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02/11/08, 11:49 PM
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#226
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Von Kaiser
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I dont know if its what the drops will look like once 2.4 is live but, just clearing trash pulls we had about 7 epic gems, 3 sumotes and one of the new patterns. We did this trash with 19 people by the way. So, if your like me and going to be progressing in Hyjal and Bt even when the patch goes live, it may be worth your time to get up there and kill whatever you can.
Edit: removed abbreviations so i wont get yelled at anymore.
Last edited by fuzzynavel : 02/12/08 at 1:22 PM.
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02/13/08, 1:08 PM
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#227
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Von Kaiser
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Bump.
Has anyone already tried the spell haste effect on the PTR realm ? The change on Lifebloom is confirmed ?
I mean : with Haste, the GCD is reduced but what about the duration of Lifebloom ? Is it reduced too ?
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02/13/08, 10:35 PM
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#228
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Von Kaiser
Draenei Shaman
Cenarion Circle
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Originally Posted by Pyros
I'm definitely planning to drop tailoring for LW. I need to get some new gear to replace my primal mooncloth, hopefully T6 but I'm low as hell on dkp, but once it's done, I'll use my alt to level skinning and level LW before the patch, because even for sunwell, the chest is just straight out overpowered. If blizzard follows their normal gearing path, at best we'll see new chests on second to last boss, or simply last boss. Considering it's better than T6, and I could care less about 4T6 bonus, this is my #1 priority before 2.4 goes live. The gloves would be a nice addition too once we start getting sunmotes, and I'm sure I can make more money selling nethers for leather legs stuff than tailoring legs stuff, simply because every enchanter is also a tailor(so about 1/3 of the server, and another 1/3 is JC ^^), while LWer are far and few between.
I think any serious raider as long as they don't have undroppable tradeskills(guild's official JC and so on) will level a tradeskill to craft their respective chest(at least the class that got one).
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I knew there was a reason I've stubbornly kept Leatherworking for 3 years.
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02/14/08, 3:49 AM
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#229
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Glass Joe
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Any word yet if the new LW BoPs will be useable after dropping LW?
Picked it up for the tanking boots, since then switched resto, wondering if the same rules apply, but I need some proof so I can pick it up again.
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02/14/08, 7:32 AM
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#230
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Vayeate
Any word yet if the new LW BoPs will be useable after dropping LW?
Picked it up for the tanking boots, since then switched resto, wondering if the same rules apply, but I need some proof so I can pick it up again.
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Well it'd be written on it if you needed LWing to keep using it, much like primal mooncloth, spellcloth, and the crappy leather set stuff. So yeah I guess you could drop LW, might drop it and get engineering for goggles too, would be like getting 2 new piece of gear instantly when 2.4 hits, I need T6 shoulders so I keep 2T6 bonus tho ^^.
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02/14/08, 8:18 AM
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#231
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Glass Joe
Night Elf Druid
Silvermoon
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Originally Posted by Pyros
I'm definitely planning to drop tailoring for LW. I need to get some new gear to replace my primal mooncloth, hopefully T6 but I'm low as hell on dkp, but once it's done, I'll use my alt to level skinning and level LW before the patch, because even for sunwell, the chest is just straight out overpowered. If blizzard follows their normal gearing path, at best we'll see new chests on second to last boss, or simply last boss. Considering it's better than T6, and I could care less about 4T6 bonus, this is my #1 priority before 2.4 goes live. The gloves would be a nice addition too once we start getting sunmotes, and I'm sure I can make more money selling nethers for leather legs stuff than tailoring legs stuff, simply because every enchanter is also a tailor(so about 1/3 of the server, and another 1/3 is JC ^^), while LWer are far and few between.
I think any serious raider as long as they don't have undroppable tradeskills(guild's official JC and so on) will level a tradeskill to craft their respective chest(at least the class that got one).
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As stated a couple of responses above you will probably need to be a LW to wear, but also remember these are drops from the Sunwell 25 man bosses and trash. You can also get them from the quest drop turn in from the bosses in sunwell. Considering this, you probably wont be wearing them while learning BT/Hyjal. From what i have heard the first boss will be a straight gear check once it hits live realms. As to the trash being easy, remember they make the trash easy on PTR so people can get to the bosses easily to test them. The trash will likely be much more difficult once it goes live. I still have bad memories of the spiders in Naxx.
