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Old 02/07/08, 8:43 AM   #211
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
5K Swiftmends? Im impressed, I'ld hazard a guess at it being somewhere around 4.2~4.3 at most (mine is 4.0-4.1 and im done on gear) provided you have some stacked healing.

Often its not going to be the heal to bring them back to full HP, but its the one which will allow them to be alive to receive it.

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Old 02/07/08, 1:15 PM   #212
Kelyas
Glass Joe
 
Tauren Druid
 
Mal'Ganis
Once again, another post that may be VERY premature and based of potentially false information, but I'd like to run with it here since the proposed "to change" list supposedly came from within the EJ forums.

*Tree of Life: All Restoration spells are now available in this form.

This would introduce HT into the tree build, reducing the cost by 20%. Still a 3 second cast time, but would the 20% reduction AND being usable while LB stacking make it extremely effective as a more MT healing class, or more of an "oh shit" button?

Also, I have a question regarding the Tier 6 HT Bonus: Does it apply after or before talents?

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Old 02/07/08, 4:41 PM   #213
Kamileon
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Draenei Shaman
 
Cenarion Circle
Originally Posted by Playered View Post
5K Swiftmends? Im impressed, I'ld hazard a guess at it being somewhere around 4.2~4.3 at most (mine is 4.0-4.1 and im done on gear) provided you have some stacked healing.

Often its not going to be the heal to bring them back to full HP, but its the one which will allow them to be alive to receive it.
I've seen TopScoreFu flash a new record swiftmend that was 4995 the other day. I don't have the best gear, but I do stack +heal in gems. Because of the size, I'm certain that was a tree aura target. I basically wanted to give the argument the benefit of the doubt of top progression with the best gear, what a Swiftmend could accomplish on a high end, and how that still won't be good enough to deal with a tank spike.


Originally Posted by Kelyas View Post
Once again, another post that may be VERY premature and based of potentially false information, but I'd like to run with it here since the proposed "to change" list supposedly came from within the EJ forums.

*Tree of Life: All Restoration spells are now available in this form.

This would introduce HT into the tree build, reducing the cost by 20%. Still a 3 second cast time, but would the 20% reduction AND being usable while LB stacking make it extremely effective as a more MT healing class, or more of an "oh shit" button?

Also, I have a question regarding the Tier 6 HT Bonus: Does it apply after or before talents?
It's multiplicative, so it shouldn't matter what order it applies in.

Also, assuming those notes are true, and the Lifebloom coef. nerf is substantial, it could definitely be valuable to have a Druid assigned to keeping LB/Rej. up with Regrowth and cast-cancelling HT on a single MT. We'd have to see actual numbers of changes to determine in multi-tank situations what the Druid is best off doing.

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Old 02/07/08, 6:12 PM   #214
fuzzynavel
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Tauren Druid
 
Bonechewer
The TOL buff reduces mana cost to Hots no HT. So, even if the rumors are true, it will not reduce the mana cost if thats what you are referring to (and not talents.) I think that if they do this the only major benefit is the mana savings of a NS + HT in TOL form. Unless you stacked a lot of haste, which would gimp your heals, and you were in a fight with only one target to roll, it would seem to me to be inefficient to use HT.

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Old 02/08/08, 4:53 AM   #215
Benhoof
Glass Joe
 
Tauren Druid
 
Nefarian (EU)
No, ToL reduces the costs of all spells castable in that form.

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Old 02/08/08, 10:10 AM   #216
Playered
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Tauren Druid
 
Twisting Nether (EU)
Its a gray area, currently ToL does not reduce the cost of HT while in the form (unable to cast still..), and the ability itself states "can only use x/y/z... but the mana cost of these spells is reduced by 20%" - wether or not each spell is individually flagged (which will result in HT being forgotten at first most likely) to cost less mana or its a passive change within the ability itself... no one knows.

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Old 02/08/08, 12:14 PM   #217
Norfair
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Playered View Post
Its a gray area, currently ToL does not reduce the cost of HT while in the form (unable to cast still..), and the ability itself states "can only use x/y/z... but the mana cost of these spells is reduced by 20%" - wether or not each spell is individually flagged (which will result in HT being forgotten at first most likely) to cost less mana or its a passive change within the ability itself... no one knows.
They added the poison removing spells as well, which also received the mana-reduction bonus, so it's very likely that if HT will be able to be cast in Tree of Life form, it will also have a 20% mana reduction. To be honest, if this change will ever happen I'd probably be more happy that I can finally buff people with MotW/GotW without having to leave ToL.

