You might want to consider swapping out the [Ancestral Ring of Conquest] with the [Shapeshifter's Signet]. If you believe the spreadsheets, the expertise rating more than makes up for the decreased physical stats. Its not a big difference, so this might not qualify as an upgrade depending on how much you believe the current valuations of expertise, which is still a pretty young stat.
The only reason I have 2t5 in my tank set is coincidence. I do not gear specifically for it and generally feel that you're better off just building a tank set based on tanking. While instant stuff is fun, it's generally not terribly worthwhile, in my opinion. Moreover, I wouldn't even think abut it for dps, as t6/t4 set bonuses are indispensable. Bottom line is that it's fun, but not necessary or even important by any stretch.
You might want to consider swapping out the [Ancestral Ring of Conquest] with the [Shapeshifter's Signet]. If you believe the spreadsheets, the expertise rating more than makes up for the decreased physical stats. Its not a big difference, so this might not qualify as an upgrade depending on how much you believe the current valuations of expertise, which is still a pretty young stat.
Really? I'd be curious to see the spreadsheets which value expertise so highly. Running Toskk's sim with 3000 AP, 35% crit, 120 hit rating, 7 weapon damage, 0 expertise/APen/Haste, Everbloom Idol, Relentless and 2t4, I get the following AEP values:
str 2.27
agi 2.69
exp 1.61
Which puts Ancestral Ring of Conquest at 128.93 AEP and Shapeshifter's Signet at 99.21 AEP.
Hello,
Im a raid leader, and we are working through hyjal. My bears(who up until this point have been very good at tanking) are complaining that they cant hold multitargets in hyjal after agro sets in. Our warriors are not having much of a problem, but the bears are strugglling. I read the first post, and did a search, but was unable to find what i was looking for. I was wondering how other bears worked on h yjal trash, and how many mobs they were usually able to hold. Our bears keep just begging we use a pally tank. And while of course a pally tank would make it easier, I cant imagine there is no way for teh bears to hold threat, at least a little. So what do you guys use for threat?
im currently new to WOW, and interested in starting a feral druid but unfortunately i lack the know-hows and the facts. while this guide is awesome, i couldn't really follow up on certain sections..
could anyone help me out with (how much to put into and the ideal sequence to place) stats and talents? and point out those impt quests to do for a druid?
this all sounds noobish, but i would greatly appreciate if someone could help, or point me in the right directions. thanks alot!
Hello,
Im a raid leader, and we are working through hyjal. My bears(who up until this point have been very good at tanking) are complaining that they cant hold multitargets in hyjal after agro sets in. Our warriors are not having much of a problem, but the bears are strugglling. I read the first post, and did a search, but was unable to find what i was looking for. I was wondering how other bears worked on h yjal trash, and how many mobs they were usually able to hold. Our bears keep just begging we use a pally tank. And while of course a pally tank would make it easier, I cant imagine there is no way for teh bears to hold threat, at least a little. So what do you guys use for threat?
Like any other instance it depends on many factors, if you take down the mobs with aoe then you need to give some time to your bears to build aggro on all the mobs they are tanking. On the other side if you are doing them one by one then no need to wait and you should be able to dps the druid's target really quickly since unlike warriors druids do not change target when tanking up to 3 mobs.
In case you're not already, have a mage casting blizzard. Then if a mob tries to escape the AOE, it can be easily seen and taunted due to the snare.
I tend to pull my mobs slightly to the side of the AOE (but still in the AOE), to guarantee that my swipe is hitting my mobs and not some other tank's. Then I just spam mangle and swipe while switching targets occasionally.
I need some advises. I'm a feral, currently at the end of ssc/tk, and i hesitate a lot concerning the use i should make of the wonderful s3 chest.
