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04/02/08, 2:50 PM
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#626
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Von Kaiser
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I just hit exalted and got the [Shattered Sun Pendant of Restoration] and was testing it out. I chain cast rank 1 rejuv for about 3 minutes and didn't get a single proc. It did however proc off of regrowth. The interesting thing is that after I stopped casting it randomly proc'd off of a HoT tick, not the initial cast. I tested it further and it does indeed proc of HoT ticks. I didn't test it with ticks on anyone else, just myself. If it does indeed proc off individual ticks on other players it would have almost maximum uptime for a druid giving the aldor version 220healing * 10sec / 45sec cooldown ~ 49 healing above the static 70.
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04/02/08, 8:03 PM
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#627
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Kalaghan
So, I just posted the following on the suggestion forums as a possibility for a new (or much needed fix) to our 4-piece T6 set bonus. I'm curious what people think. Could it work? I didn't think it was worth it's own thread, although it may be slightly off topic within the context of existing raid mechanics, but feel free to give me your opinions (even if via a private message).
Issue:~stuff~
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Simply giving the 4T6 the 4PvP set bonus would go great with the change to RG now.
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04/03/08, 3:03 AM
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#628
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Don Flamenco
Night Elf Druid
Alterac Mountains
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I think that would be a fine set bonus for some other set, but not the 4t6. Every other class and spec (I'm sure there's an exception, whatever) has their 4t6 as a substantial boost to their primary ability. Increased steady shot damage, increased healing from greater heal. The 4t6 is supposed to be the defining set bonus of this entire expansion, and it is, for every class other than druids. Balance druids somehow got their %increaser a tier early, but no one's really complaining about 5% crit, as its nearly the same as a flat 5%. Feral 4t6 is pretty nice for tanking, though why is it not on shred, the primary dps ability. The rogue one isn't on rupture, its on ss, hemo, mutilate, and backstab. Then... Healing Touch?
I think your idea is a fine set bonus, I'd look forward to it on t7, but i want my 5-10% increase on my primary ability like everyone else gets. I wouldn't even be unhappy if it was 10-15% on rejuv or regrowth, but really, it should be 5% on lifebloom just like everyone else's bonus.
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04/03/08, 8:16 AM
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#629
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Glass Joe
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I have a quick question about the spirit to mp5 conversion.
You say the formula is - ( Spirit / 4.5 + 15 ) / 2 * 5
So for this item here Bands of the Benevolent
The Mp5 from this item would be 47.5?
An item like this here Vindicator's Kodohide Bracers
This one only has 7 Mp5.
So the first item named would be vastly superior to the latter?
Also the loot rank you provided
here
does this still stand since your Original Post?
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04/03/08, 11:36 AM
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#630
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Von Kaiser
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Sylvannae,
I dont really think we (druid heal) should act like healadin =/
With the spirit buff, I really think we should focus on spell haste casting.
- This way, we can compete on group healing as soon as we can get 5 LB stacks up at the same time. I can say that group healing was my (our?) strongest weakness
- On 2 tanks fight, we can add some free actions on our spell rotations (like throw regrowth regulary on both tanks)
- When really high heal is required, our greater heal can get to ~2.5sec (i havent make the calculation yet to know how much spell haste is required to get that low)
But it's only my point of view
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04/03/08, 12:34 PM
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#631
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Originally Posted by Bilo
I have a quick question about the spirit to mp5 conversion.
You say the formula is - ( Spirit / 4.5 + 15 ) / 2 * 5
So for this item here Bands of the Benevolent
The Mp5 from this item would be 47.5?
An item like this here Vindicator's Kodohide Bracers
This one only has 7 Mp5.
So the first item named would be vastly superior to the latter?
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As a really 'rough' estimate on Spi/Int, use a (2 Int + 2 Spi = 1 MP5) idea, or (Int+Spi /4 = MP5).
So those bracers should be between 8-11 MP5 passive, the OOC MP5 should be (MP5/30 *100) or so.
Keep in mind this is really just a rough estimate configured around a T6~ level of gear and doesn't take kings into account.
ps: Lairpie - there are other classes with inferior 4T6 boni aswell, not just us.
Last edited by Playered : 04/03/08 at 12:40 PM.
