Originally Posted by dukes
If you've ever played a warrior and tried to charge/intercept someone while slowed or they're on a mount, you get the same issue. It's trying to get to someone who is moving at a different speed, while you have a travel time, which is problematic to say the least, and when you include the client side / server side interaction it makes it worse. Intercept works sometimes due to the stun, and Bear charge works well because of the immobilise, but due to Charge only having a 1 second stun / Cat charge only having a daze, it doesn't work so well on those abilities.
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Exactly. What I tend to do to diminish this behaviour is I unstealth prior to cat charge and usually manage to mangle for IW to slow the runner. Not optimal but gotta do what works the best.
There might be better ways of stopping a mount runner but I can't think of any that wouldn't require a) unstealth b) shifting out of cat.
Maybe it would have been better if cat charge haven't ported us behind target so that we would get a few yards advantage to manage an opener if we were charging from the direction the target is running towards. This obviously wouldn't help if we were behind the target, but better than nothing (and it might reduce the teleport - back issue I would imagine)
Please share if I have missed something crucial and/or failed to adapt to mechanics of cat charge. I'll be glad to extend my knowledge.