 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
02/27/08, 10:00 AM
|
#2226
|
|
Glass Joe
Night Elf Druid
Dethecus (EU)
|
armor ignore on bosses
Hi!
I have just played with Rawr.Cat and Toskks calculator, i noticed that [Choker of Serrated Blades] is rated higher than [Choker of Vile Intent] for some Bosses with lower armor, whereas the Choker is better for Bosses with higher Armor.
Is there an addon that calculates stat values that precise ingame, looking at your current buffs+debuffs (we sometimes have a rogue keeping imp. Expose Armor on), such that you can adjust your gear right before the pull.
Or at least an Addon with different stat weights configurable?
Regarding the
15:11:59 called in wowhead_item::start:324 Item not found!
.. do you think we could be able to do something about it by reporting the dps Staff on the PTR with our desired values, or is it already too late?
|
|
|
|
|
|
02/27/08, 12:10 PM
|
#2227
|
|
Don Flamenco
Night Elf Druid
Alterac Mountains
|
Originally Posted by herzausgold
Hi!
Or at least an Addon with different stat weights configurable?
|
http://files.wowace.com/ItemValue/ItemValue.zip
That addon does essentially just that. And you can create different "sets" which are just different formulas for stat weighting. For instance i have 1 for weighting healing gear assuming I'm in a tank group where it counts spirit as both an aura and as mana regen, and a different formula that counts spirit as only regen, and it just lists both values on the tooltip of any item. So you could setup a tanking formula, a dps formula, a low armor boss dps formula, a mitigation over sta formula, and whatever else you wanted.
|
|
|
|
|
02/27/08, 1:12 PM
|
#2228
|
|
Piston Honda
|
Originally Posted by stayclean
Doesn't the stat allocation work so that the more of 1 stat you put on an item, the more item budget it uses? So all of the stam you added to your weapon might cost more than you're thinking.
|
Then general formula is:
StatValue: the amount of the stat on the item
StatMod: the value associated with the stat (Most stats/ratings are 1, stamina is .666, armor is .1, armor penetration is .15)
((StatValue1*StatMod1)^1.5 + ... + (StatValueN*StatModN)^1.5)^.666
All the stats assigned have either been direct swaps (i.e. 350 armor penetration = 525 Armor) or have been based on the formula above.
As per the stamina:
The original was
75 Agility
50 Stamina
And these value were directly swapped, however Stamina has a lower value than the standard stats, so this swap yields
112 Stamina
33 Agility
If you plug these value into the above formula (noting the StatMod of .666 for Stamina), you will get the exact same ilvl.
|
|
|
|
|
|
02/27/08, 1:52 PM
|
#2229
|
|
Don Flamenco
Night Elf Druid
Alterac Mountains
|
Drakescale hauberk of strength is 60 strength.
Drakescale Hauberk of the Invoker
619 armor
+ 31 int
+ 36 spell dmg/heals
+ 31 spell crit
of the elder
619 armor
+41 Stamina
+31 Intellect
+12 mana per 5 seconds
of the boar
39 spirit
39 strength
of the eagle
39 intell
60 stam
of of these are the same item level. strength and spirit are (aside from being obviously worthless as an item, but yeah, that's beside the point) both worth the same amount, but the version of it with the stats split evenly has 78 total stats, the pure strength one has 60. The ones using 3 stats are even better, as that invoker chest is even more points by your formula.
basing things on the formula works. direct swaps ignoring the formula do not. if it adds up right in the formula, its fine. However, because of the part of the equation where its raised to the 1.5, that's where stacking 1 stat gets penalized.
Last edited by lairpie : 02/27/08 at 1:58 PM.
|
|
|
|
|
02/27/08, 2:01 PM
|
#2230
|
|
Don Flamenco
Night Elf Druid
Alterac Mountains
|
oh, no, there's the problem, your forumula is wrong. you multiply by the stat mod before raising it to the 1.5, and after raising it. Can't do that.
wowwiki
ItemValue = [(StatValue[1]*StatMod[1])1.5 + (StatValue[2]*StatMod[2])1.5 + ...]1/1.5
Last edited by lairpie : 02/27/08 at 2:03 PM.
