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01/06/08, 12:36 PM
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#1226
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Von Kaiser
Night Elf Druid
Neptulon (EU)
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Why is ~37k the figure for armour to be capped vs a boss? From the druid wiki the forumula for damage reduction for armour is:
Damage Reduction = Armor / (Armor + 467.5 * Enemy Level - 22167.5 ) meaning you're capped at 35880 vs a level 73 mob.
What formula is used to get ~37k?
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01/06/08, 12:56 PM
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#1227
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by CD
Why is ~37k the figure for armour to be capped vs a boss? From the druid wiki the forumula for damage reduction for armour is:
Damage Reduction = Armor / (Armor + 467.5 * Enemy Level - 22167.5 ) meaning you're capped at 35880 vs a level 73 mob.
What formula is used to get ~37k?
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Your number is the correct one I think, 37k is too high. I usually just go with 36k since that is easier to remember than 35880. <_<
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01/06/08, 6:11 PM
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#1228
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Banned
Night Elf Druid
Jubei'Thos
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Since we're talking about tanking i'm sure the figures are around here but can we have a complete sum up of how much res, def and even a percentage you need at each mob lvl (70-73..) to become crit immune?
Last edited by farleft : 01/06/08 at 9:30 PM.
Reason: Capitalisation
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01/06/08, 6:21 PM
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#1229
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by farleft
since we're talking about tanking im sure the figures are around here but can we have a complete sum up of how much res, def and even a percentage you need at each mob lvl (70-73..) to become crit immune?
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From the 3rd post of this very thread:
Originally Posted by dukes
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With SotF you need 2.6% additional anti-crit from gear to become immune to crits vs level 73s and 0.2% less for every level below that. So 2.4% anti-crit vs level 72, 2.2% vs level 71 and 2.0% vs level 70.
Resilience and defense rating simply add up. See the rating conversions above. For example 40 resilience rating (1% anti crit) and 96 defense rating (1.6%) will grant you 2.6% anti-crit and make you immune to crits vs a level 73 mob.
If you are as lazy as me, I suggest you get this fancy addon called TankPoints | World of Warcraft @ Curse.com. With it you can experiment ingame how much more res/def rating you need to become immune to the mob level of your choice.
Oh and, the armor figure is too high in the quoted part, it should be ~36k (or well, 35880 if you want to be precise).
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01/06/08, 8:23 PM
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#1230
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Banned
Night Elf Druid
Jubei'Thos
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Thanks liar that was exactly what i was after. But question i hear the number 415 def rating being thrown around allot for crit immunity for druids on raid bosses. According to the above stats 2.6 % would be 156 def rating for a lvl 73 mob which to my knowledge is the lvl of bosses (correct me if i'm wrong). Something doesn't seem to add up. Unless the character paper doll stats that display your def rating take the talent into consideration which would make this a silly post :P. Can you clarify?
Last edited by farleft : 01/06/08 at 9:33 PM.
Reason: Capitalisation
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01/06/08, 8:56 PM
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#1231
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Bald Bull
Human Warrior
Turalyon (EU)
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Originally Posted by farleft
thanx liar that was exactly what i was after.. but question i hear the number 415 def rating being thrown around alot for crit immunity for druids on raid bosses. according to the above stats 2.6 % would be 156 def rating for a lvl 73 mob which to my knowledge is the lvl of bosses (correct me if im wrong). something doesnt seem to add up. unless the character paperdoll stats that display your def rating take the talent into consideration which would make this a silly post :P. can you clarify?
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The number you want is 415 total defense (NOT rating). That is your 350 base defense plus 65 defense from gear. 65 defense are in fact 156 defense rating so that is where you got the number from (and yeah, raid bosses are level 73).
This is true if you have absolutely no resilience btw, if you have some you will obviously need less than 415 defense.
And the paperdoll does not take SotF into consideration so you will just have to pile up enough res/def until you have 2.6% anti-crit as feral, and obviously 3% more if you don't have SotF (like Warriors/Paladins that need 490 defense to get crit immune).