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04/03/08, 1:42 PM
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#632
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Don Flamenco
Night Elf Druid
Alterac Mountains
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Originally Posted by NinJOu
Sylvannae,
- This way, we can compete on group healing as soon as we can get 5 LB stacks up at the same time. I can say that group healing was my (our?) strongest weakness
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Spamming single lifeblooms is 500 hps on 5 people and tranquility already give us pretty good burst group healing as long as its over a short period. Haste affecting the GCD still doesn't really make it ok for blizzard to make a fight requiring the amount of raid healing that would be needed by doing 3 stacks of lifebloom on a whole party for very long. almost 1kdps on an entire party? AOE damage is either intense, or long, not both at the same time. I guess they could put in a fight where the tank only required like 1 dedicated healer, but the entire raid took 800 dps for 3 minutes or so. Then with our usual 2paly, 2 druid, 1 priest, 1 shaman and then 1 coh priest or second shaman, the druids being able to do 5 lb stacks would be nice, but that just seems a bit extreme.
Truthfully though, our biggest lacking as semi-reactive raid healers isn't that we don't have the spells for it, its that we're busy doing things that other classes simply can't do as well. No one other than tanks ever needs a heal faster than 2 seconds, or stronger than an average regrowth unless they did something wrong, or its some specific boss ability that you can assign a healer for like the Rage frost bolt or Council Envenom. The ability to SM a regrowth off if needed right away actually puts our healing deliverable in 2 seconds way ahead of the curve. Personally though, that's what I have friends that rolled paladin and shaman for, and I accept that we give up a lot of our constant reactive healing for far and away the best predictive healing ability along with 13 second and 3 minute ultimate reactive heals, but only where we predicted it, if that makes sense. I think lowering regrowth's mana cost and giving druids more mana has made regrowth an even more attractive option for times when we have GCDs free, but for most people, druids are never going to be primarily raid healers because druids keeping hots on the tanks and trusting your paladins and shaman to raid heal is better. Some people do it differently, particularly for specific fights, but I maintain that that's probably just a habit they got into, rather than a conscious decision that its better. Even the people most supportive of regrowth still usually do most of their healing on tanks with lb and rj, they just don't stop noticing the rest of the raid exists while they twiddle their thumbs waiting for lifebloom to need refreshed.
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- On 2 tanks fight, we can add some free actions on our spell rotations (like throw regrowth regulary on both tanks)
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You can do that with 0 haste.
0 lifebloom 1
1.5 lifebloom 2
3 rejuv 1
4.5-6.5 regrowth 2
6.5 lifebloom 1
8 lifebloom 2
9.5 rejuv 2
11-13 regrowth 1
13 lb1
14.5 lb2
its a 6.5 second cycle instead of a 6 second, but its doable. A bit of haste makes it easier for sure, but not needed. Also, if you precast the regrowth hots you can instead do:
lb 1
lb 2
rj 1
rj 2
lb 1
lb 2
rg 1
lb 1
lb 2
rj 1
rj 2
lb 1
lb 2
rg 2
lb 1
lb 2
then you never have more than a 6 second cycle. Either way you have a bit of space free, this one just groups it differently.
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04/03/08, 2:48 PM
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#633
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Don Flamenco
Night Elf Druid
Alterac Mountains
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I looked through all of the t6 bonuses. The only ones that aren't either a large increase on an ability that makes up a decent portion of your output, or a small increase to an ability that is a large portion of your output are:
Ret paly (oh man, I'm not sure i've ever felt sorry for ret palys before, but I'll admit, 10% more on an ability with a cooldown that you can only use for the last part of a fight, that isn't very good even then is pretty rough.)
Enh Shaman - 70 ap whenever you stormsrike isn't the same multiplier on ability bonus everyone else gets, but its not exactly bad either.
Balance druid - 5% crit, eh, same thing in the long run.
Resto druid - 5% to a spell we use at most once every 3 minutes.
I'll admit though that the ret paly one is close to as bad, but other than ret palys, every other class and spec blows our 4pc out of the water. Few are as amazing as the hunter bonus, but most of them are close. Some are a little worse for one spec compared to another, like a % increase on mutilate is obviously better than a % increase on SS, and on some fights greater heal is less of a priest's healing than others, but I'd gladly take a set bonus that's amazing at least some of the time over always useless.
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04/04/08, 9:29 AM
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#634
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by lairpie
I looked through all of the t6 bonuses. The only ones that aren't either a large increase on an ability that makes up a decent portion of your output, or a small increase to an ability that is a large portion of your output are:
Ret paly (oh man, I'm not sure i've ever felt sorry for ret palys before, but I'll admit, 10% more on an ability with a cooldown that you can only use for the last part of a fight, that isn't very good even then is pretty rough.)
