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Old 02/22/08, 7:37 PM   #2151
anes
Glass Joe
 
Night Elf Druid
 
Shattered Hand (EU)
Stamina on t6 feral (&others) is back but on the belt they left 23 crit rating instead of the 22 hit rating it was in v1.

Sloppy remake or intended?

I liked the hit way more.
 
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Old 02/22/08, 7:45 PM   #2152
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
We get hit capped rather easy in the new gear. And contrary to popular belief, crit rating isn't that bad for us, which is combined with agi, due to the way itemization formulas give us more of each stat when there are more stats to spread them between.

(Note for the sake of completeness, they also dropped 1 stam, in order to give us 23crit instead of 22hit)
 
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Old 02/22/08, 8:28 PM   #2153
anes
Glass Joe
 
Night Elf Druid
 
Shattered Hand (EU)
If we take rogue token items you mean? The 'druid' sunwell token replacements for t6 ain't got any hit on them. Got any examples?
 
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Old 02/22/08, 8:32 PM   #2154
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
We're gunna take rogue token items anyway, it's just a matter of whether we switch them to bear items or not.
 
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Old 02/22/08, 10:42 PM   #2155
Nathanyel
Piston Honda
 
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Tauren Druid
 
Kel'Thuzad (EU)
Originally Posted by Duilliath View Post
Rogues might not like it if you take a Tsunami Talisman or Madness of the Betrayer...
Oh, a rogue went really mad when I outbid him on TT...
 
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Old 02/22/08, 10:49 PM   #2156
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Just got done doing a whole bunch of testing of every possible combination, in a few different gear sets, and can safely say...

The tooltip for Nurturing Instincts says: Increases your healing spells by 50/100% of your Agility, and increases healing done to you by 5/10% of your Attack Power while in Cat form.
What it actually does is: Increases your healing spells by 50/100% of your Agility, and increases healing done to you by 10/20% while in any form except (Dire) Bear form.

The +20% healing done to you includes iLotP, while in cat form. The +20% healing received does work in caster form, travel form, seal form, etc. just not bear form.

I also proved that Agi/AP had no impact on healing received in cat form by comparing LB final heal and iLotP heals normally and with Badge of Tenacity activated (casting the heal before activating the badge), and they were the same.
 
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Old 02/22/08, 11:10 PM   #2157
Blazefire
Von Kaiser
 
Tauren Druid
 
Zul'Jin
Originally Posted by Nathanyel View Post
Oh, a rogue went really mad when I outbid him on TT...
eh, that rogue needs to chill... They have some amazing trinkets as is and the talisman would only be temp for them... Warpspring coil from VR and BT exalted rogue are an amazing combo... And madness of the betrayer is great too to shuffle in there... Dragonspine is also amazing... So I wouldn't even sweat it...

All the rogues in my guild are were willing to pass it to me when we were in SSC, sadly we only ever saw one drop, and that went to a hunter
 
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Old 02/23/08, 1:01 AM   #2158
raffy
Piston Honda
 
Night Elf Druid
 
Suramar
DPS-wise, we have similar "debates" about loot on our runs.

We only run with 3 tanks: a prot warrior, a prot pally, and myself. We usually just let the prot pally tank everything now (because he's useless otherwise, and actually has decent threat). He respecs/sits out for Bloodboil (for which one of our two DPS warriors respecs) and we obviously still use a warrior tank on RoS.

But mainly, I'm stuck tanking for everything. I don't get a lot of kitty time with 2-3 tanks. We use per-instance DKP; and since there is so few pieces of feral-specific loot in BT (not even a weapon), even with taking the DPS upgrades at full cost, I have more DKP than the rogues and warriors who are spending their DKP on weapons and other items.

So when items like Cursed Vision or Madness drop, there is QQ since my tanking/dps time is probably 70/30. Luckily, our DKP system rules are enforced strictly, and since I have more DKP, I have the right to bid on these items.

We've been very lucky with glaives -- I think we have 7? -- so I took these items when they dropped (also considering my DKP dwarfed theirs) but I still felt a little awkward considering my ever decreasing time spent in Cat form due to our tank shortage.

Now if I sucked at DPS, I probably would of thought twice about taking these items first or second, but when DPSing, I think I offer great utility and DPS for my raid slot.

I think in general, as long as you gem/enchant your stuff, gear according to Toskk (or some of the other DPS rankings), and stay competitive (haste potions, drums, crit stone, agi potions, agi food), you shouldn't feel too bad taking upgrades over other melee DPS.
 
