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11/20/07, 6:33 PM
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#856
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Glass Joe
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Originally Posted by Shrea
I see that you didnt post any boots. Right now Im rockin Edgewalker Longboots with two +4hit +4agi gems in them. I really like these boots because looking through most of the end game gear, theres not that much gear that has +hit on it outside of rogues tier and druid tiers.
I know there is a few pieces in BT that Im shooting for but anything outside of Hyjal or BT that might be an upgrade for the time being?
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Yes, the new Badge of Justice boots, Nyn'ja's Tabi Boots, are a clear upgrade to the Edgewalkers.
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11/20/07, 7:07 PM
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#857
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Piston Honda
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Tossk, any reason the calculater is showing the [Wolfshead Helm] as basically the best helm in the game by a large margin? Is the extra energy gain when power shifting really worth that much?
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11/20/07, 9:24 PM
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#858
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Piston Honda
Night Elf Druid
Eredar (EU)
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Originally Posted by Valerian
I think I wrote this not even a full page back and that was for like the 3rd time. People need to search through the threads before asking the same questions again and again. Anyways, one more time:
Before T6 gear, optimal pieces for the set slots are:
Head: S3
Shoulders: T4
Chest: S3
Hands: T4
Legs: anything good (Skulker's, T5, Badge reward etc)
Post T6 it is:
Head: S3 or Cursed Vision
Shoulders: T4
Chest: T4
Hands: T6
Legs: T6
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I think it is worth to put that in the cat post on Page 1.
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11/20/07, 9:39 PM
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#859
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Von Kaiser
Brick
Undead Rogue
No WoW Account (EU)
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Originally Posted by Karmen
Tossk, any reason the calculater is showing the [Wolfshead Helm] as basically the best helm in the game by a large margin? Is the extra energy gain when power shifting really worth that much?
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It's only the best if you powershift every single cycle. Quite unrealistic.
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11/21/07, 5:19 AM
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#860
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Carlos
I think it is worth to put that in the cat post on Page 1.
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Done and added a note at the top of the cat post that all the recommendations are summaries for a general gear setup rather than absolutes, so it's worth checking them for your own gear. I doubt many people will as people are lazy (in general).
As for the wolfshead helm, yes, it's only good if you powershift every cycle (if you set the powershift every x cycles to 2, it drops to a value of ~270 from ~500).
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11/21/07, 5:31 AM
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#861
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Glass Joe
Tauren Druid
Turalyon (EU)
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Im wondering what if you have that helm + t6 2 items set bonus and using BWL trinket (-550 mana for shift)...
will it be more efficient to powershift >> shred >> wait a tick >>mangle >> powershift.....rip when 4(5) CP. Seems it will be great burst + idol of terror will be working as +permanent 65 agi.
You are speaking that powershifting every single cycle wont be efficient (lost of energy), but using that trinket after getting 0 energy you can start powershift every 2 or even single hit.
That need to be tested ofc.
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11/21/07, 6:19 AM
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#862
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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The Helm increases maximum powershifting efficiency from 30 to 50 energy gained which is a huge impact. However, i can't really see me powershift that often - especially since you are bound to get into trouble with mana that way. Additionally, you lose a LOT of stats, a potential set piece and the metagem (which is about 1.5% damage by itself).
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11/21/07, 9:34 AM
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#863
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Glass Joe
Night Elf Druid
Earthen Ring
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Voldin,
I was using your dps spreadsheet, v 2.3.0.1 and came across a couple of items.
1. Clicking the "Enchant" upgrade button will check both belt gems for an upgrade
2. On the "Talents" tab, my AEP for +hit is listed as .71, but when I look for gem upgrades, in all cases it lists +8 hit as an upgrade to +8 agility gems, even if I lose +4 hit for the socket bonus.
3. Setting Mangle to 0 does not affect shred dps (practically, I don't know why anyone would turn this off, but who knows)
4. Cursed Vision is not available from the helmet list.
Also a question, on the "Buffed Cycles" tab, under the FB section, the "add dmg" column has my FB as hitting for 719.1 with 4358 buffed attack power. Is the "add dmg" column the actual damage or am I reading it incorrectly?