As far as the haste issue goes for getting 5 or 6 stacks going, i think its a bit rediculous. how many fights is there a need to do that on? Okay, yes you could do it, but why? The most important thing is that by getting a little bit by accident you will eliminate lag/latency as an issue for keeping up 4 stacks, or 3 with Rejuv on 2. Thats the best benefit of spell haste that i see. I will look for 100 or so if i can get it without sacrificing much, which i think won't be hard at all.
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02/14/08, 12:16 PM
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#232
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Von Kaiser
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The patterns are simple bind on equip, making a bind on possesion item. Just like the shoulder patterns from BT. It says nothing in the item description requiring LW to wear, therefore you can drop it to pick up something else after you have it crafted.
So, if you have a server that has a lot of guilds with BT on farm, the odds are good that you could pick this up for a fee.
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02/14/08, 12:31 PM
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#233
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Tree Hugger
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Originally Posted by frendal
As far as the haste issue goes for getting 5 or 6 stacks going, I think its a bit ridiculous. how many fights is there a need to do that on? Okay, yes you could do it, but why? The most important thing is that by getting a little bit by accident you will eliminate lag/latency as an issue for keeping up 4 stacks, or 3 with Rejuv on 2. Thats the best benefit of spell haste that I see. I will look for 100 or so if I can get it without sacrificing much, which I think won't be hard at all.
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The implications are beyond just 5xLB. It's an entirely new cooldown to bring into a rotation. It gives us the ability to maintain HOT's on 3 targets, instead of just LB and rotating rejuv. As it stands now, with 1 tank, you get several global cooldowns to use to raid heal. 2 means you get a couple cooldowns every ~18 seconds. 2 tanks and raid healing is not recommended as you'll lose hot's on a tank, and chances are if you're putting full HOT's on both, they need it. (Flames of Azzinoth, Supremus, Council and Mother come to mind.) RoS and Bloodboil keeping 5 people up with just lifeblooms? That's 1/5th of your raid force, that's huge! With timing, it puts us on par with priests and a group heal that isn't on a 10 minute cooldown. Keeping 4 up should be easily do-able with either macros as it stands now.
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Original Post by Boogsy: Now by benefactor, I am guessing that I am in fact, benefiting from the wealth of knowledge here. Or perhaps it is just benefiting from the Benefactor's Bar....a wonderful place for which I am just exploring.....and preparing to be attacked perhaps a few times
RIP Boogsy
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02/14/08, 12:39 PM
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#234
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Von Kaiser
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I agree with what Noressa said. The primary goal with the spell haste is to keep LB stacks up on five players. That way we can compete with raid healing guy like CoH Priests and Shamans on fight like RoS and Gurtogg.
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02/14/08, 12:48 PM
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#235
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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I doubt any amount of haste will allow any class to beat a Priest in a Hunter group on RoS, PoH on 8~ targets (5 players 3 pets) is pretty cheesey.
5x LB roll is (assuming 900/tick) 4500 HPS at a cost of: 880 mana per 7sec /628 MP5 / 7.5k~ mana per min.
The question is really are there many encounters where thats really -needed-.
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02/14/08, 12:50 PM
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#236
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Now with 83% more casual
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Has anyone actually does any testing on how exactly haste affects the GCD? If it's just the same as spell haste, ~790 haste rating is a little unpossible to get. I'm not even sure how to check the GCD in-game :-\
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Originally Posted by #elitistjerks
(Zyla) im not used to beating someone's ass with a wooden stick
(Zyla) and having them beg for more
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02/14/08, 1:11 PM
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#237
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Tree Hugger
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Freddie, that's earlier in the thread.
Playered, you're right that is hard to beat. That said, you're not just looking at LBx5 for these fights. You're looking at maintaining HOT's on tanks and still allowing for more cooldowns between refreshes. I wouldn't say it's "needed" anywhere, however it will be another element you can play with while healing. I already outlined a few fights where it's a definite nice to have, while it's still possible to do without haste, as it stands now.
