Perhaps Wowhead doesn't have the ability to "see" expertise ratings yet. Anyone have PTR screens of the ring?
Appears that Earthwarden - Items - World of Warcraft doesn't show any expertise either, so I wouldn't be surprised to find that Wowhead can't display expertise yet. Unfortunately none of the other items I've checked from those I can remember that have weapon skill/feral combat skill are updated on wowhead (belt of one hundred deaths, clefthoof hide legs, grips of deftness).
Don't worry Earthwarden and the Shapeshifter's Signet have their feral skill rating with expertise rating replaced.
As Dukes said, wowhead can't display expertise rating yet.
Okay if you've seen it could I ask is there a seperate expertise for feral or is it all in one now? If its the latter [Belt of One-Hundred Deaths] just became the best Feral belt in game if you're hit capped, possibly tied with [Don Alejandro's Money Belt] but I think I'd much rather have another effective 1.25% to hit than 19 crit rating and 2 ap. Hell I'd be tempted to say its flat out the best option. Even below the hit crap compared with [Belt of Deep Shadow] its better dps stats and more effective hit (1.13% versus 1.25% less to dodge your attacks).
I'm actually more curious about the new arena idol in a tanking sense. Theoretically if you had perfect timing and no latency you could use it as an anti-crit mechanism for tanking, a bit like (but less successful than) shield block. Certainly if they buffed the duration by a second or two.
Of course that's a really silly idea, because you're going to get stunned or whatever and bam you lose you anti-crit, but at least you have some control over that idol.
A proc based mangle idol (probably too low like all our other mangle based procs) isn't really the best fit for tanking. Ideally it should be more like either or both parts of the badge of tenacity, although an activatable effect doesn't make much sense.
While I'm not sure they've addressed the scaling issue completely, it does kind of seem like we should be able to find some useful dps gear now. Unfortunately the same can't be said for the tanking gear.
You might want to try reading the rest of the thread. I updated the news part of the main post (post 4) some time around 3-4 hours ago with those links. There's also quite a few posts previously that have both linked those and discussed them too.
I'm actually more curious about the new arena idol in a tanking sense. Theoretically if you had perfect timing and no latency you could use it as an anti-crit mechanism for tanking, a bit like (but less successful than) shield block. Certainly if they buffed the duration by a second or two.
If the proc rate on the mangle idol is good enough (wowhead is showing 85% but that seems a tad high) thats an extra ~4.5% dodge which is pretty sweet.
Just some notes after running some numbers:
The BoJ rogue gloves seem to come out better than T6 gloves (minus the set bonus) using the numbers Malazaar posted and consequently quite a bit better than anything else Pre-T6. Similarly the rogue boots are only about 6 AP below Shadowmaster's boots making them very good as well. Also the BoJ rogue legs are better than T5 druid legs for dps.
It's a nice tanking idol, assuming the proc rate is high enough. Since bear mangle is on a 6 sec CD, it needs to be probably around 30% to make it worth using. I'd probably use it far more for bear form than for dps, I don't think it gets close to the shred idol in cat form.
<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
It's a nice tanking idol, assuming the proc rate is high enough. Since bear mangle is on a 6 sec CD, it needs to be probably around 30% to make it worth using. I'd probably use it far more for bear form than for dps, I don't think it gets close to the shred idol in cat form.
65 agility for 10 seconds. Assuming a 50% proc rate, it would have an uptime of approximately 40% (assuming one mangle per 12.5 seconds). 65*0.4 = 26 agility, or ~30 AP + 1.1% crit raid buffed, as a 'virtual' static value. I'm pretty sure that blows all other idol's out of the water in DPS terms. If the proc rate is the 85% wowhead reckons, then it's much much better than that.
65 agility for 10 seconds. Assuming a 50% proc rate, it would have an uptime of approximately 40% (assuming one mangle per 12.5 seconds). 65*0.4 = 26 agility, or ~30 AP + 1.1% crit raid buffed, as a 'virtual' static value. I'm pretty sure that blows all other idol's out of the water in DPS terms. If the proc rate is the 85% wowhead reckons, then it's much much better than that.
It may blow most idols out of the water but the Everbloom idol is pretty insane.
Using Tossk's prototype calculator for 2.3 with a base of:
4500 AP
48% crit
9% hit
RED Metagem and 2T4
No idol
We get:
1316.85 DPS
Adding in Everbloom idol we get:
1341.82 DPS
Adding in 26 Agi gives:
1334.821 DPS (assuming Kings)
Doing some quick backwards math we need the Idol to give a static ~37 Agi for it to be on par with the Everbloom idol which would mean an ~57% uptime needed. I dont have the formula to determine uptime handy but Im sure someone can convert that to a proc % for us.
Has anyone looked at the new leather pants badge reward?