Oh, and while I don't care about your lack of proper capitalization in your posts I advise you to start using them since some do care (mods especially) so save yourself and them the time to remind you via an infraction. 
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01/07/08, 2:12 AM
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#1232
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Von Kaiser
Night Elf Druid
Alexstrasza (EU)
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Your Dps w/o enh sham/bm hunt/warr buffs in your group
I dps using t4 chest/should, t6 glove/legs, deathblow helm, s2 mace, kael neck, belt deep shad, ssc cape, rev hyjal/hydross rings, drag trophy/bloodlust for trinks. (all 8agi gems xcept to complete meta, nethercobra on legs)
Recently left a guild where i'd be in the melee group with an enh sham and either a fury warr OR bm hunter and i'd usually put out 1400+dps on melee-friendly fight, (anatheron/khaz/naj/gorefiend)
The guild broke up and i was rly xcited b/c i got into an illidan farming guild who only wanted me to dps. There melee group has the classic 3 rogue/ehn shaman/fury warrior melee group setup, so im usually in the mix n match last group (a caster, non-bm hunter, random healers) where i basically get no group buffs at all.
This is where im feeling pretty useless atm.
What dps should i be putting out now? I'm pretty bummed b/c i only put out max 1k-1100 dps on ana/khaz etc, and maybe once i hit 1200dps on gorefiend. Does this sound about right? I'm wondering if im doing something wrong or does an enh shaman+bm hunter or enh sham+fury warr really boost my dps by 200-300dps?
(Cant complain tho bout the melee group the 3 rogues put out 1800+dps on most fights and the enh/fury warrior put out 1600dps each lol)
Last edited by mesh7 : 01/07/08 at 2:20 AM.
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01/07/08, 2:56 AM
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#1233
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bear at heart
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you should fill out your profile completely first, unless your druid's name is actually 'ASDFSADF'
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01/07/08, 4:45 AM
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#1234
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Von Kaiser
Undead Rogue
Kult der Verdammten (EU)
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I found a nice script somewhere around, that ouputs the exact chance a lvl73 boss will have to crit you, reducing talents included. Just copy&paste into your ingame chat. The paperdoll rounds up, this script not.
/script DEFAULT_CHAT_FRAME:AddMessage(2.6-(GetCombatRatingBonus(CR_DEFENSE_SKILL)*.04+GetCombatRatingBonus(CR_CRIT_TAKEN_MELEE)),1,0.5,0)
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01/07/08, 5:01 AM
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#1235
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Von Kaiser
Night Elf Druid
Alexstrasza (EU)
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Originally Posted by wuffles
you should fill out your profile completely first, unless your druid's name is actually 'ASDFSADF'
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--what else do you need to know to answer the post? I'll be happy to oblige.
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01/07/08, 5:26 AM
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#1236
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Von Kaiser
Human Priest
Shadowsong (EU)
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Proper use of the English language would be one, and avoid abbreviations which make your post annoying to read. Capital letters can also improve the readability, oddly enough.
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01/07/08, 6:29 AM
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#1237
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Piston Honda
Tauren Druid
Genjuros (EU)
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Originally Posted by mesh7
I dps using t4 chest/should, t6 glove/legs, deathblow helm, s2 mace, kael neck, belt deep shad, ssc cape, rev hyjal/hydross rings, drag trophy/bloodlust for trinks. (all 8agi gems xcept to complete meta, nethercobra on legs)
Recently left a guild where i'd be in the melee group with an enh sham and either a fury warr OR bm hunter and i'd usually put out 1400+dps on melee-friendly fight, (anatheron/khaz/naj/gorefiend)
The guild broke up and i was rly xcited b/c i got into an illidan farming guild who only wanted me to dps. There melee group has the classic 3 rogue/ehn shaman/fury warrior melee group setup, so im usually in the mix n match last group (a caster, non-bm hunter, random healers) where i basically get no group buffs at all.
This is where im feeling pretty useless atm.
