Originally Posted by Dalamar
That is good to hear, now does expertise actually do anything for druids?
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Based on the official description of expertise, I'd say yes:
As cat you'll fight only gain one benefit, anti-dodge, unless you get your expertise high enough that the anti-parry is larger than a mob's parry value, at which point you could in principle attack it from in front (which you are not going to do anyhow, because you want to shred, but the inherent possibility is there - that particular hypothetical is probably of more interest to rogues with combat-swords build).
You'll be able to achieve a higher total reduction in attacks that don't land since the expertise substracts from other portions of the "I'm not hitting stuff" than hit rating does. That's not just good, it is potentially great, but it comes at the cost of having to achieve your 9% hit solely through hit rating gear. In conclusion, you can get a better total reduction in the number of attacks that don't do damage than in 2.2 but it makes more gear to achieve it.
For tanking or praticularly offtanking feral weapon skill was bloody marvelous, and, again based on the official description of it, it still looks bloody marvelous - just in a different way. Sure, it won't give you as many more harm-dealing blows vs a L73 as weapon skill would (3% for 5 weapon skill), but reducing the mobs ability to parry by 1.25 % is almost worth it by itself without even considering the dodge reduction. I'm pretty sure that we all hate mobs parrying us, especially those unfortunate parry streaks that occasionally do happena and can turn a merely bad situation into a nightmare.
The interesting thing is, of course, whether it works in practice the way it is described in the patch notes.