Reason: added the forumula from wowwiki
|
|
|
|
|
02/27/08, 2:17 PM
|
#2231
|
|
Von Kaiser
Night Elf Druid
Dragonblight (EU)
|
Originally Posted by Gelbvieh
From the newest PTR game files as of now -
It appears that the talent has been changed again, with the entire 'increases healing done to you' aspect removed from it now for simply a flat +Healing bonus. Whether this is just a placeholder until Blizzard is able to make the now-gone part of the new talent work as they intend it to, who knows- this seems to be the way things are for now.
Hmm... I may need to learn to read.
I believe it may just be a fix for the way that the +healing you gain seemed broken for some people.
|
If it turns out to be 100% of your agility as +healing I know I will try it out for pvp. Could be pretty nice for that then. 500 +healing from agility and switch in a healing weapon and you get 400 more.
|
|
|
|
|
|
02/27/08, 2:46 PM
|
#2232
|
|
Piston Honda
|
Originally Posted by lairpie
oh, no, there's the problem, your forumula is wrong. you multiply by the stat mod before raising it to the 1.5, and after raising it. Can't do that.
wowwiki
ItemValue = [(StatValue[1]*StatMod[1])1.5 + (StatValue[2]*StatMod[2])1.5 + ...]1/1.5
|
Are you disagreeing with me?  , thats the same formula?
Originally Posted by lairpie
basing things on the formula works. direct swaps ignoring the formula do not.
|
I never ignore the formula. Take the of the eagle gear 39/60 int/stam. Swapping all the Int for Spi yields the exact same ilvl. Moving any amount of Int to Stam does not.
To everyone (and no one in particular): this isn't about ilvl, it was just a suggestion with an example. I don't think we should go through the basics of the ilvl formula here. If you have a problem with my item, prove it with the formula, otherwise go read the wiki and other articles and don't post about ilvl:P.
Last edited by Maeltne : 02/27/08 at 4:02 PM.
|
|
|
|
|
|
02/27/08, 3:56 PM
|
#2233
|
|
Glass Joe
Blood Elf Paladin
Executus
|
This may be a bit off the current topic, but, I have some questions regarding bear tanking. Specifically: How do you do it?
The common knowledge floating around online is that tanking is typically one of the more difficult things to do for PvE content. Having sat through excruciating heroics with terrible tanks, it would seem that this is true. However, in practice, I find it to be extremely easy... boring really. As a bear offtank, I'm currently sitting with full t4, having done most of the game's pre-raid and beginning raid content. As I move through SSC, I'm not really finding encounters very difficult.
The most work I have to do to hold aggro and mitigate damage is to autoattack and spam 3 button at once.
If you compare this to how much effort my guild's MT, a warrior, is putting into his tanking it gets pretty pathetic. I'm falling asleep while he's drinking his third mountain dew!
I understand that Blizzard can't give one form too much utility- because a Druid has to be thought of in terms of all of its forms. But as a tank, you're not going to be swapping forms- you're stuck with a very small moveset. It's simply too risky to shift.
So am I doing anything wrong? Is it this boring through the entire game? Should I just reroll a more active/reactive class?
|
|
|
|
|
|
02/27/08, 4:06 PM
|
#2234
|
|
Piston Honda
|
Originally Posted by Edwardino
...
The most work I have to do to hold aggro and mitigate damage is to autoattack and spam 3 button at once.
...
So am I doing anything wrong? Is it this boring through the entire game? Should I just reroll a more active/reactive class?
|
What you are doing wrong is that you should macro mangle/maul into a single button so that you only spam 2 buttons at once. That way if you have a fail keyboard you won't get the ghosting effect.
Yes some fight are boring to tank. Snore through Morogrim. Leo is kinda fun. Vashj is neat.
|
|
|
|
|
|
02/27/08, 4:24 PM
|
#2235
|
|
Von Kaiser
|
Originally Posted by Maeltne
What you are doing wrong is that you should macro mangle/maul into a single button so that you only spam 2 buttons at once. That way if you have a fail keyboard you won't get the ghosting effect.
