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02/26/08, 1:36 PM
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#376
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by fuzzynavel
This is an item question but it pertains to the new druid LW chest. I am currently alchy/herb on live. I cannot drop alchy bc I have all the recipes available and I make the guilds flasks. I want to pick up LW for the new chest, then go back to herbs. The new chest does not have a "requires LW" to use, therefore I am thinking I should be able to do this.
Has anyone had any experience crafting a BOP item, then dropping said profession, and still being able to use the item? I cannot think why it wont work, but I d o not want to have to plvl LW twice if I am wrong. Any input is appreciated.
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It works just fine, the only items that don't work are the one that say like Requires: Shadowcloth Specialization at the top of it. From what I understand, whatever is below the Requires: won't work unless you have the skill(such as set bonus on felsteel plate tanking set or feral heavy kodo). However when there's no requires on the 2.4 items, you can keep using it even without the skill.
I considered maybe leveling engineering and jewelcrafting to get the new helm and neck, but figured it would not be worth it, the new engineering helm is only a small upgrade over T6 and the neck, while looking like the best neck post 2.4, is also not such a big upgrade over whatever you can find in sunwell. That and it'd cost a ton of money to level those to 375 to drop them as soon as I'm done crafting what I want. If the ring from JC was any good I might have done it, but it sucks and the new trash loot ring that's been posted on mmo-champ is just pure awesomeness.
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02/26/08, 1:54 PM
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#377
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Piston Honda
Night Elf Druid
Antonidas
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Originally Posted by Norfair
To be fair, that's not really "focussing" on regen, you just socketed for bonus, which will give you some +healing in return through socket bonuses. I think most druid do this, at least I see them do it, also because red gems are hard to come by. I think Lairpie was refering to people like Ailetha who have put almost spirit gems everywhere, sacrificing almost 500 +healing for a few hundred spirit. But ye, if that counts here my latest Archi kill as well: Wow Web Stats , I use a lot more Regrowth since mana is really a non-issue there.
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That is a really huge overexaggeration; it comes out to sacrificing about 200 healing to 300 AT MOST for 235+ healing on tanks plus gaining an inordinate amount of mana regen. Plus, 949 Spirit is NOT 'a few hundred.' I'm not sure why you would overexaggerate your analogy so much, hah.
Hyjal + Naj & Supremus: WWS Loading... 3wks ago, prolly the best Archi kill out of the 3.
Full TK & Hyjal: Wow Web Stats
Another Hyjal + Naj & Supremus: WWS Loading... (I didn't have tremor for this Archi one)
Last edited by Ailetha : 02/26/08 at 2:19 PM.
Reason: got a WWS mixed up :s
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02/26/08, 2:30 PM
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#378
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Ailetha
That is a really huge overexaggeration; it comes out to sacrificing about 200 healing to 300 AT MOST for 235+ healing on tanks plus gaining an inordinate amount of mana regen. Plus, 949 Spirit is NOT 'a few hundred.' I'm not sure why you would overexaggerate your analogy so much, hah.
Hyjal + Naj & Supremus: WWS Loading... 3wks ago, prolly the best Archi kill out of the 3.
Full TK & Hyjal: Wow Web Stats (I didn't have tremor for this Archi one)
Another Hyjal + Naj & Supremus: WWS Loading...
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I came to that conclusion since we have similar gear, but I have around 500 +healing more than you. I did check how things would change and yes, if you didn't socket for spirit but for bonus (not even full +healing) and got the BT trash ring and Apostle staff with +healing enchant instead (I figure you have access to that gear as you are running with t6 chest), you'd gain a bit more than 300 +healing, but lose 198 spirit. This is what I mean with "a few hundred", not the total of your spirit. It's not like the average druid has 0 spirit. The rest of the +healing difference is in the trinkets, Memento with another +healing trinket gives almost 200 +healing, while you pack two pure mana-regen trinkets.
Judging from the WWS you have a different healing style (using a lot of Rejuvenation), which makes it not very comparable to other WWS posted here though. 
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Keep f**king that chicken.
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02/26/08, 2:54 PM
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#379
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Von Kaiser
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Ailetha, with 2.4, wouldn't be better to start using +heal trinkets? After all you'll get a heavy amount of mp5 from spirit and int alone.
And what about the epic flying Idol? Is that worth it?
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02/26/08, 3:03 PM
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#380
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Ruby Moon
Ailetha, with 2.4, wouldn't be better to start using +heal trinkets? After all you'll get a heavy amount of mp5 from spirit and int alone.