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Old 02/23/08, 1:03 AM   #2159
Goedel
Von Kaiser
 
Night Elf Druid
 
Nathrezim
I had a rogue in SSC outbid me on the Tsunami Talisman when he already had both the Dragonspine Trophy and the Warp-Spring Coil. Even setting aside the possibility of eventually picking up an Ashtongue Talisman, this irked me. Roguecraft 101 seems pretty solid. I might expect even to have less competition for Madness of the Betrayer if rogues follow the guidelines there and don't bother with sidegrades.
 
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Old 02/23/08, 1:17 AM   #2160
 Regen
B-B-BLOODBATH
 
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Tauren Druid
 
Illidan
Originally Posted by Goedel View Post
I had a rogue in SSC outbid me on the Tsunami Talisman when he already had both the Dragonspine Trophy and the Warp-Spring Coil. Even setting aside the possibility of eventually picking up an Ashtongue Talisman, this irked me. Roguecraft 101 seems pretty solid. I might expect even to have less competition for Madness of the Betrayer if rogues follow the guidelines there and don't bother with sidegrades.
He outbid you plain and simple really, not worth crying over. Always next time, and good luck getting Madness over hunters.
 
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Old 02/23/08, 1:39 AM   #2161
Gelbvieh
Glass Joe
 
Gelbvieh
Tauren Druid
 
Aman'Thul
From the newest PTR game files as of now -

Druid
Nurturing Instinct now increases your healing spells by 50%/100% (Rank 1/2) of your agility instead of your strength.
It appears that the talent has been changed again, with the entire 'increases healing done to you' aspect removed from it now for simply a flat +Healing bonus. Whether this is just a placeholder until Blizzard is able to make the now-gone part of the new talent work as they intend it to, who knows- this seems to be the way things are for now.


Hmm... I may need to learn to read.
I believe it may just be a fix for the way that the +healing you gain seemed broken for some people.

Last edited by Gelbvieh : 02/23/08 at 2:00 AM. Reason: Not sure about whether this is actually true in the way I interpreted it...
 
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Old 02/23/08, 4:06 AM   #2162
Pokkai
Banned
 
Draenei Shaman
 
Mug'thol
The search function was not co-operating so I was wondering what everyone thought of the staff of primal fury for both pvp and pve.
 
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Old 02/23/08, 6:49 AM   #2163
dagoose
Glass Joe
 
Tauren Druid
 
Skullcrusher
best possible set?

I was wondering what the best possible gear setup would be atm. Currently I have

[Cursed Vision of Sargeras]
[Telonicus's Pendant of Mayhem]
[Mantle of Malorne]
[Razor-Scale Battlecloak]
[Thunderheart Chestguard]
[Insidious Bands]
[Gauntlets of Malorne]
[Don Alejandro's Money Belt]
[Thunderheart Leggings]
[Shadowmaster's Boots]
[Band of the Eternal Champion]
[Signet of Primal Wrath]
[Hourglass of the Unraveller]
[Madness of the Betrayer]

I am only missing the helm, 1 week off of hyjal exalted ring, and madness trinket. Also my guild RARELY runs SSC anymore so [Tsunami Talisman] is kind of out of the question atm

I plugged this into the spreadsheet and it comes out to 1661dps.

Any improvements I could make to this setup?
 
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Old 02/23/08, 6:54 AM   #2164
Vaccine
wants scorpions that hovar without flapping
 
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Tauren Druid
 
Darksorrow (EU)
Razorscale battlecloak isn't particularly good since the HotW change. Try replace it with the Teron cloak. I'd also probably go with the Supremus neck over the Kael one. You could also try for Dragonspine to replace the hourglass.

 
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Old 02/23/08, 8:43 AM   #2165
dukes
of the HMS Failboat
 
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Tauren Druid
 
Al'Akir (EU)
Aren't both Bloodlust Brooch and the upgraded one from ZA better than Hourglass?
 
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Old 02/23/08, 8:51 AM   #2166
seminarca
King Hippo
 
Tauren Druid
 
Thaurissan
For my DPS stats (hit capped, trivial amount of passive APen) they are both better than Madness of the Betrayer as well.
 
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Old 02/23/08, 10:07 AM   #2167
Itartass
Glass Joe
 
Tauren Druid
 
Burning Legion (EU)
Yeah. Berserker's Call is awesome. I tend to prefer passive proccs since I sometimes forget to use the trinket, however it's more about getting used to include it into the cycle. Now when I pvp and get the opener I always smack in the trinket between Pounce (depending on targets class ofc) and the first mangle. It's been a great success.
 
