Spirit-based regen: The two most popular trinkets that fall under this category are [Bangle of Endless Blessings] and [Darkmoon Card: Blue Dragon]. If you plan to innervate yourself due to mana issues, the Bangle is worth 1820 extra mana each time you innervate. With 500 spirit, the Blue Dragon card is currently worth 800 mana each time it procs. In patch 2.3, with 500 spirit, the Blue Dragon card will be worth 660 mana per proc (due to the increased power of Intensity).
Some additional information on these trinkets, since I use them a lot on mana intense fights.
According to wowhead, Blue Dragon has a 2% procchance. This matches with my experience, that it procs about every two minutes. Now, given the 800 Mana per proc at 500 Spirit, this converts to ~33 MP5. Which means it still is the best regen trinket available.
Endless Blessings should have a procchance of 10%, but from combat logs it seems only to proc twice as often as Blue Dragon due to the 45 second internal cooldown of the proc. For one proc it grants 15% additional spirit based regen. Which gives about ~33*0.15*2 = ~10MP5.
Also, if you have both trinkets you may want to wait for Blue Dragon to proc to activate Endless Blessings for additional 200 Mana. Due to the two minute cooldown it may be ready again for the next proc or innervate if needed.
Last edited by Benhoof : 11/07/07 at 4:47 AM.
Reason: Added mana gained through Endless Blessings while Blue Dragon
This is wrong. During 2 seconds Lifebloom will allways tick exactly twice unless it expires.
Thanks for pointing this out. When I wrote "maybe twice," I guess I was thinking of the lifebloom ticking exactly in the middle of the two-second interval, but then it would have also ticked on both ends. I suppose this could be considered one, two, or three ticks depending on your definition of "two second interval" (open, half-open, closed) but it's such an edge case that you are right and lifebloom for all practical purposes ticks twice.
I'll be adding your contributions about the Spirit trinkets soon. I don't have a Blue Dragon card so it helps to have someone with experience talk about it.
Hmm. I've never actually seen a Darter school but I believed the info on Golden Darter - El's Extreme Anglin' since it seemed to be a reliable site in the past. Personally however I've always fished them from outside Allerian Stronghold. I'll take out the reference to Darter schools just to be safe, since they are pretty reliably catchable from open water.
Oooh, thanks for that. I could have sworn they were only in mixed highland school. I'll have to fly around and check for them. That's fine, leave them in. I've honestly never seen one.
I believe that there is only one golden darter school up at a single time so in the time you spend flying around looking to see if it is even up you could have just fished in regular water and gotten about the same number of Darters
I'm wondering, since this seems the right place to ask, is there a website that has a list of all the resto druid gear, ranked based on stats, like the one for feral gear Index of /emmerald ? I know for healing finding the best gear is a bit easier especially for a druid, but I'm sure someone theorycrafted the weight of spirit(tree) mp5 and healing to find which gives the highest efficiency in various situations, so maybe someone made a website ranking all the gear based on that?
If not I guess I'll just go thru wowhead. But just in case, what I'm looking for specifically would be a preraid gear set, the best one you can find out of heroics/pvp/normal instances/quests/crafted. Maybe someone actually made that list, so asking before I go thru the pages of loot myself.
I always use wowhead, and just run searches for different slots. It helps to use the upper end iLevel so you're not searching for gear from instances you're not in yet.
I am a +heal stacking druid, and will gem almost everything for 18 heal over the 9+2mana/5. You can regen so many ways, and can only effectively stack healing with gems and gear. Between food, oil, SP group, and BoWisdom, that a ton of mana. When needed, I chain pot. I'm no mathinator, but I go by the rule of thumb that chain potting is 100mana/5. For healing, you could up your oil to brilliant, and use fish sticks, and that's about it. I recommend every druid have a look at their gear, and consider regemming to all +18, with of course some exceptions where it makes sense.
I've gotten really used to my lifebloom bound with my LCPB and rejuv bound to Essence of the Martyr. I get a lot more up time with the clicks than when I was directly clicking. Sure, the buff can be kinda wasted sometimes, but I can generally find a target for a lifebloom. My only beef is I can suppress the on screen error message, but I still get the audio. Any idea how to change that?
Golden Darters definitely come in schools, and they spawn multiples. You just have to make sure to fish out all the feltail pools people leave behind. They will come back as darters eventually. If you want to just fish open water, the pond right next to the east exit of Shatt is a great spot, and requires lower fishing than Skettis.
I can confirm darter schools and at very good times you find 2-4 in the rivers at the same time. I did fishing rounds down there to get to 375. When I knew a guildie was going after sporefish in Zanga.