And what about the epic flying Idol? Is that worth it?
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For Idols choice, you should usually get the idol that buffs your favorite(highest usage) spell. The Raven god idol is decent if you're always in a tank group and are already stacking spirit and such for the aura. I use Idol of the Emerald Queen because between 65 and 85% of my total healing is lifebloom, and I'm never in a tank group. If you have mana issues, I guess one of the mana reducing idols can be fine, they're buffing the regrowth one in 2.4, the rejuv one is staying the same though.
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02/26/08, 3:19 PM
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#381
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Von Kaiser
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I'm asking because it seems Ailetha is heavily focused on tank buff, and I'd like to set up an alternative set for it. Currently I'm not the main tree buff of the guild (bad luck with drops -_-), so I'm running with a mixed set.
My guild just hit T6 and I'm looking for alternative set ups.
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02/26/08, 3:25 PM
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#382
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Pyros
For Idols choice, you should usually get the idol that buffs your favorite(highest usage) spell. The Raven god idol is decent if you're always in a tank group and are already stacking spirit and such for the aura. I use Idol of the Emerald Queen because between 65 and 85% of my total healing is lifebloom, and I'm never in a tank group. If you have mana issues, I guess one of the mana reducing idols can be fine, they're buffing the regrowth one in 2.4, the rejuv one is staying the same though.
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That brings me on another topic. I find it pretty "lame", to say the least, that there is no (resto) druid idol past the one off Hydros. I was on the PTR a few days ago and a nice healing wand dropped. This wand is only useful for priests. Now, why do (holy) priests get a wand in every raid instances (not counting Gruul/Magtheridon), but (resto) druids only get one idol in SSC and one in Karazhan that buffs the only healing spell we can't use in our 41-talent-point form? As far as I know there is no new healing idol in Sunwell, instead they are just buffing an old one. Anyone else finds this awkard? Maybe they could've solved the problem by making a relic token, from which you can buy the relic of your choice at a vendor. This way there can still be new relics added without having to discard them everytime after they have dropped 2-3 times in your guild.
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Keep f**king that chicken.
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02/26/08, 4:23 PM
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#383
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Norfair
That brings me on another topic. I find it pretty "lame", to say the least, that there is no (resto) druid idol past the one off Hydros. I was on the PTR a few days ago and a nice healing wand dropped. This wand is only useful for priests. Now, why do (holy) priests get a wand in every raid instances (not counting Gruul/Magtheridon), but (resto) druids only get one idol in SSC and one in Karazhan that buffs the only healing spell we can't use in our 41-talent-point form? As far as I know there is no new healing idol in Sunwell, instead they are just buffing an old one. Anyone else finds this awkard? Maybe they could've solved the problem by making a relic token, from which you can buy the relic of your choice at a vendor. This way there can still be new relics added without having to discard them everytime after they have dropped 2-3 times in your guild.
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What I find even more lame is the best idol for me is one from the first boss of a normal lvl 68 instance. But yeah, it's been that way since forever. Before druids/shamans/paladins didn't even have the slot, now we get pretty crappy items that buff only one spell, and some are really terrible(at least pre 2.4, but even after most of them still suck). Might change the system in wotlk but doubt we'll see any changes until then, the current choices are pretty much good enough for every play style.
A token system for relics would be good though, maybe even make it a token for wands too, so they can remove all those from loot tables.
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02/26/08, 4:56 PM
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#384
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Pyros
What I find even more lame is the best idol for me is one from the first boss of a normal lvl 68 instance. But yeah, it's been that way since forever. Before druids/shamans/paladins didn't even have the slot, now we get pretty crappy items that buff only one spell, and some are really terrible(at least pre 2.4, but even after most of them still suck). Might change the system in wotlk but doubt we'll see any changes until then, the current choices are pretty much good enough for every play style.
A token system for relics would be good though, maybe even make it a token for wands too, so they can remove all those from loot tables.
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Yes, that would be a good way to compensate for the Lifebloom nerf: introducing an epic version of the SL idol, giving some of the +healing that has been lost on the hot part back. 
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Keep f**king that chicken.
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02/26/08, 5:41 PM
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#385
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Don Flamenco
Night Elf Druid
Alterac Mountains
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Originally Posted by Ailetha
That is a really huge overexaggeration; it comes out to sacrificing about 200 healing to 300 AT MOST for 235+ healing on tanks plus gaining an inordinate amount of mana regen. Plus, 949 Spirit is NOT 'a few hundred.' I'm not sure why you would overexaggerate your analogy so much, hah.