As a lot of druids, my guild don't return very oftenly to maghteridon, so i don't have the T4 chest for my tank gear, and we don't kill Kael'Thas yet and i'm pretty sure that some warriors, priests and maybe other druids will get the t5 before me when it will drop. So i wear the Heavy Clefthoof Vest, with 3 x + 12 stamina gems, and +150 health enchant (that is a total of 81 stamina + 150 health). It's good for tanking, yes, but it lacks of strength/agility for threat generation and of course agility for dodge, and i'm fed up to wear this item since i started to tank normal instances.
So my idea was to take the s3 chest and gem and enchant it for tanking. I have it, with +6 to all stats (that is a better enchant for tanking than +150hp, and it will help me also in arena). But i've read so many topics where the s3 chest is described as one of the best for dps that i'm hesitating a lot about the gems that i should use. And indeed, without gems on it, when i wear it, i lost "just" 37 attack power, 10 hit, but have 0.6% critic more than my Chestguard of the Conniver.
Should i go for 3 x 12 stamina for a full tank and arena chest ? (54 + 36 = 90, so more than my previous one) For a mix of 2 x +12 stamina and 1 x +8 agility for an all-purpose tank oriented chest ? (78 stamina, a little bit less that mine, and + 8 agility, i don't know if gemmed like that, the chest is good for dps) For 2 x +4agi/+6stam and 1x +4agi/4hit for an hybrid chest but more dps oriented (66 stamina, 15 less that mine, +12 agi, and +4 hit + the socket bonus) or for 2 x +8agi and 1 x +4agi/4hit for a pure dps chest (54 stamina, 26 less that mine, +20agi, +4 hit, and the socket bonus) ?
Even if i gem it for dps, i think that i'll use it to tank because of the armor, the high stamina in it, the resilience, and the threat generation stats (strength and agility). But i'll fall from 15,8k stam with clefthoof self-buff, to 15,3k with the s3 chest gemmed for dps, so 500 health less, that is huge.
So what should i do ? Is there a good mix of gems that will make of this chest a very good one for dps, but also a clear improvement over mine for tanking, without loosing too much stamina ?
I have also a Bloodsea Brigand's Vest looted recently, but not gemmed. As i see in many sites, this chest is not a clear improvement over mine for dps, but maybe it's still better than a pure tanking or hybrid gemmed s3 chest ?
I would be one of the two feral druids that Lambach was referring to.
I seem to have issues with swiping (it doesn't generate nearly enough threat to hold agro off of the AoE players) and tab target mangle/maul/lacerating. Neither way is generating enough threat to lock down the mobs sufficiently. I, too, would like some advice.
A side note: The problem could very well lay in my low FPS. I'm running on an old computer, but I don't THINK that is what has been causing the issues.
I would be one of the two feral druids that Lambach was referring to.
I seem to have issues with swiping (it doesn't generate nearly enough threat to hold agro off of the AoE players) and tab target mangle/maul/lacerating. Neither way is generating enough threat to lock down the mobs sufficiently. I, too, would like some advice.
A side note: The problem could very well lay in my low FPS. I'm running on an old computer, but I don't THINK that is what has been causing the issues.
Never had trouble with mutliple mobs, mangle on first one, then switch to 2nd and maul/swipe(to lock 3rd/4th), switch to 3rd maul/swipe, switch to 4th mangle, switch back to main maul/swipe, then maul/demo and keep turning around with maul/swipes or mangles. More mobs need a bit of setup, and less is just easier. With 4, you might lose aggro on first if the dps starts fast, so you might want to switch back to it for a maul/swipe after 2nd then keep going. Overall I found tanking multiple mobs on a feral really easy, unless you're rage starved for some reason. It's not prot pally, but it's better than prot war.
I don't have issues in more... eh... organized zones. Hyjal just seems so chaotic, I guess. In zones with static pulls, at least I know which targets I need to personally build agro on. In Hyjal it's just "Build agro on everything" and I can't seem to achieve that. Is it maybe an issue with which tank should be agroing which targets?
Before anyone says it, no, I'm not trying to shift blame off myself. I'm just trying to figure out if there is an easier way to determine what I should be tanking, and what the other tanks should.
