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Old 03/08/08, 10:26 AM   1 links from elsewhere to this Post. Click to view. #2451
 Regen
B-B-BLOODBATH
 
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Tauren Druid
 
Illidan
Originally Posted by Druvz View Post
just wondering could anyone give me some advice on current gear set up for maximum dps ive read nearly every post and there was one awhile back but cant find it now ive noticed alot of druids with different set ups just wanted to know which is the best

... It's pretty simple, the only real differences in any 2.3 lists would be whether or not to use 4pct6 or 2pct4. Cursed Vision is a given, DST / Madness or Tsunami is pretty much a given, s3 Weapon, and hit capped between the remaining top-end rings, neck and cloak.

EDIT: Also there is no "Druvz" on the EU armory, might want to fix that.
 
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Old 03/09/08, 7:13 PM   #2452
Kilrock
Glass Joe
 
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Tauren Druid
 
Darkspear
I'm pretty sure i'd be using 4/5 T6 If the Cursed Vision of Sargeras Dropped.. The hit rating from it + my TT kinda allows me to use the Sunwell staff if it ever drops without having to make up for any hit X_X

The 2 piece t4 still scales up terribly well at sunwell level when you have.. ermmm 1k armor penetration and 200 haste? Can't tell right now if we'd even get to DPS all that much in sunwell anyways..
 
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Old 03/10/08, 12:12 PM   #2453
Sadirin
Von Kaiser
 
Night Elf Druid
 
Die Silberne Hand (EU)
Greetings from Germany

Did any Feral had the chance to test the new weapon enchant "Deathfrost"?

Does it proc in bear/cat-form?
Does it increase the damge in bear/cat-form?
Does the speed decrease work on PvE-Bosses?
Does the speed decrease stack with thunderclap from a warrior on PvE-Bosses?

And thanks @ Astrylian for the new RAWR-Version. For b13 i would love to see the possibility to deactivate set bonuses to better compare the raw item. :-)

Last edited by Sadirin : 03/11/08 at 1:18 PM.
 
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Old 03/10/08, 2:14 PM   #2454
 Caniki
Salty
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Sadirin View Post
Greetings from Germany

Did any Feral had the chance to test the new weapon enchant "Deathfrost"?

Does it proc in bear/cat-form?
Does it increase the damge in bear/cat-form?
Does the speed decrease work on PvE-Bosses?
Does the speed decrease stack with thunderclap from a warrior on PvE-Bosses?

And thanks @ Astrylian for the new RAWR-Version. For b13 i would love to see the possibility to deactivate set bonuses to better compare the raw item. :-)

SYL
I don't think Deathfrost has been made available in any way.
 
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Old 03/10/08, 8:29 PM   #2455
coredumperror
Piston Honda
 
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Tauren Druid
 
<SiN>
Vek'nilash
Is the Relentless Earthstorm Diamond the first, last, and only Meta a tanking druid should ever consider? Or is the Powerful Earthstorm Diamond better for boss tanking? I mostly ask because I've been tending toward pure stam gemming recently, except for those few spots where I need a bit of a defense patch for uncrittable, so I'd have to socket some agi/def to get those RED meta requirements. Also, once I get my T6 helm, I definitely want to put RED in it since it'll double as my DPS helm, as I'm using 2T4 helm/shoulders, which I'm probably gonna switch to shoulders/gloves once I get T6 helm (as I'm a lot more likely to get the helm before any other pieces with my guild's current progression).
 
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Old 03/10/08, 8:42 PM   #2456
coredumperror
Piston Honda
 
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Tauren Druid
 
<SiN>
Vek'nilash
I notice that the newest Rawr still doesn't have the Glyph of the Gladiator available as head enchant option. I plan to make use of it's far superior crit reduction and stam over the Defender glyph, and it'd be great to be able to add it to my modeled gear set.
 
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Old 03/10/08, 8:44 PM   #2457
shakounette
Glass Joe
 
Night Elf Druid
 
Kirin Tor (EU)
The 5% stun res. is quite useless on many bosses, and 12 agi + 3%crit crit dmg are better than 18 sta :p
 
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Old 03/10/08, 9:27 PM   #2458
Krag
Don Flamenco
 
Tauren Druid
 
Runetotem (EU)
Originally Posted by coredumperror View Post
I notice that the newest Rawr still doesn't have the Glyph of the Gladiator available as head enchant option. I plan to make use of it's far superior crit reduction and stam over the Defender glyph, and it'd be great to be able to add it to my modeled gear set.
You can add the Glyph of the Gladiator pretty easily to the EnchantCache.xml. Should be something like the following (not on my wow computer right now):