Hyjal + Naj & Supremus: WWS Loading... 3wks ago, prolly the best Archi kill out of the 3.
Full TK & Hyjal: Wow Web Stats
Another Hyjal + Naj & Supremus: WWS Loading... (I didn't have tremor for this Archi one)
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Its not an exaggeration at all. I have definitely worse gear than you overall (i'm logged off in pvp gear DS specced atm from doing 2v2 to try and get my gf an offhand, so don't bother with armorying me, but i have pretty much everything from hyjal and below, and nothing but akama pants from BT, +healing stacked), but not by a lot, but i have 2475 raid buffed healing, and in your armory right now, with what looks like pretty much full buffs you have 1731. To compare I have i think somewhere around 650-700 spirit if i remember right. so for ~250-300 spirit that you have over me, you're losing almost 750 healing. Oh, you don't have imp DS. I'm not sure if that makes it better or worse. For one, you'd have closer to the +healing i do with imp DS, but on another hand, stacking spirit without consistently having imp ds is even harder to justify. Since i don't really know if that's an oddity to not have it, or if that's the norm, i'll just ignore it. Oh, looked back, and you said you never have DS. I'd say that missing a buff of that magnitude probably puts our gear about equal over all basically the 40 spirit (pre modifiers) and the +healing from it, probably makes up the gap your bt gear gets over me. So, call our gear even, though with obviously very very different priorities.
Really, there's no such thing as is 1 stat better than another, its all about at what ratio stats are useful, based on what you're doing, and what your stats already are. Personally I rate spirit as a little more useful than healing. I actually go for spirit above pretty much everything else other than +healing, the problem is that itemization wise, spirit costs about twice what healing does point for point, and its just not twice as good. Ailetha's aura does at most like 75 more healing than mine, but i have 750 more healing than he/she does. At a crude level, if you pretend +healing is equally useful for all healers, that means that your group would have to be receiving 10 times the healing that you yourself are doing for a spirit stacking gear choice to be better than heal stacking. In reality, druids obviously gain more from raw +healing than other classes do, but that only furthers my point. It'd vary from raid group to raid group, but looking at just the healing boost portion of spirit, assuming you're in a tank group on a fight with heavy tank damage, Spirit and healing are probably roughly even. The mana regen portion of the spirit makes it better point for point than healing on those fights, but definitely not twice as good. An argument that its good enough to not be worth breaking socket bonuses to stack +healing, depending on raid makeup and such, I can accept. It being worth it, like, ever to break socket bonuses to stack spirit, there just isn't math to support.
As an example, putting 30 spirit into a chest instead of matching socket bonuses or going pure +healing. 66 healing vs 30 spirit. 66 healing on a druid simply provides vastly more healing output than 30*1.1*1.15/4=9.5 healing for the aura and some extra mp5, but again, there's only so much mp5 that can be used effectively at all, and people going for a balance of healing and mana regen are already pushing it.
Comparing ribeye's wws and what i see in our raids, the main difference seems to be that their paly talvanis mostly stays healing the tanks, and ribeye regrowths random damage, where as in our raids, the paladins would always peel off the tank to heal the random damage instead of our druids. Their heals are a bit faster unless the damager is in the kind of critical need that a druid would use NS, in which case a bop would probably be the most effective thing with coincidently the same cooldown as NS. The main thing i was looking for, and even how i worded my original question, is what are other healers in raids with druids not doing, that allows some druids to regrowth people more often, without it just being a waste. The main answer for ribeye's raids seems to be that their palys stays more to the tanks. Really, he and i are doing pretty close to the same things on each fight, other than a couple regrowths a minute that he does on a damager instead of a chunk of hp per tick that my hots do extra, with talvanis healing the tanks more and the damagers less as the difference.
Socketing/enchanting/gearing for a balance of +healing, spirit aura, mana regen, I can see as viable if for whatever reason your raid prefers to keep paladins mostly healing tanks and resto druids putting on hots on thanks, then swapping to regrowth damagers where needed. But ever going for all out spirit, is just not worth it. The spirit aura doesn't come anywhere close to making up for the lost +healing, and because druids scale so much more with +healing than other stats, casting slightly less but with substantially more power is just more effective. Furthermore, any fight where a substantial amount of damage is being taken by someone not getting a tree aura, just completely ruins the whole spirit stacking thing. Rage, archimonde, najentus, akama, gorefiend, bloodboil, ros, mother of the fights I know so far all are just way way too little of the damage actually being on the tank group for the aura to be effective at all unless there's some very different way to do them than we do. As i need to find a way to burn off another like, 75 mp5 next patch, even without counting gear upgrades, I really am curious what other people are doing.
