bad haste scaling, limited weapon enchants, limited gains from WF), they gave us new toys that will help us scale better (Savage roar).
This alone wouldn't mean anything, but the fact that blues have stated several times that if feral dps (with appropriate spec and gear) lacks behind other pure dps, they would tweak a few numbers/coefficients for us to be competative.
At least I hope this expansion will finally bring bright future for all feral druids, which some of us have been waiting for a few years. (Ok, TBC was decent, but still...)
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Second on dmg on RoS is pretty awesome.
I both like and dislike the role we will be getting in WOTLK. I understand the concept of inviting good players instead of good classes to a raid and im perfectly fine with it. But i cant help to think what we could have been if they gave the feral hybrid playstyle a real chance with encounters that actually benefit a hybrid.
If we had encounters that required or atleast would be easier if you had a feraldruid rooting one mob, tanking three adds, dpsing the boss, charging and tanking a second add, rerooting the first one etc, pretty much like how we play in the arena we wouldnt feel bad for doing very limited dps since we would have a raidspot depending on situational awareness and fast reactions instead of how high we can push on the dpsmeter. I think most feraldruids would be more than happy with that. The big problem with that every single boss would need to have those parts or we would sit out on all the bosses that doesnt require us to be "the hybridguy". It would not mean that you have to have a feraldruid in every raid since it could be solved in other ways but we would still be pretty awesome at getting the job done.
I would say that this cannot be implemented since the druid population have grown alot because of restodruids success in the arena during the last seasons and that we were so powerfull in the beginning of TBC as a feral.
If the druid community would have consisted of mostly old pre-TBC players it would make sense to give the few ferals out there a very unique raidspot depending on skill and a hybrid playstyle thats not competing against anyone else.
I do belive that the new expansion will turn out just fine for us, both as tanks and dps even tho we have to give up being hybrids, a role that never really worked out.
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09/27/08, 12:36 PM
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#4949
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Piston Honda
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Originally Posted by summlan
If we had encounters that required or atleast would be easier if you had a feraldruid rooting one mob, tanking three adds, dpsing the boss, charging and tanking a second add, rerooting the first one etc, pretty much like how we play in the arena we wouldnt feel bad for doing very limited dps since we would have a raidspot depending on situational awareness and fast reactions instead of how high we can push on the dpsmeter. I think most feraldruids would be more than happy with that. The big problem with that every single boss would need to have those parts or we would sit out on all the bosses that doesnt require us to be "the hybridguy". It would not mean that you have to have a feraldruid in every raid since it could be solved in other ways but we would still be pretty awesome at getting the job done.
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This would be a lot like having a boss that requires a specific ability (Illidan) or a boss that's radically easier with a particular set of abilities (Felmyst, M'uru). As a raid leader I'm glad we're getting away from this model. We're still a hybrid, it's just the level at which we're hybrid that's changing. Respecs are cheap and will likely remain so or get even cheaper. Most of us swap between Feral and Resto now, in WotLK we may swap between Feral (Bear), Feral (Cat) and Resto, possibly even Moonkin. As Ferals, we're hybrid within hybrids. In order to be interchangeable, we need to specialize, but that specialization can be changed with a hearth and a summon. What we really need is bigger bags so we can actually gear for all of these roles.
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09/27/08, 7:58 PM
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#4950
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Von Kaiser
Night Elf Druid
Nordrassil (EU)
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Ok I have to put this question somewhere. Was looking for a more general thread but since I can't seem to find one, I'll put it here, in my native home ^^
Anyway, today in ZA I've noticed something a bit strange. Both CoW (don't ask me why it was up, we even had 3 healers as it was an alt group so we were taking it nice and easy to grab 3 chests without probs...) and Demoralizing Roar were up at the same time. I first thought it a bug (applied at the same time or something like that), so after it went off, I tried putting it up again, sure enough it went up along with CoW. I called out to our fury warrior to put up Demoralizing Shout, it replaced my Demo Roar as usual, but the CoW was still there next to it.
Am I missing something? Afaik, they don't stack, and just like Demo Roar/Shout overwriting eachother, stronger one staying up, I thought it worked the same with CoW? Does CoW just stay on the side but only one of them is actually doing something? Or did they suddenly change it so you can have both?
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