  <Enchant>
    <Id>3004</Id>
    <Name>Glyph of the Gladiator</Name>
    <Slot>Head</Slot>
    <Stats>
      <Stamina>18</Stamina>
      <Resilience>20</Resilience>
    </Stats>
  </Enchant>
 
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Old 03/10/08, 11:03 PM   #2459
raffy
Piston Honda
 
Night Elf Druid
 
Suramar
Hortus confirms 2.4 armor values are wack:
WoW Forums -> [Bug?] Low armor on new badge plate items
 
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Old 03/11/08, 12:33 AM   #2460
Tuhalu
Von Kaiser
 
Orc Shaman
 
Mal'Ganis
Originally Posted by shakounette View Post
The 5% stun res. is quite useless on many bosses, and 12 agi + 3%crit crit dmg are better than 18 sta :p
It's a question of Mitigation/Threat vs Survival. Right now, the RED is clearly better because we have easily reached the amount of health needed to survive burst damage. I'll be switching to the PED for Sunwell tanking though. I'll need about 4k more hps for Sunwell tanking, which isn't going to come without giving up a little mitigation.

Last edited by Tuhalu : 03/11/08 at 12:36 AM. Reason: clarification
 
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Old 03/11/08, 7:45 AM   #2461
Vaccine
wants scorpions that hovar without flapping
 
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Tauren Druid
 
Darksorrow (EU)
Originally Posted by raffy View Post
Hortus confirms 2.4 armor values are wack:
WoW Forums -> [Bug?] Low armor on new badge plate items

Thats good news at least. If the armour is a decent chunk higher than T6 on all the items (belt especially) we should be able to easily drop the badge in favour of some combination of [Shadowmoon Insignia], [Commendation of Kael'thas] and possibly some form of Expertise or another stamina trinket. The Steely Naruu Sliver rumoured to drop off Muru would also be quite nice (54 expertise wtih a last stand style on use).

 
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Old 03/11/08, 11:02 AM   #2462
Merple
King Hippo
 
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Merple
Undead Priest
 
No WoW Account
So with the coming release of 2.4, we're going to gain access to the level 70 rep-based PvP gear (Dragonhide Battlegear - Item Sets - World of Warcraft).

How does this gear hold up in terms of entry level tanking equip? With the resilience and additional armor on it, it looks pretty promising for relatively little work. Can anyone give me some perspective as to where this fits in the whole "Just hit 70 and wants to tank" matrix?

-In our country, any CBC reporter can dream of becoming head of state.
 
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Old 03/11/08, 11:44 AM   #2463
Spookeh
Von Kaiser
 
Tauren Druid
 
Emerald Dream (EU)
Merple- the 'season 0' blue pvp set, for entry tanking...

Head- Stylin' Purple Hat (crafted) would be better
Shoulders- good!
Chest- Heavy Clefthoof (crafted) would be better
Legs- Heavy Clefthoof (crafted) would be better
Hands- Wastewalker Gloves (5-man) or Verdant Gloves (solo Q) would be better

so mainly the shoulders, because they fill the big gap between greens 'of the monkey', and T4 / S1.
you get sha'tar rep to honored from scryer/aldor quests so should be pretty easy for starter druids.

generally, it doesn't have enough armour or stam, which is what you need first starting out. resil isn't a great subsitute for the defence you get on h.clefthoof.
the DPS is ok, and i'd want to pick it up asap just for the set bonus for outdoor cat stuff.

Last edited by Spookeh : 03/11/08 at 11:49 AM.
 
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Old 03/11/08, 11:49 AM   #2464
Merple
King Hippo
 
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Merple
Undead Priest
 
No WoW Account
Originally Posted by Spookeh View Post
Merple- the 'season 0' blue pvp set, for entry tanking...

Head- Stylin' Purple Hat (crafted) would be better
Shoulders- good!
Chest- Heavy Clefthoof (crafted) would be better
Legs- Heavy Clefthoof (crafted) would be better
Hands- Wastewalker Gloves (5-man) or Verdant Gloves (solo Q) would be better

so mainly the shoulders, because they fill the big gap between greens 'of the monkey', and T4 / S1.
you get sha'tar rep to honored from scryer/aldor quests so should be pretty easy for starter druids.
Oh, I definately agree that there's better, but considering you get 125 resilience from the set (insta crit-immune), and a decent amount of armour for what looks to be ~85g, that's a pretty amazing "Ding! I'm a tank!" set.

No, you wouldn't go into Kara or most heroics with it, but you're pretty golden for an entry tank set (with PvP viability to boot!)

It's actually kinda unfair to warriors and paladins, to be honest.

-In our country, any CBC reporter can dream of becoming head of state.
 