My only beef is I can suppress the on screen error message, but I still get the audio. Any idea how to change that?
wowace.com -> errormonster , set it to Berserk if you're lazy or actually configure it properly if you aren't (if you set it to berserk it eats every error type including out of range, out of mana, etc). I'm not certain if this removes sounds or not as I play with sounds off, though I remember a guildmate recommending it to someone who was having the same thing as you so I think it does.
I am a +heal stacking druid, and will gem almost everything for 18 heal over the 9+2mana/5. You can regen so many ways, and can only effectively stack healing with gems and gear. Between food, oil, SP group, and BoWisdom, that a ton of mana. When needed, I chain pot.
I think that if you need an SP group for anything but regrowth spam, you don't have enough regen on your gear. Also regrowth spam should probably be the exception rather than the rule. Unless you are swimming in SPs, they are probably better off supporting mages or other, more needy healing classes.
I believe that due to the +healing socket bonuses you lose by gemming pure red, it should be the last way you trade regen for +healing once you have done everything else and are still okay without a SP. If this is the case for you (and it may be the case for a lot of people post-2.3) then go ahead.
I figure this is as good a place to post this as any. I spent the last few days putting together a Tree druid spell rotation spreadsheet. I would first like to apologize for the bad layout, this is my first ever attempt at throwing together a spreadsheet, so please bear (or tree) -lol i made a funny- with me. The spreadsheet can be found on filefront here. I am an excel novice so i will apologize in advance for any problems you encounter.
A couple notes, the command buttons on the far right control most every single raid buff situation I could think of; spread sheet reset, basic raid buffs (kings, BoW, imp DS, ect) full raid buffs (basic buffs +battle/guardian elixir, cooking, and oils) and the shaman button.
I consider this sheet only in beta, because there are a few known bugs, and a few other sections I am not sure I got the correct information. Please double check the Outputs to make sure it is consistent with what your hots do in game. I had to do some sloppy testing on the PTR to guestimate the spell coefficients, because when i tried the wowwiki ones, they were off big time so i tried to find them on my own.
One important notice, when you decide to change the spell rotation, make S*U*R*E the values in both the Big Six section, and the Rotation Input section are the same. The Big Six section is there so you can visualize your rotation, and the inputs section is there for ease of computing. A very common error is to change the Big Six section and leave the inputs alone and vice versa. The mana costs must also be correct. Except for the regrowth idol please enter the base mana cost of the spell, not the tree cost. If you use the regrowth idol, the mana cost should update on its own /crosses fingers.
This sheet doesnt contain any fancy gear/gem/enchants selection, and only a limited number of gear changes are taken into account. This sheet just exists at the moment to figure a spell rotation, and calculate how much healing it does, and how long you can cast it.
The "Outside regen" section is buggy, if you get that error on the sheet, ignore it as well as the command buttons relating to it. You can play around with it, and if you know your excel/theorycrafting, you can try to fix it, but the bugs will be pretty apparent.
The deal with that section is there was no way for me to know how many pots/procs/innervates, ect you were to recieve unless I already knew how long you were going to cast. Since this outside regen depends on how long you will cast, I had a problem. Outside regen meant more procs/pots, more procs/pots meant more casting time, more casting time meant more pots/procs and the circle continues.
In addition, the way the sheet handles innervate is wrong. For simplicity's sake, I just took the total OFSR mp5 regen and multiplied it by 16 (4 mp5 ticks of 4x regen) which is most assuredly not how innervate works, but I felt rushed because I had already spent a lot of time on it and needed to get it out.
If you have any suggestions, comments, corrections, or bug fixes please, please o please post them here, PM me on this forum, or contact me in game.
Last edited by even_tide : 11/09/07 at 4:47 PM.
Are there any easy ways to switch out your innervate weapon and switch back in your old weapons? Currently I use an /equip WEAPON /cast Innervate macro which works but then I would need to use another macro to reequip my regular weaponry (MH/OH). As far as suggestions to this thread go, I would add [Flask of Distilled Wisdom] to the list as it is a much better choice for shorter fights or for instances where you may be in a shadow priest group or have the benefit of additional MP5 enhancements (Jaina Proudmore), etc. Also is it possible to get a "must have" mod section that briefly goes over the top used mods by tree druids and how to use them effectively.
You can probably use a /castsequence macro, since "casting" the name of an equippable item in your bags attempts to equip it.
/castsequence [alt] MH, OH; [ctrl] SPTWEAP; SPTWEAP, Innervate, MH, OH
This would let you hold down alt or control keys to force specific weapons, if you happen to mash the macro too many times and get caught with the wrong weapons, although spam-mashing should leave you with your spirit-stick (cycles through the sequence once, then equips SPTWEAP and stops because innervate is on cooldown).