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Old 02/23/08, 11:13 AM   #2168
Thessaly
Piston Honda
 
Night Elf Druid
 
Kargath
Originally Posted by Fringe_Worthy View Post
And T4-2/T5-3 will last for a long long time as a bear-OT? (And yes T4-2/S3-2/x for cat until T6) Especially if you dps after. Ok. We're working on 5/6 (1+1)/4 currently. So was wondering what set gear I should pass on, what gear to grab, in order to aid the raid. I guess I should also look at other class' lust for T5.

Thank you.
Yes, I tanked our first few Azgalor kills in 2pT4 (Chest/Head) and 3pT5. That's mostly due to other classes being desperate for those pieces and the limited number of Kael kills we did, but those pieces should serve you well into BT/MH. T5 pants are fantastic for both bear and cat, those should be one of your first grabs if you're short dkp.
 
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Old 02/23/08, 12:02 PM   #2169
dukes
of the HMS Failboat
 
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Tauren Druid
 
Al'Akir (EU)
There is really nothing wrong with 4t4 and 1t5 for tanking all the way up to Illidan. I know this because it's what I did (lack of t5 druid drops and we dropped t5 content as soon as we got enough people attuned to mh/bt).

If you've got a lack of t5 drops, a problem with other people complaining you aren't passing stuff to the tank, or whatever, 4t4 is perfectly good enough all the way through to the end. If you only have the DKP for one piece of t5, grab the legs, they're definitely the best piece/upgrade. 3t5/2t4 is barely an upgrade from 4t4/1t5, but an upgrade is an upgrade whatever happens I suppose.
 
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Old 02/23/08, 3:52 PM   #2170
Gelbvieh
Glass Joe
 
Gelbvieh
Tauren Druid
 
Aman'Thul
Alternatively I believe the Ogri'la Crystalforged trinket would also be better than the Hourglass, although it makes you drop crit naturally and you would need to actively use it whenever off cooldown to get the maximum benefit out of it. And it's still a blue.

Edit: Heh, it's not like dropping any crit is horrible. But you tend to get fixated on it a bit.

Last edited by Gelbvieh : 02/23/08 at 4:10 PM.
 
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Old 02/23/08, 5:23 PM   #2171
 Regen
B-B-BLOODBATH
 
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Tauren Druid
 
Illidan
Originally Posted by dagoose View Post
I was wondering what the best possible gear setup would be atm. Currently I have

[Cursed Vision of Sargeras]
[Telonicus's Pendant of Mayhem]
[Mantle of Malorne]
[Razor-Scale Battlecloak]
[Thunderheart Chestguard]
[Insidious Bands]
[Gauntlets of Malorne]
[Don Alejandro's Money Belt]
[Thunderheart Leggings]
[Shadowmaster's Boots]
[Band of the Eternal Champion]
[Signet of Primal Wrath]
[Hourglass of the Unraveller]
[Madness of the Betrayer]

I am only missing the helm, 1 week off of hyjal exalted ring, and madness trinket. Also my guild RARELY runs SSC anymore so [Tsunami Talisman] is kind of out of the question atm

I plugged this into the spreadsheet and it comes out to 1661dps.

Any improvements I could make to this setup?
It's what I'm running except Tsunami over Madness, DST over Hourglass, and Stormrage Signet over Exalted Hyjal (Although blood red Cat Form is pretty cool, I think the hit is going to come in handy when eventually dealing with the weapon from sunwell with no +hit EDIT: not to mention the extra A-pen that is going to contribute to 6.5 gear).

Haven't been able to pick up Kael's cloak though, I would use it over the razor scale most likely
 
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Old 02/23/08, 6:08 PM   #2172
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
I don't know about you but hit is getting more and more of a liability for me on gear, as we lately often take a moonkin to raids. Getting 6% is not only trivial but it's actually hard to avoid, so i welcome the change on the T6 pieces with open arms.
 
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Old 02/23/08, 7:50 PM   #2173
racy
Von Kaiser
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Pokkai View Post
The search function was not co-operating so I was wondering what everyone thought of the staff of primal fury for both pvp and pve.
I myself think it looks great for pvp. The ignore armor stat is nice vs clothies. In pve i'm not 100% sure how good ignore armor is compared to +hit, but if you're hit capped then the staff should be very nice.
 
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Old 02/24/08, 4:06 AM   #2174
Morthis
Von Kaiser
 
Troll Shaman
 
Area 52
Originally Posted by raffy View Post
DPS-wise, we have similar "debates" about loot on our runs.

We only run with 3 tanks: a prot warrior, a prot pally, and myself. We usually just let the prot pally tank everything now (because he's useless otherwise, and actually has decent threat). He respecs/sits out for Bloodboil (for which one of our two DPS warriors respecs) and we obviously still use a warrior tank on RoS.