Last edited by Norfair : 02/08/08 at 12:25 PM. Reason: Tree of Light -> Tree of Life, d'oh

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Old 02/08/08, 11:50 PM   #218
giansm
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Night Elf Druid
 
Proudmoore
* Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
When the numbers come out for this it will be a lot of fun redoing all the calculations in the first post, let me tell you. I don't think the PTRs are up yet, but when they are, I would really appreciate if someone could get on and test the following things:

1. Assuming this just adds straight to your out of FSR regen (shown as "increases regen by xxx per 5" on the Spirit tooltip) what is the formula?

2. Does Intensity still give you 30% of that Spirit tooltip value while in the FSR?

3. Do the mechanics of Innervate change at all, or does it still give you the normal amount: gear mp5 + 5*spirit tooltip?

I'll try to get on it and test as well, but if the past is any indication that may be difficult.

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Old 02/09/08, 1:19 AM   #219
Kelyas
Glass Joe
 
Tauren Druid
 
Mal'Ganis
From the way it's worded, I ASSUME it'll affect intensity as well, since INT will now affect spirit regen, and intensity is 30% of spirit regen. Nothing is in stone until PTRs go live, and even then it's still written on a chalk board.

The change itself is a massive welcome in my books. Spirit is an amazing stat for Tree, don't get me wrong, but for the average raiding team adding 100-200 healing isn't a major issue anymore (that's a food buff+elixir). Sure, you can break 700 spirit, but what would the point be now? INT will now be granting a larger mana pool, more effectiveness per point of spirit, and spell crit (not a big bump, but it's still something.) Healing leather already has an abundance of spirit on most pieces, so I believe INT stacking may be the next craze to maximize efficiency. I don't believe the aura is that valuable anymore with people breaking over 1900+ healing relatively easy.

Last edited by Kelyas : 02/09/08 at 1:25 AM.

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Old 02/09/08, 5:39 AM   #220
Norfair
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Night Elf Druid
 
Grim Batol (EU)
Originally Posted by Kelyas View Post
From the way it's worded, I ASSUME it'll affect intensity as well, since INT will now affect spirit regen, and intensity is 30% of spirit regen. Nothing is in stone until PTRs go live, and even then it's still written on a chalk board.

The change itself is a massive welcome in my books. Spirit is an amazing stat for Tree, don't get me wrong, but for the average raiding team adding 100-200 healing isn't a major issue anymore (that's a food buff+elixir). Sure, you can break 700 spirit, but what would the point be now? INT will now be granting a larger mana pool, more effectiveness per point of spirit, and spell crit (not a big bump, but it's still something.) Healing leather already has an abundance of spirit on most pieces, so I believe INT stacking may be the next craze to maximize efficiency. I don't believe the aura is that valuable anymore with people breaking over 1900+ healing relatively easy.
Indeed, the other healer's +healing gets increased by a much higher rate than the druid's aura, making it less useful as people gear up. If I interpret the patch notes correctly, it seems indeed that "nothing changes" except that the more intellect you have, spirit will regen more. So instead of SPI/4.5 = 1 mana per tick, it will be f.e. SPI/4 = 1 mana per tick, giving us more from it through both Intensity as Innervate. The only question is how much intellect is needed to say, decrease the divisor by 0.5. Probably this will result a buff for druids who are already well geared, giving us even more mana regen (again), making it even more obsolete. Maybe it will has its use in Sunwell...

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Old 02/10/08, 8:04 AM   #221
Norfair
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Night Elf Druid
 
Grim Batol (EU)
*bump*

The new loot is revealed on MMO Champion, it seems that we can practically throw everything we have now away. Even though I'm pleased to see the amount of red sockets on the gear (finally), I'm afraid the queues for red gems (at least in our guild) will get even longer. Also pretty remarkable is that the best chest is from a LW recipe. I think the "best" gear now would be (still 'ignoring' haste and using current spirit formula):