Enh Shaman - 70 ap whenever you stormsrike isn't the same multiplier on ability bonus everyone else gets, but its not exactly bad either.
Balance druid - 5% crit, eh, same thing in the long run.
Resto druid - 5% to a spell we use at most once every 3 minutes.
I'll admit though that the ret paly one is close to as bad, but other than ret palys, every other class and spec blows our 4pc out of the water. Few are as amazing as the hunter bonus, but most of them are close. Some are a little worse for one spec compared to another, like a % increase on mutilate is obviously better than a % increase on SS, and on some fights greater heal is less of a priest's healing than others, but I'd gladly take a set bonus that's amazing at least some of the time over always useless.
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The ret one is actually worse. Using hammer of wrath for a decent geared paladin is a dps loss compared to normal dps, so no one ever uses it for any reason, but like finishing a mob running very fast very far(so trash teleporting or maybe felmyst flying if you can afford to throw it). But yeah, we're pretty damn close, however it's still a spell we do use, even if only 3mins ^^.Enh shaman is also very weak, since 70ap is such a small boost compared to their total AP, so it's probably closer.
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04/04/08, 5:33 PM
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#635
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Glass Joe
Undead Priest
Neptulon (EU)
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Not sure if this is the right place to post this, but can't really think of anywhere else
I'm considering going back to my druid for a little raiding and was wondering about how latency will affect my ability to heal with lifebloom. I used to raid on the druid at 60, back then the style of healing was a little different than it is now. Pretty much everything changed for me since then, well, everything besides my latency. I'm unfortunately running with ping ranging from 350ms, which I consider good, to around 500ms, when, for whatever reason my connection to WoW messes up.
What I wanted to ask is, are there any druids that heal raids, who play from Australia or other places of high latency ? How many tanks can you keep a rolling bloom on and how does healing with a druid look under such conditions ? I know that I could calculate the delay I would get from the latency and such, but honestly I would prefer someone with first hand experience to voice his opinion.
Since I will be probably leveling a new character anyway I might go with a shaman in the end, should it turn out that having that few more fractions of a second delay would be much more of a hindrance as a HoT spamming druid rather than a chain-healing shaman.
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04/04/08, 9:06 PM
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#636
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Banned
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Originally Posted by lairpie
Stuff about T6 bonuses
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The dps warrior one is something like a 1.5% damage increase, combined with the fact 5/8 of the pieces waste exuberant amount of itemlevel on agility and stamina only worsen the set.
The ret one still makes me cringe though.
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04/05/08, 12:46 AM
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#637
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Glass Joe
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Addons?
Hi all, just checking with you guys.
What 2.4 addons do you use to monitor your hots?
I used to use HotCandy which showed how many hots I had on everyone, as well as the stacks of LB, and countdown before the hots expired.
Unfortunately HotCandy has not been updated for 2.4. SuchASimpleThing looked pretty sweet too, but it too has no 2.4 version.
Besides HealBot, what other addons are there which is available for 2.4?
PS: I tried out Natur EnemyCastBars, for some reason it is not working properly, and the creator himself said it was still in an alpha stage, so for now I need a proper hot monitoring addon.
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04/05/08, 2:18 AM
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#638
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Don Flamenco
Night Elf Druid
Alterac Mountains
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I just use grid for monitoring my hots. I have the hots addon, lifebloom addon, and side indicators. Then on the left side of my box i have the top corner showing my lifeblooms colored based on the number of stacks and a countdown timer in centertext2. Then rejuv on the middle left side and regrowth on the bottom left. Those are all only showing my hots, then underneath them it shows just a gray dot if someone else has a rejuv or a regrowth on them so that i can see that they're swiftmendable. Because the hots addon has the rejuv icon turn yellow with 3 seconds left, then red with one second left it makes it pretty easy to track them.
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04/05/08, 4:08 AM
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#639
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Glass Joe
Tauren Druid
Smolderthorn
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For Fieryeel: I agree with lairpie. I use Grid with GridStatus Hots, GridStatusLifebloom, and GridStatusMissingBuffs. I tried a lot of mods but didn't really like anything until this. Now I can see who I have LB's on, how many, and how long until they bloom, as well as swiftmendable HoT's all in one compact part of my screen.
It will be a while before I switch again, I think.