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Original Post by Boogsy: Now by benefactor, I am guessing that I am in fact, benefiting from the wealth of knowledge here. Or perhaps it is just benefiting from the Benefactor's Bar....a wonderful place for which I am just exploring.....and preparing to be attacked perhaps a few times
RIP Boogsy
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02/14/08, 7:26 PM
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#238
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Let's Paint, Exercise, and Lifebloom
Night Elf Druid
Proudmoore
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Like Noressa has been saying, and I said a couple pages ago, if you can get enough haste to achieve 5 casts per cycle then there is plenty you can do other than lifeblooming 5 targets. Consider a 3-tank scenario, which is part of the strategy on a pretty large number of encounters: right now the best we can do is lifebloom them all and rejuvenate two, and this saps all of our GCDs. If we want to battle res someone, innervate someone, etc, we have to let a rejuvenation drop for two cycles. With 5 GCDs per cycle, we get two benefits: we can do more healing by keeping up lifebloom and rejuvenation on all three, and we have one free GCD every two cycles to use on innervate or NS + Rebirth.
About the spirit changes on the PTR, I spent a little bit of time messing around with the formula people are shaking out in the Intellect -> Spirit Conversion on the PTR : Theorycrafting HQ thread (the one that looks like Regen_mp5 = 5*0.00932715221261 * sqrt(Int) * Spirit). I don't plan to update the first post until the changes go live but if that formula is accurate then there are a few implications that stand out:
I haven't been keeping up very well with the new items in 2.4 (just the new mechanics) and so I'm not sure if there are any sweet new consumables or gems that invalidate some of this. As usual these calculations all assume Living Spirit and Blessing of Kings. Also, keep in mind that this is all based on a formula that was theorycrafted on a test realm that has been up for only a few days, so it is obviously subject to change!
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02/14/08, 10:28 PM
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#239
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Glass Joe
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Hey guys, this is my first time posting here. Just looking for some LB help. I currently have the macro posted in the thread that macros Lower City Prayer Book into Lifebloom without the "not ready" warnings. But Now as i got Tome of Diablic Remedy, i have changed the macro a bit, but it seems not to be working. The current macro is:
#showtooltip Lifebloom
/use Tome of Diablic Remedy
/use Essence of the Martyr
/cast [modifier:shift, target=mouseover, help, exists] [help] [target=targettarget, help][target=Focus, help][target=mouseover, help, exists][target=player] Lifebloom
/script
i also have Essence of the Martyr in the macro.
Is there anything i need to fix?
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02/14/08, 11:36 PM
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#240
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by fredstar
Hey guys, this is my first time posting here. Just looking for some LB help. I currently have the macro posted in the thread that macros Lower City Prayer Book into Lifebloom without the "not ready" warnings. But Now as i got Tome of Diablic Remedy, i have changed the macro a bit, but it seems not to be working. The current macro is:
#showtooltip Lifebloom
/use Tome of Diablic Remedy
/use Essence of the Martyr
/cast [modifier:shift, target=mouseover, help, exists] [help] [target=targettarget, help][target=Focus, help][target=mouseover, help, exists][target=player] Lifebloom
/script
i also have Essence of the Martyr in the macro.
Is there anything i need to fix?
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Well first, you might want to spell check, it's Tome of DiabOlic Remedy.
Second, do you really need that many modifiers? Hell I can't even tell what it's supposed to do, it seems utterly redundant. First one is a mouse over when shift is pressed, then it's only on friendly, then it's target of target friendly, then focus, then mouseover but this time without the modifier, then your target. I can see the point if you like having the boss targetted when you're healing, but you probably don't want all these, and there's definitely no difference between the first modifier(the one with shift) and the second to last one.
The last line looks useless too, since it's not complete. The first line might work, I'm not sure, usually I use a #showtooltip and a #show Lifebloom, the first is for tooltip of what you're macroing, and the 2nd for the icon, but I haven't tested what you posted.
There's a huge difference between what you posted and
#showtooltip
#show Lifebloom
/script UIErrorsFrame:Hide()
/use Lower City Prayerbook
/script UIErrorsFrame:Clear()
/script UIErrorsFrame:Show()
/cast [target=mouseover] Lifebloom
If you just want the same macro with the tome too, just add the line after the lower city prayer book, and change your cast modifiers at the end, don't switch the lines around.