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02/26/08, 6:02 PM
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#386
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Don Flamenco
Night Elf Druid
Alterac Mountains
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Hmm... i need to go through and basically compare the healing done from having substantially more +healing and being able to use predominantly rejuv and lb compared to having less +healing, and needing to use regrowth more to get the same amount of healing. Obviously that'll vary from fight to fight. Like for isntance on k'r, stacking pure +healing completely blows away having more mana regen and thus being able to use regrowth more as there's simply no one worth using regrowth on other than the tank, and even with basically as little mana regen as is reasonably possible i can still keep 5 hots up on the tank. But yeah, if a few other people could link me some hyjal / bt wws links I'd like to dig a bit more into trading back and forth between regen and more regrowth casts, vs more +healing and less regrowth. Between anonymous reports as not being able to see gear makes this meaningless, reports without resto druids at all, and reports with resto druids that were just retarded, i grew tired of trying to look at wws links from random searches.
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02/26/08, 6:17 PM
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#387
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Don Flamenco
Night Elf Druid
Alterac Mountains
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Oh, on another topic, does anyone actually swap idols dynamically (presumably through macros) while healing? Mostly I'd mean swapping between [Harold's Rejuvenating Broach] and [Idol of the Emerald Queen] during a fairly redundant tank hotting cycle with something like
/cast [target=mouseover] lifebloom
/equip [modifier:ctrl] Harold's Rejuvenating Broach
/equip [nomodifier] idol of the emerald queen
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That wouldn't incur any extra GCD, but then your rejuv would get the extra +healing. Then if you ever had an idol other than the lb idol on and forgot to use the ctrl on your rejuv macro to equip IotEQ in preparation for swapping back to lifebloom, it would do it for you. Then you'd presumably have your rejuv be something like
/cast [target=mouseover] rejuvenation
/equip [modifier:ctrl] idol of the emerald queen
/equip [nomodifier] Harold's Rejuvenating Broach
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So basically any time your spamming 1 spell, it makes sure you're using the right idol. Any time you're about to swap to lifebloom instead of rejuv, or vice versa, you hit ctrl as you cast and it swaps idols in preparation for that swap. Defiantly slightly better? Yes. Worth the hassle / chance of screwing up? Maybe. In theory, as long as you know what your next spell is going to be pretty much all the time, it would be better.
footnote: Obviously you'd have to adjust your macros based on your key setup, that wouldn't even work for mine, just an example.
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02/26/08, 6:53 PM
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#388
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Piston Honda
Night Elf Druid
Jubei'Thos
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Originally Posted by Ailetha
That is a really huge overexaggeration; it comes out to sacrificing about 200 healing to 300 AT MOST for 235+ healing on tanks plus gaining an inordinate amount of mana regen. Plus, 949 Spirit is NOT 'a few hundred.' I'm not sure why you would overexaggerate your analogy so much, hah.
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Your the one over exaggerating.
You assume other druids have 0 spirit.
Fully buffed to the theeth like you I would have 500~ spirit (without living spirit 580s with). I itemise with the belief that tree aura doesn't exist.
I don't even gem for healing and I have about 600 more healing than you.
We're both in Illidan killing guilds.
I still have multiple healing upgrades.
Our mana regen is similar, (this patch at least).
I am more effecient in any raid healing capcity.
In any given tank and spank, I would be producing 200~ more hps than you just from lifebloom, another 100~ or so from rejuv/regrowth hots.
Comparing this to an extra 100 +heal for anyone healing the tank. You would need six just to break even with my extra +healing, then after that because of lifebloom's great use of healing coefficient - even then it's still a toss up on how many healers you would need solely on the tank to take advantage of the buff to make it worth your own sacrifice in healing stats.
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02/26/08, 7:07 PM
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#389
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Don Flamenco
Night Elf Druid
Alterac Mountains
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I've found the really easy and surprisingly accurate way to pick itemization is just to count spirit 1 spirit as 1 +healing and then however much mana regen it is for you based on your innervating, etc. For me, i don't need more mana for anything I'm doing, so 1 spirit is only very slightly better than 1 +healing. at lower levels of gear where mana is tighter, or if you do a bit more regrowthing random raid damage, spirit gets a bit better, but still that much better.