Last edited by Krei : 04/05/08 at 3:02 PM.
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04/05/08, 6:17 AM
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#640
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Stab Stab!
Night Elf Rogue
Proudmoore
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Just a quick question... I have recently started helping my guild out by taking my resto druid along to raids when we have needed the extra healing on specific encounters (Kalecgos to date) and I have been trying to work out what types of gear I should be stacking/aiming for. At the moment, my main prority has been straight +heal, as I generally only rotate between casting LB's on the tank/s I am assigned too, plus keeping rejuv up and then on my off-seconds throwing random lb's on people that have needed top ups.
Please keep in mind, that my druid is my alt - so my gear is meh (about 2k +heal buff and 230mp5 in combat), however given what I have read on here about using regrowth as an alternative when raid healing, is haste a viable stat to be stacking to help cut down on regrowth cast times & my gcd for LB rolling? Any thoughts from some more experienced druids would be awesome.
Lastly, anyone have a specific formula for determine the direct benefit that spell haste rating has on my regrowth/ht cast times?
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04/06/08, 12:17 PM
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#641
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Glass Joe
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Hmm thanks for the input.
Okay next question.
Does my Tree of Life aura increase healing to my party members only by my heals, or by every single healer in the entire raid.
For example, if I am in the MT party and I got 800 spirit. Am I the only one who is giving 200 extra healing to the MT, or does every single raid healer do extra 200 healing to the MT as well?
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04/06/08, 1:13 PM
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#642
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Von Kaiser
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Tree of life buff gives increased healing to everyone healing that taget with the buff.
Last edited by fuzzynavel : 04/06/08 at 10:38 PM.
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04/06/08, 10:40 PM
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#643
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Von Kaiser
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Originally Posted by Scurn
I just hit exalted and got the [Shattered Sun Pendant of Restoration] and was testing it out. I chain cast rank 1 rejuv for about 3 minutes and didn't get a single proc. It did however proc off of regrowth. The interesting thing is that after I stopped casting it randomly proc'd off of a HoT tick, not the initial cast. I tested it further and it does indeed proc of HoT ticks. I didn't test it with ticks on anyone else, just myself. If it does indeed proc off individual ticks on other players it would have almost maximum uptime for a druid giving the aldor version 220healing * 10sec / 45sec cooldown ~ 49 healing above the static 70.
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I was using this neck in BT today and I did not see a single buff, nor does my WWS show any buffs. What is the buff called, do you know? And yes I am exaulted with scryers.
Edit: I did some more research and the scryer proc is called "arcane surge." It heals for anywhere form 600 to 800 on your target.
Last edited by fuzzynavel : 04/06/08 at 11:01 PM.
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04/07/08, 1:09 AM
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#644
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Fieryeel
Hi all, just checking with you guys.
What 2.4 addons do you use to monitor your hots?
I used to use HotCandy which showed how many hots I had on everyone, as well as the stacks of LB, and countdown before the hots expired.
Unfortunately HotCandy has not been updated for 2.4. SuchASimpleThing looked pretty sweet too, but it too has no 2.4 version.
Besides HealBot, what other addons are there which is available for 2.4?
PS: I tried out Natur EnemyCastBars, for some reason it is not working properly, and the creator himself said it was still in an alpha stage, so for now I need a proper hot monitoring addon.
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I still use HotCandy, and it still works. I also use the other solutions mentionned by people though, but I like having "precise" bars for lifeblooms so I still have a few bars ticking down under my grid. I use regrowth/rejuv color idnicator for recasts on those though.

Originally Posted by Nomadic
Just a quick question... I have recently started helping my guild out by taking my resto druid along to raids when we have needed the extra healing on specific encounters (Kalecgos to date) and I have been trying to work out what types of gear I should be stacking/aiming for. At the moment, my main prority has been straight +heal, as I generally only rotate between casting LB's on the tank/s I am assigned too, plus keeping rejuv up and then on my off-seconds throwing random lb's on people that have needed top ups.
Please keep in mind, that my druid is my alt - so my gear is meh (about 2k +heal buff and 230mp5 in combat), however given what I have read on here about using regrowth as an alternative when raid healing, is haste a viable stat to be stacking to help cut down on regrowth cast times & my gcd for LB rolling? Any thoughts from some more experienced druids would be awesome.
Lastly, anyone have a specific formula for determine the direct benefit that spell haste rating has on my regrowth/ht cast times?