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Old 03/11/08, 11:56 AM   #2465
Spookeh
Von Kaiser
 
Tauren Druid
 
Emerald Dream (EU)
its not ding when you immediately turn 70 though, as you're not necessarily going to be revered/honored with all those factions straight away.
you can get the crafted stuff, and do the verdant gloves quest, prior to dinging 70 anyway.

chest and legs, you're definitely better off with the clefthoof stuff, defence will help you more than resil. and season 0 just doesn't have all that much armour.

i'd get the set anyway, just for the set bonus and as an entry to pvp, as it will help you grind up the season 3 belt/boot/bracers from honor, which *are* worth tanking in until approx T5

Last edited by Spookeh : 03/11/08 at 12:09 PM.
 
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Old 03/11/08, 2:02 PM   #2466
tagrat
Glass Joe
 
Tauren Druid
 
Ner'zhul (EU)
Is someone is able to evaluate the trinket [Hand of Justice] (loot on emperor in brd) ?
From wowhead, it said that the procrate is 1.33% on hit, and apparently no internal cooldown.

Im not sure but it seem pretty powerful, like a windfury ?
 
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Old 03/11/08, 2:19 PM   #2467
Zeln
Driving Instructor
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by tagrat View Post
Is someone is able to evaluate the trinket [Hand of Justice] (loot on emperor in brd) ?
From wowhead, it said that the procrate is 1.33% on hit, and apparently no internal cooldown.

Im not sure but it seem pretty powerful, like a windfury ?
I think if you read through the thread that you will probably find that the hand of justice trinket is more powerful than "like a windfury", but I certainly wouldn't replace another trinket such as the [Rune of the Guard Captain] with it. You'll have to forgive me though, I healed through MC and therefore can't tell you more about the feral items for that level of play.
 
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Old 03/11/08, 4:01 PM   #2468
Tuhalu
Von Kaiser
 
Orc Shaman
 
Mal'Ganis
1.33% chance to land an extra melee hit is worth about 1 extra white hit per minute. In a recent Teron fight, I managed 1777 dps. If I had this trinket on, I would have landed one white hit for ~500 damage per minute of the fight, which calculates out at 8.33 DPS. The 20AP is worth ~0.7 DPS, bringing it up to 9 DPS. Instead, I had an Hourglass of the Unraveller equipped, which is worth 32 Crit and ~50AP on average. I calculate that out as being worth about 22 DPS in that situation.

So assuming my rough calculations are correct, a Hand of Justice should be no better than half as good as a level 70 blue trinket.
 
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Old 03/11/08, 4:10 PM   #2469
Temis
Glass Joe
 
Night Elf Druid
 
Lightninghoof
If you're talking in the context of level 60 twinks, [Hand of Justice] is better than anything short of [Drake Fang Talisman] or [Slayer's Crest]. At 70, none of those items are worth using anymore compared to easily accessible alternatives like [Bloodlust Brooch] and [Crystalforged Trinket] for ferals.
 
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Old 03/11/08, 4:57 PM   #2470
Kaleido
Glass Joe
 
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Night Elf Druid
 
Emerald Dream
Anyone know a new gear list that compares the new Sunwell badge loot to what is in wow now?
 
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Old 03/11/08, 5:28 PM   #2471
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Originally Posted by Kaleido View Post
Anyone know a new gear list that compares the new Sunwell badge loot to what is in wow now?
Rawr does. Rawr - Release: Rawr b12.1
 
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Old 03/12/08, 5:25 AM   #2472
spartakos
Piston Honda
 
Tauren Druid
 
Genjuros (EU)
Originally Posted by Astrylian View Post
Damn astrylian again we have to add the new head enchant on our own.
 
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Old 03/12/08, 12:22 PM   #2473
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
Originally Posted by spartakos View Post
Damn astrylian again we have to add the new head enchant on our own.
Doh. Knew I forgot something. Will get the new enchants added for the next version.
 
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Old 03/13/08, 12:43 PM   #2474
Maeltne
Piston Honda
 
Tauren Druid
 
Suramar
Does anyone know the net effect on our threat output the GCD change on Mangle is going to cause?

It's going from 1s to 1.5s.

Just from a purely time standpoint that is going to cost us an additional .5s every 6s. From a purely time standpoint that is an 8.33% reduction.

Seems extreme?
 
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Old 03/13/08, 12:46 PM   #2475
 Astrylian
Rawr
 
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Night Elf Druid
 
Suramar
No, Mael, it'll have little effect on threat generation over time. Our normal threat rotation already included 0.5sec of waiting, this just fills that gap. Your rotation time may be a tiny bit longer now, due to latency, but that should be small.

(Currently: 1sec mangle + 3x1.5sec Swipe/Lacerate = 5.5sec. Then we wait 0.5sec for Mangle to come off cooldown)
 
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