In some fights, where all of the healing is going into your group, the aura's a little better than that, in some its a bit worse, and ideally you'd build multiple sets of gear and swap between them based on some actual math of how much healing is actually going through your aura compared to what you're doing. But short of building 2 sets of gear with different valuations for spirit aura (neither of which would ever stack spirit gems as 22 healing is better than 10 spirit in every fight) I've found figuring that 1 spirit = 1 healing (~4 healers on the tank) plus a bit of mana is a pretty fair estimation.
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02/26/08, 8:42 PM
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#390
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Von Kaiser
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It is very rare these days that my guild ever puts a Druid in the MT group. Neither of the two druids in my guild ever stacked spirit though, so that might have added to the raid leader's perception that there are far more beneficial buffs added from other classes to forego putting one of us in there. Throughout T5, I was that druid though, and its great finally getting a Shadow Priest through T6 content. Probably, if I had had the Spriest in the early days more often, I wouldn't put such a high value on the commodity that is mp/5.
My desire to stack mana regen has always been because of my healing style, not the other way around. Psychologically, I am incapable of simply staring at someone's lifebar as it descends without trying to heal them. I can't stand being on just one target because quite frankly it is boring. That being said, I do it frequently. There are fights where it is simply smartest to have a Druid on the MT, or times when lack of healers means I need to watch an offtank. I do as ordered. But, trash clearing, when many people doze off and damage is chaotic, I raid heal and it is where the bulk of my healing numbers are created.
Logic tells you druid heals are too slow or too small. Paladins are better because of this or that. But one thing that benefits our style of healing is that we can "simultaneously" heal both tanks and raid damage. We don't have to really step off the tanks in our capacity as healing buffer in order to suddenly save the rogues where a paladin would. For a druid, raid healing doesn't mean watching the dps, it means tossing Lifeblooms on the tanks *and* watching the dps.
As for too slow, well thats really a matter of the person behind the healer not the class. If I sat around and waited for someone to take damage then I probably would be too slow. I don't heal damage, I heal agro. I have enough mana regen that I can afford to waste a heal on someone who turns out to be perfectly fine. I never stop healing. I am constantly spamming rank 10 regrow, rank 8 regrow, or just lifeblooms. I would say I probably never achieve the fabled 5 sec out of casting rule because of that. The wws I posted probably shows me as one of the only Druids that can boast more Regrow healing than Lifebloom. I would be interested if there are any more out there like me? I certainly don't claim to be unique but I do know that I created the way I heal during a time when all of us we're a little confused on how best to use this new creation that was tree form.
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02/26/08, 11:43 PM
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#391
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Ribeye
It is very rare these days that my guild ever puts a Druid in the MT group. Neither of the two druids in my guild ever stacked spirit though, so that might have added to the raid leader's perception that there are far more beneficial buffs added from other classes to forego putting one of us in there. Throughout T5, I was that druid though, and its great finally getting a Shadow Priest through T6 content. Probably, if I had had the Spriest in the early days more often, I wouldn't put such a high value on the commodity that is mp/5.
My desire to stack mana regen has always been because of my healing style, not the other way around. Psychologically, I am incapable of simply staring at someone's lifebar as it descends without trying to heal them. I can't stand being on just one target because quite frankly it is boring. That being said, I do it frequently. There are fights where it is simply smartest to have a Druid on the MT, or times when lack of healers means I need to watch an offtank. I do as ordered. But, trash clearing, when many people doze off and damage is chaotic, I raid heal and it is where the bulk of my healing numbers are created.
Logic tells you druid heals are too slow or too small. Paladins are better because of this or that. But one thing that benefits our style of healing is that we can "simultaneously" heal both tanks and raid damage. We don't have to really step off the tanks in our capacity as healing buffer in order to suddenly save the rogues where a paladin would. For a druid, raid healing doesn't mean watching the dps, it means tossing Lifeblooms on the tanks *and* watching the dps.
As for too slow, well thats really a matter of the person behind the healer not the class. If I sat around and waited for someone to take damage then I probably would be too slow. I don't heal damage, I heal agro. I have enough mana regen that I can afford to waste a heal on someone who turns out to be perfectly fine. I never stop healing. I am constantly spamming rank 10 regrow, rank 8 regrow, or just lifeblooms. I would say I probably never achieve the fabled 5 sec out of casting rule because of that. The wws I posted probably shows me as one of the only Druids that can boast more Regrow healing than Lifebloom. I would be interested if there are any more out there like me? I certainly don't claim to be unique but I do know that I created the way I heal during a time when all of us we're a little confused on how best to use this new creation that was tree form.
