The bug where parries trigger a mob auto was fixed.
I am not sure what you mean.
But i am sure that when mob parries your attack, he gets counterattack in a form of hastened next swing. Our MT died due to this last month on Karathress where he got unlucky crushings due to parry hastening boss's attack.
Parry resets the swing timer for all mobs except Mother Shahraz, where this was disabled because it was so unforgiving/stupid due to ports.
This is why (besides the obvious DPS benefits and cleave/frontal cone attack issues) all melee DPS stands behind mobs, because otherwise a string of parries from melee can instagib a tank.
Parry resets the swing timer for all mobs except Mother Shahraz, where this was disabled because it was so unforgiving/stupid due to ports.
This is why (besides the obvious DPS benefits and cleave/frontal cone attack issues) all melee DPS stands behind mobs, because otherwise a string of parries from melee can instagib a tank.
From last week wws, i'm pretty sure Mother Sharaz still can parry.
Beta 9a:
- Fixed a bug that made the new tooltips disappear really fast
- Fixed a bug that made Load Upgrades From Armory skip waist items
- Added better error messages for all Armory interactions, to indicate whether or not any response was received at all, what that response was, and if no response was received, that you should check your firewall/proxy settings first.
Since when the mob you're tanking parrys you, would that imply its better to stop spamming lacerate/swipe on the boss if the fight is not threat intensive and you're sufficiently above the rest of the raid (for example Al'ar phase 1)?
When I have enough badges or honor (haven't decided which) I'm going to pick up one of the new max health trinkets for PvP. The only question is, should I go for 80AP or 40 crit rating?
From a straight-up dps perspective AP should win out. It's 88 AP in cat form, which by Toskk's methodology is quite a bit over 40 crit, (1 AP:1.55 crit with my gear) though of course that's based on raid damage w/ Rip and so overvalues AP somewhat.
But crit provides self-heal from Improved LotP, additional rage/energy points, and more bursty damage, all advantageous in PvP.
Yes. At some point you should just disable your autoattack entirely.
Actually, given what we know about the fight and parry, from a minmaxing point of view no tank should do anything at all to Al'ar during phase 1 except stand in the correct place to eat his hits and get healed.
I mean, not that it really has any appreciable effect, but that's the "best practice."
When I have enough badges or honor (haven't decided which) I'm going to pick up one of the new max health trinkets for PvP. The only question is, should I go for 80AP or 40 crit rating?
From a straight-up dps perspective AP should win out. It's 88 AP in cat form, which by Toskk's methodology is quite a bit over 40 crit, (1 AP:1.55 crit with my gear) though of course that's based on raid damage w/ Rip and so overvalues AP somewhat.
But crit provides self-heal from Improved LotP, additional rage/energy points, and more bursty damage, all advantageous in PvP.
Which would you choose?
Cruelty.
More burst! It is as simple as that. You may do more damage overall with 88 ap, but all that matters in PvP is killing your opponent. You don't win an Arena match based on damage done.
This is mostly why S2 Feral gear felt so gimp; going from PvE gear to S2 gear, I was losing about 8% crit (and a decent bit of hit and ap).
When I have enough badges or honor (haven't decided which) I'm going to pick up one of the new max health trinkets for PvP. The only question is, should I go for 80AP or 40 crit rating?
From a straight-up dps perspective AP should win out. It's 88 AP in cat form, which by Toskk's methodology is quite a bit over 40 crit, (1 AP:1.55 crit with my gear) though of course that's based on raid damage w/ Rip and so overvalues AP somewhat.
But crit provides self-heal from Improved LotP, additional rage/energy points, and more bursty damage, all advantageous in PvP.
Which would you choose?
Look at the end of Tokks page there is also a mangle(cat), mangle(bear) optimizer.
Actually, given what we know about the fight and parry, from a minmaxing point of view no tank should do anything at all to Al'ar during phase 1 except stand in the correct place to eat his hits and get healed.
I mean, not that it really has any appreciable effect, but that's the "best practice."
Obviously this depends to some extent on what your melee are doing in phase 1.
The Hexlord fight is cheesed with Dampen Magic
Dampen Magic doesn't reduce the damage of the shards, if that's what you mean.
When I have enough badges or honor (haven't decided which) I'm going to pick up one of the new max health trinkets for PvP. The only question is, should I go for 80AP or 40 crit rating?
From a straight-up dps perspective AP should win out. It's 88 AP in cat form, which by Toskk's methodology is quite a bit over 40 crit, (1 AP:1.55 crit with my gear) though of course that's based on raid damage w/ Rip and so overvalues AP somewhat.
But crit provides self-heal from Improved LotP, additional rage/energy points, and more bursty damage, all advantageous in PvP.
Which would you choose?
I'm currently working on adding a PvP model to my spreadsheet. It may take a while to get a decent version ready though. This will obviously vary greatly on your enemy and combat situation.
Right now I have options for a 6 or 10 second burst starting with either 60 or 100 energy and mangle/shreding or just mangle. I'm not including a finisher atm since I often end up saving CP for maim. I'm not including it now, but plan to add the damage from pounce and/or maim. I also want to be able to customize enemy stats more (armor/resilience). Trying a few combinations, in all cases the AP trinket comes out ahead so far.
Of course enemy classes vary, but crit isn't always the best means to improve burst damage.
Wasn't sure if I should start a new thread about this or not, but since it's specific to feral druids... From what I understand, with the new instant shapeshifts it's possible to shift out of bear, use a potion, and shift back instantly - i.e., with NO chance of being hit while out of form.