Yes some fight are boring to tank. Snore through Morogrim. Leo is kinda fun. Vashj is neat.
|
Ugh I hate tanking Leo, at least once per fight I miss a post-Whirlwind/post-switch-to-human pickup because I was in the wrong place, and feral charge loves to send me way way too far from him. Not to mention how often I miss/get my Mangos parried, argh bear gear needs more hit/expertise! 
|
|
|
|
|
|
02/27/08, 4:24 PM
|
#2236
|
|
Glass Joe
Blood Elf Paladin
Executus
|
Originally Posted by Maeltne
What you are doing wrong is that you should macro mangle/maul into a single button so that you only spam 2 buttons at once. That way if you have a fail keyboard you won't get the ghosting effect.
Yes some fight are boring to tank. Snore through Morogrim. Leo is kinda fun. Vashj is neat.
|
X_X
Q = Growl
A = Demo Roar
Z = Bash
V = Charge
G = Faerie Fire
X = Enrage
1 = Maul
2 = Mangle
3 = Lacerate
4 = Swipe
5 = Frenzied Regen
Ctrl 5 = Challenging Roar
Typical Fight:
Pull with G.
Autoattack->Mangle
Throw up Demo
if(rage > 40) { Mash 2, 3, 2, 3, 2, 3 }
else { Mash 1, 2, 3, 1, 2, 3, 1, 2, 3 }
Mousewheel up = Trinket 1
Mousewheel down = Trinket 2
Mouse3 = /sit /sleep to get crit 
|
|
|
|
|
|
02/27/08, 4:47 PM
|
#2237
|
|
Piston Honda
|
Nice setup.
I think you mean if Rage is < 40, and you forgot to include in your algorithm what you do if you are fighting multiple mobs.
|
|
|
|
|
|
02/27/08, 4:57 PM
|
#2238
|
|
Glass Joe
Blood Elf Paladin
Executus
|
Originally Posted by Maeltne
Nice setup.
I think you mean if Rage is < 40, and you forgot to include in your algorithm what you do if you are fighting multiple mobs.
|
You're correct. I should have flipped that sign.
And, no, I didn't forget to include multiple mobs into the equation. Because by then I'm already asleep at the sheer boredom that is bear tanking.
Honestly though, I feel Druids need an overhaul. Given how specialized you have to gear/spec yourself to fill each role, there's no risk to giving a bit more utility to a given form and have it be too powerful. Blizzard seems to be stuck in the mentality that druids are shape shifting all over the place. Well, not as tanks at least. Blizzard *seemed* to be moving in the right direction with all the tier loot being such amazing hybrid Bear/Cat. But it doesn't solve the problem of being stuck in a pve role.
Perhaps if Barkskin were buffed to allow bear hp/armor bonus in other forms, we could play around with a bit more utility. Perhaps shift out of bear->hurricane during a boss fight! Or Shift->Cat->Shred a fleeing mob in the back...... hmmm. No, I guess that'd be too much fun 
|
|
|
|
|
|
02/27/08, 5:34 PM
|
#2239
|
|
Von Kaiser
|
I noticed that there isn't any mention of threat cycles in the inital posts like the prot warrior thread has. Not that druids have too much problems with threat, but it may be something you wish to add. My preferred rotation would be mangle, lacerate, swipe, swipe and repeat with maul queued to burn any excess rage. In 2.4 with lacerate AP scaling I think this should be close to an optimal rotation. Under a hit/expertise capped scenario, and with 400+ mangled lacerate ticks, using lacerate every 6 sec should be generating 285 + 0.2(2*400+initial dmg) threat. At 30% crit, the average non-crit swipe would have to be greater than 323 dmg. Even with ArPen and 4t6, that's a pretty difficult number to reach in tanking gear. Considering dmg/rage in this rotation, lacerate's providing around 850 dmg for 13 rage as well, making it significantly better than swipe for single target dps.