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I totally agree with the concept of never stopping casting, preemptively healing and so on, I hardly see the point of doing it with regrowth instead of lifebloom though. As I said earlier in thread, my spell usage is totally different. I stack healing as much as possible(I'll probably regem my akama legs with 18healing gems because I gemmed it a long time ago with heal/mp5 epic gems). My average overhealing is around 10-12%. My lifebloom usage is at the lowest at 65% and at the most 90%.
My role is always the same, so much that I usually don't get assignements anymore, since it doesn't really matter. I stack hots on the tank(LBx3 and rejuv, regrowth on specific fights only like azgalor sharaz illidan and I probably forget a few but you see the trend), then I spend every other single GCD lifeblooming the raid for whatever reason. I lifebloom locks before they tap. I lifebloom spriests for SWD. I lifebloom our ret pally or our warriors using bloodrage even tho they're at 95%health. I lifebloom anyone taking damage, or that will take damage, and offtanks if there's any.
They rarely bloom, but they heal a bit everytime. It's so mana efficient I don't have mana issues.
But someone pointed out the main difference, it's what the other healers are doing. If I used regrowth to heal the raid between hots on the tank, I wouldn't heal more, I'd just be spending more mana. Because by the time my LBs heal 2 or 3ticks, the guy is receiving a heal from a paladin. If it's not from a paladin, a chain heal is jumping on him, or he's getting CoHed. Our priests CoH like mad. By the time I land a regrowth, the guy is back at full health. The only abilities I actually bother casting regrowth on are the big continuous hits, like Dark Barrage or Deadly Poison or Holy Wrath(Divine Wrath?Whatever the illidari priest throws on people when the rogue fails at DTing it), because I know even tho it'll land after a faster heal, the guy will still need the healing.
Maybe if they changed regrowth to 75%front heal, 25%hot instead of 50/50(or whatever it is now, seems 50/50 though), with haste, it'd become a very good spell since it has such a high crit chance. But in its current form, the hot is way too often totally wasted, and the heal/mana ratio considering the casting time just isn't worth it for me. Again, it all depends on the rest of the healers, in my guild there's just no room for regrowth spamming. The other tree druid uses regrowth more than me, remnant from the past pretty much. He never manages to outheal me, because all of his regrowthing ends up overhealing.
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02/27/08, 12:25 AM
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#392
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Regrowth isn't horrible but it's reliant on you getting the initial heal to be 95-100% effective to even stand a chance at being worth the mana, and as a 2sec cast vs 1.5sec casts, instants or CHing it's not easy and you need very good initiative and reflexes.
It does need a revamp because a 21 sec HoT is *pointless* in todays raiding especially as it is such a weak one at that (max rank isn't even half my Rejuvenation), if it's not placed on the MT (generally the initial hit is wasted and it's used for the sake of another HoT) then your using it for the upfront heal honestly.
I'ld much rather the HoT be lowered to either: - Current / 3 second ticks (*7) = 500 per tick
- 12 second duration / 3 second ticks (*4) = 875 per tick
- 10 second duration / 2 second ticks (*5) = 700 per tick
Quite honestly though the spell needs to be completly changed because right now it has no purpose and it's just being wedged into holes it doesn't really fit in to ( this picture feels apt).
If I had my way I would redesign it to be a 1.5 second heal and a 6 second long (2 second tick) HoT for left-overs where the healing is split somewhat 70/30 or 75/25 and have its primary focus on a quick throw-away heal with an extra buffer giving it the Druid vibe.
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02/27/08, 1:04 AM
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#393
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Glass Joe
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How would massive regen and rejuv/swiftmend work vs the norm after the lifebloom nerf.
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02/27/08, 1:15 AM
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#394
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Von Kaiser
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Rejuve/SM is always going to be a situational tool, at least as far as im concerned. I hardly see how anything in 2.4 would change that.
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02/27/08, 1:20 AM
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#395
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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You would be an idiot to stop using Lifebloom because you lost 40-80 on a 3-stack roll, not to mention a single Lifebloom will still heal pretty much the same in 2.4 as it does now due to the boost on the final tick (lol).
You wont need abnormal regeneration to use RJ/SM (heck I do that quite often now as it's still quicker than RG) occasionally but your better off saving SM for situations which require it rather than throwing the combination off for a 1.6second 4k heal that doesn't require it.