I would be one of the two feral druids that Lambach was referring to.
I seem to have issues with swiping (it doesn't generate nearly enough threat to hold agro off of the AoE players) and tab target mangle/maul/lacerating. Neither way is generating enough threat to lock down the mobs sufficiently. I, too, would like some advice.
A side note: The problem could very well lay in my low FPS. I'm running on an old computer, but I don't THINK that is what has been causing the issues.
I was having a few aggro issues with AoE'rs eventually pulling mobs off me on MH trash waves, I've switched to a slightly less defensive gear setup and it's a lot better now. KTM usually clocks me at 1200 ish TPS, with peaks of 1400-1500. Drop a little armor, don't be too worried about losing crit immunity and boost AP/Crit rate. Just mangle-swipe-swipe-swipe, with mauls in between if you have plenty of rage, and tabdance a bit so the mangles land on different mobs. Make sure you have a BoM (I ask pallies to overwrite the GBoW on druids with a personal BoM and keep it up).
Btw, thorns seem to help quite a bit, although I read on many sources that "reflected" damage deals no threat - is that true? did a quick search but couldn't find anything decisive.
Your tanks should split up the huge group into small ones, 3-4 mobs per tank. Its alot less choatic and way easyier to built threat on your mobs. Soon as all the tanks think they are ready, you converge in the middle and start the AoE. For myself, I spam swipe, keep maul up and do a mangle rotation on mobs that I tank, I dont bother with lacerate cause it doesnt worth it, unless you keep 5 stack on all the mobs you have. Also gear wise, I think you need more hit/expertise.
How are you going about initially picking out targets for each tank? Is it run in, grab what you can, then build on those targets? Or are there certain types of mobs (say, a tank on crypt fiends, one on ghouls, and one on aboms type thing) that you assign to each tank?
Pick what you can, so I swipe once or twice and I have around 3-4, sometime more and other time less. If you have only 1 or 2 you can go taunt one from a tank that has alot more. More than 2 abom on the same tank is bad, thats about the only thing I look for.
There isn't really a problem with AOE eventually pulling aggro from the tanks on Hyjal trash. Just as long as they only pull one or two at a time. Happens to us all the time and it's rarely a problem. We just feral charge lock the guilty mob to give the AOEr a chance to run and then taunt+mangle it back into position. The main thing we may do differently is that we use 4 tanks (2 warrior, 2 feral) on all the trash. With fewer tanks, I find that you have too many people double tanking abominations (chain knockdowns are bad) and unable to chase down loose mobs. It's not like we lose any notable DPS at boss time either, since only Kaz'Rogal lacks offtanking chores for the second warrior to handle and the druids just gear swap for good dps.
Another thing worth saying is that warriors are best at tanking banshees and necromancers (spell reflect, but any rogue or dps warrior can handle a necromancer) and druids are better with ghouls and crypt fiends. Abominations should be split up as much as possible between players. If you go with that kind of strategy, I find myself rarely trying to tank more than 3 mobs at once, which is really pretty easy.
I know, my post is long, but please read it, i need advises =)
This forum doesn't look too kindly on spamming for answers. As to your questions, it all depends on what you are doing most of, and what your healers are better at.
If you are MTing most of the bosses you may be better with a Stam setup, if not then may be able to use full DPS gems in it.
Personally I normally use hybrid gems where I can but have recently picked up the s3 helm and chest and decided to dedicate them to DPS.
Have a look at The Druid Wiki » Rawr and see what you can do with your gear. Either way the S3 chest should be an upgrade to your overall mitigation.
There's nothing really specific to be said about holding agro on multiple mobs in Hyjal. The best suggestion I could make is using a paladin tank, which is probably not a very helpful suggestion. Still, paladin tanks really do trivialize tanking all the little trash (ghouls, spiders, felhunters) so the other tanks (your ferals/wars) can focus on the bigger things like aboms, necro's and banshees (spell reflect owns for the necro/banshee alpha and to keep the prot war on top of the agro list, so that when sheep breaks the necro won't go own the mage or some healer).