This is based on hit/expertise cap though, and if that were truly possible, the actual optimal rotation would be only lacerating every other cycle. Due to having to deal with "misses" the player would have to substitute lacerates in for swipes as needed when it gets missed to have buffer time to maintain the stacks. It's somewhat interesting that in the non-hit/expertise capped scenario, even with assuming only 80% mangle uptime, that lacerate pulls even further ahead of swipe. This is due to swipe, if missed/dodged/parried loses all its potential dmg whereas with lacerate, missing means you've actually gotten an extra half tick or more of dmg from the previous lacerate, so long as the stack remains. This is all napkin math so bear with me:
Threat from lacerate: 285 + 0.2(2*400)*0.8 mangle time and ignoring inital dmg = 413 (would be 445 with 100% mangle time i.e. the hit/exp cap)
Swipe dmg needed with hit/expertise cap (30% crit): 413 = 0.7x + 0.3*2.26x; x = 299 (323 in actuality due to 100% mangle)
Swipe dmg needed with 20% miss, 30% crit: 413 = 0.2*0*x + 0.5x + 0.3*2.26x; x = 350
The reason the inital dmg of lacerate is being ignored is because I wanted to create a worst case scenario for lacerate so long as the stacks didn't fall. The longer lacerate ticks before being refreshed, the stronger it is for the rage/gcd spent on it. For reference sake, 400 dmg ticks for lacerate are obtainable with 2500 ap so long as you have naturalist and have mangle up. Even the current version, at an avg of 177-180 dmg per tick, is worth using, at least for me since my WWS seem to show I only land about 82-85% of my attacks.
This is also of course for bleed vulnerable mobs. On mobs like void reaver and supremus I swipe spam, but I think I remember something stating increasing the bleed and poison vulnerability of many mobs in the next patch. In any case, those are my two cents on lacerate.
Edit: mangle, lacerate, swipe 2x is the base rotation for use, but once a lacerate is missed, the best thing to do is refresh it, and once refreshed, wait 6 sec (or 7.5 if it would have taken place of mangle) before using it again, so the cycle could be altered to mangle, swipe, lacerate, swipe or mangle, swipe 2x, lacerate depending on how lacerates land.
Last edited by Promethius : 02/27/08 at 5:45 PM.
Reason: Extra tidbit
|
|
|
|
|
|
02/27/08, 6:03 PM
|
#2240
|
|
Von Kaiser
|
Originally Posted by Edwardino
Q = Growl
...
Pull with G.
...
|
I've seen a few people do this, and don't understand what the point is. The only thing growl does when a mob is already on you is prevents someone from pulling off you while the debuff lasts. It adds no threat. Why not save it in case some dps gets a lucky crit, or you get a string of unlucky misses and the mob is pulled off you?
My personal pulling strat goes like this:
1. Lifebloom
2. Dire Bear Form
3. Faerie Fire
4. Auto-attack
5. Mangle
The bloom on lifebloom + FF gives you a decent enough buffer that if both your auto-attack and mangle miss, the healers won't pull off you on their first heal.
EDIT: My bad, I must have misread G as Q... even when I quoted it. Sigh. Still, I see quite a few tanks (both warriors and druids) who taunt/growl before anything else on a pull.
Last edited by Kadaan : 02/27/08 at 6:11 PM.
|
|
|
|
|
|
02/27/08, 6:04 PM
|
#2241
|
|
Rawr
|
Originally Posted by Edwardino
Mouse3 = /sit /sleep to get crit 
|
That's a very interesting button. That's really handy for rage generation, now that I think about it. As long as it's not a boss that hits hard (and if it were, you probably wouldn't have rage problems), that's basically a spell that trades health for rage, on demand. I may use that... Never thought of using that on purpose strategically. Cool!
|
|
|
|
|
|
02/27/08, 6:05 PM
|
#2242
|
|
Rawr
|
Originally Posted by Kadaan
I've seen a few people do this, and don't understand what the point is. The only thing growl does when a mob is already on you is prevents someone from pulling off you while the debuff lasts. It adds no threat. Why not save it in case some dps gets a lucky crit, or you get a string of unlucky misses and the mob is pulled off you?