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02/27/08, 11:38 AM
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#396
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Don Flamenco
Night Elf Druid
Alterac Mountains
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I used to heal a lot like ribeye does actually, i basically completely ignored spirit for anything other than its mana regen, wasn't in the the tank group, had a lot of regen, tried to snag a sp, and kept my hots up on the tank and had the mana regen to basically regrowth anytime i thought it could be useful. On some single target fights i still do, like for azgalor i actually keep a regrowth up on our shadow priests for the whole fight because 1-2 ticks of it is enough to keep them from dying to a fire even if we get silenced during. After enough verbal beatings i got people to stop trying to switch to heal the SPs because we had a lot of problems where they'd take a fire, 1/2 the healers would swap to heal them, then I'd have to NS the tank, when really, they weren't in any danger of dying.
Conversely with a lot of digging, and using my focus on other healers to watch what they were doing, i found that a lot of the time on trash, where there's nearly always 3-4 tanks i could be lifeblooming, sure, i was landing heals on people, but most of the time they were just barely ahead of a paladin heal, on people that weren't likely to die either way. It took a lot of work convincing myself to trust other people to get those heals in on random raid damage so that I could stay focused better on keeping lifeblooms and rejuvs up on several tanks on trash. Really, who is the first person to look to heal raid damage, is more of a personality trait really than an actual class issue. Our paladins get too emo about lifebloom / swiftmend keeping them from getting heals in on tanks, so we let them boost their self esteems raid healing so they can have decent healing meter numbers and not /wrists. Then our priest can focus on hitting big heals on the tanks, knowing he has time to cast them because the hots will always prevent someone from dying too fast, or we give him all the specific healing assignments, like, go heal graved people. Go heal the doomguard tank and dps, go follow this tank around while he picks up tauren warriors, or whatever else, where other people won't just undercut his greater heals, even though his heal was going to be there plenty in time.
As to the aura, like I said, early on, i completely ignored it, then as time went, and i settled down into more strictly lifebloom and rejuv, just burning of mana with regrowth where needed, I stopped really wanting a sp. About the same time, our warlocks more and more were wanting to be destro, so no imps. We've never actually been able to consistently keep a resto shaman around, and even when we could, dps was far more often a problem than healers being oom or tanks dying, even with running only 5 healers decently often with 6 as the norm, so he went for a caster group for mana / WoA or a melee group for SoE / Wf. With that, we've actually not had much of an issue ever for space in the mt group. We actually run with 2 trees, 2 prot warriors, and a paladin as our group 1 a lot of the time. ~350 extra healing for everyone healing the tank goes along way. With 6 lifeblooms, 2 rejuvs, 2 regrowths, and a renew, all ticking away on a tank or two, with between 2500 and 2800 healing behind those hots (counting the aura), blood pact just doesn't seem that cool anymore. Tanks don't really get 1 shot, they get 2-3 shot just in a short time span, but with that many hots ticking that often, its as good as extra hp. One of our holy paladins just wears tanking gear for anything where we want an aoe tank, and hey, look, he's already in a group with commanding shout and 350 extra healing taken. If anything, we bring a shaman into the tank group for fights with only 1 tank, not to buff the tank with GoA for unreliable dodge or such, but to give a paladin and both druids 100 more +healing and the tank SoE for more threat.
Last edited by lairpie : 02/27/08 at 11:44 AM.
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02/27/08, 1:09 PM
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#397
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Like I posted earlier in this thread (I think), I also use Regrowth a lot. I think in the WWS I posted a few posts ago, about 60% of the healing I did on Naj'entus was due to Regrowth. Of course I use Lifebloom on people with >80% hp, but on people who have lost a significant amount of health, it is always useful to put a Regrowth on them if your mana allows it (which it usually does). A FoL, CoH or CH jump won't heal the player to full hp at all, so the lion's share of the healing done on that person will be by the hands of your (initial) Regrowth cast. Besides that, it's nice to have the ability to Swiftmend that person for the next 21 seconds. But as mentioned, it highly depends on your other healers as well, how fast they are. I tend to get a lot of Regrowths off, since next to keeping Lifebloom and Rejuvenation up on the tank, I don't have much else to do. If mana turns into a problem I simply just start using less Regrowths and more mana-efficient hots instead.
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Keep f**king that chicken.
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02/27/08, 6:17 PM
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#398
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Glass Joe
Night Elf Druid
Perenolde
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Originally Posted by Playered
Regrowth isn't horrible but it's reliant on you getting the initial heal to be 95-100% effective to even stand a chance at being worth the mana, and as a 2sec cast vs 1.5sec casts, instants or CHing it's not easy and you need very good initiative and reflexes.