I really like the ability to save a specific dps to be able to compare gear and upgrades. The upgrade finder is also excellent because it tells you the increase in dps both unbuffed and buffed which is extremely helpful in choosing which items to invest time into getting.
Edit: Disregard #4
Last edited by Valynon : 11/21/07 at 11:29 AM.
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11/21/07, 9:56 AM
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#864
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King Hippo
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CVoS is very much on Voldin's sheet.
Something's strange with his AEP values, I wouldn't trust them. Crit rating is worth more than agility, for instance. That's simply impossible.
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11/21/07, 10:15 AM
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#865
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Mr. Sandman
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If you scroll to the right on the page where you input gear, you'll find a bunch of checkboxes. Make sure all the T6 content is selected. In addition, I may recall this incorrectly, but I believe under buffs is a selection for mangle. If this is turned on, it will calculate DPS based off someone else keeping the mangle debuff up for you.
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11/21/07, 11:23 AM
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#866
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Glass Joe
Night Elf Druid
Earthen Ring
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Originally Posted by Zeln
If you scroll to the right on the page where you input gear, you'll find a bunch of checkboxes. Make sure all the T6 content is selected. In addition, I may recall this incorrectly, but I believe under buffs is a selection for mangle. If this is turned on, it will calculate DPS based off someone else keeping the mangle debuff up for you.
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Ah, thanks for clarifying. I didn't have the boxes checked.
So is the magle toggle used to define whether I am taking a GCD per Rip rotation to mangle? Either way, on or off my dps is staying the same. 
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11/21/07, 12:08 PM
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#867
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Glass Joe
Night Elf Druid
Earthen Ring
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I think I found why +crit is getting more credit in the AEP calculation. In cell C69 of tab "NextStat" (a hidden tab) it is refrencing the chance to miss box from the +1 hit calculation, cell C57 when it should be a $ cell refrence to C9. Basically the +1 crit box is taking credit for +1 hit AND +1 crit.
Edit: Also in the buffed colmun of "NextStat" the box where +1 hit is calculated and the box where +1 crit is calculated should be switched, right now as you progress down the column it is +1.1 agi, +1.1 str, +1 cr, +1 hit when it should be +1.1 agi, +1.1 str, +1 hit, +1 crit.
Last edited by Valynon : 11/21/07 at 12:14 PM.
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11/21/07, 12:56 PM
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#868
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Piston Honda
Tauren Druid
Karazhan (EU)
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Maybe we should have a comparison of tier bonuses in the first post for tanking. Usually this is discussed only for dps, with the well-known 2t4 or 4t6 outcome. But for tanking I have seen little discussion, and the main problem I have is that so far I have used the "dps rule" also for tanking because it was hammered so often that I had difficulties to get away from 2t4 even for tanking :-)
Having a look at the different tier bonuses for tanking (PvE situation) we get:
- 2t4: chance to generate 10 more rage on melee attacks
- 4t4: 1400 armor
- 2t5: useless for ranks
- 4t5: +15 (damage? threat?) per application of Lacerate
- 2t6: +15% threat for Mangle
- 4t6: +15% damage for Swipe
Globally the 2t5 and 4t5 bonuses can be overlooked quite safely I think. The t4 bonuses are nice, 4t4 is easily measurable, 2t4 I am not sure how valuable it really is, since I am rarely in a low rage situation. Does it make such a big difference? For t6 they look nice but situational. I think it boilds down to how good 2t4 really is for tanking - otherwise the tier bonuses don't seem to be bringing much to the table for tanking. Is that right?
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11/21/07, 12:59 PM
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#869
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Mr. Sandman
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Originally Posted by Valynon
Ah, thanks for clarifying. I didn't have the boxes checked.
So is the magle toggle used to define whether I am taking a GCD per Rip rotation to mangle? Either way, on or off my dps is staying the same. 
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Hmm, trace dependents (tools, formula auditing) seems to indicate that that value is not used by any other formulas, so perhaps I was thinking of another spreadsheet.
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11/21/07, 1:20 PM
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#870
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Crayon in Brain
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I don't have access to the T5 gear to test the 2pc bonus, but is it possible to make a macro that shifts out of bear form, casts regrowth, and then goes back into bear form? Might make a decent addition to the Healthstone/Pot panic button.
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