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11/03/07, 8:05 PM
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#16
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Bald Bull
Night Elf Druid
Proudmoore
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The memory effect of lifebloom makes it ignore all buffs and debuffs on you until it falls off and is re-cast. If you have a non-trinketed stack up and want to make it trinketed, you need to let it fall off and re-apply it.
The specific mechanic is that the per-stack value is locked in when you cast the first application and will never change again (except in the case of buffs/debuffs on your target). For example if you cast lifebloom once, pop your trinkets, and then cast it two more times to get it up to a 3-stack, it will tick for the same amount as it would without your trinkets. Only the initial lifebloom cast matters, and a 3-stack will always be 3 times that value.
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11/03/07, 8:38 PM
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#17
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Piston Honda
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I see, thanks for clarifying
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11/05/07, 4:06 PM
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#18
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Glass Joe
Night Elf Druid
Argent Dawn (EU)
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hij!
alright, i'm a total newcomer to wow, raiding and this site, and raiding for 3 weeks now i thought i might get some information on healing, and maybe if i see myself able to do it, add some strategy to our healing! starting with me, myself and my druid.
just to see if i understood and summarize this correct: when put to use in black temple and those correctly you want a tree for maintank healing, depending on the encounter... keeping buffed stacks of lifebloom up on up to 4 tanks, or if there aren't enough of those taking dmg regularly or unexpectedly, have emergency hot and SM on them, and ready. or just use the gcd for non-emergency ffa healing with lifebloom, because it's super mana efficient...
i won't get the best meter stats, and you want a druid to do this, because you don't want to use the tank in an instant
just give me a yes! and i'm off to the next matter! yes, since i didn't find any and i'd really love to see a genious thread like this one for the other options that restoration druids seem to have... healing touch, how you gain raiding utility from it, and combined with what you make it competetive with healadin heals?
i'd even be very grate full to a link to a topic if one like it is around!
thank you in advice, you guys save my da.. some month of finding out myself, great work you're doing here!
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11/05/07, 4:32 PM
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#19
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Soda Popinski
Noressa
Tauren Druid
No WoW Account
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First off, please use proper caps and punctuation. It makes your post easier to read and increases the desire to respond to it.
Your understanding of healing is correct regardless of BT, Hyjal, SSC or TK healing. It even works in Karazan and 5 mans if you're so inclined. As for healing touch, for a resto druid, assuming 41 points in resto, HT will be your least used spell. Since the cast is at best a second longer then other classes, unless you downrank to 3 or 4, with the high penalty in regards to +healing you won't be able to match their speed.
The current best post I know to point you to in regards to learning the basics is listed here:
WoW Forums -> To be a Tree: The Evolution of Healing
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Originally Posted by tiberion02
Guess I'm one of the girls
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11/05/07, 5:06 PM
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#20
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Glass Joe
Night Elf Druid
Argent Dawn (EU)
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This one looks pretty long, but seems to be the thing i was looking for. So thanks a lot beforehand.
Also, i have been trying to read the threads about other healing classes to learn how a raid can benefit from them. I might be blind, but i didn't see any board section or threads on general healing setup and strategies.
Since this is, what i'm after to help my guild evolve in raiding capability and we don't seem to have a concept at all regarding healing, i'd be very thankful if you could also point me to anyinformation regarding that!
And sorry, wasn't sure if i'd take more aggro opening a new thread for that or posting it here :p
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11/05/07, 6:44 PM
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#21
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Bald Bull
Night Elf Druid
Proudmoore
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Since it seems to be a common question I added a section on "who do I heal in a raid?". I think this can be a somewhat controversial topic so if you disagree with what I wrote then feel free to tear it apart for discussion.
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11/05/07, 7:41 PM
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#22
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treetus
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I'm trying to get a feel for what raiding resto druids feel about the 4-piece Tier 6 bonus (Increases the healing from your Healing Touch ability by 5%). I made a post on Raids and Dungeons with hopes to get some attention from devs to change this to a treeform ability.
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11/05/07, 7:56 PM
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#23
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Soda Popinski
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I think most would agree it ranges from "bad" to "useless".
The shaman healing set bonus was changed from 5% on lesser healing wave to 5% on chain heal, so I have some faith that they'll change ours eventually
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11/05/07, 8:24 PM
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#24
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Von Kaiser
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This is a great post. I'm really impressed with the attention to not only the basics of being a healing druid but an attempt to deal with some of questions and discussions Druids have had since TBC came out. If after reading this you don't feel just a little bit enlightened, you're either already an amazing druid or should have just rolled a paladin.
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11/06/07, 10:18 AM
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#25
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Piston Honda
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Originally Posted by tritus
I'm trying to get a feel for what raiding resto druids feel about the 4-piece Tier 6 bonus (Increases the healing from your Healing Touch ability by 5%). I made a post on Raids and Dungeons with hopes to get some attention from devs to change this to a treeform ability.
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I made one too, got about 4-5 pages, then fell off, makes me sad to see a terrible set bonus like that on our tier 6 gear 
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Healing is like music. The magic doesn't lie in the notes, but in the space in between.