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02/15/08, 2:47 AM
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#241
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by giansm
About the spirit changes on the PTR, I spent a little bit of time messing around with the formula people are shaking out in the Intellect -> Spirit Conversion on the PTR : Theorycrafting HQ thread (the one that looks like Regen_mp5 = 5*0.00932715221261 * sqrt(Int) * Spirit). I don't plan to update the first post until the changes go live but if that formula is accurate then there are a few implications that stand out:
*list*
I haven't been keeping up very well with the new items in 2.4 (just the new mechanics) and so I'm not sure if there are any sweet new consumables or gems that invalidate some of this. As usual these calculations all assume Living Spirit and Blessing of Kings. Also, keep in mind that this is all based on a formula that was theorycrafted on a test realm that has been up for only a few days, so it is obviously subject to change!
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Yes, and in addition, choosing between: [Touch of Inspiration] and [Scepter of Purification], and choosing between [Shroud of the Final Stand] and [Shroud of Forgiveness] is not a trade-off anymore, in both case the spirit-items give almost as much mana, but more +healing, so they are clearly better now. I haven't seen any new PvE healing cloak in Sunwell yet, so probably Shroud of Forgiveness is now the best healing cloak till WotLK.
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02/15/08, 11:38 AM
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#242
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Glass Joe
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I'm not allowed to create new threads and this was the closest to what I was seeking...
My question is pretty simple. With the change to the 4pc Resto Arena set where would haste rating begin to apply?
Naturalist lowering HT to 3.0
4pc Arena lowering HT to 2.75
NG proc lowering HT to 2.25
Would be interesting to use for Bloodboilesque fights where hot's just don't cut it.
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02/15/08, 12:25 PM
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#243
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Tree Hugger
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HOT's do perfectly fine healing bloodboil, no healing touch needed. Just do 1 lifebloom on each person down the line, letting it bloom. In 2.4 stack ~242 haste and you can roll lifeblooms on all 5 targets for the duration. The haste calculations are earlier in this thread if you want to get numbers for a specific spell/your latency. For an extra GCD assuming instants 242 is the generally accepted initial goal.
http://elitistjerks.com/622740-post182.html
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Original Post by Boogsy: Now by benefactor, I am guessing that I am in fact, benefiting from the wealth of knowledge here. Or perhaps it is just benefiting from the Benefactor's Bar....a wonderful place for which I am just exploring.....and preparing to be attacked perhaps a few times
RIP Boogsy
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02/15/08, 1:29 PM
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#244
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Glass Joe
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Originally Posted by Noressa
HOT's do perfectly fine healing bloodboil, no healing touch needed. Just do 1 lifebloom on each person down the line, letting it bloom. In 2.4 stack ~242 haste and you can roll lifeblooms on all 5 targets for the duration. The haste calculations are earlier in this thread if you want to get numbers for a specific spell/your latency. For an extra GCD assuming instants 242 is the generally accepted initial goal.
http://elitistjerks.com/622740-post182.html
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Sorry, I wasn't specific enough. I'm talking about healing the fel enraged person where a lot of direct heals are needed quickly.
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02/15/08, 1:53 PM
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#245
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Funboy
Sorry, I wasn't specific enough. I'm talking about healing the fel enraged person where a lot of direct heals are needed quickly.
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That's a very specific build(dreamstate), with specific gear from pvp content, all to spam a very mana inneficient spell on the felraged person, when truly the other healers are enough. I'd say it's not worth it. And if you're not using S2, or maybe even S3, you're losing tons of healing, especially depending on how you gem it since it's mostly pvp gear, so you might want to gem it for pvp.
It's not like during fel rage you can go take a coffee because there's nothing to do for a druid. Sure hots don't cut it on felrage, but you can keep the tanks up from the breath stuff, and help on last bloodboil group to free whoever was on it so he can heal felrage. Regrowth/swiftmend every 12secs is good too, not insane, but it helps, and you can be on healing the tanks who intervene the fel rage. And if everything else is ok, a 3stack lifebloom+rejuv isn't that bad healing, it's not greater heal/holy light spam, but it still heals 2.5k/sec or something close.
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02/15/08, 3:02 PM
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#246
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Glass Joe
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Originally Posted by giansm
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Very interesting, so this would be a viable trinket for long fights. I'd imagine the mp5 casting regen trinkets like these would be even better with the haste gear because well the more you cast the more it procs.
