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Old 11/11/08, 2:43 PM   #5071
Huggme
Von Kaiser
 
Huggme's Avatar
 
Tauren Druid
 
Magtheridon (EU)
Originally Posted by dukes View Post
If you've ever played a warrior and tried to charge/intercept someone while slowed or they're on a mount, you get the same issue. It's trying to get to someone who is moving at a different speed, while you have a travel time, which is problematic to say the least, and when you include the client side / server side interaction it makes it worse. Intercept works sometimes due to the stun, and Bear charge works well because of the immobilise, but due to Charge only having a 1 second stun / Cat charge only having a daze, it doesn't work so well on those abilities.
Exactly. What I tend to do to diminish this behaviour is I unstealth prior to cat charge and usually manage to mangle for IW to slow the runner. Not optimal but gotta do what works the best.

There might be better ways of stopping a mount runner but I can't think of any that wouldn't require a) unstealth b) shifting out of cat.

Maybe it would have been better if cat charge haven't ported us behind target so that we would get a few yards advantage to manage an opener if we were charging from the direction the target is running towards. This obviously wouldn't help if we were behind the target, but better than nothing (and it might reduce the teleport - back issue I would imagine)

Please share if I have missed something crucial and/or failed to adapt to mechanics of cat charge. I'll be glad to extend my knowledge.

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Old 11/11/08, 8:42 PM   #5072
Thessaly
Piston Honda
 
Night Elf Druid
 
Kargath
Originally Posted by Huggme View Post
Exactly. What I tend to do to diminish this behaviour is I unstealth prior to cat charge and usually manage to mangle for IW to slow the runner. Not optimal but gotta do what works the best.

There might be better ways of stopping a mount runner but I can't think of any that wouldn't require a) unstealth b) shifting out of cat.

Maybe it would have been better if cat charge haven't ported us behind target so that we would get a few yards advantage to manage an opener if we were charging from the direction the target is running towards. This obviously wouldn't help if we were behind the target, but better than nothing (and it might reduce the teleport - back issue I would imagine)

Please share if I have missed something crucial and/or failed to adapt to mechanics of cat charge. I'll be glad to extend my knowledge.
Yeah, I don't mind playing catch up with a moving target, that's the same as Charge (loving Warbringer) or Intervene, but I think Feral Charge Cat works off the same mechanics as Shadowstep, in that it attempts to position you behind the target. The delay of this repositioning is really where the problem is, since it seems that sometimes it positions where the target's back was when you started, regardless of where they might be when you land or when the repositioning actually occurs. Either way, the behavior seems a bit inconsistent. That and locking out the Bear version for 30 seconds makes it more of a novelty than anything of use. I really don't understand the lockout, especially given that Warriors now have Charge breaking snares while giving rage, potentially on a 12 second cooldown.

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Old 11/11/08, 10:57 PM   #5073
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
For sure. Cat charge seems to be extremely buggy overall. The aforementioned reposition-one-second-later is annoying as hell, and I've occasionally (it's happened four times so far, definitely not a fluke) seen every mob and player near me phase out and become invisible for ~5 seconds directly after a charge (I was still attackable, as well). At this point I'd give anything to make it simply "charge to the target" rather than "attempt to leap behind the target." If the 3-second daze were a 1-2 second immobilize, I think that would go a long way toward making it reliably bring you to the target, as well.

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