Originally Posted by Fallenangel
Whether rejuv boosts a rogue's dps by 1% or 2% isn't really the point. A healer's job in a raid isn't to give some extremely minor dps boost, or shamans would be shocking on CD. Assuming a base of 14 points in balance and maxed-out Living seed and GoteM, it's a choice between having a workable HT via Naturalist and Emp touch or replenish. Personally I prefer boosting my main role in a raid and seeing as replenish is so narrow, I'm going to skip it.
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The element of this talent that seems to be overlooked is that it doesn't remove the healing component of rejuvenation. If Rejuvenation is just increasing a rogue's dps by 1%, then it is probably a waste of ~5% of your actions during a fight (1 sec GCD/18 second duration). However it's also providing some fairly solid healing during that time as well. In any fight that features damage on rogues or other resource limited classes, Rejuvenation allows you to both provide the necessary healing *and* facilitate that class in performing their job.