It does need a revamp because a 21 sec HoT is *pointless* in todays raiding especially as it is such a weak one at that (max rank isn't even half my Rejuvenation), if it's not placed on the MT (generally the initial hit is wasted and it's used for the sake of another HoT) then your using it for the upfront heal honestly.
I'ld much rather the HoT be lowered to either: - Current / 3 second ticks (*7) = 500 per tick
- 12 second duration / 3 second ticks (*4) = 875 per tick
- 10 second duration / 2 second ticks (*5) = 700 per tick
Quite honestly though the spell needs to be completly changed because right now it has no purpose and it's just being wedged into holes it doesn't really fit in to ( this picture feels apt).
If I had my way I would redesign it to be a 1.5 second heal and a 6 second long (2 second tick) HoT for left-overs where the healing is split somewhat 70/30 or 75/25 and have its primary focus on a quick throw-away heal with an extra buffer giving it the Druid vibe.
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I have to agree completely here. Whenever I use regrowth, it's just an "oh shit" type of thing. The duration is so drawn out that the healing per tick is hardly noticable (I think mine is ~450) at intervals of 3 seconds each.. I hardly ever use it tbh, and when I do, it's mainly for the possible swiftmend afterwards. It's usually around 5-10% of my healing when I look at WWS. (Hyjal clear for example: WWS Loading... And another from BT: WWS Loading... )
I really your redesign idea though, druids could really use a direct heal with a comparable cast time to that of one of the three other healing classes, without a ridiculous mana cost.
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02/27/08, 6:20 PM
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#399
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Von Kaiser
Draenei Shaman
Cenarion Circle
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With my raid's setup, I don't even have the opportunity, or the need to raid heal. I will still toss out Lifeblooms to people who look like they need it, but we have 2 really great shaman that are our full time raid healers, as well as our new paladin recruit being so amazing at healing we're convinced he's sending heals back in time, or something.
It's purely a matter of all the other healers in my crew being amazing, and with 3 pallies, 2 shaman, and a really awesome priest as well, there just isn't raid healing that I need to do, because there's a bunch of other people who are better at the job.
I've gone for pure healing in gems, and whatever regen happens to be on stuff is what I have. I don't need the extra mana, and it's usually only on new fights (we're working on Illidan now) and weird stuff like Shahraz where I even need to use consumables for mana, and I'm in the tank group. But the instances where I can put Regrowth to good use are few and far between. Chucking out Lifeblooms like candy every GCD is sustainable for me. Because of their low cost, it doesn't matter to me if they get overhealed. (Which they will most of the time)
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02/27/08, 7:25 PM
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#400
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Glass Joe
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Hello (Long time reader, first time poster)
I simply felt the need to post my current thoughts on the ToL raiding discussion especcially as it pertains to the argument of Spirit stacking vs. +Healing stacking.
As far as I'm concerend there isn't one. There are factors that promote one or the other of course, but no real reason for one to mean the other isn't just as viable. The only variables would be how well you are geared in either set up, what group you will be in for the fight, and which fight is it. The only other factor I'd consider is the rest of your heal set up.
I personally have currently geared for Spirit and encourage the other raiding Resto. Druids in my guild to gear for +Healing and enough MP5 to be sustainable.
This "to me" means that I have taken high spirit items as a priority and where an appropriate blue socket is available I load it up with a +10 Spirit gem. Like an above poster said arguing for +Healing they still have a generally high amount of Spirit the inverse can be said for a Spirit stacking Druid, we have a generally high amount of +Healing through the use of consumables and raid buffs. I'm a firm believer in logical set bonuses. Once your +Healing is high enough to compete in a raid setting then Taking a loss in pure +Healing but making up for it somewhat with a set bonus seems logical to me, purely from an iLevel standpoint.
I can switch a +Healing set (which is currently very undergeared) I can hit about 2300 +Healing raid buffed. With my +Spirit set on I'm sitting at about 2100 +Healing and about 980-1000 Spirit. I raid almost exclusively in the tank group and almost always have Imp. Divine Spirit.
I personally am looking forward to 2.4 immensly. Instead of gemming our gear with Blue/Yellow gems with small +Healing bonuses, they seem to have made a smart move and switched to red sockets with +Spirit bonuses. With an ideal set up of what I've seen from Sunwell gear I'll gain about 475 Healing without losing any spirit. The only thing I'll give up is three of my current pieces of +Spirit gear in exchange for the three new pieces of T6 while replacing three of my current pieces of T6 with Sunwell loot.
I'm pretty excited at the upcoming gear choices and changes to Int/Spirit regen. 
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