Alright, few questions from my side.
1) There's a lot of new items in 2.3 from ZA that give you armor penetration stats like ignore armor and not to mention even an enchant on your weapon. Is this really worth stacking? I mean does it is make a huge difference to increase feral DPS in a raid by significant amount? Just how good is armor penetration for raiding point of view? If it that good, should we give up the T4 helm over S3? For example, most of us probably use
[Stag-Helm of Malorne], but what about
[Vengeful Gladiator's Dragonhide Helm]?
2) How good is the T4 2pc set? Good enough to ignore it for the 4 pc T5 set bonus? I personally would love to have that extra shred damage. I think there's got a be a price to give up the T4 2pc set bonus at a certain point when you are hit capped and sitting at a high amount of AP/Crit, dishing out a high amount of dps. Shouldn't that be our highest priority? Having a good amount of AP/Crit along with Hit capped so we can sustain high DPS over any thing else?
3) A lot of us don't have multiple sets of Tier gear, meaning we usually enchant and gem our T4/T5/T6 for tanking since it's what we do the most. How do you make the perfect DPS off-spec set that's viable for good sustained DPS? For example, my T4 shoulders are gemed and enchanted for tanking, which is why I use
[Shoulderpads of the Stranger] for my DPS set since it offers the best stats I can get.