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11/06/07, 10:41 AM
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#26
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Soda Popinski
Noressa
Tauren Druid
No WoW Account
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I'd consider having you put the downfalls of druid raid healing in that section as well. If there are no clear healing assignments, our HOT's will often be over-written, it takes (just using rejuv and lifebloom) at least 3 seconds for any tangible healing to show. Also, there's a higher tendency to use regrowth more often due to the lower cast time. The nice hp/s can't be replicated in raid healing settings unless the raid is taking constant damage. It's not bad for trash, but when you're at a boss, it's not very sustainable.
Compared to a 1.5 second flash of light for 180 mana, 1.5 flash heal for 470 mana (untalented), and chain heal which is 2.5 second cast for 540 mana but hits 5 targets only healing those who need healing, you're looking at a faster heal from just about every other class for a lower mana cost, assuming regrow. If using lifebloom we are a cheaper healer, but it takes 7 seconds for most of the healing to be realized.
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Originally Posted by tiberion02
Guess I'm one of the girls
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11/06/07, 11:16 AM
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#27
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Glass Joe
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Regarding a spare weapon with Spellsurge, how are players finding that using a weapon swap mod is complicating lifebloom rolling?
If one is starting their roll out with the +81 weapon and then swapping, obviously, this isn't an issue. As we all know however, sometimes due to heavy movement or other factors, you have to start your stack over.
This is further complicated by the fact that weapons are not visible in tree form and also the fact that many of us are in the tank group anyway. So, is using a weapon swap mod a blessing or a curse for most?
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11/06/07, 4:16 PM
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#28
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Don Flamenco
Tauren Druid
Lightning's Blade (EU)
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There are many ways to choose who you heal in raid healing situation. Usually the important thing is to make the choises other people aren't making.
First and foremost note this: if the raid can be kept up while priest/palas/shamans are topping off people with your HOTs on them, then you mostly shouldn't be needed on raid healing and should have been assigned to something else to start off with. If, on the other hand, you are losing people due to overhealing then there's actually room for improvement. The following is a rough list I compiled (for lifebloom) a while back It might or might not work for you, feel free to disagree:
-Don't heal the guy with lowest HP (he should already be getting direct heals).
-Don't heal the guy who's had damage longest, someone else has probably noticed this already. (fights where range or LoS are significant, ignore this one).
-Don't heal a group going from top to bottom, rather go from bottom to top (most healers tend to go top-to-bottom in my experience).
-Don't heal full groups that take damage, heal groups where only some have taken damage (when a full group takes damage, they are usually either in chain heal or CoH range and often with a shadow priest too).
-Heal groups you know will take more damage such as melee groups (you really should agree beforehand what happens here tbh. but generally don't heal the guy who's lost most HP).
-Prefer healing mages & priests over paladins, warlocks and hunters (most raiding mages/priests have much lower stamina than warlocks and hunters, mages must also use their 'stone' cooldown on mana stones instead of saving for healthstone. Paladins don't gain mana from final heal of lifebloom - although you healing them is preferable to them healing themselves, it's still better if another pally/priest/shaman does it. Paladins also got an extra personal escape ability over most classes).
-Usually prefer ranged over melee (other healers are better suited at healing melee).
-Prefer healing yourself over almost anyone else (someone else *might* have a potion/stone/cooldown to save themselves with, if you don't save yourself some other healer still has to).
In short: your job is to predict who others will heal and heal someone else instead. Your job is to prevent people from falling into critical danger range so people who operate heals there (=direct heals) don't get swamped. If everyone's doing emergency healing, you'll have awfully many people dropping into emergency range because there's nobody to catch them before they do. And once too many people drop at once, there's bound to be significant healing collisions usually resulting in death.
In the end though it comes down to experience. Usually it's also awfully lot easier to predict who others will be healing by talking to them beforehand than trying to guess during the fight. :>
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11/07/07, 12:16 AM
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#29
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Glass Joe
Tauren Druid
Draenor (EU)
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It might be an idea to add "/cancelform" at the start of the 2.3 macro. Although it will leave it automatically, some people will turn that option off(like myself). These people probably know that they have to add it, but could be worth mentioning.
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11/07/07, 4:02 AM
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#30
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Glass Joe
Tauren Druid
Nefarian (EU)
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First of all thanks for this great healing guide. I like it especially since it almost 100% correlates with my personal opinion about Healing Druids. And it does not contain crap like saying you have to go 0/0/61 for raid healing.
Some remarks:
Originally Posted by giansm
The power of this technique lies in the fact that tank spike deaths often happen in a short 2 second window, which lifebloom is guaranteed to tick once in and maybe tick twice.
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This is wrong. During 2 seconds Lifebloom will allways tick exactly twice unless it expires.
And one could add that due to the 1s tick interval Lifebloom will tick at least once before a Flash of Light hits sometimes twice. If you consider lag, it is quite possible for Lifebloom to tick even three times before any reactive heal lands.
Also, it may be a good idea to give some numbers about how much healing your spells contribute during a standard boss fight.
From my experience, Lifebloom typically provides ~70% of your healing output. Rejuvination gives gives around 20% and the rest is provided by Regrowth, Swiftmend and Healing Touch, depending on the encounter.
Also for consumables, one may add Elixir of Mastery to usefull Battle Elixirs, since it's giving Stamina, Spirit and Intelligence, which can be of advantage for some fights. However, I agree that for most encounters Healing Power is the better joice.
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