What dps should i be putting out now? I'm pretty bummed b/c i only put out max 1k-1100 dps on ana/khaz etc, and maybe once i hit 1200dps on gorefiend. Does this sound about right? I'm wondering if im doing something wrong or does an enh shaman+bm hunter or enh sham+fury warr really boost my dps by 200-300dps?
(Cant complain tho bout the melee group the 3 rogues put out 1800+dps on most fights and the enh/fury warrior put out 1600dps each lol)
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Imp BS from warrior, imp str totem and 10% AP (at your gear lvl) from shaman do bust you that much.
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01/07/08, 8:34 AM
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#1238
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hates having a job
Tauren Druid
Hellscream (EU)
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If you're wearing tier6 I suspect that you are actually in a guild.
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John O'Groats to Lands End 2009 for Leukaemia Research
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01/07/08, 9:06 AM
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#1239
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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@Mesh7:
Battle Shout: Rank 8 = 305 AP. Solarians Sapphire = +70, Improved = +35%, HotW = +10%, UR = +10% /// total: 497//611 AP
Strength of Earth: Rank 6: 86 Str. BoK = +10%, Improved = +16%, Str conversion = x2, HotW = +10%, UR = +10% /// total: 241 AP
Grace of Air: Rank 3: 77 Agi. BoK = +10% Improved = +16%, crit conversion = /25, HotW = +10% AP, UR = +10% AP /// total: ~4% crit, 119 AP
Assuming you get just BS without a sapphire, and only SoE, you gain ~750AP straight up, then assuming you have 4k AP without these buffs you'd gain about 400AP extra from UR (i.e. 1150 total AP gain). Yes, that really does equal 200+ DPS lost.
As an aside, you've probably got a warning/ban incoming from ignoring the forum rules about profile/"proper" english in your post.
@Liar: I've corrected the armour value.
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01/07/08, 2:02 PM
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#1240
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Glass Joe
Tauren Druid
Dragonblight
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Looking over the combat table on wow wiki, if you're at max hit then your crit cap would be at 69.4% right?
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01/07/08, 6:14 PM
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#1241
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by gophermunchr
Looking over the combat table on wow wiki, if you're at max hit then your crit cap would be at 69.4% right?
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With a 1 roll system for white attacks that looks about right (~5% dodge ~25% glancing). Since yellow attacks are a two roll system from what I understand there is no real crit cap there.
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01/08/08, 6:23 AM
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#1242
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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Originally Posted by Marazuga
So, the final line is - he has way more defense than i do due to earthwarden, heavy clefthoof chest and the enchants on his shoulders and head. He can survive morogrim, i get crushed to death very often. Someone explain please.
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What is your armor and HP?
In my guild, we actually switched from warrior to druid because it was easier to heal. However you need to be properly geared, which means being crit immune and having reasonable armor and HP.
I tank morogrim with 34k armor and 21k HP, dodge i guess about 45%-50% depends on buffs. But dodge is not that important there.
p.s. replace your gloves enchant with 15 agility, it is better than 15 str for both tanking and damage
Last edited by Inaiwae : 01/08/08 at 10:34 AM.
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01/08/08, 11:02 AM
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#1243
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Glass Joe
Tauren Shaman
Skullcrusher
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I just dusted off my druid and leveled him up to 70 with the goal of tanking 10 man stuff and heroics since we frequently have a shortage of folks willing to do so. On the other threads there is plenty of info about the path I should take to gear him up but my main problem is threat generation.
Part of it is fighting for threat in blues against a bunch of S3/T4 folks. How do I get threat early in a fight? I am having trouble holding the mobs early, once they are on me they generally stay but since I do so little damage it takes time (even after an enrage) to get enough rage to magne+lacerate (my swipes don't do the recommended damage yet).
Any tips, or do I just need to grind out some gear? I was thinking it might be a good idea to start swapping my +stamina stuff on my gear for agi etc, currently I have a lot of heavy knothide because I needed the stamina.
