Hey dukes, here is my WWS - Wow Web Stats
Is this normal or why is my dps only 769 on this fight?
I am not all that great with WWS, however it appears that you used Mangle 30 times and used Shred 31 times which is a pretty bad combo. In a normal rotation you try to get in 3 or 4 Shred per Mangle but here it looks like you basically took turns Mangling and Shredding.
The other thing is that you used Bear Mangle and Maul as well as Growl which indicates you tanked something. Obviously that and using your CR is going to lower your DPS over some Hunter/SPriest whose whole job it is to DPS in a given boss fight.
I am not all that great with WWS, however it appears that you used Mangle 30 times and used Shred 31 times which is a pretty bad combo. In a normal rotation you try to get in 3 or 4 Shred per Mangle but here it looks like you basically took turns Mangling and Shredding.
The other thing is that you used Bear Mangle and Maul as well as Growl which indicates you tanked something. Obviously that and using your CR is going to lower your DPS over some Hunter/SPriest whose whole job it is to DPS in a given boss fight.
Can't always shred during spouts, but you are right, may be I should follow him underwater and stick to his back. Yes, the warrior tank died so I had to tank the submerge and battle rez him after.
Can't always shred during spouts, but you are right, may be I should follow him underwater and stick to his back. Yes, the warrior tank died so I had to tank the submerge and battle rez him after.
If you can circle strafe you can just run around him and not go into the water.
Posting a WWS report for a fight in which there is significant downtime between waves and a lot of positional weirdness won't indicate a huge amount. Your position relative to the other DPS is good, but 743 is obviously a very low number. Check a fight like Tidewalker in terms of SSC dps for a more accurate personal dps monitor, assuming you don't get more than 1 grave.
Those are the only two WWS reports I have for lurker . You can see that DPS is pretty limited in general for everyone, and in those parses I'm in pretty decent gear (the first was around about our first illidan kill, the second about a month after) and I was tanking all the submerge phases (although in full DPS gear).
As has been pointed out by other posters, you should be following him (running around, not underwater - helps if you have some form of runspeed on boots/metagem but you should be fine otherwise, and you can always dip underwater if you need to) to be able to shred whilst he's spouting or you're losing a significant portion of DPS - this should up your ratio of mangles : shreds which will help your DPS.
Your melee hits is ~360, which is about 6 minutes of "contact" with targets as cat, over an 11 minute fight. As a direct comparison, I had ~200 and ~210 (about 4 minutes "contact") over just under 6 minutes. Some of this can be put down to knockbacks, some to running between mobs and shifting forms (when he submerges). The more contact time you have, the more DPS you will do in total. More contact time can equal a lot of extra DPS.
You could be using your trinkets better too. Valor (crystalforged) was used 6 times and could have been used 10 or 11, and Lust for Battle used only 4 times and could have been 5 or 6 times. I hope you had all the relevant buffs (5 paladins so should be no problem) but you didn't have a shaman, so that'll be a significant chunk of DPS "lost". It's hard to tell anything further about buffs without having been at the fight.
A lot of the variance in DPS will be just because of how the fight works. Every time you do the fight, you'll improve your timing on the abilities and be able to get more DPS out the movement (increasing contact time) without putting yourself in danger of dying. Lurker has always been a funny fight for DPS because of how it works. As Baggles has pointed out, you'd be better off comparing your DPS to other melee/other people on a fight like Morogrim because it's much more of a "pure" DPS test, as long as you aren't tanking.
I seek some thoughts regarding whether [Battlemaster's Determination] or [Battlemaster's Cruelty] is more suited for catform in pvp/arenas. My instinct is to go for the [Battlemaster's Cruelty], in part, because more crits translates into more combo points vs an opponent. More combo points means longer duration for maim and faster application of 5point rip, if rip is your intention.
Currently in kitty pvp gear, I'm at 2905 attack power, 4.57% hit, 36.69% crit, 10,894 hp, and 323 resilience. While 36.69% crit is decent, I go on the assumption that my opponents will have enough resilience to reduce being crit by 10%. Assuming an opponent's resilience will bring my crit to ~26%, I feel the extra 1.8% crit would be a nice padding.
Lots of my non-druid friends are proponents of atk pwr > crit in arena, but I wanted to see how other ferals in pvp/arenas see the tradeoff for these two trinkets. I was unable to find any mention of this topic on these forums, but I missed something, please feel free to let me know!
Honestly, keep Bloodlust Brooch. Nobody focuses you first as feral (at least they shouldn't with over 20k armor and 14k health in bear) so your initial burst damage is far more important than the survivability these trinkets give.
Honestly I use the ap battlemasters. Sayin that noone focuses you as feral is a complete lie. Alot of 2s double dps teams upon seeing a feral druid will be dead set on blowing the crap out of you, and in 5s against 4dps or any magic 3dps team you are a more viable target to switch focus too then a warrior is. You dont have magic reduction from defensive stance, you cant easily maneuver back behind your own line via intervene, and you dont have spell reflection, and the amount of armor you have means crap to the shatter combo ns+cl and the stream of dots on you.
Its personal preference, but just know that we get more benefit from ap than from crit rating.
I don't quite see the point of blowing a lot of honour/badges on either.
I'd prefer the Spyglass or, failing that, the Engineering Trinket or, failing that as well, the KoT exalted trinket. Jewelcrafting has a nice trinket too - [Figurine - Nightseye Panther] or even [Figurine - Living Ruby Serpent]. At least I always find I run out of mana way too fast.