My personal pulling strat goes like this:
1. Lifebloom
2. Dire Bear Form
3. Faerie Fire
4. Auto-attack
5. Mangle
The bloom on lifebloom + FF gives you a decent enough buffer that if both your auto-attack and mangle miss, the healers won't pull off you on their first heal.
|
He said pull with G, which is Faerie Fire. Growl is Q for him. Q != G.
|
|
|
|
|
|
02/27/08, 6:12 PM
|
#2243
|
|
Don Flamenco
Night Elf Druid
Thaurissan
|
Originally Posted by herzausgold
Hi!
I have just played with Rawr.Cat and Toskks calculator, i noticed that [Choker of Serrated Blades] is rated higher than [Choker of Vile Intent] for some Bosses with lower armor, whereas the Choker is better for Bosses with higher Armor.
Is there an addon that calculates stat values that precise ingame, looking at your current buffs+debuffs (we sometimes have a rogue keeping imp. Expose Armor on), such that you can adjust your gear right before the pull.
Or at least an Addon with different stat weights configurable?
Regarding the
15:11:00 called in wowhead_item::start:324 Item not found!
.. do you think we could be able to do something about it by reporting the dps Staff on the PTR with our desired values, or is it already too late?
|
You can do this for every boss if you're really picky about personal DPS for that fight. I don't think there's ingame addon that does that.
|
|
|
|
|
|
02/27/08, 6:15 PM
|
#2244
|
|
Glass Joe
Blood Elf Paladin
Executus
|
Originally Posted by Astrylian
That's a very interesting button. That's really handy for rage generation, now that I think about it. As long as it's not a boss that hits hard (and if it were, you probably wouldn't have rage problems), that's basically a spell that trades health for rage, on demand. I may use that... Never thought of using that on purpose strategically. Cool!
|
As I understand, it is a trick that has been purposely kept quiet so Blizzard doesn't change it. However, I've seen it floating around here a few times, so I see no harm in posting it. Perhaps they'll see this and be prompted to figure out a way to fix rage starvation for overgeared tanks in lower instances.
|
|
|
|
|
|
02/27/08, 6:43 PM
|
#2245
|
|
of the HMS Failboat
Tauren Druid
Al'Akir (EU)
|
Originally Posted by Promethius
threat stuff
|
Re-read the initial post section on Threat Generation (in the Bear Post) and suggest what needs changing. Your post is mostly a rehash of that section, so apart from an exact "do this cycle" layout that could be added, I can't see what needs changing. I don't believe that there is a need for an exact "do this" layout anyway, as the post implies to use Mangle always whenever it's up, and swipe or lacerate is down to mob/situation specifics.
As it currently stands I'm trying to keep 2.4 information out of the main post due to confusion, no exact knowledge of when the release to live will be, and no confirmation that they're done with changes. As soon as something concrete happens with regards to 2.4, I'll go through the main post and update it.
|
|
|
|
|
|
02/27/08, 8:00 PM
|
#2246
|
|
Von Kaiser
|
|
Originally Posted by dukes
In no particular order, the threat moves you should be using:
- Mangle. You should always be using this if it is off cooldown.
- Swipe. You should be using this if tanking more than 1 mob, as long as it doesn't screw up crowd control (sheep/etc).
- Lacerate. This is for tanking one mob in a low damage/high armour situation (i.e. the mob has high armour or you're doing low damage to it because of lack of buffs or similar). The bleed part of lacerate is of almost no impact on threat. Lacerating just to keep up 5 stacks is not worth it.
- Maul. As above, use when you have a lot of rage and don't use if you're rage starved a lot.