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01/08/08, 11:05 AM
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#1244
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Glass Joe
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Ravage in 2.3.2
Is Ravage a viable opener now in Patch 2.3.2, with the damage multiplier increase going from 350 to 385% (35%)?
This is in regards to both PvE and PvP.
My initial belief is that this doesn't do anything to help benefit in either situation.
PvE, I'll still open with Mangle
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PvP, Pounce.
The only reasonable place I can see a benefit is coming along a half-dead, looking to be 1-shot Alliance, in world PvP/BG's.
Basically...was this even a patch worthy buff?
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01/08/08, 11:16 AM
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#1245
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Glass Joe
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edit: post deleted.
Dukes responded
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01/08/08, 11:17 AM
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#1246
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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Originally Posted by Kodus
I just dusted off my druid and leveled him up to 70 with the goal of tanking 10 man stuff and heroics since we frequently have a shortage of folks willing to do so. On the other threads there is plenty of info about the path I should take to gear him up but my main problem is threat generation.
Part of it is fighting for threat in blues against a bunch of S3/T4 folks. How do I get threat early in a fight? I am having trouble holding the mobs early, once they are on me they generally stay but since I do so little damage it takes time (even after an enrage) to get enough rage to magne+lacerate (my swipes don't do the recommended damage yet).
Any tips, or do I just need to grind out some gear? I was thinking it might be a good idea to start swapping my +stamina stuff on my gear for agi etc, currently I have a lot of heavy knothide because I needed the stamina.
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Sounds like you're partly having trouble because others are being lazy and not waiting for agro. As long as you manage your rage well (not using maul unless you have a lot of excess rage) it won't be your fault. If you want to switch gear it might be worth it, especially as your healers probably outgear the content you're doing (from the sounds of it at least). Getting some expertise might also be the answer - the heroic badge neck (stam/hit/expertise) and shapeshifters signet will get you a lot of effective +hit, which will help a lot especially at the start. If regearing doesn't work and you're managing your rage properly, it's probably overenthusiatic DPS.
As for ravage, that's a pretty weak buff. I still don't think it'll ever be worth it unless it's the case of someone sitting down in pvp on half health.
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01/08/08, 11:36 AM
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#1247
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Glass Joe
Tauren Shaman
Skullcrusher
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Thanks for the reply. It's a little of a chicken and egg issue since as a druid my main spot for Heroics is as tank and I was not sanguine about my tanking ability. Frequently this is 1-2 guildmates, myself and PuG folks, so I can't count on having well geared healers (or guildmates since normally they are 2nd or 3rd alts)...but I actually enjoy PuGs as long as the asshattery is not there.
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01/08/08, 11:47 AM
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#1248
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by mons
[Re: Ravage]The only reasonable place I can see a benefit is coming along a half-dead, looking to be 1-shot Alliance, in world PvP/BG's.
Basically...was this even a patch worthy buff?
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Only reason we got it was because the Rogues' Ambush got buffed. It has nothing to do with Druids, just a correlated tuning. In a way similar to the LotP crit heal 'nerf' - it was changed to be on par with VE, which also lost the ability to crit heal at the same time.
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01/08/08, 1:50 PM
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#1249
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Glass Joe
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Originally Posted by Duilliath
Only reason we got it was because the Rogues' Ambush got buffed. It has nothing to do with Druids, just a correlated tuning. In a way similar to the LotP crit heal 'nerf' - it was changed to be on par with VE, which also lost the ability to crit heal at the same time.
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This is not really answering his question...
Opening with ravage is totally situational. Im pretty sure that those situations will benefit from the buff, but I doubt it would effect much beyond that.
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01/08/08, 2:02 PM
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#1250
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Originally Posted by tenten
This is not really answering his question...
Opening with ravage is totally situational. Im pretty sure that those situations will benefit from the buff, but I doubt it would effect much beyond that.
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It was mostly due to people calling it a 'buff' or a 'weak buff'.
As an opener, nothing whatsoever changed. If you can one-shot or two-shot someone using it - go ahead. If not, don't use it. I don't see why this should be any different now that it does a bit more damage.
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