Might hafta whip out the feral gear and head to UBRS for some beast farming.
Last edited by Vayeate : 02/15/08 at 4:00 PM.
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02/15/08, 4:01 PM
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#247
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Now with 83% more casual
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Ah, thanks for linking that post, Noressa. Seems like it will be nigh on impossible to gather enough haste rating to go from 4 to 5 casts, given that I have 350-500ms latency. Some nights it's a struggle to keep 4 spells happening :o
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02/15/08, 4:20 PM
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#248
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Glass Joe
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Originally Posted by Pyros
That's a very specific build(dreamstate), with specific gear from pvp content, all to spam a very mana inneficient spell on the felraged person, when truly the other healers are enough. I'd say it's not worth it. And if you're not using S2, or maybe even S3, you're losing tons of healing, especially depending on how you gem it since it's mostly pvp gear, so you might want to gem it for pvp.
It's not like during fel rage you can go take a coffee because there's nothing to do for a druid. Sure hots don't cut it on felrage, but you can keep the tanks up from the breath stuff, and help on last bloodboil group to free whoever was on it so he can heal felrage. Regrowth/swiftmend every 12secs is good too, not insane, but it helps, and you can be on healing the tanks who intervene the fel rage. And if everything else is ok, a 3stack lifebloom+rejuv isn't that bad healing, it's not greater heal/holy light spam, but it still heals 2.5k/sec or something close.
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Oh, I know. I normally keep the tanks hotted up during enrage. It was just an interesting thing to toy with. With 300 haste rating, the 4pc S3 and an NG proc it got down to 1.88 seconds for a HT in my calculations. But the whole thing is moot now because they changed the 4pc to -.2 off regrowth.
You have to admit that 1.88 seconds for a HT sounds pretty good even if it's just to compete for overhealing. Funboy crits for 2300{5600}.
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02/15/08, 5:10 PM
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#249
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Glass Joe
Night Elf Druid
Lightbringer
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Originally Posted by Pyros
There's a huge difference between what you posted and
#showtooltip
#show Lifebloom
/script UIErrorsFrame:Hide()
/use Lower City Prayerbook
/script UIErrorsFrame:Clear()
/script UIErrorsFrame:Show()
/cast [target=mouseover] Lifebloom
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You don't need both #showtooltip and #show Lifebloom. Just put #showtooltip Lifebloom.
Also, /script UIErrorsFrame:Hide() and /script UIErrorsFrame:Show() are superfluous. Just stick /script UIErrorsFrame:Clear() after the trinket and it has the desired effect.
#showtooltip Lifebloom
/use Lower City Prayerbook
/script UIErrorsFrame:Clear()
/cast [target=mouseover] Lifebloom
That's all you need. It leaves a lot more space for adding in other things if you like.
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02/15/08, 5:37 PM
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#250
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Von Kaiser
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Originally Posted by Vayeate
Very interesting, so this would be a viable trinket for long fights. I'd imagine the mp5 casting regen trinkets like these would be even better with the haste gear because well the more you cast the more it procs.
Might hafta whip out the feral gear and head to UBRS for some beast farming.
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As it stands, I currently have the Bangle and Blue Dragon as my Resto trinkets. My guild is only in Gruul's/SSC, but I rarely have mana problems, and there have been many times since where I could give my Innervate to a Priest and still be okay. Unfortunately, I only got to use the combo for a bit, and then I decided to go Feral for a while...Swift Flight Form broke me, and you can't kill anything as Resto. Can't wait until 2.4 though, cause the spirit buff has me itching to heal again...as it stands, I shouldn't need any Trinkets for a loong time, cause those two will scale very nicely as my Spirit gets higher.
Bring some friends along to UBRS - you need three people to unlock the elemental boss, and then the door gets opened to Leroy's room. Otherwise, it should be totally soloable/stealthable. The Blue Dragon is VERY worthwhile for boss fights, good luck!
Another general note about the guide - very well written, I enjoyed it immensely. However, I didn't notice anything about the mechanics of shifting into Tree Form - how equipping a +spirit weapon like [Nightstaff of the Everliving] and using [Bangle of Endless Blessings] can up your tree buff. Should something like that be included, or am I mistaken about how the tree aura is calculated?
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