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Haste is a decent stat, but shouldn't really come at the cost of healing, and regen in kalecgos case imo. I have to drink quite a lot of pots and whatnot and if I had haste instead of mp5, I'd probably have a hard time lasting through the whole fight. On our kill I spent the last 20% refreshing lifeblooms and decursing at 0mana, with pots and drums on cooldown. Then again I died on pull cause I swiftmended the tank and didn't have salv, so I pretty much started the fight at 2000mana when I got combat rezed ^^.
The haste formula is 1% for around 16haste I think? I use RatingBuster to tell me how much haste items give. Ultimately, until we see someone with full haste gear showing stuff that can't be done without it, it's just a nice side stat you can have, but shouldn't be your main focus. It does help to slap a few items if you're usually lagging, but even with lag you should be able to maintain 3lifeblooms without any, which is enough for every boss encounter pretty much.
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04/07/08, 10:13 AM
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#645
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situational villain
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Scurn
I just hit exalted and got the [Shattered Sun Pendant of Restoration] and was testing it out. I chain cast rank 1 rejuv for about 3 minutes and didn't get a single proc. It did however proc off of regrowth. The interesting thing is that after I stopped casting it randomly proc'd off of a HoT tick, not the initial cast. I tested it further and it does indeed proc of HoT ticks. I didn't test it with ticks on anyone else, just myself. If it does indeed proc off individual ticks on other players it would have almost maximum uptime for a druid giving the aldor version 220healing * 10sec / 45sec cooldown ~ 49 healing above the static 70.
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Just as a note, this does proc off ticks, but only off ticks that actually heal for some amount. The Aldor buff is 220 healing for 10 seconds.
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04/07/08, 5:23 PM
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#646
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Don Flamenco
Night Elf Druid
Alterac Mountains
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I'm currently pondering the value of semi random boosts to +healing. Using things like the SSO/aldor neck, hyjal ring, eotm macroed into lifebloom ups my average +healing far more than comparable items, but if the biggest strength of the way I at least am healing is to provide a constant and steady stream of reliable healing on nearly everyone taking damage, my +healing shooting all over the place doesn't exactly contribute to that feeling of steady healing.
I wore the neck for all of last night and got 156 procs on a total of 7087 heal ticks + crits + hits. WWS says my healing time was 114 minutes For a total uptime of roughly 23%. So, if you just pretend random proc +healing effects are as valuable as their average, this comes out as a neck with 19 sta, 7 mp5, and 120 healing which is pretty nice. But are random procs really any where close to as good as their average? If you have the neck, ring, and eotm all firing off, do you get enough uptime of at least one bonus healing effect to figure you can usually rely on it?
I really have liked for the past few months having the [Battlemaster's Perseverance] to rely on when i needed some extra stamina, and now have the [Redeemer's Alchemist Stone] so I'm torn between the superior average healing of [Essence of the Martyr] and the better constant healing of battlemasters (very slight) + the stamina crutch. On the same front, I'll presumably be getting a [Ring of Harmonic Beauty] soon, and torn on whether to replace the [Coral Band of the Revived] or [Band of the Eternal Restorer]. Vashj ring has better stats (I'm always in the tank group so spirit matters a decent amount) or the higher average, but unstable healing. Also, without other random proc heals firing off too, the sso neck's proc also diminishes in value compared to my [Lord Sanguinar's Claim]. The proc / use +healing things all give me far more average +healing, but how good is that really when you can't rely on it?
The trinket issue at least becomes an non issue as soon as i get lucky as I'll definitely use the Alchemist's stone / [Memento of Tyrande] when one drops, but the neck and ring issue I pretty much have to come up with an answer for.
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04/07/08, 5:36 PM
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#647
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Live to win...till you die!
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Larpie,
I'm closing in on SSO Exalted, so I will be using [Redeemer's Alchemist Stone] and [Essence of the Martyr] until a Memento drops.
For your ring problem, I'd suggest using 2x [Ring of Harmonic Beauty] as they are non-unique
I plan on using the MH exalted ring until I get 2 though.
As for a neck, I'm very happy with my [Brooch of Nature's Mercy] as it gives me plenty of +healing, regen, and some spell haste. Only thing it's missing is some stamina. I would stick with your Kael neck over the SSO neck.
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04/07/08, 9:04 PM
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#648
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Von Kaiser
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Well, since the last time I posted I have changed guilds! Gotta get through the app process before I change my info though but, I wanted to respond a little to some things mentioned. Hotcandy works fine, just use Aceupdater...seriously if you aren't using Aceupdater you're living in the darkages of mod management.