Necklace of Trophies is a bit better, even if one is Hit capped. Haste Rating is a very dull stat for cats, white damage makes up a far less portion of our total damage output than other melee classes (especially dual wielders). As well, aside from OoC and 2T4, we don't have any major procs that would be greatly enhanced by increased attack speed (like Combat Potency or Windfury). So it's basically 71 AP & 0.66% crit vs 55 AP, 1.59% haste & the Stamina (assuming Kings). Crit is rather good for us. Unless you're direly in need of Stamina, I'd pick the Necklace.
The last link in the first post The Druid Wiki » ToskksDPSGearMethod gives you the place were you can get the answer with a ranking of all the DPS Equip you need.
Just use the gear calculator, it will even say how much AP one haste rating is worth compared to how much AP one agi or str is.
Example: [Dragonspine Trophy]; if you are hit capped, and have a decent amount of crit(anything above 30-35% really) and over 4k AP, it is one of the best trinkets you can get(in theory at least). It becomes around 80 haste rating passive, but I would still probably choose a big AP trinket over it(like [Berserker's Call]).
Honestly, keep Bloodlust Brooch. Nobody focuses you first as feral (at least they shouldn't with over 20k armor and 14k health in bear) so your initial burst damage is far more important than the survivability these trinkets give.
It would be more useful in 2s and 3s. I'm trying out a ms warrior/feral druid 2v2 combo, in which case I would be targeted more readily. That 2v2 setup would be more about burst, un-healable damage with ms and interrupting heals with cyclone.
You're a Night Elf druid, so there isn't much benefit to you in the Nightseye Panther, you already gain extra stealth through racials and feral talents.
You're a Night Elf druid, so there isn't much benefit to you in the Nightseye Panther, you already gain extra stealth through racials and feral talents.
I suppose yes, at some point you hit the amount of +stealth required for a 0yd detect range. Beyond being X levels higher than an enemy, I have not seen evidence to suggest there's a +stealth cap (and I mean solid evidence, not anecdotal rogues crying because of a lag variable on their distance from enemy)
I've read the last couple of pages of this thread as well as starting from page 1 and getting to page 22. I'll read the rest over the next few days. That said, I have a question that I really hope hasn't been answered somewhere in the last 20 pages.
I'm dusting off a molten core era druid of mine on another server. My goal is to gear up as best I can and attempt to rejoin some friends who have recently downed Illidan. I've been using Rawr a good bit to pick out specific gear sets ("fresh 70" and "heroic/rep" sets in particular) but I'm at a loss of how to determine cat gear to aim for.
I've glanced over the spreadsheets mentioned in the OP, but they referenced feral combat skill which makes me wonder how updated they are. ToskksDPSGearMethod on the druid wiki looks promising, but it requires player stats as the input and rates the gear from there. Is there a rough outline of approximate values for AP/crit/hit/etc ratings at the various raiding tiers that I could use as a guideline?
Ideally I'd like to find a way to handle the calculations and whatnot on my own to pick out the items, but if someone has already made gear lists similar to the ones I'm trying to make (fresh 70 and heroic/5man cat dps in particular), I certainly wouldn't mind seeing them.
I've read the last couple of pages of this thread as well as starting from page 1 and getting to page 22. I'll read the rest over the next few days. That said, I have a question that I really hope hasn't been answered somewhere in the last 20 pages.
I'm dusting off a molten core era druid of mine on another server. My goal is to gear up as best I can and attempt to rejoin some friends who have recently downed Illidan. I've been using Rawr a good bit to pick out specific gear sets ("fresh 70" and "heroic/rep" sets in particular) but I'm at a loss of how to determine cat gear to aim for.
I've glanced over the spreadsheets mentioned in the OP, but they referenced feral combat skill which makes me wonder how updated they are. ToskksDPSGearMethod on the druid wiki looks promising, but it requires player stats as the input and rates the gear from there. Is there a rough outline of approximate values for AP/crit/hit/etc ratings at the various raiding tiers that I could use as a guideline?
Ideally I'd like to find a way to handle the calculations and whatnot on my own to pick out the items, but if someone has already made gear lists similar to the ones I'm trying to make (fresh 70 and heroic/5man cat dps in particular), I certainly wouldn't mind seeing them.
I linked the JC trinket because it provides AP and a decent bump of AP at demand and the +stealth is just gravy. It's something that'd be accessible to you pretty much straight away. 3Min cooldown sucks, but to be honest... most 2v2s with a MS Warrior / Feral are decided well before then from my experience.
Thank you spartakos and Duilliath. I have a quick question about base attributes listed on Emmerald's list. Are the values listed for "cat DPS" attributes about on par with T4 geared druids and are the "High-Gear DPS" stats around T6 level?
Cat DPS Attributes:
AP 2500
Crit 30
Dodge 25
Armor 3500
Health 8000
Blessing of Kings No
High-Gear:
AP 4000
Crit 45
Dodge 40
Armor 4500
Health 10000
Blessing of Kings Yes
T4 geared should be a little less than midway between the two. The first list is approximately Kara geared; and, while not apparent, assumes little to no 2.3 badge gear.
The High-Gear is based on BT.
Noticed your interest in a "new 70" gear list. Use Emmerald's old gear list (while it still exists), and scan for quest and rep rewards. TBC Cat Sustained DPS Gear List
Unless you are tagging along with your over-powered friends in heroics and Kara (and getting tons of badges), you may want to consider PVP (especially arena) for gearing up.