That said, if you really want to use ferals for it, simply spamming swipe alone won't work, you'll have to tab through as well (even when only tanking 3, simply swiping isn't enough tps to stay above aoe, swiping while tabbing to mangle/maul them should be though). I'm not sure they'd have enough rage tho, I know I struggle for rage in hyjal unless I've got a bunch of stuff on me. Also the biggest killer of your tps will be adds getting away, having to feral charge out to taunt an add means you're not building any threat, and while you're doing that chances are good you'll lose a different one instead. That's not to say it's not possible for druids to do it, we've done it before without prot pally, but I find it to be far more chaotic and messy whereas a prot paladin makes it so easy (the pally doesn't even need to be prot, a holy paladin with good prot gear would work just fine if your tanks are quick on picking up aboms/etc off the pally).
Originally Posted by Yilfin
I know, my post is long, but please read it, i need advises =)
Well, this really depends so much on what you do most, and I think that's the first question you should ask yourself. In T5, my big focus was tank gear, I rarely dps'd, so it wasn't a big concern for me. This is what it looked like for me.
Tank: Hydross, Leotheras, Karathress, Vashj, Al'ar, Void Reaver, Kael'Thas (Staff/shield in P2, Telonicus in P3, phoenixes in P4/5)
Dps: Solarian, Lurker, Morogrim
Pretty much, I was tanking just about the entire time, and even on morogrim I would go bear during the add phase, just tanking in kitty gear. So really, since I was dps'ing so rarely, it was obvious for me to look at tank gear first, dps second.
While that doesn't change a huge amount in T6, it's a little closer to 50/50, so when I got to T6 I started working on my dps gear a lot more.
That said, S3 is basically the best dps chest (at least according to Toskk) short of 4 piece T6 (which means no 2 piece T4). The chest is a decent upgrade for your tanking too tho, so if you find yourself tanking most of the time, you could get S3 as tanking chest and get something like Shadowtooth Trollskin Cuirass as dps chest, and then once you hit T6 and probably have T5 chest change the S3 to dps chest.
If you really aren't tanking all that often, use the S3 as a dps chest, the clefthoof set is a really well itemized tank set and can last you a long time. The extra agi is nice for dodge, but the str/agi probably won't be a massive boost in tps, and you shouldn't have problems holding agro over people in T5 gear without that extra bit of str/agi.
Really? I'd be curious to see the spreadsheets which value expertise so highly. Running Toskk's sim with 3000 AP, 35% crit, 120 hit rating, 7 weapon damage, 0 expertise/APen/Haste, Everbloom Idol, Relentless and 2t4, I get the following AEP values:
str 2.27
agi 2.69
exp 1.61
Which puts Ancestral Ring of Conquest at 128.93 AEP and Shapeshifter's Signet at 99.21 AEP.
I was using the spreadsheet linked at the beginning of this thread. Voldin's modified version of the rogue spreadsheet. It goes and calculates relative weighting of stats based on your current gear.
I suspect the proper way of calculating expertise may vary depending on how useful you consider negating the parry chance -- which only happens when you are attacking from the front. If Toskk is counting it as 0, and Voldin is considering it as equivalent to the dodge negation, it would pretty much account for that difference.
How are you going about initially picking out targets for each tank? Is it run in, grab what you can, then build on those targets? Or are there certain types of mobs (say, a tank on crypt fiends, one on ghouls, and one on aboms type thing) that you assign to each tank?