Last night, while tanking Morogrim, I got caught out of form. Since it of course resulted in a wipe I'm pretty much stuck not trying to pot while tanking until I get it figured out. (even if I do get it figured out, I think it's going to be frowned upon based on this one experience).
Here's the macro that I used:
/cancelform
/use Master Healthstone
/use Super Healing Potion
/cast Dire Bear Form
I had a Master Healthstone and a Super Healing Potion in my inventory. I was also at full mana, so I know that it wasn't a problem of not having enough mana to switch back to bear form.
Here's the relevant part of the WWS logs. I've included only those lines that refer to me and I've removed all of the healing:
12/5 22:42:43.495 Torpesh 's Maul crits Morogrim Tidewalker for 1346.
12/5 22:42:43.760 Morogrim Tidewalker hits Torpesh for 3375.
12/5 22:42:43.807 Torpesh reflects 20 Nature damage to Morogrim Tidewalker.
12/5 22:42:44.182 Torpesh 's Lacerate was parried by Morogrim Tidewalker.
12/5 22:42:44.198 Torpesh gains 5 Rage from Torpesh 's Primal Fury.
12/5 22:42:44.260 Torpesh 's Thorns was resisted by Morogrim Tidewalker.
12/5 22:42:44.729 Morogrim Tidewalker misses Torpesh.
12/5 22:42:45.245 Torpesh 's Master Healthstone heals Torpesh for 2080.
12/5 22:42:45.260 Torpesh 's Healing Potion heals Torpesh for 2329.
12/5 22:42:45.792 Dire Bear Form fades from Torpesh.
12/5 22:42:45.792 Leader of the Pack fades from Torpesh.
12/5 22:42:46.182 Morogrim Tidewalker suffers 133 Physical damage from Torpesh 's Lacerate.
12/5 22:42:46.339 Morogrim Tidewalker hits Torpesh for 13621. (crushing)
12/5 22:42:46.339 Torpesh begins to perform War Stomp.
12/5 22:42:47.042 Torpesh 's Thorns was resisted by Morogrim Tidewalker.
12/5 22:42:47.432 Torpesh dies.
I have NO idea what the whole warstomp thing is there. Warstomp is on my changing action bar (i.e., when I'm in bear form it's not even visible or available) and its location is nowhere near my macro button or shapeshift button.
Anyone have any ideas? Does Morogrim perform a stun? It occurred to me just now that if I were stunned when I tried to pot then I could shift out without being able to shift back, although then I shouldn't have been able to use the pot and HS.
Anyone else run into this? I always thought the instant shapeshift was 100% safe and I have yet to hear of anyone getting caught out of form. Maybe it's just VERY rare?
Unfortunately, the log that I have doesn't show any messages for me losing bear form, or gaining it.
Just looking at the times there, and it seems like it may have been close so I'm not sure, but were you inside the bear GCD when you hit your pot macro? I always try to make sure that the GCD is completely reset before I even think about hitting the pot macro as if it isn't, you WILL get caught in caster form.
Also, though it's never been a problem for me, but I'm not sure if you can completely rule out lag as a factor either.
Anyone have any ideas? Does Morogrim perform a stun? It occurred to me just now that if I were stunned when I tried to pot then I could shift out without being able to shift back, although then I shouldn't have been able to use the pot and HS.
12/5 22:42:44.182 Torpesh 's Lacerate was parried by Morogrim Tidewalker.
12/5 22:42:45.245 Torpesh 's Master Healthstone heals Torpesh for 2080.
These seem to be the relevant lines, implying that you hit your potion/hs macro 1.063s after you hit lacerate. Thus you were inside of a bear GCD, and couldn't shift back into bear form until it was up. The warstomp probably occured because you hit the maul/mangle bear button which corresponds to warstomp for you in caster form.
Curious about how good the Shapeshifter's Signet is now. I was looking at my WWS and noticed that Im still using veterns band. But not quite sure if Shapeshifter's Signet is an upgrade since 2.3 changed it from Feral combat skill to expertise.
Any advice?
edit: im actually looking for something better to replace Veterns. Somthing with a lil more hit, just all around pretty much. I know I could get vindicators but I dont pvp much. My guild raids BT but no rings of Decetiful intent yet.
My other ring is the band of eternity, working on getting that exalted. And thats a really good dps ring.
Curious about how good the Shapeshifter's Signet is now. I was looking at my WWS and noticed that Im still using veterns band. But not quite sure if Shapeshifter's Signet is an upgrade since 2.3 changed it from Feral combat skill to expertise.
Any advice?
edit: im actually looking for something better to replace Veterns. Somthing with a lil more hit, just all around pretty much. I know I could get vindicators but I dont pvp much. My guild raids BT but no rings of Decetiful intent yet.
My other ring is the band of eternity, working on getting that exalted. And thats a really good dps ring.
In general, expertise is an ok stat. Useful for threat generation as well as doing damage. But the exact value is, as usual, dependent on the rest of your gear.
Plug your stats into Toskk's utility and see how the ring ranks for yourself.
so its pretty good with increasing the +hit aspect. I would say its good for dps until Intent ring drops, not so much for tanking cause my guild has had a ton of Rings drop from Supremus. I think weve had like 6 brutilizers and like 8 rings its nuts. Which in my opinion is a good ring that bridges that +hit gap missing from feral tanking gear.