Generally the point where swipe overtakes lacerate in terms of threat output is when it's doing ~225 damage to the target normally - this value varies dependant on bleed immunity and whether you're keeping 5 stacks up as well as crit chance
|
I suppose my main concern is the concept that the bleed is insignificant threat and that maintaining the 5 stacks is trivial. Even with the live version of lacerate it doesn't seem to be the case. Because of the hit/expertise issues with lacerate and swipe that I had mentioned before, the equivalent break point in lacerate v. swipe threat looks more like this:
Lacerate: 285 + 0.2(threat)*1.3(mangle)*.85(mangle uptime)*1.1(naturalist)*2*155(two 5-stack lacerate ticks) = 360
Swipe: 0.15*0(miss/parry/dodge) + 0.3*2.26x(crit) + 0.55x(hit) = 360 => x = 293 normal hit swipes
I do see you mention the variation of the value dependency varying with bleed vulnerability and the 5 stack maintenance, but a 293 swipe is quite a ways from a 225 dmg swipe. Against a mob with 0 armor, the ap difference is about 865, and still 752 with 4t6. The amount of lacerate dmg calculated was based on lacerate use every 6 seconds on average, and I was hoping it could lead to some more theorycraft on how to optimally use lacerate considering its upcoming buff. The move is interesting in that when spammed, only gets half a tick of bleed of threat per lacerate, but when used every 3 sec, gets one tick per lacerate, if every 6, gets 2 ticks per, every 12, gets 4 ticks per (best if hit/exp capped). My previous post was made because I don't hit 293 swipes normally while tanking, even with 4t6 (which still takes close to 2900 ap with 20% armor mitigation), and so long as lacerates are spaced by at least 6 sec, it does appear worthwhile enough to spend a gcd on that over a swipe, though I probably should have added the quick math for the live version there as well. One additional thing is that lacerate used in this way is more dmg per gcd than swipe too in case that bit of rdps is important, albeit at the cost of a raid debuff slot.
Also, I felt that it would be noteworthy to explicitly state that because mangle is on a 6 sec cd that only 3 global cds are available in between mangles, something not all new feral druids are aware of and spamming swipes/lacerates may burn more gcds than intended to maximize their mangling.
|
|
|
|
|
|
02/28/08, 1:03 AM
|
#2247
|
|
Glass Joe
Tauren Druid
Terenas (EU)
|
I just finished reading 57 pages on the other thread, to get redirected to this one, therefore I'm sorry if this has already been discussed before, but my eyes are already hurting
I currently have 3 pieces of T4, and I passed on the legs and chest, although I'm getting the legs next time around! My question's realated to the upcoming patch, with the introduction of the new Chest piece, Ring and Trinket, my math doesn't seem to get around to make up for the crit immune cap with defense+resilience.
Are there any other Druids out there around the same level of content that have figured this out? The only possibility I've come up with is to forget the Ring or the Trinket, meaning either get Mag's ring and keep it in order to be able to use the new trinket, or get [Scarab of Displacement] and use the new Ring.
I'm also facing this problem with [Wildfury Greatstaff], if I loose the def rating from EW, I go below the crit immunity.
Any thoughts as to what path I should follow?
Thanks for any input 
|
|
|
|
|
|
02/28/08, 1:19 AM
|
#2248
|
|
Piston Honda
|
Latest PTR patch gives shaman a MS effect -- are we officially useless now in PvP as feral?
|
|
|
|
|
|
02/28/08, 1:22 AM
|
#2249
|
|
Glass Joe
Night Elf Druid
Lightninghoof
|
We were officially useless some time ago.
In other, happier news, the new +12 defense to cloak enchant will significantly ease our defense cap woes in high-end gear. Between that and the new helm enchant, we may be able to cut out another entire slot of gear from needing defense.
|
|
|
|
|
|
02/28/08, 1:30 AM
|
#2250
|
|
Von Kaiser
|
Originally Posted by raffy
Latest PTR patch gives shaman a MS effect -- are we officially useless now in PvP as feral?
|
Pretty much, I don't even PvP or arena on my druid any more.
Originally Posted by Temis
We were officially useless some time ago.
In other, happier news, the new +12 defense to cloak enchant will significantly ease our defense cap woes in high-end gear. Between that and the new helm enchant, we may be able to cut out another entire slot of gear from needing defense.
|
Could you link the enchant please? I have only seen+15 def to chest.
|
|
|
|
|
|
|