Secondly, to monitor hots, view agro, and handle curses and poisons, Perfectraid is really the way to go. I know some people enjoy the blocky graphic nature of Grid but I just find a list of names and healthbars to be the simplest way to go. Maybe its the old school Eq'er in me. One thing that does irritate me about hotcandy is that I currently tie every heal I have to a macro that fires off Diabolic Tome everytime its up. Whenever the Tome fires and the macro is used, Hot candy doesn't seem to register the hot which is a bit annoying.
Alot of people use clique to cast mods for healing, but I personally find them most usefull for decursing. Just click to cast left mouse button and voila you can click all over your raid frames for pretty fast removal.
I know I promised that I was going to be boosting heal in 2.4, and to some extent I have, but WOW do I love my mana regen. Kalecgos, a fight where tree isn't so much of an option, is a lot easier when you have that super regen boosting the lack of mana savings on your spells. Yeah, I realize that its probably the most unfriendly druid healing fight in game, but if you add in the power of your decursing I guess you really have to give us extra points for any healing we are able to do. Brutallus is actually a fun little fight for druids as well. We used 2 on the Burn guy and both threw out as many hots inbetween burns on everyone else as possible and I rather enjoyed myself. I know its much more stressfull on the priests and paladins.
Anyways, those of you that have seen some sunwell, what kind of healing jobs are you getting? I'm interested in the best roll for a Tree on Fellmyst?
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04/07/08, 9:32 PM
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#649
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Von Kaiser
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Along the lines of Aceupdater, try wowmatrix.com. It'll update the ones ace doesn't get.
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04/07/08, 9:58 PM
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#650
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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Originally Posted by lairpie
I'm currently pondering the value of semi random boosts to +healing. Using things like the SSO/aldor neck, hyjal ring, eotm macroed into lifebloom ups my average +healing far more than comparable items, but if the biggest strength of the way I at least am healing is to provide a constant and steady stream of reliable healing on nearly everyone taking damage, my +healing shooting all over the place doesn't exactly contribute to that feeling of steady healing.
I wore the neck for all of last night and got 156 procs on a total of 7087 heal ticks + crits + hits. WWS says my healing time was 114 minutes For a total uptime of roughly 23%. So, if you just pretend random proc +healing effects are as valuable as their average, this comes out as a neck with 19 sta, 7 mp5, and 120 healing which is pretty nice. But are random procs really any where close to as good as their average? If you have the neck, ring, and eotm all firing off, do you get enough uptime of at least one bonus healing effect to figure you can usually rely on it?
I really have liked for the past few months having the [Battlemaster's Perseverance] to rely on when i needed some extra stamina, and now have the [Redeemer's Alchemist Stone] so I'm torn between the superior average healing of [Essence of the Martyr] and the better constant healing of battlemasters (very slight) + the stamina crutch. On the same front, I'll presumably be getting a [Ring of Harmonic Beauty] soon, and torn on whether to replace the [Coral Band of the Revived] or [Band of the Eternal Restorer]. Vashj ring has better stats (I'm always in the tank group so spirit matters a decent amount) or the higher average, but unstable healing. Also, without other random proc heals firing off too, the sso neck's proc also diminishes in value compared to my [Lord Sanguinar's Claim]. The proc / use +healing things all give me far more average +healing, but how good is that really when you can't rely on it?
The trinket issue at least becomes an non issue as soon as i get lucky as I'll definitely use the Alchemist's stone / [Memento of Tyrande] when one drops, but the neck and ring issue I pretty much have to come up with an answer for.
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The additional 4~ passive healing on Battlemaster's is nothing in comparison to the use effect from EoTM, that kind of thing is trivial to answer really, unless you are silly and dont bind it so its activated as much as possible (unless you use another method.. just not forgetting it) - and no one should really be sporting stamina gimped gear at this point in the game.
Regarding rings, the Hyjal ring will 'net' out over 100(+40~) healing passive, which is a significant chunk more than the SP/SSC will provide you from its +7~ passive healing to be fair.
It's a hard thing to decide on really - so much is weighted on simple +healing and everything else tends to get ignored (SP/Consumables vs Regen), im going to atleast let our Priests get the SP ring first before I think more on it - in the end I think it will only be useful on a fight where I need more regeneration rather than for general purposes.
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