But mainly, I'm stuck tanking for everything. I don't get a lot of kitty time with 2-3 tanks. We use per-instance DKP; and since there is so few pieces of feral-specific loot in BT (not even a weapon), even with taking the DPS upgrades at full cost, I have more DKP than the rogues and warriors who are spending their DKP on weapons and other items.

So when items like Cursed Vision or Madness drop, there is QQ since my tanking/dps time is probably 70/30. Luckily, our DKP system rules are enforced strictly, and since I have more DKP, I have the right to bid on these items.

We've been very lucky with glaives -- I think we have 7? -- so I took these items when they dropped (also considering my DKP dwarfed theirs) but I still felt a little awkward considering my ever decreasing time spent in Cat form due to our tank shortage.

Now if I sucked at DPS, I probably would of thought twice about taking these items first or second, but when DPSing, I think I offer great utility and DPS for my raid slot.

I think in general, as long as you gem/enchant your stuff, gear according to Toskk (or some of the other DPS rankings), and stay competitive (haste potions, drums, crit stone, agi potions, agi food), you shouldn't feel too bad taking upgrades over other melee DPS.
I saw it like that too at first, but at the same time, if you look over T6, we dps a decent amount still. Now since we always run with 2 ferals, I sometimes get to dps on Anetheron and Azgalor, but beyond that I imagine it's the same. If you're dpsing on Anetheron and Azgalor, you're dps 8 fights, tank 6 fights in T6. If you don't dps on those, tank 8 fights and dps 6. Since a prot pally can do just fine at picking up infernals (not sure about doomguards due to silence), you're probably dps'ing at least half the fights.

Then there's also the trash fights, being able to change from dps to tanking on the fly between each trash pull is quite nice, it's not game breaking, but speeding up trash clears is never a bad thing.

The big thing about feral druids is that dual purpose role, but what I've noticed in T6 is that on almost every fight, we're in a single role the entire time. We're not offtanking an add until it dies and then going dps, but rather we're either tanking or dps'ing a whole fight. The big exception here is Illidan, but honestly, our dps in FR gear is so bad even holy paladins would laugh at it. ><

Now if one of those two roles gets neglected due to the way many guilds see kitties, what's the point of bringing the dual purpose class? A bear tank is nice for some things (better threat against the first flame of azzinoth, mother's saberlash, gurtogg OT threat), but it's hardly the only selling point of a feral. To me it just feels like a waste of potential then.

Someone else touched on this the previous page, but if you're expected to keep passing on gear, when do you actually upgrade that second aspect to your class? If ferals never got a cursed vision until all rogues had them, and then again no duplicitous guise until all rogues had them, it's quite possible for them to end up with neither (depending on luck of the drops), while all your rogues have both (and the duplicitous guise is not that big an upgrade from cursed vision).

I don't know what this is like for other guilds, but I know I'm finding it quite a struggle to justify gear and group placement as kitty (ie the melee group instead of the ghetto group where the rest of the raid that doesn't fit into another group is thrown). Essentially I'm just another tank, and the fact that I can do damage on the fights that don't require 3 tanks (1 prot 2 feral is our normal tank lineup) is just a nice bonus.
 
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Old 02/24/08, 1:02 PM   #2175
Kioga
Glass Joe
 
Night Elf Druid
 
Azgalor
On the Azgalor server i know that Odyssey seems to be one of the only few End-raid guilds that embraces both aspects of my feral form. All of the rest only seem to let their ferals get DPS gear if no one wants it. We divide up loot by spending DKP on any item outside of tier loot. All of the tier tokens are random1000 except for our 3 tanks which get priority but that only applies to tier loot. Im lucky that they see the logic it letting me spend DKP on DPS gear and letting me DPS abt 50% of the time when one of the other tanks can just as easily be put on the boss. There has only been 1 person that has complained so far and that was a rogue, when i mentioned i would spend DKP to try and get the DST if we ever went back to Gruul's. Is it just me or does it seem like for the most part tho that there isnt really a lot of competition between ferals and rogues for except on a few KEY things like trinkets, which they seem to get larger results from a wider variety of trinkets?

Our raid is made up of 2 Prot Warrs, a Prot Pally and myself. Our melee group atm is comprised of 3 Rogues, a resto shammy(lookin for an enhance atm) and a fury warr. I get dropped in the hunter group which is usually 2-3 BM, 1 survival. Sometimes a BM is switched with a Marks or a Lock. Since they switched me into that hunter group melee has when pumping out nice numbers and im cranking out more DPS than i ever had in the melee group. Just wondering if anyone else runs something like this?
 
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