Shallow-grave Trousers
353 AC
45 Agility
46 Stamina
92 AP
30 Haste
Total AEP using Malazaar's AEP,
at Kara-level gear, non-raid-buffed: 45*2.8799 + 92 + 30*1.6129 = 270.0
at Kara-level gear, with-raid-buffs: 45*3.1679 + 92 + 30*1.7742 = 287.8
Compared to [Skulker's Greaves] socketed with 3x8 agility gems
319 AC
56 Agility
28 Stamina
64 AP
28 Hit
Total AEP using Malazaar's AEP,
at Kara-level gear, non-raid-buffed: 56*2.8799 + 64 + 28*1.9176 = 279.0
at Kara-level gear, with-raid-buffs: 56*3.1679 + 64 + 28*2.1093 = 300.5
So the Shallow-grave Trousers are 9-12 AEP lower than Skulker's Greaves, but better than anything else available at that level, or even T4 or T5 excluding set bonuses.
Has anyone looked at the new leather pants badge reward?
Shallow-grave Trousers
353 AC
45 Agility
46 Stamina
92 AP
30 Haste
Total AEP using Malazaar's AEP,
at Kara-level gear, non-raid-buffed: 45*2.8799 + 92 + 30*1.6129 = 270.0
at Kara-level gear, with-raid-buffs: 45*3.1679 + 92 + 30*1.7742 = 287.8
Compared to [Skulker's Greaves] socketed with 3x8 agility gems
319 AC
56 Agility
28 Stamina
64 AP
28 Hit
Total AEP using Malazaar's AEP,
at Kara-level gear, non-raid-buffed: 56*2.8799 + 64 + 28*1.9176 = 279.0
at Kara-level gear, with-raid-buffs: 56*3.1679 + 64 + 28*2.1093 = 300.5
So the Shallow-grave Trousers are 9-12 AEP lower than Skulker's Greaves, but better than anything else available at that level, or even T4 or T5 excluding set bonuses.
Hmm I had posted that the BoJ pants were better than T5, but I didnt realize at all just how damn good Skulker's Greaves were after the HotW change. Pre 2.3 they were pretty much on par with T5. Now they blow everything out of the water practically.
Drums of Battle are now usable while shapeshifted, and are instant cast. (probably other drums too)
edit: yep, checked Drums of War too
That is quite good news for those of us that leveled Leatherworking to 375, and all we got to do is make a couple of resist pieces and maybe a couple of purple helms to make some cash =P
I am kind of annoyed at this point, am I the only one that thinks Feral Loot should be better DPS than the rogue alternative when properly gemmed and enchanted? With the changes and the nerfs to shapeshifter's now I am forced to pull out up to several rogue loots to reach the hit cap while looking for expertise that no feral gear has. Is it time for a reitemization of feral loot? Well other than sticks, cuz those have needed a fix for several months now.
I am kind of annoyed at this point, am I the only one that thinks Feral Loot should be better DPS than the rogue alternative when properly gemmed and enchanted? With the changes and the nerfs to shapeshifter's now I am forced to pull out up to several rogue loots to reach the hit cap while looking for expertise that no feral gear has. Is it time for a reitemization of feral loot? Well other than sticks, cuz those have needed a fix for several months now.
HotW change means there really isnt much difference between "Rogue" loot and "Druid" loot. All the "druid" loot they make is kinda backwards though. High armor and sta so seems like tanking gear...but then they add int to it.
I really don't understand why people want to dilute loot table further and/or cry when they don't get their drops, when they can just fix class mechanics so that at least two classes can share the same drops? Making loot just for feral means that after 1-2 people from that raid gets it, it gets disenchanted. Same thing with Rogue-specific gear. When you integrate those, at least you can get it 4-5 times and not have it go to waste.
While HoTW change still need to be evaluated, being on the test server for less than 24 hours. I feel it is a lot better fix than making the loot table freakishly huge that you're relying on the RNG more than anything else
I am kind of annoyed at this point, am I the only one that thinks Feral Loot should be better DPS than the rogue alternative when properly gemmed and enchanted? With the changes and the nerfs to shapeshifter's now I am forced to pull out up to several rogue loots to reach the hit cap while looking for expertise that no feral gear has. Is it time for a reitemization of feral loot? Well other than sticks, cuz those have needed a fix for several months now.
I would currently not trust the wowhead information regarding FCSR, because it is still not clear if they can already show the expertise rating in their database.
Wait till Monday for correct information from wowhead or till I some of us got onto the test realm and have checked their equipment.
Armor pen on a feral item ....
WTF?
Do these people think we Bite in raids for dps or something?
Or did we really need more threat in bear? Admittedly, expertise is going to put paladin/warrior tanking threat up quite a bit along with devastate changes.
No ZA weapon? Not surprised. Like I said before, I predict 1 feral item in ZA. The bracers *might* be a superior tanking option to the pvp ones, depending on if you are willing to socket defense.