Head: Cover of Ursol the Wise (1x red socket, meta socket)
Shoulders: Spaulders of Reclamation (1x blue, 1x red)
Cloak: Shroud of the Final Stand
Chest: Leather Chestguard of the Sun (3x red) [or Sunglow Vest (2x blue, 1x red) if you don't have LW]
Bracers: Thunderheart Bracers (1x blue)
Gloves: Tranquil Majesty Wraps (2x red) [T6 still is better if you prioritize on mana regen though]
Belt: Thunderheart Belt (1x red)
Legs: Breeches of Natural Splendor (2x red, 1x blue)
Boots: Thunderheart Boots (1x red)

Jewels:
Neck: Amulet of Flowing Life (1x red)
Ring1: Blessed Band of Karabor
Ring2: Band of the Eternal Restorer
Trinket1: Memento of Tyrande
Trinket2: Glimmering Naaru Silver

Weapon: Golden Staff of the Sin'dorei (1x red, 2x blue)

I might have missed something, the amount of information is rather overwhelming at the moment, but it looks like we only get to keep our rings, cloak and Memento. The amount of gems:

Red: 13x
Blue: 7x
Yellow: 0x

Seems like IED will be a really big nerf now.

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Old 02/11/08, 8:22 PM   #222
Ribeye
Von Kaiser
 
Tauren Druid
 
Malfurion
Well, its pretty safe to say that we are getting another huge mana regen buff in 2.4. When it was all said and done, completely buffless, I gained another 65 or so mp5 in combat and about 100 out. Assuming this remains, its pretty clear that the only way for us to stack gems is going to be +heal. I can't for the life of me figure out why they continue to push our mana regeneration so hard and while I know other classes get some boosts, I don't think there has been anyone who has benefited more than us in the last 2 patches. This of course makes my raid healing style beyond overly viable and while we can argue all day the merits and demerits of such a style, you can no longer include the inability to spam regrowths as one of them.

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Old 02/11/08, 8:35 PM   #223
Playered
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Tauren Druid
 
Twisting Nether (EU)
Mana Regeneration in 2.4:
Originally Posted by Whitetooth View Post
ManaRegen = (0.001+SPI*0.009327*(INT^0.5))*5
Multiply the answer by 0.3 to get your Intensity regeneration.

So assuming 600 Int and 500 Spi your looking at:
Out of combat (OO5SR) = 571 (+MP5)
In combat (I5SR) = 171 (+MP5)

Add BoW (40~), Oil (14), Mageblood (16) = + 70 MP5
Gear should be between 100-150 MP5
Round them both up to being 200 MP5 bonus, this puts you at 771 (OO5SR) and 371 (I5SR) with the above stats.



Innervate in 2.4:
Originally Posted by Batguus View Post
The mana gained from one Innervate in 2.4 will be:

0.9327*SQRT(Int)*Spi.

So if you have 600 int and 500 spi, innervate will give you 11423 mana Oo.

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Old 02/11/08, 9:43 PM   #224
fuzzynavel
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Tauren Druid
 
Bonechewer
I am seriously considering dropping herbs for LW just to get the chest made then going back. Unless the undisclosed new badge gear has something comparable, it just seems to good of an upgrade for a couple of days farming skins on my alt to upgrade my T5 chest. I know its cheating to have this while we are still in Hyjal and BT, but w/e.

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Old 02/11/08, 10:36 PM   #225
Pyros
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by fuzzynavel View Post
I am seriously considering dropping herbs for LW just to get the chest made then going back. Unless the undisclosed new badge gear has something comparable, it just seems to good of an upgrade for a couple of days farming skins on my alt to upgrade my T5 chest. I know its cheating to have this while we are still in Hyjal and BT, but w/e.
I'm definitely planning to drop tailoring for LW. I need to get some new gear to replace my primal mooncloth, hopefully T6 but I'm low as hell on dkp, but once it's done, I'll use my alt to level skinning and level LW before the patch, because even for sunwell, the chest is just straight out overpowered. If blizzard follows their normal gearing path, at best we'll see new chests on second to last boss, or simply last boss. Considering it's better than T6, and I could care less about 4T6 bonus, this is my #1 priority before 2.4 goes live. The gloves would be a nice addition too once we start getting sunmotes, and I'm sure I can make more money selling nethers for leather legs stuff than tailoring legs stuff, simply because every enchanter is also a tailor(so about 1/3 of the server, and another 1/3 is JC ^^), while LWer are far and few between.

I think any serious raider as long as they don't have undroppable tradeskills(guild's official JC and so on) will level a tradeskill to craft their respective chest(at least the class that got one).

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