I call out the composition of each wave as it comes, more so that I can make sure the right number get shackled and sheeped, but it also gives the tanks a heads up. We typically run with three warriors, myself, and another bear. On waves without Aboms, we pretty much just pick a few and it self-organizes. We shackle all but three Aboms, and the three tanks who aren't me pick up the ones who don't get shackled. The other bear usually grabs the rightmost, one warrior gets leftmost, and the other warrior gets whatever is left. Sometimes there's a moment of confusion, but it gets sorted out quickly. Once they get a hit or two on the Abom, they're usually looking for any loose mobs that I haven't grabbed. The left-right thing was something they sorted out themselves, but it's worked wonders for us.
I usually end up with 3-5 mobs, which as people above have posted, I just rotate through, making sure I land a mangle or a maul before switching targets, and swiping every GCD that's not a mangle. Staying away from other mobs helps a lot, especially if you use nameplates, as it makes it much easier to establish a rotation. Once you get them all mixed up with the other tanks, it's a lot harder, but debuffs are a good way to track them.
Another thing I can't emphasize enough is using a hybrid set of tank and dps gear. Nothing hits so hard that you need full tank gear, but if you're going to be holding more than one Abom, you'll want something more than just dps, since those stuns can be brutal. A [Bloodlust Brooch] that you can pop for some extra dmg on Swipe early on, combined with a defensive on use for when you get an extra Abom. I stack a bit of hit as well, [Band of the Abyssal Lord] and [Frayed Tether of the Drowned].
The 2pc T5 set is amazing, I've been able to save myself or another person so many times in a raid, when the healers were not able to heal, I think it helps a lot when needed, considering raid buffed you are usually around 8K mana pool.
This may seem contrary to my previous posts, but 2 T5 shouldn't be part of your "DPS" gear. It exists for those 5 or so Bosses where healer mana is extremely strained and multiple things can happen at once that will result in someone dying without an instant heal. You may think that "as a hybrid, it's my job to do what I can to make healing easier for other people" It's not, your job is to DPS. There aren't many fights where your 2k heal are going to be dramatic. I don't mean "saving someone's life" I mean, "saving someone's life, 600 healer mana, and 1.5 seconds of their time"
Hello,
Im a raid leader, and we are working through hyjal. My bears(who up until this point have been very good at tanking) are complaining that they cant hold multitargets in hyjal after agro sets in. Our warriors are not having much of a problem, but the bears are strugglling. I read the first post, and did a search, but was unable to find what i was looking for. I was wondering how other bears worked on h yjal trash, and how many mobs they were usually able to hold. Our bears keep just begging we use a pally tank. And while of course a pally tank would make it easier, I cant imagine there is no way for teh bears to hold threat, at least a little. So what do you guys use for threat?
We don't have many threat issues in Hyjal. We usually use a prot warrior, 2 ferals, and a dps warrior in tank gear. On most waves our prot warrior goes in first for the initial agro and healers precast on him. I run in directly behind him, FFF something out of reach and charge/swip right behind the MT. The prot war tanks the necros or banshees, ferals tank abominations and/or crypt fiends, dps warrior picks up others. I can take up to 3 aboms roughly or a bunch of fiends/ghouls easily (2t4/3t5). Shackle aboms first or banshees available. Be very careful using lacerate in the beginning to let shackles hold and keep readjusting to not break shackles with swipe.
We single target necros or a few banshees first. Depending on the number of aboms we might single target 1 or 2 of those as well. By this time the tanks should have enough agro on everything else to aoe the rest. There should be plenty of time per wave that you don't need to start aoe very early.
This might be slight derail and probably not what you really want to hear, but I suggest you start gearing up some semi-prot paladin just for the few thrash waves in hyjal (even if you dont want some full time prot one). It just makes the whole thing way more comfortable. In the previous post, you got the tanking of the thrash from druid / warr POV pretty covered, the paladin as a backup just gives it bit of edge, cause the consecration can hold mobs in place which would otherwise run out and break the group cause tanks would need to chase it to get it back.
Just try to get all the protadin drops in BT to some of your holy (ret?) paladins and after few weeks they will be easily able to help out enough with the thrash to remove that kind of problems which you mentioned and make it more comforable experience for your bear squad.